True Watchdogs Optimization Pt: 1 Xbox 360
Part 1: 360
This isn't a 100% 1:1 of the Xbox 360s graphics but its the closest the can get without modding.
Any * means its not 1:1 but the closest I could reach
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Level of Detail: High (This is exactly the same as the 360 LOD)
Shadows*: Medium (The 360 shadows looks a bit worse then medium because the PC shadows
have a blur to the edges)
Reflections: Medium (I found that they're 100% the same)
Ambient Occlusion: MHBAO (Every Console Version uses this)
Motion Blur & Depth of Field*: On (You need to enable the "console" preset with the config tool)
Water: High*** (This is a BIG asterisks, as the 360 version of water uses SSR like High & Ultra but its HORRIBLE. I haven't found a way to make the SSR look worse so High is your best option)
Shader: Medium (Also 100% the same)
Textures: Medium-High* (Most textures I found were similar to High but a lot of the in game models like destructible fences or wooden chairs have been simplified past the PC version, or completely missing)
Resolution: 1138x640 or 1280x720* (I have heard conflicting answers so just use which ever suits)
Vsync: Off (360 release has horrible screen tearing)
When using the config tool, turn every possible option from "pc" to "console" besides "roads" as the game is missing some console road textures, leading to invisible roads
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