Call of Duty: Black Ops III Guide

!!!OUTDATED!!! ULTRA HIGH FPS GUIDE (145 to 200) !!!OUTDATED!!! for Call of Duty: Black Ops III

!!!OUTDATED!!! ULTRA HIGH FPS GUIDE (145 to 200) !!!OUTDATED!!!

Overview

Hey Guys I wanna show u my Ultra High FPS Guide!In my PC are a FX-8320 @ 4.2 ghz , 8gb ram and an 770 2gbbefore all the config tweaks i had about 145 FPS in the main menu in the main menu. Now i have 200 FPS in the main menu and 120-140 on nuketown NO DROPS!!!(im running at 120fps capped !)Screenshots!: Main Menu! Specialist! Combine Aquarium Infection

CONFIG BO III

My CONFIG.INI (Maybe you have to change Refresh rate !!)

//
//Gameplay
//

//Frame rate cap (0 for none)
MaxFPS = “120” // 0 to 1000

//Show current framerate on screen
DrawFPS = “1” // 0 or 1

//Toggle framerate smoothing
SmoothFramerate = “1” // 0 or 1

//Horizontal field of view in degrees assuming 16:9 aspect ratio
FOV = “105” // 65 to 120

SplitscreenOrientation = “0” // 0 or 1

//Enable network voice chat
VoiceChat = “1” // 0 or 1

//Enable occlusion of sound behind solid surfaces
SoundOcclusion = “1” // 0 or 1

//Mouse smoothing amount
MouseFilter = “0” // 0 to 10

MouseAcceleration = “0” // 0 to 1

MouseSensitivity = “1.99” // 0.1 to 30

//Mouse vertical sensitivity
MouseVerticalSensitivity = “0.022” // -1 to 1

//Enable vertical look with the mouse
MouseVerticalLook = “1” // 0 or 1

//Maximum number of simultaneous human corpses
CorpseCount = “1” // 1 to 32

//Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3.
MaxFrameLatency = “2” // 0 to 4

//
//Setup
//

//Set to zero to force auto-detect to run at startup
AutoDetectHasRun = “1” // 0 or 1

//Clear to check driver against recommended
LastDriverNvidia = “35887” // 0 or bigger

//Clear to check driver against recommended
LastDriverAMD = “0” // 0 or bigger

//Fraction of video memory usage to target
VideoMemory = “0.85” // 0.75 to 1

//
//Display
//

// 0 – Windowed, 1 – Fullscreen, 2 – Fullscreen Window
FullScreenMode = “1” // 0 to 2

//Window X position
WindowX = “117” // -8192 to 8192

//Window Y position
WindowY = “5” // -8192 to 8192

WindowSize = “1600×900” // any text

RefreshRate = “119.982” // 1 to 240

//Monitor index to use for fullscreen
Monitor = “1” // 0 to 8

//Vsync only applies in fullscreen
Vsync = “0” // 0 or 1

//Percentage of window resolution that the 3D scene renders at
ResolutionPercent = “80” // 50 to 200

//Color spaces for monitor output
DisplayGamma = “sRGB” // sRGB, rec.709, or rec.709 – Limited

//Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled
BackbufferCount = “1” // 2 to 3

//
//Graphics
//

//LOD’s to drop on models, lower numbers are higher quality
MeshQuality = “8” // 0 to 8

//0 – Force 2x anisotropic filtering, 1 – Per material, 2 – Force 16x anisotropic filtering
TextureFilter = “2” // 0 to 2

//Number of mips to drop on streamed textures, lower numbers are higher quality
TextureQuality = “3” // 0 to 3

//Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
TextureQualityFX = “15” // 0 to 15

//Number of mips to drop on reflections, lower numbers are higher quality
TextureQualityProbes = “16” // 0 to 16

//Number of mips to drop on sun shadows, lower numbers are higher quality
TextureQualityBakedSunShadows = “2” // 0 to 2

//Force lowest mips to stay loaded instead of streaming
TextureLowDetailResident = “0” // 0 or 1

DisableDynamicLightShadows = “1” // 0 or 1

DisableDynamicSunShadows = “1” // 0 or 1

//Resolution of spot light shadows
SpotShadowTextureSize = “128” // 128 to 8192

//Resolution of omni (point) light shadows
OmniShadowTextureSize = “128” // 128 to 2048

//Enable multi-sampled soft shadows
ShadowFiltering = “0” // 0 or 1

//Number of lights with otherwise static shadows to force characters shadows on
ActorShadows = “0” // 0 to 16

//Enable volumetric sun and light shafts
VolumetricLightingEnabled = “0” // 0 or 1

//Number of raymarch samples for sunlight
VolumetricLightingMaxSunSamples = “1” // 1 to 256

//Number of raymarch samples for local lights
VolumetricLightingMaxLightSamples = “1” // 1 to 256

//Skip every other sample if color is constant
VolumetricLightingSkipSunSamples = “1” // 0 or 1

//Skip every other sample if color is constant
VolumetricLightingSkipLightSamples = “1” // 0 or 1

//Enabled order-independent transparency
OIT = “0” // 0 or 1

//Maximum number of overlapping transparency layers
OITLayers = “8” // 8, 9, 12, or 16

//Screen-space ambient occlusion method
SSAOTechnique = “Disabled” // Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality

//Anti-aliasing technique
AATechnique = “None” // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x

//Per-object motion blur
MotionBlur = “On” // Off, Auto, or On

MotionBlurQuality = “Low” // Low, Medium, or High

//Better lighting for skin
SubsurfaceScattering = “0” // 0 or 1

NVIDIA INSPECTOR (Nvidia Users!)

First of all you will need Nvidia Inspector!
You can download it here:
[link]

If you unpacked it with Winrar to an folder just launch it.
In the middle of the programm should be your Driver Number and on the right side a little button with a wrench..press it!
A Window should pop up with a toolbar and alot of Settings.
In the toolbar is a button to import profiles…just import mine.
You can download it here :
{LINK REMOVED}https://mega.nz/#!SwYlUaJK!uWjJQJEirIY4WKA88jRvkMZcg0-G2EOYwXNSp8dpmL8

This worked for me and i hope for you too

Good Luck !!:)

SteamSolo.com