Things that every AtoR Empire Player hates, but does
Spamming Star Destroyers Without Fighter Support
The art of deploying some of the most powerful ships in the galaxy just to not be able to hit anything smaller than a large city:
Step 1: Build large amounts of ISDs (mostly just ISD 1s because they are cheaper)
Step 2: Put them into a battle that looks easy to win
Step 3: Realize that the enemy has almost exclusively fighters
Step 4: Defecate Standard Imperial Uniform whilst all of your expensive destruction Doritos get torn to shreds
Step 5: Retreat and lose at least 2-5 ISDs depending on how quickly they get destroyed (or how many get their engines blown up or get Ion shot or something stupid like that)
Step 6: Wait until you get some fighter tech and attack again only to see that there are like 15 capital ships that are super easy to fight with ISDs
Step 1: Build large amounts of ISDs (mostly just ISD 1s because they are cheaper)
Step 2: Put them into a battle that looks easy to win
Step 3: Realize that the enemy has almost exclusively fighters
Step 4: Defecate Standard Imperial Uniform whilst all of your expensive destruction Doritos get torn to shreds
Step 5: Retreat and lose at least 2-5 ISDs depending on how quickly they get destroyed (or how many get their engines blown up or get Ion shot or something stupid like that)
Step 6: Wait until you get some fighter tech and attack again only to see that there are like 15 capital ships that are super easy to fight with ISDs
Go into land battles with lots of Vehicles but light infantry
A.K.A thinking Army Troopers can destroy anything with their squirt guns or whatever they shoot in the general direction of Rebels:
Step 1: Invest heavily in ground vehicles and ground vehicle tech
Step 2: Use the basic infantry because you spent all your money on ground vehicles and ground vehicle tech
Step 3: Lose all that money you spent on ground vehicles and ground vehicle tech because the basic infantry is made of something a little stronger than cardboard after sitting out in the rain and equipped with Nerf guns stored in a similar fashion
Step 4: Be salty about it in a Steam guide and learn from past mistakes by deleting the save file and starting a new game
Step 1: Invest heavily in ground vehicles and ground vehicle tech
Step 2: Use the basic infantry because you spent all your money on ground vehicles and ground vehicle tech
Step 3: Lose all that money you spent on ground vehicles and ground vehicle tech because the basic infantry is made of something a little stronger than cardboard after sitting out in the rain and equipped with Nerf guns stored in a similar fashion
Step 4: Be salty about it in a Steam guide and learn from past mistakes by deleting the save file and starting a new game
Using ATATs to fight infantry
I'm not even going to do a funny step by step, I'm just going to rant here.
THEY ARE ATATS
THEY FIRE EXTREMELY EXPLOSIVE CANNONS
WHY CANT THEY JUST FIRE THE BIG GUNS AT THE INFANTRY
BIG GUN = BIG BOOM = BIG DIE
WHY
CANT
THEY
BIG
BOOM
INFANTRY
AGGGHH
THEY ARE ATATS
THEY FIRE EXTREMELY EXPLOSIVE CANNONS
WHY CANT THEY JUST FIRE THE BIG GUNS AT THE INFANTRY
BIG GUN = BIG BOOM = BIG DIE
WHY
CANT
THEY
BIG
BOOM
INFANTRY
AGGGHH
Not micromanaging fighters in a ground battle
I hate the path finding AI for the fighters (and also the large vehicles but that is besides the point).
They are always very bad at getting good attack runs and most times dont even fire at things, just circling around them. Meaning that they must be micromanaged to even be effective, let alone keeping them alive:
Step 1: Build many fighters for ground (any type but the normal TIEs are cheapest)
Step 2: Deploy them and use them to target a nearby enemy
Step 3: Watch as they make one good attack run and then go on in another area of the battle as they circle around the enemy firing once or twice every few minutes
Step 4: Look around for them later in the battle only to find out that they died after not even destroying anything
Step 5: Not learn from past mistakes and do this every single time until you run out of the initial batch of fighters
Step 6: Repeat
They are always very bad at getting good attack runs and most times dont even fire at things, just circling around them. Meaning that they must be micromanaged to even be effective, let alone keeping them alive:
Step 1: Build many fighters for ground (any type but the normal TIEs are cheapest)
Step 2: Deploy them and use them to target a nearby enemy
Step 3: Watch as they make one good attack run and then go on in another area of the battle as they circle around the enemy firing once or twice every few minutes
Step 4: Look around for them later in the battle only to find out that they died after not even destroying anything
Step 5: Not learn from past mistakes and do this every single time until you run out of the initial batch of fighters
Step 6: Repeat
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