True Watchdogs Optimization Pt: 1 Xbox 360

Watch_Dogs23 views1 min readby SavitarHDView on Steam ↗

Part 1: 360

This isn't a 100% 1:1 of the Xbox 360s graphics but its the closest the can get without modding.
Any * means its not 1:1 but the closest I could reach

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Level of Detail: High (This is exactly the same as the 360 LOD)

Shadows*: Medium (The 360 shadows looks a bit worse then medium because the PC shadows
have a blur to the edges)

Reflections: Medium (I found that they're 100% the same)

Ambient Occlusion: MHBAO (Every Console Version uses this)

Motion Blur & Depth of Field*: On (You need to enable the "console" preset with the config tool)

Water: High*** (This is a BIG asterisks, as the 360 version of water uses SSR like High & Ultra but its HORRIBLE. I haven't found a way to make the SSR look worse so High is your best option)

Shader: Medium (Also 100% the same)

Textures: Medium-High* (Most textures I found were similar to High but a lot of the in game models like destructible fences or wooden chairs have been simplified past the PC version, or completely missing)

Resolution: 1138x640 or 1280x720* (I have heard conflicting answers so just use which ever suits)

Vsync: Off (360 release has horrible screen tearing)

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When using the config tool, turn every possible option from "pc" to "console" besides "roads" as the game is missing some console road textures, leading to invisible roads
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