The guide contains probably every command that is in the game. However, if any command is missing, you can write a comment. I will try to check them sometimes and update the guide when new commands appear in the game.
Important things about the guide: - Last command check - 03.06.2026 - 14.2.7 - Last permission check - 03.06.2026 - 14.2.7 Other languages ->Polish version<-
Sorry if anything is poorly translated, i was translating all things by myself (I'm not native english speaker).
Feel free to translate this guide to your language.
News [14.2.7]
Added METRICSEXPORT command
Navigation
All commands are arranged alphabetically from A to Z
In order to efficiently search for commands, I recommend using CTRL + F
Multiple targets and Names
To make command effecting multiple players use "." to separate their id
forcerole 2.3 1
You can use their username as well. In case they have a space in their nickname, use @"<name>".
forcerole Mased 1
forcerole @"Mased TESTSL". 1
-- 1509
"poggers" Yeah, that's the entire description. It's probably some kind of debug command.
Can be used in: Client console (~) Required permissions:
None
Command:
1509
Example:
1509
A
-- Accuracystats
Replaces gun crosshair with one that displays current inaccuracy.
Can be used in: Client console (~) Required permissions:
None
Command:
Accuracystats
Example:
accuracystats
-- Addcandy
Adds candy to the player's inventory. If the player does not have a candy bag, it also adds the bag to his inventory.
Can be used in: RA Required permissions:
GIV
GivingItems
Command:
Addcandy
User_ID
Candy
Options:
purple
red
blue
green
yellow
rainbow
pink
Example:
addcandy 1 pink
-- Addxp
Adds the specified experience of the player playing as SCP-079.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Addxp
User_ID
Amount
Example:
addxp 4 50
-- Adminme
Grants administrator privileges on the local server.
Can be used in: Client console (~) Required permissions:
None
Command:
Adminme
Example:
adminme
-- Animcullingstats
Displays current animation culling stats.
Can be used in: Client console (~) Required permissions:
None
Command:
Animcullingstats
Example:
animcullingstats
animdebug
-- Args
Prints all startup args.
Can be used in: Client console (~) Required permissions:
None
Command:
Args
Example:
args
-- Audiopooldebug
Prints debug information about Audio Pooling system.
Can be used in: Client console (~) Required permissions:
None
Command:
Audiopooldebug
Example:
audiopooldebug
-- Authrenew
Renews the authentication session.
Can be used in: Client console (~) Required permissions:
None
Command:
Authrenew
Examples:
authrenew
ar
-- Authtoken
Obtains a new authentication token.
Required permissions:
None
Command:
Authtoken
Examples:
authtoken
rqsgn
B
-- Ban
Ban specified player from server.
Can be used in: RA Required permissions:
BN1
KickingAndShortTermBanning
BN2
BanningUpToDay
BN3
LongTermBanning
Command:
Ban
User_ID
Time
Reason
Example:
ban 1 7d test
-- Bring
Brings the specified player(s) to your position.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Bring
User_ID
Example:
bring 3
-- Broadcast
Sends an administrative broadcast to all players.
Can be used in: RA Required permissions:
BRC
Broadcasting
Command:
Broadcast
Duration
BroadcastFlag (Optional)
Message
Flags:
Normal
Truncated
AdminChat
Examples:
broadcast 10 test
bc 10 AdminChat test
-- Buffer
Returns "TcpConsole buffer" size.
Can be used in: Server console Required permissions:
None
Command:
Buffer
Examples:
buffer
bs
-- Buildinfo
Displays information about the current build.
Can be used in: RA, Client console (~) Required permissions:
None
(RA access)
Command:
Buildinfo
Examples
buildinfo
version
-- Bypass
Gives access to all rooms in the facility.
Can be used in: RA Required permissions:
FCM
FacilityManagement
Command:
Bypass
User_ID
Enable / Disable
Examples:
bypass 3 enable
bm Mased disable
The command can be used without the last argument, then it will switch between active and inactive mode:
bm 1
C
-- Cassie
Sends an advertisement made out of words available in the CASSIE system.
Can be used in: RA Required permissions:
ANN
Announcer
Command:
Cassie
Message
Example:
cassie yes
The list of words can be displayed with the "cassiewords" command.
-- Cassie_silent
Sends a silent (no preceding sounds) announcement through the CASSIE system.
Can be used in: RA Required permissions:
ANN
Announcer
Command:
Cassie_silent
Message
Example:
cassie_sl yes
-- Cassieadvanced
Sends an announcement over the CASSIE system with custom subtitle.
Can be used in: RA Required permissions:
ANN
Announcer
Command:
Cassieadvanced
Option
Options:
None
Automatic
Custom
Should background noises play ?
✔️
✔️
✔️
Count of worlds in custom subtitles.
❌
❌
✔️
Announcement
✔️
✔️
✔️
Example:
cassieadvanced None True YES
None - There are no subtitles at all.
cassieadvanced Automatic True YES
Automatic - Subtitles are the same as cassie announcement.
cassieadvanced Custom True 1 YES YES
Custom - Subtitles are different from cassie announcement. 1 - How many worlds will be cut from the announcement and used as subtitles.
-- Cassiewords
Shows a list of words which can be used by the CASSIE system.
Can be used in: RA Required permissions:
(RA access)
Command:
Cassiewords
Example:
cassiewords
-- Central
Displays a list of central servers or changes the central server.
Can be used in: Client console (~) Required permissions:
None
Command:
Central
Option
Options:
-r - Changes to another central server.
-t - Changes the central server to a testing server
-s <Server_name> - Changes to the selected central server.
Example:
central -r
The command can be used without any arguments.
central
-- Changecolor
Changes the color of the light in the room you are currently in.
Can be used in: RA Required permissions:
FCM
FacilityManagement
Command:
Changecolor
R
G
B
Examples:
changecolor 255 0 128
ccolor 255 0 128
Typing "ccolor" restores lights to the default color.
-- Changescale
Changes scale of specified player(s). Affects hitboxes.
Can be used in: RA Required permissions:
None
(RA access)
Command:
Changescale
User_ID
X
Y
Z
Examples:
changescale mased 0.5 0.5 0.5
changescale 7 2 2 2
-- Cleanup
Controls and cleans several elements of the map.
Can be used in: RA Required permissions:
FCM
FacilityManagement
Command:
Cleanup
Type
Types:
ragdolls
items
decals
blood
bulletholes
Examples:
cleanup ragdolls
cleanup items
-- Clean
Cleans the console and RA text panel.
Can be used in: RA, Client console (~) Required permissions:
None
Command:
Clear
Example:
clear
In order to clean Client console use only "cls".
cls
-- Clearbroadcasts
Clears displayed broadcast.
Can be used in: RA Required permissions:
BRC
Broadcasting
Command:
Clearbroadcasts
Examples:
clearbroadcasts
cl
-- Clearcassie
Clears the CASSIE message queue.
Can be used in: RA Required permissions:
ANN
Announcer
Command:
Clearcassie
Example:
clearcassie
-- Cleareffects
Clears all status effects from the specified player(s).
Can be used in: RA Required permissions:
EFF
Effects
Command:
Cleareffects
User_ID
Example:
cleareffects 4
-- Close
Closes the selected door.
Can be used in: RA Required permissions:
FCM
FacilityManagement
Command:
Close
Door_Name
Examples:
close 914
close GATE_B
The door list can be displayed with the "dl" command.
-- Cmdbind
Assigns the selected command to the selected key.
Can be used in: Client console (~) Required permissions:
None
Command:
Cmdbind
Key
Command
Example:
cmdbind o /cl
The command can display current bind's.
cmdbind
-- Cmdunbind
Unbinds selected command.
Can be used in: Client console (~) Required permissions:
None
Command:
Cmdunbind
Key
Example:
cmdunbind o
-- Colors
Displays a list of available colors.
Can be used in: Client console (~) Required permissions:
None
Command:
colors
Example:
colors
-- Config
Allows debugging and reloading of configurations.
Can be used in: RA, Client console (~) Required permissions:
CFG
ServerConfigs
Command:
Config
Option
Config_Name
Options:
reload - Reloads the specified configuration.
path - Displays the path to the configuration file folder.
value - Shows the value of a specified configuration.
open - Opens config file.
Examples:
cfg Reload max_players
cfg Path
cfg value max_players
-- Connect
Connects you to the selected server.
Can be used in: Client console (~) Required permissions:
None
Command:
Connect
IP
Examples:
connect ip
cn ip:port
-- Contact
Returns the contact email address of the server.
Can be used in: Client console (~) Required permissions:
(RA access)
Command:
Contact
Example:
.contact
-- Cst
Toggles the visibility of the create server button.
Can be used in: Client console (~) Required permissions:
None
Command:
Cst
Example:
cst
-- Custominfo
Allows to quickly change the custom info string of a player.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Custominfo
User_ID
Text
Example:
custominfo 4 Furry
Using Custominfo without the last argument will reset the player info.
Outputs the currently active dangers of the specified player.
Can be used in: RA Required permissions:
EFF
Effects
Command:
Danger
User_ID
Example:
danger 5
-- Deadmanswitch
Manages the Deadman's Switch.
Can be used in: RA Required permissions:
EWA
WarheadEvents
Command:
Deadmanswitch
Option
Options:
Force - Forces the Deadman's Switch to begin.
Toogle - Toggles whether the Deadman's Switch is enabled and can tick down.
Get - Gets the current value of the Deadman's Switch timer.
Set - Sets the current value of the Deadman's Switch timer.
Example:
dms force
dms set 300
-- Debug
Modifies the severity of debug levels.
Can be used in: Client console (~) Required permissions:
None
Command:
Debug
Option
Debug_lvl
You can see all debugging options by typing "debug".
debug
Debugging levels
0- muted
1- narrow
2- normal
3- elevated
4- full
Example:
debug SCP173 4
-- Decontamination
Controls LCZ decontamination.
Can be used in: RA Required permissions:
ERO
RoundEvents
Command:
Decont
Option
Options:
status
enable
disable
force
Examples:
decont disable
decontamination disable
-- Destroy
Destroys the selected door.
Can be used in: RA Required permissions:
FCM
FacilityManagement
Command:
Destroy
Door_Name
Example:
destroy HID
-- Destroytoy
Destroys an object created by the admin.
Can be used in: RA Required permissions:
FCM
FacilityManagement
Command:
Destroytoy
Object_ID
Example:
Destroytoy 488
The ID of an object is always displayed during its creation.
-- Disarm
Disarms the player, whether or not he was previously handcuffed. Players can only be released with the "release" command.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Disarm
User_ID
Examples:
disarm 5
-- Disconnect
Disconnects from the server.
Can be used in: Client console (~) Required permissions:
None
Command:
Disconnect
Examples:
disconnect
dc
-- Doorslist
Displays all valid door names.
Can be used in: RA Required permissions:
FCM
FacilityManagement
Command:
Doorslist
Examples:
doorslist
dl
-- Doortp
Teleports player to the selected door.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Doortp
User_ID
Door_Name
Examples:
doortp 5 914
dtp Mased HID_Upper
The door list can be displayed with the "dl" command.
Gives the selected role's equipment to selected the player.
Can be used in: RA Required permissions:
GIV
GivingItems
Command:
Give
User_ID
Item_ID
Example:
give 5 60
-- Giveloadout
Gives a selected role's loadout to a specific player.
Can be used in: RA Required permissions:
GIV
GivingItems
Command:
Giveloadout
User_ID
Role_ID
Example:
giveloadout 4 scientist
-- Globaltag
Shows the global TAG if the player has one.
Can be used in: Client console (~) Required permissions:
None
Command:
Globaltag
Example:
globaltag
gtag
-- God
Makes the selected player immortal.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
God
User_ID
Enable / Disable
Example:
god 5 enable
The command can also be used without the last argument.
god 5
-- Goto
Teleports you to the selected player.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Goto
User_ID
Example:
goto 7
-- Groups
Displays all the server's groups.
Can be used in: Client console (~) Required permissions:
PRM
PermissionsManagement
Command:
Groups
Example:
.groups
H
-- Heal
Heals the selected player.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Heal
User_ID
Example:
heal 3
You can add the amount of hp, that you want to be added to the player's hp.
heal 6 10
Adding the parameter "0" or missing the 3rd argument heals 100% hp.
-- Hello
It prints Hello World!
Can be used in: Client console (~) Required permissions:
None
Command:
Hello
Example:
hello
-- Help
Shows a list of commands.
Can be used in: RA, Client console (~) Required permissions:
None
(RA access)
Command:
Help
Command (Optional)
Example:
help
help config
-- Hideping
Enables / disables the display of ping in the top left corner of the screen.
Can be used in: Client console (~) Required permissions:
None
Command:
Hideping
Example:
hideping
To show the ping you need to use the command again.
-- Hidetag
Hides your Tag.
Can be used in: Client console (~) Required permissions:
None
Command:
Hidetag
Examples:
hidetag
ht
-- Host
Runs a non-dedicated server.
Can be used in: Client console (~) Required permissions:
None
Command:
Host
Example:
host
-- Hp
Sets the player's health to the given value.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Hp
User_ID
Hp_Ammount
Examples:
hp 3 1000
sethp 3 1000
The maximum value of a player's HP is 65535.
-- Httpinfo
Returns information about the currently used HTTP handling.
Can be used in: Client console (~) Required permissions:
None
Command:
Httpinfo
Example:
httpinfo
httpconfig
I
-- Icom
Toggles global voice over the intercom.
Can be used in: RA Required permissions:
BRC
Broadcasting
Command:
Icom
UserID
Enable / Disable
Example:
icom Mased enable
icom 5 disable
-- Id
Displays your current player ID .
Can be used in: Client console (~) Required permissions:
None
Command:
Id
Example:
id
-- Idle
Controls server idle mode.
Can be used in: Server console (~) Required permissions:
SCC
ServerConsoleCommands
Command:
Idle
Enable/Disable/ForceEnable (Optional)
Example:
idle enable
-- Imute
Prevents the selected player from speaking over intercom.
Can be used in: RA Required permissions:
BN2
BanningUpToDay
BN3
LongTermBanning
PLM
PlayersManagement
Command:
Imute
User_ID
Example:
imute 4
-- Intercom-reset
Resets the timer on the intercom to ready-to-speak.
Can be used in: RA Required permissions:
ERO
RoundEvents
FCM
FacilityManagement
PLM
PlayersManagement
Command:
Intercom-reset
Examples:
intercom-reset
ir
-- Intercomtext
Changes the intercom text.
Can be used in: RA Required permissions:
BRC
Broadcasting
Command:
Intercomtext
Text
Examples:
intercomtext Test
icomtxt Test
-- Intercom-timeout
Times out the intercom system if it's currently in use.
Can be used in: RA Required permissions:
BN1
KickingAndShortTermBanning
BN2
BanningUpToDay
BN3
LongTermBanning
ERO
RoundEvents
FCM
FacilityManagement
PLM
PlayersManagement
Command:
Intercom-timeout
Examples:
intercom-timeout
it
-- Ip
Returns the IP used when connecting to central servers.
Can be used in: Client console (~) Required permissions:
None
Command:
Ip
Example:
ip
-- Itemlist
Displays a list of items.
Can be used in: Client console (~) Required permissions:
None
Command:
Itemlist
Example:
itemlist
-- Iunmute
Unmutes the selected player.
Can be used in: RA Required permissions:
BN2
BanningUpToDay
BN3
LongTermBanning
PLM
PlayersManagement
Command:
Iunmute
UserID
Example:
iunmute 5
J
-- No commands starting with "J"
K
-- Keybind
Assigns a key to perform an action.
Can be used in: Client console (~) Required permissions:
None
Command:
Keybind
Key
Action
Example:
keybind o 103
Each action has its own code. Some of the codes can be found in the "keybinding.txt" file.
-- Keyhash
Displays the central server's key hash.
Can be used in: Client console (~) Required permissions:
None
Command:
Keyhash
Example:
keyhash
-- Kill
Kills the selected player.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Kill
User_ID
Example:
kill 5
-- Key
Displays the encryption key.
Can be used in: Client console (~) Required permissions:
None
Command:
Key
Example:
key
L
-- Lab
Allows the user to slightly interact with the labAPI.
Can be used in: RA Required permissions:
CFG
ServerConfigs
Command:
Lab
Subcommand
Types:
- permissions
- reload configs
Examples:
lab reload configs
lab permissions
-- Lenny
( ͡° ͜ʖ ͡°)
Can be used in: Client console (~) Required permissions:
None
Command:
Lenny
Exmaple:
lenny
-- Line
Controls new line system.
Can be used in: RA, Client console (~) Required permissions:
None
None
PRM
PermissionsManagement
Command:
Line
Option
Options:
Toggle - Enables or disables the line system.
Duration - Forces the duration of all new lines to a new specific value.
Test - Creates a new test line.
Help - Displays the information/introduction guide on drawable lines.
Example:
line help
line duration 10
-- Lobbylock
Locks or unlocks the lobby.
Can be used in: RA Required permissions:
ERO
RoundEvents
Command:
Lobbylock
Examples:
lobbylock
ll
The command has no options. Using it a second time unlocks the lobby.
-- Localhost
Connects to a localhost.
Can be used in: Client console (~) Required permissions:
None
Command:
Localhost
Exmaple:
localhost
-- Lock
Locks the selected door.
Can be used in: RA Required permissions:
FCM
FacilityManagement
Command:
Lock
Door_Name
Example:
lock 914
The door list can be displayed with the "dl" command.
Can be used in: RA, Client console (~) Required permissions:
OVR
Overwatch
Command:
Overwatch
Examples:
ovr
.ovr
P
-- Pastebin
Returns the server's pastebin URL.
Can be used in: Client console (~) Required permissions:
None
Command:
Pastebin
Example:
pastebin
-- Pauseculling
Toggles the culling system's pause on or off.
Can be used in: Client console (~) Required permissions:
None
Command:
Pauseculling
Example:
pauseculling
-- Pddebug
If enabled, the players have a 100% chance of escaping from pocket dimension.
Can be used in: RA Required permissions:
ERO
RoundEvents
Command:
Pddebug
Example:
pddebug
106debug
The command toggles between enable and disable state.
-- Perm
Shows list of your ingame permissions.
Can be used in: RA Required permissions:
(RA access)
Command:
Perm
Example:
Perm
-- Permissionsmanagment
Group management system.
Can be used in: RA Required permissions:
PRM
PermissionsManagement
Command:
Pm
Option
Options:
pm groups - List of all groups.
pm group info <Group_Name> - Displays information about a selected group.
pm group grant <Group_Name> <Permission> - Grants the selected permission to the group.
pm group revoke <Group_Name> <Permission> - Revokes the selected permission from the group.
pm group setcolor <Group_Name> <Color> - Changes the color of the selected group.
pm group settag <Group_Name> <Tag> - Sets the TAG of the group.
pm group enablecover <Group_Name> - Enables the badge for the group.
pm group disablecover <Group_Name> - Disables the badge for the group.
pm users - Displays a list of players with a given group.
pm setgroup <User_ID> <Group_Name> - Grants the user the selected group. ("-1" to remove).
pm reload - Reloads all groups.
Example:
pm groups
-- Ping
Returns your ping.
Can be used in: RA Required permissions:
(RA access)
PLM
PlayersManagement
Command:
Ping
UserID (optional)
Example:
ping
Example:
ping 5
-- Playerbroadcast
Sends an administrative broadcast to specific player(s).
Can be used in: RA Required permissions:
BRC
Broadcasting
Command:
Playerbroadcast
User_ID
Duration
BroadcastFlag (Optional)
Message
Examples:
playerbroadcast Mased 3 Hi
pbc 5 3 Hi
-- Playerinventory
Displays the selected player's inventory.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Playerinventory
User_ID
Examples:
playerinventory 5
pinv 5
-- Players
Displays a list of all players on the server.
Can be used in: Client console (~) Required permissions:
None
Command:
Players
Examples:
players
list
-- Pocketdimension
Banishes yourself to the pocket dimension.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Pocketdim
Example:
pocketdim
-- Prefs
Controls game settings.
Can be used in: Client console (~) Required permissions:
None
Command:
Prefs
Option
Options:
clear
delete
get
reload
set
Example:
prefs set [key] [value]
Still idk how to use it
-- Prr
TcpConsole buffers debug command.
Can be used in: Client console (~) Required permissions:
SCC
ServerConsoleCommands
Command:
Prr
Option
Options:
long <value>
flood <value>
Example:
prr flood 10
Q
-- Query
Manages query client connections.
Can be used in: RA Required permissions:
SCC
ServerConsoleCommands
Command:
Query
kickall (optional)
Examples:
query
query kickall
-- Quit
Turns off the game.
Can be used in: Client console (~) Required permissions:
None
Command:
Quit
Examples:
quit
stop smoking :3
R
-- Reconnect
Reconnects you to the last played server.
Can be used in: Client console (~) Required permissions:
None
Command:
Reconnect
Examples:
reconnect
rc
-- Redirect
Shuts down the server and redirects players to another port.
Can be used in: Client console (~), Server console Required permissions:
SCC
ServerConsoleCommands
Command:
Redirect
Example:
redirect 7778
-- Refreshcommands
Reloads all commands.
Can be used in: RA Required permissions:
SCC
ServerConsoleCommands
Command:
Refreshcommands
Example:
refreshcommands
-- Refreshfix
Changes the refresh mode of the console.
Can be used in: Client console (~) Required permissions:
None
Command:
Refreshfix
Example:
refreshfix
-- Removeitem
Removes the selected item from the player's inventory.
Can be used in: RA Required permissions:
GIV
GivingItems
Command:
Removeitem
User_ID
Item_ID
Examples:
removeitem 2 2
The item list of the selected player can be seen with the "pinv" command.
-- Release
Releases the selected disarmed player.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Release
User_ID
Examples:
release 5
free 5
-- Reloadconfig
Reloads all configs.
Can be used in: RA Required permissions:
CFG
ServerConfigs
Command:
Reloadconfig
Example:
reloadconfig
-- Reloadtranslations
Reloads game translations.
Can be used in: Client console (~) Required permissions:
None
Command:
Reloadtranslations
Example:
reloadtranslations
-- Remoteconsole
Runs the command as the server console.
Can be used in: RA Required permissions:
SCC
ServerConsoleCommands
Command:
Remoteconsole
Command
Examples:
remoteconsole softrestart
sudo softrestart
-- Repair
Repairs a specified door.
Can be used in: RA Required permissions:
FCM
FacilityManagement
Command:
Repair
DoorName
Example:
repair ESCAPE_PRIMARY
-- Report
Reports the selected player.
Can be used in: Client console (~) Required permissions:
None
Command:
Report
User_ID
0/1 (1 - Cheater)
Message
Example:
report 5 0 I don't like him :(
-- Restartnextround
Restarts the server after the end of current round.
Can be used in: RA Required permissions:
SCC
ServerConsoleCommands
Command:
Restartnextround
Examples:
restartnextround
rnr
-- Ridlist
Displays a list of all Room IDs.
Can be used in: RA, Client console (~) Required permissions:
None
(RA access)
Command:
Ridlist
Examples:
ridlist
rids
-- Rolelist
Displays a list of roles.
Can be used in: Client console (~) Required permissions:
None
Command:
Rolelist
Example:
rolelist
-- Roomtp
Teleports you to the selected room.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Roomtp
RoomID
Examples:
roomtp Hcz079
rtp EzGateA
Room IDs can be seen using the "ridlist" command.
-- Roundlock
Locks or unlocks the current round (prevents it from ending).
Can be used in: RA Required permissions:
ERO
RoundEvents
Command:
Roundlock
Enable / Disable (Optional)
Example:
roundlock enable
This command can be used without any other arguments. Then it switches us between enable and disable state.
rl
-- Roundrestart
Restarts the round.
Can be used in: RA Required permissions:
ERO
RoundEvents
Command:
Roundrestart
Examples:
roundrestart
rr
-- Roundtime
Displays the current duration of the round.
Can be used in: RA Required permissions:
(RA access)
Command:
Roundtime
Example:
roundtime
S
-- Scp3114history
Prints identity history of scp 3114.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Scp3114history
InstanceID (if multiple recorded)
Example:
scp3114history
scp3114history 1
-- Seed
Displays current map seed.
Can be used in: Client console (~) Required permissions:
spawn_protect_time <Time> - Sets the spawn protect time.
spawn_protect_disable <True/False> - Enables or disables spawn protect.
pd_refresh_exit <True/False> - When enabled, exits in the pocket dimension refreshes.
friendly_fire <True/False> - Enables or disables FF.
player_list_title <Title> - Sets the player list title.
Example:
setconfig spawn_protect_time 20
-- Setgravity
Sets player(s) gravity to specified value.
Can be used in: RA Required permissions:
None
(RA access)
Command:
Setgravity
User_ID
X
Y
Z
Examples:
setgravity Mased 0 -5 0
-- Setgroup
Temporarily assigns a player to a specific group.
Can be used in: RA Required permissions:
SGR
SetGroup
Command:
Setgroup
User_ID
Group (-1 to revoke)
Examples:
setgroup 5 Admin
setgroup 5 Admin -1
To set the permission permanently, use "pm setgroup" command.
-- Setname
Changes or resets a player's name.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Setname
UserID
NewName (Optional)
Examples:
setname Mased Femboy
setnick Mased Furry
Use this command without last argument to reset nickname.
setname 5
-- Setlevel
Sets the level of the player playing as SCP-079.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Setlevel
User_ID
Level
Examples:
setlevel 5 1
lvl 10 4
-- Setspectatable
Forcefully hides a player from a spectator list.
Can be used in: RA Required permissions:
VAN
Vanish
Command:
Setspectvis
UserID
(True/False)
Example:
setspectvis Mased true
-- Setxp
Sets xp of selected player (079) to the given amount.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Setxp
UserID
Experience
Example:
setxp 4 50
-- Showtag
Shows your local tag.
Can be used in: Client console (~) Required permissions:
None
Command:
Showtag
Example:
showtag
st
-- Smoothinput
Enables or disables the use of smooth input for sensitivity.
Can be used in: Client console (~) Required permissions:
None
Command:
Smoothinput
True/False
Example:
smoothinput true
Using only "smoothinput" switches between true and false state.
smoothinput
-- Softrestart
Restarts the server and reconnects players to the server.
Can be used in: RA Required permissions:
SCC
ServerConsoleCommands
Command:
Softrestart
Example:
softrestart
-- Spawntoy
Creates an object.
Can be used in: RA Required permissions:
FCM
FacilityManagement
Command:
Spawntoy
Option
Objects:
LightSource
A dynamic object that emits light.
TargetSport
Target object for shooting or practice-based gameplay.
TargetDBoy
Humanoid-styled target (e.g., Class-D) for aim training.
TargetBinary
Target object for shooting or practice-based gameplay.
PrimitiveObject
Generic base object to spawn and manipulate shapes via mods/plugins.
Speaker
Audio-emitting object for announcements or ambient sounds.
Capybara
Easter-egg object—likely the “secret Capybara” hiding in the game.
Interactable
?
CameraEz
Camera primitives for Entrance Zone.
CameraEzArm
Camera primitives for Entrance Zone with arm.
CameraHcz
Camera primitive for Heavy Containment Zone.
CameraLcz
Camera primitive for Light Containment Zone.
CameraSz
Camera primitive for Surface Zone.
Text
Floating label/text display within 3D space.
Waypoint
?
Example:
spawntoy lightsource
spawntoy text <color=#b80ba0>OwO</color>
The "PrimitiveObject" option has the ability to create several objects:
0 - Sphere.
1 - Capsule.
2 - Cylinder.
3 - Cube.
4 - Flat floor.
5 - Flat wall transparent on one side only.
Color can be defined after object type:
spawntoy primitiveobject 3 green
The size of PrimitiveObject can be modified by adding a scale:
spawntoy primitiveobject 3 green 2
The PrimitiveObject can be modified by adding a flag at the end:
spawntoy primitiveobject 3 green 2 visible
Flags:
Visible - Object is visible, but don't have collision
Collidable - Object have collision, but is invisible
Objects are inverted and tilted in the direction we are facing.
-- Srvcfg
Displays the server configuration.
Can be used in: Client console (~) Required permissions:
None
(RA access)
Command:
Srvcfg
Example:
srvcfg
-- Sssexample
Allows to active server specific settings implementation example.
Can be used in: RA Required permissions:
PRM
PermissionsManagement
Command:
Sssexample
Option
Options:
('0') - All fields demo (no functionality)
('1') - Abilities Extension
('2') - Different types of Text Areas
('3') - Multiple pages demo
('4') - Primitive Spawner
('5') - Light Spawner
Example:
sssexample 3
Use 'stop' as argument to deactivate current implementation example.
-- Stare
Causes SCPs (096, 049-2, 173) to react as if someone is looking at them.
Can be used in: RA Required permissions:
FSP
ForceclassToSpectator
FWR
ForceclassWithoutRestrictions
Command:
Stare
Duration
Example:
stare 300
-- State
Shows what state you are in as SCP-096 on the server side.
Can be used in: RA Required permissions:
FSP
ForceclassToSpectator
FWR
ForceclassWithoutRestrictions
Command:
State
Example:
state
096state
-- Steamdebug
Toggles Steam debugging
Can be used in: Client console (~) Required permissions:
None
Command:
Steamdebug
Examples:
steamdebug
-- Steamlobby
Displays information about the current Steam lobby.
Can be used in: Client console (~) Required permissions:
None
Command:
Steamlobby
Example:
steamlobby
-- Stopnextround
Stops the server after the next round.
Can be used in: RA Required permissions:
SCC
ServerConsoleCommands
Command:
Stopnextround
Port?
Example:
snr
snr 7778
-- Strip
Clears the selected player's inventory.
Can be used in: RA Required permissions:
PLM
PlayersManagement
Command:
Strip
User_ID
Examples:
strip 5
clear 5
-- Stripdown
Advanced debug command to see properties and fields.
Toggles the option to export "stripdown" reports to a file.
Can be used in: Client console (~) Required permissions:
None
Command:
Stripdownexport
Examples:
stripdownexport
-- Subscribe
Subscribes you to a data feed.
Can be used in: RA Required permissions:
LLF
ServerLogLiveFeed
Command:
Subscribe
Option
Options:
console
log
all
Example:
subscribe console
-- Synccmd
Synchronizes hotkeys between server and client.
Can be used in: Client console (~) Required permissions:
None
Command:
Synccmd
Example:
synccmd
T
-- Tps
T Returns information about server current tps / max tps.
Can be used in: RA Required permissions:
RA Access
Command:
Tps
Example:
tps
-- Tptree
Teleports SCP-2536 to specified player.
Can be used in: RA Required permissions:
GIV
GivingItems
Command:
Tptree
User_ID
Example:
Tptree 2
U
-- Unban
Unbans the selected player.
Can be used in: RA Required permissions:
BN3
LongTermBanning
Command:
Unban
ID / IP
Steam_ID / Adress_IP
Examples:
unban id ??????????@steam
unban ip ?.?.?.?
-- Unlock
Unlocks the selected door.
Can be used in: RA Required permissions:
FCM
FacilityManagement
Command:
Unlock
Door_Name
Examples:
unlock HID
ul intercom
-- Unmute
Unmutes selected player.
Can be used in: RA Required permissions:
BN2
BanningUpToDay
BN3
LongTermBanning
PLM
PlayersManagement
Command:
Unmute
User_ID
Example:
unmute 5
-- Unsubscribe
Unsubscribes you from a data feed.
Can be used in: RA Required permissions:
(RA access)
Command:
Unsubscribe
Option
Options:
console
log
all
Example:
unsubscribe console
-- Uptime
Shows server / client time.
Can be used in: RA Required permissions:
None
(RA access)
Command:
Uptime
Example:
uptime
V
-- Visualizecolliders
Toggles box collider visualization in the current room.
Can be used in: RA Required permissions:
FCM
FacilityManagement
Command:
Visualizecolliders
Example:
visualizecolliders
viscols
-- Volume
Changes the volume.
Can be used in: Client console (~) Required permissions:
None
Command:
Volume
Option
0 - 1.0 ( 0.5 = 50% etc)
Options:
Master
Voice
Effect
Example:
volume voice 0.5
W
-- Warhead
Manages the Alpha warhead.
Can be used in: RA Required permissions:
EWA
WarheadEvents
Command:
Warhead
Option
Options:
Cancel
Detonate
Disable
Enable
Instant
Lock
Settime
Status
Example:
warhead stop
warhead settime 10
-- Wave
Controls or displays information about the Wave system.
Can be used in: RA Required permissions:
ERE
RespawnEvents
Command:
Wave
Option
Options:
list
get <wave>
spawn <wave> [forceSpawn? (true/false)]
set <wave> <flag> <value>
|--> Pause
|--> Timer - (Time passed since last wave)
|--> Tokens
|--> Trigger