Monument Guides as Pictures
Info
- The marked loot in the guides does not have to be there, it only represents possible spawn locations. Even a completely unlooted monument won't have loot at all spawns.
- All monuments have random food crate/loot barrel spawns on the ground surrounding it. These are not marked in the guides.
- Generally, active fuses last for 3 minutes and 20 seconds.
Legend
⬜Monuments with No Keycard Rooms⬜
Below, all monuments without any card rooms follow. You will often be able to get a Green Keycard in these.
Abandoned Cabins
Abandoned Military Base
Several scientists patrol this monument.
This monument does not have a fixed layout. Instead, it is randomly combined out of different modules.
So instead of the normal overview, I will just show all the modules that spawn loot, which you will then have to identify for yourself. If you can't find a module here, it doesn't spawn any loot.
Yellow/green crate shared spawn distribution is 60% yellow, 40% green.
This monument does not have a fixed layout. Instead, it is randomly combined out of different modules.
So instead of the normal overview, I will just show all the modules that spawn loot, which you will then have to identify for yourself. If you can't find a module here, it doesn't spawn any loot.
Yellow/green crate shared spawn distribution is 60% yellow, 40% green.
Abandoned Supermarket
Dome
Giant Excavator Pit
Junkyard
You can use the magnetic crane to deliver cars to the crusher. It uses 20 low grade fuel per minute.
The cars recycle for the following amount (the modular cars also get their attached modules recycled for normal values):
- The white pickup trucks spawning around junkyard for 50 scrap + metal fragments
- A 2-module car for 75 scrap + metal fragments
- A 3/4-module car for 125 scrap + metal fragments
Controls for the crane:
- Sprint + Forward/Backward/Left/Right - Drive the whole crane around
- Forward/Backward - Move the forearm Up/Down
- Left/Right - Rotate the main body (independently of the tracks)
- Left Click - Move the boom/upper arm down
- Right Click - Move the boom/upper arm up
- Reload - Activate/Deactivate the magnet
- Light Toggle - Toggles headlights
Lighthouse
The random loot distribution in this monument is a little bit special.
The "Random Crate" icon (yellow with question mark) has a 83.34% chance to spawn a loot barrel, a 12.5% chance to spawn a food crate and a 4.16% chance to spawn medical crate.
All "Barrel" icons (pink dot) have a 58.34% chance to spawn a loot barrel, and a 41.66% chance to spawn an oil barrel.
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The "Random Crate" icon (yellow with question mark) has a 83.34% chance to spawn a loot barrel, a 12.5% chance to spawn a food crate and a 4.16% chance to spawn medical crate.
All "Barrel" icons (pink dot) have a 58.34% chance to spawn a loot barrel, and a 41.66% chance to spawn an oil barrel.
Mining Outpost
Oxum's Gas Station
🟩Monuments with Max. Green Card Loot🟩
Below, you will find monuments that have loot behind Green Keycards, but not behind Blue or Red Keycards. You will often find Blue Keycards in these.
Harbor (Small, Recycler on Pier)
Harbor (Large, Recycler on Land)
Satellite Dish
Sewer Branch
🟦Monuments with Max. Blue Card Loot🟦
Below, you will find monuments that have loot behind Blue Keycards (and possibly Green as well), but not behind Red Keycards. You will often find Red Keycards in these.
Airfield
Arctic Research Base
Power Plant
Train Yard
Water Treatment
🟥Monuments with Red Card Loot🟥
Below, you will find monuments that have loot behind Red Keycards, and often behind Green and Blue Keycards as well.
Launch Site
Military Tunnels
Underwater Labs
This unfortunately is not a real guide, but if you're new to the game:
Underwater labs are completely random and made out of modules, like the military base. Depending on what modules have randomly been selected, you might need all cards (green, blue and red) and 1-3 fuses (depending on how quick you are to reuse them).
The modules are so small and it's so hard to make nice pictures of them to show the loot, that you will just have to explore them and figure it out yourself :)
Underwater labs are completely random and made out of modules, like the military base. Depending on what modules have randomly been selected, you might need all cards (green, blue and red) and 1-3 fuses (depending on how quick you are to reuse them).
The modules are so small and it's so hard to make nice pictures of them to show the loot, that you will just have to explore them and figure it out yourself :)
-- Changelog --
- 2023-01-20: Added Military Tunnels
- 2023-01-17: Added new diesel spawns
- 2022-07-30: Added a few words on the Underwater Labs
- 2022-01-17: Added Abandoned Military Base, Giant Excavator Pit
- 2022-01-16: Added Abandoned Cabins, Dome, Harbor Small, Lighthouse, Mining Outpost, Oxum's Gas Station, Sewer Branch, Train Yard
- 2021-05-21: Added Satellite Dish
- 2021-05-20: Added Water Treatment
- 2021-05-17: Added Junkyard
- 2021-05-13: Added Power Plant
- 2021-05-11: Updated for HDRP backport update
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