The AI Cheats!!! (Details)

Wargame: Red Dragon4 · 145 ratings16k views142 favorites1 min readby [CDNi] Darkmil935 =FR=Updated 18 Oct, 2014View on Steam ↗

The AI Bonuses

Have you ever wondered what the difference between 'Easy', 'Medium', 'Hard', and 'Very Hard' AI is?

Easy:
x2 Unit Availability
+10% Money Income

Medium:
x4 Unit Availability
+1000 Initial Deployment Points
+20% Money Income

Hard:
x6 Unit Availability
+1500 Initial Deployment Points
+30% Money Income

Very Hard:
x8 Unit Availability
+2000 Initial Deployment Points
+40% Money Income

These facts have been stated by COMThing when W:RD was released, and I have seen for myself for confirmation. If you are a modder, this is in the file: NDF_Win.dat/pc/ndf/patchable/gfx/gdconstanteoriginal.ndfbin

How the AI works:

From what we know, every unit in the game comes with an 'AIStratModule' in the game files. These only contain some numbers and can be very similar or the same as another unit's. What these numbers actually mean - the modding community is unraveling it little-by-little.

There seems to be code that tells what the unit what type of unit it can attack. For instance, a tank can not target an aircraft, so if the AI spots an enemy aircraft, it will not spawn a tank in responce. However, it might deploy an AA vehicle or Air-Superiority Fighters. Many of the AI's actions are best off a Action-Reaction basis.

Also, the game files indicate some kind of priority system with each unit having a rank in priority.

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