The Cycle of the Ollam Ri gide.
Foreward
When the Celtic Faction DLC launched the first thing i did was spend a good two hours saving and loading in order to make a complete flow-chart of the chain. The following are my results.
There are five results that can come of the event chains. All result in a character spawning in your capital with at least one trait. The one trait you get is generated according to the choices the player makes during the "Cycle".
There are five results that can come of the event chains. All result in a character spawning in your capital with at least one trait. The one trait you get is generated according to the choices the player makes during the "Cycle".
The Traits
Each of the paths you take will result in one of the following traits being generated.
They are as follows:
The Ollam Ri of Wisdom.
- Research +15% (Factionwide)
- Upkeep -15% (Local Province)
- Unit Experience +3 (Governed Province)
- Corruption -30% (Governed Province)
The Ollam Ri of Rapacity/Pillage
- Captive Ransom Income +50%
- Integrity +10 (When Raiding)
- Raiding Income +30%
The Ollam Ri of Resolve/Obstinance
- +25 Agent Defence
- Melee Defence +15 (Army)
- Armor +15% (Army)
The Ollam Ri of Justice/Judgement
- General Aura +50%
- Fatigue -15% (Army)
- Charge +10% (Army)
The Ollam Ri of Touch/Bounty
- Growth +5 (Governor)
- Food +15 (Governor)
- Wealth from Agriculture and Livestock +20% (Governor)
To obtain the general with the desired trait, one must choose the options that follow in the event chain.
Multiple paths result in getting the same trait. If you take one path to "Wisdom" and then a different one to "Wisdom" there is no difference. Wisdom is still wisdom, regardless of how you got there.
The first event fires on turn 5. Some event choices take multiple turns to resole. Expect your new character to spawn anywhere from turn 8 to turn 15.
To Obtain WISDOM.
Choose one of the following chains. The first is the chain in a bit more length, but the rest are abbreviated for ease of viweing.
- Travel to the Lake, Choose the Horn, Talk to the man in the tree.
- Lake, Druid, Honor, Water.
- Forest, Release, Use.
To Obtain RAPACITY/PILLAGE
Choose one of the following chains:
- Lake, Druid, Honor, Steal.
- Late, Neither, Steal.
To Obtain RESOLVE/OBSTINANCE
Choose one of the following Chains:
- Lake, Druid, Stare, Continue Staring.
- Lake, Horn, Ignore.
To Obtain JUSTICE/JUDGEMENT
Choose one of the following Chains:
- Lake, Druid, Stare, Stab.
- Forest, Release, Withhold.
- Forest, Kill, Drown.
To Obtain TOUCH/BOUNTY
Choose one of the following Chains:
- Lake, Neither, Approach.
- Forest, Kill, Spare.
Conclusion
Thats it! Simple as that!
This should be the event chain in its entirety. If i have missed something, please let me know. Nothing more embarrasing than writing a guide and getting it wrong! That said, this should all be right.
This should be the event chain in its entirety. If i have missed something, please let me know. Nothing more embarrasing than writing a guide and getting it wrong! That said, this should all be right.
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