Overview
The main game modes
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Capture and Maintenance (Capture and Payload)
The purpose of the regime is quite simple – the first team to score 4 points, wins. These points can be earned in 3 ways:
1. Capture a control point – 1 point;
2. bring the truck to the enemy base to 1 point;
3. To protect the base and prevent the enemy to bring the truck to you – 1 point;
Teams are starting the match on the opposite ends of the map. And they need to reach a checkpoint as soon as possible and grab it. Once the point is captured – appear trolley, which must be delivered to the enemy on the base.
Attack (one that captures a control point) team is given 3 minutes (at the time after the death of the attacking team is reborn on the control point), to deliver a weapon to the enemy base. If the trolley are enemies, then it stops. If the truck was not around for a long time allied players, it starts to move back.
After the delivery truck to the base of the enemy, or the expiration of the time a new round begins. Teams are again at the base.
Items
Do not forget to buy Items! Objects provide improvements such as: an increase in movement speed while mounted, the increase in attacks, and other personal beacon. Items purchased for credits, which you get by killing enemies, capturing points, and other actions. Bonus items given at all rounds. You can not buy 1 round no cards to the next buy more powerful cards
(analogue discharge rounds in the CS, when the players are with guns).
Maintenance Mode (Payload)
Attackers must take the trolley on rails to the base to the Defenders of the allotted time. The trolley moves forward only if there are attacks (if they are not there for a long time, the trolley starts to move backwards). Defenders do not have to fend attackers to the trolley with a load. If the attackers reach checkpoints, then they are given more time. In this mode, 2 rounds. In the second round, the teams change places. The winner is the team that is faster or more advanced the truck.
Survival mode (Survival) – disabled
For Survival mode available the same cards as for the Siege mode (currently Enchanted
Forest and the ruins of the Temple), but with significant changes. This mode is based on rounds. If you die, you will not respawn until the next round. At the start of round one of the capture point is selected as the epicenter, and deadly fog is starting to move in the direction of the epicenter from all sides. If you go into the fog, then you start to get heavy damage. Thus, the teams have to fight getting closer and closer. The team that wins 5 rounds – wins. The team that wins the first 5 rounds – wins.