Overview
New to the game and unfamiliar with the relics? Want to know which relics work best with which gods and how to counter those annoying CC gods like Ares? Then this simple guide is sure to help you!
Introduction
Welcome to the simple guide to relics! In this guide I will be going over the relics I recommend for playing certain gods and countering certain gods. If you’re new to the game then this guide will hopefully give you a better idea as to which relics to pick depending on your team and the enemy team.These are just recommendations however so don’t think you ALWAYS have to pick a certain relic in certain situations, it all depends on the playstyle of you and your teammates.
Quick Overview of Relics
Sanctuary: Safe relic for if you’re unsure as it is effective against a lot of gods. It gives you two seconds of invincibility though be aware you can’t attack while it’s in effect.
Sprint: Makes you go fast! Affect an area so it can be used to aid teammates as well.
Frenzy: Removes disarm(unable to use basics), increases damage and attack speed and increased damage against objectives. One of my personal favourites. Good for securing objectives, destroying structures fast and giving you an edge in a team fight.
Curse: Reduces movement speed and healing of enemy gods within an area drastically.
Wrath: Deals large damage to minions and jungle camps and stuns gods for a second.
Blink: Instantly teleports you to the area indicated though you must not have dealt or been dealt damage for two seconds. Mainly a good option for guardians with powerful CC ultimate’s like Ares and Xing Tian.
Purification: Absorbs a CC effect and makes you immune to new ones for two seconds. CC(crowd control) includes stuns, roots, cripples, silences e.t.c. Very important in countering gods like Ares and Hercules which have powerful CC abilities.
Teleport: Teleport to an allied tower or ward while waiting in place a short while. Mainly only used in the solo lane in conquest.
Meditation: A good, relatively safe relic that works great as an alternative to sanctuary. Instantly restores a medium amount of health and mana to allies in an area including you. Mainly used by guardians and support roles.
Shell: Reduces damage and increases protections of allied gods in an area for a short while. Again, mainly used by guardian and support roles.
Scout: Allows you to place a free sentry ward and earn 25 gold for every enemy ward it reveals. I’ve personally never found it useful but that’s just me.
Sunder: Fires a projectile that deals a bit of damage and reduces the protections and attack speed of the enemy hit. Again, as with scout, I’ve never really found much of a use for it.
Thorns: Reflects 40% of the damage you take back to the enemy that dealt it. I think it’s quite an underrated relic though it does work better with certain gods.
Phantom: Allows you and your allies in a short area to pass through enemies and enemy structures such as Odin’s Cage of Spears and Ymir’s wall. It also completely gets rid of your basic attack movement penalty(reduced movement speed while attacking).
Counter Relics
Certain gods are difficult to play well against because their abilities(usually their ultimate) are hard to avoid, can result in your entire team being wiped out and can’t be countered with a simple activation of sanctuary. However, purchasing certain relics can make fighting them a lot easier. If a god is not on this list it means a simple sanctuary will suffice to decrease the effectiveness of their attacks. The requirement level is a measure of how much you need that relic against that god. Low means that the relic can help but isn’t generally needed if there are other relics you can use to increase your effectiveness and sanctuary can help just as much, if not more. Medium means getting the relic is recommended but you can still do well if you’re skilled enough at avoiding the gods attack(s). High means the relic is basically a NEED unless you want your team to get owned. Mediums and Highs are the ones you should take note of and be concerned about. Anyway, here are the relics I recommend buying when you are facing certain enemy gods.
Relic-God Combo’s
Using certain relics can make you all the more dangerous to the enemy team as certain gods and make it easier to hit some of your attacks. Again, if a god is not on this list it means there are no specialist relics that could increase their effectiveness and can do well with most of the staple relics(mainly sanctuary, meditation and purification). If you are not confident at avoiding certain god’s attacks without the aid of a relic and their ability has a high requirement level you should probably get the relic recommended above and choose one of these relics as your second relic at level 12. Here are the relics I recommend choosing for each god and why.
*Hades cannot activate thorns while his ultimate is active so be sure to activate it before.*
*I personally find that if you ultimate then use frenzy as Sun Wukong you can rip through towers in seconds, especially with minions helping.*
Exceptions
If you are playing conquest and are in the solo lane, it is recommended you get Teleport as you will be defending the lane on your own and will have to quickly return back to lane to defend it. Mid don’t need it as much as the jungler will never be far from middle lane and will often be close enough to help.
Conclusion
That was my simple guide to relics for SMITE! Remember, these are only recommendations to help you if you are newer and unfamiliar with the game so don’t feel you have to follow it to the word. Experiment and try new idea’s! If you have any suggestions, feel free to post them in the comments and I will most likely add them. Criticism and feedback is also more than welcome.
You can also check out this SMITE guide and others on my blog here:
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