The Kid and his weapons
From the author
Welcome, reader! If you ever wanted to know what a weapon modification really does or a skill is really usefull, you are in the right guide!
Here, you'll be able to find any info on weapons and skills that I, the author, have been able to observe, with some hours of testing and 3 month of inactivity (^^'''). You can select the exact weapon you want info for by using the guide menu, or read the entire guide (well, I don't recommand it since there's a lot, but you really want to, go ahead and feel free).
Also, if you got a question on anything I've writen so far, or you saw an error somewhere, don't hesitate to comment, I'll answer as fast as I can. You can also comment for thanking me, but just reading my "little" work is good enough (and thank to you if you do so). ^^
Talking things
Can't really have good screenshots without the interface... or even with it. (because it can be too fast, too big...)
So I'll make simple images with the description of the skill. I'll also change the images of every weapon to take the same dimensions of those.
Question
Should I make a guide for spirits (drinks)? There's a Bastion wikia that list all spirits, but some usefull tips that I've been able to see could be useful, like Bastion Bourbon + Leechade: health potions replenish 33% of maximum health instead of 30hp, better still better than Leechade alone when at last levels (I'm sure this tip is known of any player, that's why I give it away here ^^'''). And giving my personnal combos could also be interesting for some people who can't decide.
Note for the guide's writer
This little section only made to contain what remains to be done in this guide. It's a TO DO list, giving out what is left to do.
- --- I'LL DO IT ---
- Images: skills
- Images: make better and reduced images for weapons
- Calamity Canon: Mancer Missile: Try to get real damage per shells, not sure they're good
- Dueling Pistols: Duel Decider: Cripple?
- Mods with "can": estimate a %
- Weapons: Skills: Affected by Whale Ale? (+25% skill damage)
- Squirt Lure secret skill: Find a way for estimating health of turret... <_<
- Galeon Mortar: Turret Surprise: Same... <_<
- Introduce an unit for distances and AOE
The Kid
Base health: 51
Health bonus per level: 2
Base health regen: 30
Base number of health potion: 3
Base number of tonic potion: 3
Roll damage: 2
Can't criticaly hit (can be an odd idea to fight with critical rolls... still good to know)
Weapons common stats and informations
During the game, you'll unlock weapons that you'll be able to upgrade & mod. There's 11 weapons, all with specifics, pros & cons.
Damages
Weapons always do the same ammount of damage on every ennemy.
Do know how much damage you do with a weapon, you apply modificators multiplicatively (and not add modificators between them). And for each modificator applied, you round down every time the number isn't an integer. When damages must be rounded, you round down.
An exemple with the Cael Hammer's mobile attack:
Without mods: 10 damage
With first or second damage mod: 10*1.5 = 15 damage
With third damage mod: 10*1.75 = 17 damage (17.5 rounded down)
With first and second damage mod: 10*1.5 = 15, then 15*1.5 = 22 damage (22.5 rounded down)
With all damage mod: 10*1.5 = 15, then 15*1.5 = 22 damage (22.5 rounded down), then 22*1.75 = 38 damage (38.5 rounded down)
Power-shot
Some weapons are able to power-shot, giving more damage in a single shot.
Seems that power-shot modifier is applied and rounded down before calculating critical damage. (verify)
Got a theory for a common power-shot modifier, but since some weapons does more power-shot damage than intended and some others less damage than intended, my theory
Critics
You should know that critical strikes in Bastion represents an exceptional attack that make a lot of damage. If you take the right upgrades & spirits, you can make some critical hits.
Critical modifier: 200% of damage
Critical hit chances: 0%
All critical modifications are added directly to the specific stat. So a +50% critical damage and a +75% critical damage added together give 325% of base damage for critical hits.
Skills
There's a lot of skills in Bastion, but you only can have one at the same time, so choose carefully.
There's 2 skills for every weapon, and a certain number of secret skills that aren't related to any weapon.
You never take damages from your own skills, even if it can be explosives skills, even if it comes from weapons who can be dangerous for yourself like the mortar or the canon. Exception: "Bomb Barrage" Galeon Mortar's Skill
Type of damage
The list below is all the known type of damage, mods and effects applied to your attacks, mostly coming from mods and skills:
Damages
Weapons always do the same ammount of damage on every ennemy.
Do know how much damage you do with a weapon, you apply modificators multiplicatively (and not add modificators between them). And for each modificator applied, you round down every time the number isn't an integer. When damages must be rounded, you round down.
An exemple with the Cael Hammer's mobile attack:
Without mods: 10 damage
With first or second damage mod: 10*1.5 = 15 damage
With third damage mod: 10*1.75 = 17 damage (17.5 rounded down)
With first and second damage mod: 10*1.5 = 15, then 15*1.5 = 22 damage (22.5 rounded down)
With all damage mod: 10*1.5 = 15, then 15*1.5 = 22 damage (22.5 rounded down), then 22*1.75 = 38 damage (38.5 rounded down)
Power-shot
Some weapons are able to power-shot, giving more damage in a single shot.
Seems that power-shot modifier is applied and rounded down before calculating critical damage. (verify)
Got a theory for a common power-shot modifier, but since some weapons does more power-shot damage than intended and some others less damage than intended, my theory
Critics
You should know that critical strikes in Bastion represents an exceptional attack that make a lot of damage. If you take the right upgrades & spirits, you can make some critical hits.
Critical modifier: 200% of damage
Critical hit chances: 0%
All critical modifications are added directly to the specific stat. So a +50% critical damage and a +75% critical damage added together give 325% of base damage for critical hits.
Skills
There's a lot of skills in Bastion, but you only can have one at the same time, so choose carefully.
There's 2 skills for every weapon, and a certain number of secret skills that aren't related to any weapon.
You never take damages from your own skills, even if it can be explosives skills, even if it comes from weapons who can be dangerous for yourself like the mortar or the canon. Exception: "Bomb Barrage" Galeon Mortar's Skill
Type of damage
The list below is all the known type of damage, mods and effects applied to your attacks, mostly coming from mods and skills:
- Armor penetrating damages: Applied to your attacks, an ennemy able to go in a state of defense can't block and lower these damages. Doesn't work on Lunkheads though (consider that their shells are another part of their bodies and doesn't receive damage at all), consider taking target penetration instead.
- Poison damages: Technically separated to your attacks, poison damages are amor penetrating and makes damage over time. Ennemies taking at least 1 damage receive poison damage.
- Ricochet: Bullets will bounce on anything they touch another time.
- Seek: Bullets will be locked on the nearest ennemy, tracking them.
- +X Target Penetration: Bullets will go through X obstacles or ennemies they touch.
- Scatter Eliminated: Bullets that are spreaded naturally will go perfectly in a straight line.
- Area Damage: Bullets will explode on impact, doing damage in a short area.
- Damage Fields: Bullets will explode on impact, creating a small area of damage over time.
- Knockback: Victim goes back against his own will.
- Stun: Victim won't be able to do a single thing, even defend himself.
- Cripple: Victim won't be able to move as fast as he would like.
- Root: Victim won't be able to move, but will still be able to attack and rotate on himself.
/!\ Critical mods warning /!\
Here are 4 calculations from builds and testing with mobile and focus attacks for Cael Hammer:
Sledge Head, Alloy Shafts, Cael Engravings (full damage)
Mobile attack damage: 38
Mobile attack critical damages: 76
Focus attack maximum damage: 220
Focus attack critical damages: 440
Critical chances: only depending of spirits
Sledge Head, Alloy Shafts, Ura Engravings (damage oriented mix)
Mobile attack damage: 22
Mobile attack critical damages: 77
Focus attack maximum damage: 126
Focus attack critical damages: 441
Critical chances: 25% + spirits
Sledge Head, Craftman Shafts, Ura Engravings (critical oriented mix)
Mobile attack damage: 15
Mobile attack critical damages: 67
Focus attack maximum damage: 84
Focus attack critical damages: 378
Critical chances: 25% + spirits
Battle Head, Craftman Shafts, Ura Engravings (full critical)
Mobile attack damage: 10
Mobile attack critical damages: 45
Focus attack maximum damage: 56
Focus attack critical damages: 252
Critical chances: 35% + spirits
Results are obvious: it's better to upgrades damages than critics on the Cael Hammer. On the other weapons, simply think if you prefer upgrade for some save DPS (like faster attack speed, reload, etc...) or give a chance to critical strikes. These choices can also affect the gameplay you need for each weapons.
Cael Hammer
Come with two sets of attacks:
- mobile attacks : Normal attacks
- statics movements : Uppercut & Overhead strike
Since mobile attacks let you the ability to move when you swing your buddy in ennemy's faces, attacking when you don't move makes more damage & have a greater AOE.
Basic stats
Mobile attack: 10 damage, medium ROFUppercut: 15 damage, slow/medium ROF
Overhead strike: 20 damage, slow/medium ROF
Mods
1) [Sledge | Battle] Head
Effects: +50% Damage | +10% Critical hit2) [Extended | Reverse] Grip
Effects: New Ability: Focus Attack | Uppercut attacks cause knockback3) [Alloy | Craftman] Shafts
Effects: +50% Damage | +100% Critical Damage4) [Chekered | Bell] Face
Effects: Attacks ignore armor | Overhead strike can stun5) [Cael | Ura] Engravings
Effects: +75% Damge | +25% Critical Hit & +150% Critical DamageFocus attack damage: 10 to 56 damage, charge attack
Note about stuns: Overhead strikes with Reverse grip are likely to stuns. I'll say 66% chances of stun, without certainty.
Note about Focus Attack: Defend with your shield for charging (about 3 seconds for max impact), click for an extremely powerfull Overhead strike with an extended reach. There's a little con: Kid's will likely to rush on the target for this Overhead strike and you could miss because the ennemy could be too close of you. You should train yourself with this ability.
Note about Focus Attack & Stuns: Focus Attack aren't Overhead strike. So stun effects doesn't applies if you have Bell Face and Extended Grip mods at the same time.
Skills
Whirl Wind
"You spin my head right round, right round!"Makes you spin with Cael Hammer for some seconds, making damage to any ennemy in your way.
Damage per spin: 15
Total number of spin: 6
Applies damage, critical damage & critical chance mods.
Stunning Wallop
"Aim directly for the head!"An overhead strike with the Cael Hammer that stun all ennemies touched for several seconds.
Damage: 31
Applies damage, critical damage & critical chance mods.
Obtained on proving ground
Builds
Power Hammer
Sledge Head, Extended Grip, Alloy Shafts, Checkered Face, Cael EngravingsMaximum damage in one single hit!
Combat Hammer
Sledge Head, Reverse Grip, Alloy Shafts, Bell Face, Cael EngravingsIf you're able to master Uppercuts & Overhead Strikes, this is for you!
Fang Repeater
Basic stats
Damage: 3 to 4Range: Medium
Rate Of Fire: High
Reload Time: Short
Capacity: 8
Mods
1) [Double | Speed] Clip
Effects: +8 Ammo capacity | +55% Faster reload2) [Heavy | Flurry] Bolts
Effects: +50% Damage | Improved firing rate, Wider attack spread3) [Hollowed | Grooved] Chamber
Effects: +8 Ammo capacity | +55% Faster reload4) [Reinforced | Multi-] Piston
Effects: +50% Damage | Improved firing rate, Wider attack spread5) [Bounding | Tracking] Critters
Effects: Bolts ricochet on contact | Bolts seek out foesNote about precision: Precision is a really necessary stats. Even if the fire rate bonus is really great, and even if the spread isn't really wide, it can still be a pain in the ass if half of your bolts miss because of the spread.
Notes about reloading speed mods: No real advantage in having faster reload with this weapon. And with calculation, having a bigger clip is more reliable: if reloading speed mods are added between them, it gives a 110% faster reload, then a 220% load efficiency (ammo capacity/ reload speed), but having +16 ammo capacity gives a 300% load efficiency... (I hope you followed my track...). Multiplicatively, +55% reloading speed gives 155% of reloading speed, then +55 on those 155% gives 240,25% of reloading speed, so still not good enough.
Note about Tracking Critters: If you're malicious enough, you can use tracking critters to hit behind your ennemies.
Skills
Bolt Burst
"Yeah, I can shot more bolts than my magasine can hold, and so what?"Shot bolts all around you. And whatever the capacity of your repeater, you can really shoot more bolts than it can handle.
Damage per bolt: 6
Total bolts fired: 32
Can critically hit.
Applies damage, tracking & ricochet mods.
Snooze Dart
"Need for sleep? Just got the medicine for ya."In reality, it's a stunning poisoned bolt, best used against strong single ennemies. ("Duck you man, it's poison!" - "Yeah, whatever... you still get to sleep with this if given the time.")
Damage over time total: 3 poison damage, 24 times (something like that)
Stun/Poison duration: really long
Applies tracking & ricochet mods.
Some ennemies can't be stuned by it
Obtained on proving ground
Builds
Trigger Happy Repeater
Doudle Clip, Flurry Bolts, Hollowed Chamber, Multi-Piston, Tracking CrittersYou wanna have fun? Unleash 24 bolts at a really high speed! And thanks to "Tracking Critters", bolts can't miss if you have a minimum distance between you and your ennemies.
Hard Repeater
Doudle Clip, Heavy Bolts, Hollowed Chamber, Reinforced Piston, Tracking CrittersHit really hard, track your ennemies down.
Hard Repeater
Doudle Clip, Heavy Bolts, Hollowed Chamber, Reinforced Piston, Bounding CrittersStill hit hard, but it's twice the fun if you are surrounded!
Bullhead shield
The Bullhead shield is a weapon because he can Counter Attack! and counter attacking is really usefull at some point of the game. (not when you are level 10 and got all weapons upgraded and all the gods on your back)
Well even the game himself says it's a weapon... that's why he appears here.
Damage on melee counter: 30
Damage on shots counter: completely depends of the ennemies shot, can do 4, 28, 30, 32 or 40 damages... really depends
Countered attacks can't makes critical hits, even if you use spirits
Breaker's Bow
Shots are more powerfull, but the draw speed is low, so for maximum damage, try to line up a maximum of ennemies with every arrow as much as possible.
Basic stats
Damage: 4 to 28Power-shot damage: up to 34
Draw time: long
Range: medium to very long (depends of the time drawing)
Reload time: instant
Penetration: 3 target
Mods
1) [Speed | Power] String
Effects: +25% Draw speed | +2 Target penetration per shot2) [Stabweed | Scumbag] Arrowheads
Effects: +50% Damage | Arrows cause damage over time3) [Supple | Reinforced] Bow Limbs
Effects: +25% Draw speed | +2 Target penetration per shot4) [Cael | Ura] Fletching
Effects: +50% Damage | Arrows cause damage over time5) [Dual | Hybrid]-Pulley System
Effects: Arrows cause knockback | Arrows can stunScumbag Arrowheads: 2 poison damage, 5 times (total: 10 damage per mod)
Ura Fletching: 4 poison damage, 5 times (total: 20 damage per mod)
Skills
Dancing Shot
"Wanna dance?"A powerfull skill that make a shot bounce between ennemies. Can be charged.
Damage: up to 40
Hits: up to 10
Applies damage & poison mods.
Breaker Volley
"Let's see how fast I can shot at you..."Shot a succesion of arrows. Each arrow penetrates ennemies, maybe like normal attacks.
Total arrow fired: 5
Applies penetration, damage & poison mods.
Obtained on proving ground
Builds
Long Bow
Power String, Stabweed Arrowheads, Reinforced Bow Limbs, Cael Fletching, Hybrid-Pulley SystemNice for making high damages to a maximum number of ennemies, if only they where in a lane.
Short Bow
Speed String, Stabweed Arrowheads, Supple Bow Limbs, Cael Fletching, Dual-Pulley SystemA better DPS than the Long Bow, but hit less enemies. Good when there's only a few of them in a line. Slowing may also be a better choice against small group of enemies
Acid Bow
Power String, Scumbag Arrowheads, Reinforced Bow Limbs, Ura Fletching, Hybrid-Pulley SystemBetter against enemies who reduces damages to 1, but not as great as the Long Bow.
Hybrid Bow
Speed String, Scumbag Arrowheads, Reinforced Bow Limbs, Cael Fletching, Hybrid-Pulley SystemDoes it all, but not best in any cases he could be used.
War Machete
Charging up is mostly for a higher reach distance, as for power-shots.
Basic stats
Melee: 5 damage, high speed attackThrown damage: 15 to 18
Thrown distance: Really close to long (depends of charging time)
Power-shot thrown damage: up to 23
Mods
1) [Keen | Serrated] Edge
Effects: +20% Critical hit chance | Attacks cripple foes, Attacks deal DOT2) [Combat | Launch] Handle
Effects: +100% Critical hit damage | +1 Blade per throw3) [Alloy | Scumbag] Tip
Effects: +20% Critical hit chance | Attacks cripple foes, Attacks deal DOT4) [Reinforced | Split] Spine
Effects: +100% Critical hit damage | +1 Blade per throw5) [Graver | Ura] Bolster
Effects: +50% Attack Speed | +50% Damage from Power-shot throwsSerrated Edge: 1 poison damage, 6 times (total damage: 6)
Scumbag Tip: 1 poison damage, 12 times (total damage: 12)
Scumbag Tip & Serrated Edge: both damages are applied separatly but works at the same time
Note on added blades per throw: Mods that adds blades per throws also make throws to be spread.
Skills
Graver Slash
"Who called a chief?"You slash fast, but with this skill, you can cut a carrot into pieces in a flash!
Damage: 20
Attacks: 5
Speed attack: Faster than with Graver Bolster... insane
Applies poison mods.
Affected by critical damage & critical hits mods.
Ghost Blade
"Never believed in ghost stories? You don't wanna see what I can do, then."Makes a ghost of yourself appear in front of you, going forward and making a continuous attack with the War Machete.
Damage: up to 56
Range: very long range
Doesn't applies poison mods.
Affected by damage mods & critical hits upgrades.
Obtained on proving ground
Builds
Throwing Machete
Serrated Edge, Launch Handle, Scumbag Tip, Split Spine, Ura BolsterThree blades for each throw, make them donate their blood.
Lightning Machete
Keen Edge, Combat Handle, Alloy Tip, Reinforced Spine, Graver BolsterUnleash the fury! Slice every ennemy in dice if they come too close!
Werewolf Machete
Serrated Edge, Combat Handle, Scumbag Tip, Reinforced Spine, Graver BolsterBest used with a Werewhiskey: you gain a lot in staying close of your enemies, since you'll get critical hits & DOT at the same time. But if you have no critical chances with other spirits, you will lose half of the bonuses when you're not low health.
Scrap Musket
The Scrap Musket doesn't make multiple shots: when you get it to level 5 and shoot, you see only one purple shoot line. So each shoot is a cone attack where damages depends of distance and not pellets.
Warning: Firing with your weapon makes you knockback too. If you are too close of a cliff, you will fall.
Stats
Damage: 3 to 25, depends of distanceRange: Medium
Capacity: 1
Reload time: Decent
Mods
1) [Rifled | Smoothbore] Barrel
Effects: +50% Range, -50% Spread | +35% Spread, -15% Range2) [Heavy | Impact] Shells
Effects: +15% Damage | Shots cause greater knockback3) [Tactical | Assault] Stock
Effects: Reduce penalty to long-range damage | +33% Faster Reload4) [Reinforced | Expanded] Chamber
Effects: +15% Damage | Shots cause greater knockback5) [Cael | Ura] Flintlock
Effects: Fire two shots at once | Shots cripple foesImpact Shells & Expended Chamber: Doesn't increase knockback applied on you.
Cael Flintlock: There's only two real purpose in this mod. Firing two shot really fast let you the ability to make some rolls for escaping your ennemies during reload time because your reload time will take double the time, and you only take one knockback for those two shots.
Skills
Final warning
"I can make raining something else than water."Makes you shoot in the air, then making bullets fall everywhere, damaging your ennemies.
Damage: between 18 to 21 per pellet
Range: long radius
Can critically hit
Applies damage mods
Doesn't applies cripple
Scrap Salvo
"Shot, and shot, and shot again, and shot another round, and..."Getting tired of reloading after every shot? This skill is for you.
Number of attacks: 8
Attack speed: Fast
You can aim during the skill for redirecting shots
Obtained on proving ground
Builds
Concentred Musket
Rifled Barrel, Impact Shells, Assault Stock, Expanded Chamber, Ura FlintlockThe closer they are, the bigger they goes back. By having a more concentred shot, the knockback become greater.
Shrapnel Musket
Smoothbore Barrel, Heavy Shells, Assault Stock, Reinforced Chamber, Ura FlintlockMore damage spreaded in a large area. Really good for spreaded little ennemies.
Hole Maker Musket
Rifled Barrel, Heavy Shells, Tactical Stock, Reinforced Chamber, Ura FlintlockMakes the biggest damages at close range, and moderate damage at long range. Really good against packed ennemies and close combat.
Dueling Pistols
The faster you tap your button, the faster they shot. I can go to 6 bullets/sec myself on keyboard if I also use the aiming system... otherwise I only shoot 4 bullets/sec. You can also maintain the mouse button for a slow attack, but you'll lose all the interest of this weapon.
Stats
Damage: 5Attack speed: slow, or as fast as you can tap! (there's still a limit... but you aren't human if you reach it)
Range: long
Scattering angle: low (something like 10/15°)
Capacity: 12
Mods
1) [Expanded | Sealed] Cylinders
Effects: +4 Ammo capacity | Bullet scatter eliminated2) [Speed-Loader | High-Caliber] Chambers
Effects: +25% Faster reload | +25% Damage3) [Wild | Cauldron] Powder
Effects: Bullets ricochet on contact | +1 Target penetrations per shot4) [Tranquilizer | Hunting] Barrels
Effects: Bullets cripple foes | +25% Damage5) [Hollow-Jacket | Armor-Eater] Rounds
Effects: Bullets cause knockback | Bullets ignore armorSkills
Duel Decider
"Do you want to see a magic trick? Start running then."Shot a powerfull bullet who seeks the nearest ennemy and hurt heavily.
Damage: 102 to 110
Range: Really long
The skill ignore armor and can critically hit
Applies damage, ricochet, target penetration & armor penetration mods
Slinger Storm
"Who said I was slow?"Lazy to furiously tap your button? Use a Slinger Storm: shot bullets at maximum speed without having to go furious on any button.
Number of shots: 30
Obtained on proving ground
Builds
Death Bringers Pistols
Expended Cylinders, High-Caliber Chambers, Cauldron Powder, Hunting Barrels, Armor-Eater RoundsMy favorite! Let you shot harder through walls, and nobody can block your bullets (if you don't fire through walls...)!
Party Leaders Pistols
Expended Cylinders, Speed-Loader Chambers, Wild Powder, Tranquilizer Barrels, Hollow-Jacket RoundsA funny build that makes them keep their distances when you shoot at them, plus makes them slow. Goods against packs of ennemies, better against a single non-armored ennemy if you got a crazy index finger like mine!
Chirurgical Pistols
Sealed Cylinders, High-Caliber Chambers, Cauldron Powder, Tranquilizer Barrels, Hollow-Jacket RoundsLess bullets, but more damage and precision. Slow & knockback bullets also make them stay in a distance, and better than the party leader for keeping single enemies at distance since there's no spread, giving you full advantage of your range.
Brusher's Pike
I never liked this weapon anyway... maybe throwing is good, but would take anything else than that... :/
Stats
Melee damage: 30 damageMelee Rate of Fire: low
Melee range: long (for a melee weapon)
Distance damage: 30 to 38, up to 50 by power-shot
Reload time: slow
Distance range: long
Mods
1) [Reinforced | Hollowed] Shaft
Effects: +15% Critical hit chance | +50% Faster throw reload2) [Hunting | Battle] Grip
Effects: +50% Critical hit damage | Thrust attacks cause knockback3) [Brusher | Ura] Bindings
Effects: +20% Faster thrust attacks | Throw attacks can stun4) [Heavy | Light] Counterweight
Effects: +50% Damage | +50% Faster throw reload5) [Barbed | Splitter] Spearhead
Effects: Attacks ignore armor | +1 Spear per throwNote on Splitter Spearhead: Unlike the War Machete's mods adding blades per throw, using this mod won't spread spears and aiming is still perfect.
Skills
Pike Vault
"That won't tickle."Jump, then fall on your ennemies. Use the skill button to jump, continue moving normaly to aim where you land, and you'll fall down automatically after few seconds. Ennemies will lose focus on you're in the air.
Damage: 55
Area Of Effect: very short
Can be casted while in the air.
Applies critical chance, critical damage, damage and armor penetration mods.
Brusher Sweep
"And if I were to use a broom, I could clean this room pretty fast!"What would be a game with a spear in it without an quick spin attack?
Damage: 45
Number of spin: 1
Really strong knockback effect.
Really ineffective in reality: only use all possible attack direction instead of making a real rotation animation and area of effect. So you can't touch a packed group of stinkeyes with this, for exemple (at least I was only able to kill 3 with 3 tonic...). I won't give much more information and won't investigate further for this skill.
Maybe armor penetrating by itself.
Applies critical chance, critical damage, damage and armor penetration mods.
Obtained on proving ground
Builds
Guard Spear
Hollowed Shaft, Battle Grip, Ura Bindings, Light Counterweight, Splitter SpearheadMade for distance fighting: melee attacks for keeping your ennemies away, throwing attacks for stunning and damaging.
Contact Spear
Reinforced Shaft, Hunting Grip, Brusher Bindings, Heavy Counterweight, Barbed SpearheadCompletely to the opposite of the Guard Spear: maximum damage at each melee attacks, throw only when necessary, and critical hits got a little bonus.
Martial Spear
Hollowed Shaft, Battle Grip, Brusher Bindings, Heavy Counterweight, Barbed SpearheadIf you are mostly unlucky for critical hits, this build advantage throwing a little and still give you the same advantage than the Contact Spear, and even more with his knockback effect.
Army Carbine
There's two way for shooting: Hold then release the fire button for a precise shoot, or tap the fire button for a immediate shot, good when an enemy is too close.
Stats
Damage: 50Power-shot aim damage: 62
Starting angle for aimed shots: 110° approximatively
Aiming time: medium/long
Range: very long
Reload time: short
Mods
1) [Power | Speed] Tuning
Effects: Bullets cause knockback | +30% Speed while aiming2) [Cavalry | Marksman] Barrel
Effects: +35% Damage | +50% Aiming speed3) [Reinforced | Insulated] Chamber
Effects: +10% Critical hit chance | +35% Faster reload4) [Combat | Reflex] Scope
Effects: +35% Damage | +50% Aiming speed5) [Boomer | Razor] Rounds
Effects: Bullets cause area damage | Bullets ignore armorNote on Speed Tuning: You move as fast as you walk when you aim in the direction you go, and the bonus decrease up to the normal movement speed when aiming and moving backward.
Skills
Breaching Bullet
"Accidentaly, my cannon did BAM and then the guy did BOOM... since then I use burritos and peppers for my bullets now."Make an instant aiming shot (no need to hold button), then after 3 second, the target explode and damage every ennemy near him. (maybe the bullet give them gases? dunno...)
Damage for target: 101 armor penetrating
AOE damage: 101
AOE Range: Medium
Applies knockback, damage, critical chance and armor penetration mods.
Trigger Blitz
"Not for surgery"A shot where aiming time is pretty fast, and make every enemy in the bullet trajectory bleed.
You have to hold down your special button for a precise shot. No power-shot.
Damage on hit: 1 (can criticaly hit...)
Damage over time: 1 poison damage (can't criticaly hit...), 90 times (total damage: 90)
Slow target penetrating bullet
Applies knockback, critical chance and area of damage mods.
Boomer Rounds make the bullet explode at the first enemy hit, damaging and poisoning every enemy around.
Obtained on proving ground
Builds
Penetrator Carbine
Power Tuning, Cavalry Barrel, Reinforced Chamber, Combat Scope, Razor RoundsMaximum damage with a chance to criticaly hit, and power-shoting is easy. Also hit any ennemy, even if they use armor. Only made for ennemies at great distance or ennemies you can fight in duel.
Explosive Carbine
Power Tuning, Cavalry Barrel, Reinforced Chamber, Combat Scope, Boomer RoundsMy favorite build for my favorite weapon! Like the Penetrator, but bullets explodes on impact so it can also kill pack of ennemies who are too close of you.
Great Dealer Carbine
Power Tuning, Cavalry Barrel, Insulated Chamber, Combat Scope, Boomer RoundsIf you completely distrust critical hits or you got a defensive spirits set, this is a variation of the Explosive Carbine.
Reflex Carbine
Speed Tuning, Maksman Barrel, Insulated Chamber, Reflex Scope, Razor RoundsFor fast shooting, can handle slow ennemies at middle range. Charging the aim is really fast but power-shotting is really hard.
Fire Bellow
Usefull weapon for destroying big ammounts of little ennemies and flames penetrates armor, but not good for continuous fire... in common use.
Stats
Fire damage: 1 to 3 armor & target penetratingCan't critically hit
You can make a continuous fire by repeatedly tapping the mouse button. Or using an auto-fire, letting you the ability to fire a lot more when out of fire... but it's like cheating.
Mods
1) [Sustainable | Volatile] Fuel
Effects: +20% Fuel generation | Flames Spread Wider2) [Napalm | Thermite] Reservoir
Effects: Flames cause lasting burn | +1 Damage per flame3) [Cooling | Modified] Intake
Effects: +20% Fuel generation | Flames cripple foes4) [Contoured | Shielded] Grip
Effects: +25% Attack speed | Damage Resistance when firing5) [Streamlined | Industrial] Furnace
Effects: Move faster while attacking | Large attack range increase, Cannot move and fireNote on Volatile Fuel: You can also make wide attacks by yourself, this mod is only here for lazy people or to make a big spread attack more easily.
Note on Napalm Reservoir: 1 poison damage, 18 times (total damage: 19)
Note on Modified Intake: Biggest ennemy slow that I evaluated ingame.
Note on Streamlined Furnace: You move as fast as you walk when you fire in the direction you go, and the bonus decrease up to the normal movement speed when attacking and moving backward.
Note on Industrial Furnace: Nearly double range, if it's not more.
Skills
Burning Carousel
"They said I could be anything... so I became a FIRE TORNADO!!!"This skills makes you spin, burning everything near you while moving. The closer they are, the more cooked they become.
Damage: 3 per flame, approximatively
Flames per spin: 32
Number of spins: 9
Can't critically hit
Applies lasting burn, damage, cripple & range mods.t
Ring of Fire
"It's not for getting married."A quick spin that throw flames in every directions and with a longer range. Better range than the previous skill, but less damage in the end.
Damage: Between 9 and 11
Number of flames: 32
Range: Long
Can't critically hit
Applies lasting burn, damage, cripple & range mods.
Industrial Furnace make the range of this skill nearly infinite (impossible to see where it ends... for the moment)
Obtained on proving ground
Builds
Firewall Bellow
Sustainable Fuel, Napalm Reservoir, Modified Intake, Contoured Grip, Industrial FurnaceFire them up and slow them down at the same time. Make one roll or two and fire again.
Burner Bellow
Sustainable Fuel, Napalm Reservoir, Modified Intake, Shielded Grip, Industrial FurnaceAnother version of the Firewall, but gives you protection instead.
Eternal Fire Bellow
Sustainable Fuel, Thermite Reservoir, Cooling Intake, Shielded Grip, Industrial FurnaceTap on your button for an easy continuous fire.
Galleon Mortar
Powerfull, and able to go through any obstacle between you and your ennemies, you charge this weapon for aiming then release to shoot an explosive shell at a precise position.
Possible to power-shots, but only good for distant non-moving enemies.
Warning: you can charge'n'shot near you, but if you stay in the blast radius, you will lose health if you don't have the Stonewall Propellant mod (last mod).
Stats
Damage: Between 90 and 100Area of Damage: Medium
Power-shot damage: Between 112 and 120
Charge time: Really slow
Reload: Slow
Maximum range: Long
Mods
1) [Burstone | Rapid] Bombs
Effects: +25% Blast Radius | +25% Faster Reload2) [Target | Blast] System
Effects: +50% Aiming Speed | +15% Critical hit chance3) [Shrapnel | High-Explosive] Charges
Effects: +25% Blast Radius | +35% Damage4) [Reactive | Dampened] Tubing
Effects: +100% Power Shot Damage | +15% Critical hit chance5) [Inferno | Stonewall] Propellant
Effects: Bombs create damage fields | Immunity to bomb damageNote about Reactive Tubing: = double damage for power-shoting. So if you master the power-shots of mortar, it's like critical striking without being critical (think about it: x4 for a critical power-shot... it can be THE boss killer)
Note 2 about Reactive Tubing: It gives +100% damage to power-shots mininum and maximum damage. So, in reality, it can deal between 224 and 240, with impair numbers possible.
Note about Inferno Propellant: Damage field created, 10% of a fixed shell damage value rounded down, 10 times. Doesn't damage you, not increased by blast radius mods. Multiple surfaces does all damages.
Skills
Turret Surprise
"ILOVEYOUILOVEYOUILOVEYOUILOVEYOUILOVEYOUILOVEYOUILOVEYOU"Charge, then fire a shot that will invocate a turret at the landing position.
Damage per bullet: 10
Bullet per shot: 3, spreaded
Rate of Fire: low
Life: Unknown
Applie field creation mod, dealing 1 damage per time.
Bomb Barrage
"Wanna see the fireworks?"Shoot multiple shells in a single time. Great for some large bombing.
Number of shells: 5
Damage per shell: Between 100 and 110
Can power-shot
Applies all mods.
/!\ Can hurt you if you're too close and not immune /!\
Obtained on proving ground
Builds
Big Bro Mortar
Burstone Bombs, Blast System, High-Explosive Charges, Dampened Tubing, Stonewall PropellantMaximum damage, and it won't hurt you anymore.
Sky Killer Mortar
Rapid Bombs, Blast System, High-Explosive Charges, Reactive Tubing, Stonewall PropellantBetter DPS, but against smaller groups or distant enemies, you will try to power-shot as much as you can.
Cleaner Mortar
Burstone Bombs, Target System, Shrapnel Charges, Reactive Tubing, Stonewall PropellantMade for cleaning crowds far from you. Power-shoting still pretty strong, more area than the Sky Killer, but less damage and no critical hit ability without spirits.
Calamity Canon
The Calamity Canon is a really powerfull weapon that shots comets (visually speaking). You must charge, then he will fire automatically the rocket.
In the Arsenal, it's written "too unwieldy to lock onto target", but you still can aim using your shield button.
Warning: if you shot enemies too close of you, you'll lose huge ammount of health.
Stats
Damage:: 99Area of Damage: small
Charge time: medium
Mods
1) [Supercharged | Stabilized] Emitter
Effects: Rockets cause knockback | Rockets will not launch automatically2) [Turbo | Blast] Generator
Effects: +25% Charge-up speed | +20% Blast radius3) [Speed | Power] Configuration
Effects: +35% Reload Speed | +10% Damage4) [Efficient | Incendiary] Fuel Cell
Effects: +25% Charge-up speed | +20% Blast radius5) [Tracking | Combustion] Processor
Effects: Rockets seek out foes | Rockets create damage fieldsNote on Stabilized Emitter: You can't roll when the shot is fully charged, cancel seems impossible, so you have to release the key and fire the comet anyway.
Note on Speed Configuration: I don't really see any improvement with Speed Configuration... do you?
Skills
Mancer Missile
"Do you like explosions? So I put shells in shells in a shell, so when you shoot a shell, it explode then explode then explode."Fire a shell that explode in smaller shells, that divide in even smaller shells. ("yo dawg" reference, that's why...). Think that it works more that a 3 time growing area of damage skill. The first shot make an hardened blast, the second blasts works as an bigger but weaker area of damage, and the last blasts an even bigger but even weaker area of damage.
Damage of alpha blast: 150
Number of second tier shells: 6
Damage of second tier blasts: 77 to 97
Number of last tier shells: 36 (seems every second tier shells divide in 6 little shells)
Damage of last tier blasts: 32 to 79 (odd...)
Can criticaly hit.
Applies seek & field creation mods only on first blast.
Also seems to applie blast radius mods only of first blast too...
Applies damage mod on all tier blast.
Calamity Rockets
"Gatling gun: Rocket edition!"Fire a great ammount of comets in a short duration. Not as fast as the dueling pistol, but still make enough damage to destroy a country... if these comets wasn't weaker.
Number of fire: 20
Damage per bullet: Between 25 and 35 damage
Area of damage: Small
Minimum knockback
Can criticaly hit.
Applies knockback, charge-up speed, damage & seek mods.
Obtained on proving ground
Builds
Blaster Canon
Supercharged Emitter, Turbo Generator, Speed Configuration, Efficient Fuel Cell, Tracking ProcessorShoot, and shoot, and shoot again!
Apocalypse Canon
Supercharged Emitter, Turbo Generator, Power Configuration, Efficieny Fuel Cell, Combustion ProcessorBest DPS between Blaster Canon and Maximum Impact Canon, but doesn't improve the blast radius.
Maximum Impact Canon
Supercharged Emitter, Blast Generator, Power Configuration, Incendiary Fuel Cell, Combustion ProcessorMaximum radius, damage improved... but still a little slower.
Secret Skills
Those skills aren't related to any weapon, so you can choose them with any weapon combination.
Squirt Lure
"Go, little dog! Make Daddy proud!"
Make a friendly little squirt appear, attacking any ennemy he sees. Good against other squirts.
Damage: 5 to 7
Life: at least 20, maybe like any little squirt
Affected by gods modificators
Not affected by Whale Ale's spirit (+25% damage skill)
Mirror Shield
"Still not able to see myself well..."
Makes you spin with your shield on, countering any attacks made on you. You can move slowly when you spin.
Damage per counter: like Bullhead Shield
Affected by Bullhead Shield's spirits
Not affected by Whale Ale's spirit (+25% damage skill)
Trip mine
"Got some little surprises, kids."
It's a "steam-punk" looking mine that you apply at your feets in the direction you aim. The mine as no direction detecting: any ennemy who's too close will trigger the mine, and it explode some seconds later.
Damage: 60 to 70
Can critically hit
Affected by Whale Ale's spirit (+25% damage skill)
Hand Grenade
"HEY, CATCH THIS!"
Aim in the direction you want, then use the skill. The grenade will always take the same range, even if you aim close or far from you.
Damage: 88
Range: medium
Can critically hit
Affected by Whale Ale's spirit (+25% damage skill)
Sneaky Decoy
"You don't see me."
Enough to be alone? Use a decoy: looks (horribly) like you, and got focused like any other turret/pet friend.
Use this skill when ennemies focused you to redirect all the focus on the dummy and make you "invisible". Then, you'll have several second to land an attack, making an automatic critical hit.
Health: something between 30
Not affected by Whale Ale's spirit (+25% damage skill)
Trapper Snare
"I dare you to move, motherducker, I double dare you!"
Well, you maybe thinks that the point of this skill is to place a trap, then make an ennemy go on it, then shot him like you never shot before... Wrong. This skill roots all ennemies around you for several seconds, letting you shot at them freely.
Warning: The ennemy can still rotate on himself.
Range: medium/long
Gel Canister
"Can we call this 'mechanical love'?"
This comes from another world, for sure. You don't know the real purpose of the white goo inside, but it seems a really strange turrets comes from it everytime you throw a canister... creepiest things is those turrets are able to speak! (I'm pretty sure you know the reference for this skill... if not, I let you search)
Aim in the direction you want, then use the skill. The canister will always take the same range, even if you aim close or far from you. The turrets will aim in the same direction you throw the canister, and will cover a certain angle.
Range of canister throw: close
Damage per shot: 3
Speed: very fast
Range: medium/long range
Angle covered: 120°, by observation
Health: 45
Not affected by gods modificators
Not affected by Whale Ale's spirit (+25% damage skill)
Squirt Lure
"Go, little dog! Make Daddy proud!"
Make a friendly little squirt appear, attacking any ennemy he sees. Good against other squirts.
Damage: 5 to 7
Life: at least 20, maybe like any little squirt
Affected by gods modificators
Not affected by Whale Ale's spirit (+25% damage skill)
Mirror Shield
"Still not able to see myself well..."
Makes you spin with your shield on, countering any attacks made on you. You can move slowly when you spin.
Damage per counter: like Bullhead Shield
Affected by Bullhead Shield's spirits
Not affected by Whale Ale's spirit (+25% damage skill)
Trip mine
"Got some little surprises, kids."
It's a "steam-punk" looking mine that you apply at your feets in the direction you aim. The mine as no direction detecting: any ennemy who's too close will trigger the mine, and it explode some seconds later.
Damage: 60 to 70
Can critically hit
Affected by Whale Ale's spirit (+25% damage skill)
Hand Grenade
"HEY, CATCH THIS!"
Aim in the direction you want, then use the skill. The grenade will always take the same range, even if you aim close or far from you.
Damage: 88
Range: medium
Can critically hit
Affected by Whale Ale's spirit (+25% damage skill)
Sneaky Decoy
"You don't see me."
Enough to be alone? Use a decoy: looks (horribly) like you, and got focused like any other turret/pet friend.
Use this skill when ennemies focused you to redirect all the focus on the dummy and make you "invisible". Then, you'll have several second to land an attack, making an automatic critical hit.
Health: something between 30
Not affected by Whale Ale's spirit (+25% damage skill)
Trapper Snare
"I dare you to move, motherducker, I double dare you!"
Well, you maybe thinks that the point of this skill is to place a trap, then make an ennemy go on it, then shot him like you never shot before... Wrong. This skill roots all ennemies around you for several seconds, letting you shot at them freely.
Warning: The ennemy can still rotate on himself.
Range: medium/long
Gel Canister
"Can we call this 'mechanical love'?"
This comes from another world, for sure. You don't know the real purpose of the white goo inside, but it seems a really strange turrets comes from it everytime you throw a canister... creepiest things is those turrets are able to speak! (I'm pretty sure you know the reference for this skill... if not, I let you search)
Aim in the direction you want, then use the skill. The canister will always take the same range, even if you aim close or far from you. The turrets will aim in the same direction you throw the canister, and will cover a certain angle.
Range of canister throw: close
Damage per shot: 3
Speed: very fast
Range: medium/long range
Angle covered: 120°, by observation
Health: 45
Not affected by gods modificators
Not affected by Whale Ale's spirit (+25% damage skill)
My combos
Well, after all those informations on all these weapons, maybe you wanna know some of my combos I like? So here they comes, for fun or for dreams, with builds chosen for every weapon (written in each weapon section).
I'm not into skills: I made the 10 god Stranger's dream with a bad skill... only used twice, and didn't show any real effects. So choose your skills yourself, it's up to you to decide what can help you in an harsh time (because you won't have any bonus black tonic than the 3 or 5 at the start if you go against all gods... or only against Roathus).
Combat Hammer | Cleaner Mortar
The old one for building, the new one for destroying
The first and the last weapon of your arsenal in your hands... touching meeting.
More Than Heavy
Sky Killer Mortar | Apocalypse Canon
He said it was overkill... and he isn't wrong at all.
Really... you just want to kill them, don't you?
Power Hammer | Short Bow
Those who where sent to the Wall learned to destroy and reconstruct it... but some people maybe want it destroyed? Fight them, the old Caelian way!
Won with 10 gods, but really tricky
Martial Spear | Burner Bellow
The Wilds starting to bug you? Take some fire and a spear, and make them understand that their armor is useless.
Won with 10 gods, died twice... but no health potion where used
Reflex Carbine | Big Bro Mortar
Let's clean all these Ura! A carbine if they want to protect themselves! A mortar if they want to stay together! None shall pass today, and any day after that!
Won with 10 gods... not as good as I wished to be, but this carbine was really usefull on one particular reflection ^^
Ura School
Death Bringers Pistols | Werewolf Machete
Learned how to fight like a Ura? Use these weapons to fight back against them.
Explosive Carbine | Death Bringers Pistols
Two canon for the fast, one for the furious. Perforate them or blow them up. Your choice.
My 10 god achievement unlocker... but maybe not the best
I'm not into skills: I made the 10 god Stranger's dream with a bad skill... only used twice, and didn't show any real effects. So choose your skills yourself, it's up to you to decide what can help you in an harsh time (because you won't have any bonus black tonic than the 3 or 5 at the start if you go against all gods... or only against Roathus).
Open Combos (from funny to deadly...)
Alpha & OmegaCombat Hammer | Cleaner Mortar
The old one for building, the new one for destroying
The first and the last weapon of your arsenal in your hands... touching meeting.
More Than Heavy
Sky Killer Mortar | Apocalypse Canon
He said it was overkill... and he isn't wrong at all.
Really... you just want to kill them, don't you?
Kid's Dream Combos
Cael SchoolPower Hammer | Short Bow
Those who where sent to the Wall learned to destroy and reconstruct it... but some people maybe want it destroyed? Fight them, the old Caelian way!
Won with 10 gods, but really tricky
Zia's Dream Combos
Wild TamersMartial Spear | Burner Bellow
The Wilds starting to bug you? Take some fire and a spear, and make them understand that their armor is useless.
Won with 10 gods, died twice... but no health potion where used
Zulf's Dream Combos
Soldier of the WallReflex Carbine | Big Bro Mortar
Let's clean all these Ura! A carbine if they want to protect themselves! A mortar if they want to stay together! None shall pass today, and any day after that!
Won with 10 gods... not as good as I wished to be, but this carbine was really usefull on one particular reflection ^^
Ura School
Death Bringers Pistols | Werewolf Machete
Learned how to fight like a Ura? Use these weapons to fight back against them.
Stranger's Dream Combos
Triple Canon StyleExplosive Carbine | Death Bringers Pistols
Two canon for the fast, one for the furious. Perforate them or blow them up. Your choice.
My 10 god achievement unlocker... but maybe not the best
All good things have an end
Well, I hope you enjoyed reading all this as much as I enjoyed making this guide. (if I didn't enjoyed at all, it would already be deleted...)
Thank you all the unique visitors for reading this guide. Transistor, Supergiant's next game, will be (or is already) out, and if I can take the datas as easily as I taken those from Bastion and the game got a gameplay somewhat similar, I'm pretty sure I'll do a guide like this one. So, for finishing nicely...
I'll see you in the next one.
;)
Thank you all the unique visitors for reading this guide. Transistor, Supergiant's next game, will be (or is already) out, and if I can take the datas as easily as I taken those from Bastion and the game got a gameplay somewhat similar, I'm pretty sure I'll do a guide like this one. So, for finishing nicely...
I'll see you in the next one.
;)
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