All SCP:SL Map Layouts (14.2.4)
How to read the maps
-- SKIP THIS IF YOU ONLY WANT THE LAYOUTS --
You can imagine every room in SCP:SL as a "block". A layout is a gridlike pattern of blocks, it determines their positions, rotations and types. Each type of block has different sub-types, which vary depending on the zone you're in. Even if you know the structure of every layout, in a match, you still cannot know the position of any specific rooms in the map before you see it for yourself, with two main exceptions. (North/South Checkpoints and Class-D Cells)
That is to say, even if the layout is the same across multiple matches, the positions of rooms of interest are randomized across the same map. Memorizing Layouts will allow you to navigate the facility with maximum efficiency, but not perfectly optimally due to RNG.
Navigation is actually really simple now, even if you don't have the layouts memorized, if you just want to escape or find people, you can pick your right or left wall, and follow it, considering the grand majority of the rooms of interest will be located alongside the perimeter of each zone, you'll generally find what you want.
Also, there are exceptionally few dead ends in the game now, unlike with previous layouts, where they were common. So it's really easy to loop around a section of the map to stall out an SCP, and you'll rarely die in a chase from running into a structural dead end.
There are 6 types of blocks in this game: Constants, Straight Hallways, Curved Hallways, Three-Way Intersections, Four-Way Intersections and Ends. And below, lies the relevant sub-types by zone.
Rooms
- Class-D Spawn (CD01)
- North/South Checkpoint
Straight Hallways:
- Regular Hallway (HS0X)
- Airlock (AL01/AL02)
- Bathroom (WC00)
- Greenhouse (VT00)
HCZ:
- Tesla Gate
- H.I.D
- Testroom
- SCP-049/173 Containment Chamber
- Servers
Curved Hallways:
- Regular Curved Hallway (HCXX)
HCZ:
- SCP-939 Containment Chamber
EZ
- Intercom Room
Three-Way Intersections:
- Warhead
- Armory
Four-Way Intersections:
Ends:
- SCP-914 Containment Chamber (#914)
- SCP-330 Containment Chamber (TC01)
- Old SCP-173 Containment Chamber (PT00)
- Glass Room (GR18)
- Office (PC15)
- Armory (##00)
- Exit A/B (EX-A/EX-B)
HCZ
- SCP-096 Contaiment Chamber
- SCP-106 Contaiment Chamber
- SCP-079 Contaiment Chamber
- Elevator System A/B
EZ
- Gate A/B
Disclaimer: The above lists do not include all rooms in the game, only the ones named in SCP-079's map.
Light Containment Zone (LCZ)
You can tell what layout you're in based on the first and second rooms in a straight line from CD spawn.
ClothesIf upon leaving spawn, the room you're in is a Four-Way Intersection, and the code right ahead is for a Three-Way Intersection (ITXX), you're in the "Clothes" layout.
(You can see the shape of a shirt and two boots) Stool
If upon leaving spawn, the room you're in is a Three-Way Intersection, and the code right ahead is for another Three-Way Intersection (ITXX), you're in the "Stool" layout.
If the room straight ahead from CD spawn has the code for a curved hallway (HC0X), you're in the "Brain" layout.
If the room straight ahead from CD spawn has the code for a straight hallway (HS0X), you're in the "Controller" layout.
(Resembles a controller if you turn it 90 degrees counterclockwise) Skull
If the room straight ahead from CD spawn has the code for any "end" room, you're in the "Skull" layout.
Heavy Containment Zone (HCZ)
Heavy is the biggest and densest zone, it also has double the layouts of every other zone, and can feature ends outside of the perimeter, good luck!
C-Cross(The name refers to the central cross) Grasp
(Think of it as a hand grasping an object, the small rectangles are fingers) Help
(At this point, I need help coming up with new names) Inkblot
(Reference to Rorschach Inkblot tests, which is what I feel I'm doing right now) New Circuit
(Closest layout to the old Circuit layout, idk) New Tall
(Closest layout to the old Tall layout, aaaa) Rotten Heart
(Heart shaped if you turn it 90 degrees clockwise) Split
(Named after the huge split between the two checkpoints) Storm
(I don't know either, anymore) Top Squares
(Named after the vaguely quadrilateral shapes on the top half...)
Entrance Zone (EZ)
Notices
- As of 28/11/2024, this guide will no longer include rooms and hallways that are unnamed in SCP-079's map in the "Rooms" section.
- Thanks to Brady and SpaceBug for the name suggestions.
- Please notify me if you find any missing layouts or mistakes in this guide!!
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