Amnesia: The Dark Descent - Step by Step Solutions

Amnesia: The Dark Descent4 · 60 ratings4.5k views73 favorites32 min readby AngridoUpdated May 10View on Steam ↗

Index


From below this paragraph begins the precise ordering guide

(Sorry for my English)

Following the Track

The Awakening & The Lantern
  • Initial Steps: After the opening cutscene, press J to access your diary. Your primary goal is to "follow the trace of liquid."
  • The Trail: Follow the pink trail on the floor. Open the cabinet on the left to find a Tinderbox.
  • The Lantern: Enter the door opened by the wind. Grab another Tinderbox, then head upstairs. Past the fallen locker, enter the next room—exit quickly once the lights go out.
  • Retrieving the Lantern: Follow the track to the Archives. Several doors will slam open; search them to find the Lantern. Also, retrieve the Tinderbox from the chest on the left.
  • The Shortcut: In a nearby room, find a table with Oil and a note. Read it, take the oil, and pull the lever on the left to open a passage back to the entrance corridor.


The Entrance Hall & Archives
  • The Atrium: Go upstairs toward the central circle. Follow the red liquid trail. When interrupted, check your diary: you must create a chemical mixture to dissolve the red organic mass blocking your path.
  • Archives Exploration: Exit the room, go upstairs, and turn right. Go up the second ramp and enter the Archives.
  • Catalogi: Enter the room on the right for a note, then proceed to "Catalogi" for the notice on the left.
  • The Study: Enter the door on the right and read all available notes.
  • Libri Veteres: Find a Tinderbox and Oil in the box, and another Tinderbox in the furnace.
  • The Orb Piece: In the "Tabulae" room, read the note and move toward the light during the flashback to retrieve the Orb Piece.


The Secret Room Puzzle
  • Breaking Through: Exit the room and locate the weak wall on the left. Throw any object at it to create a passage.
  • The Book Puzzle: To open the passage behind the desk, pull three specific books in this order:
  • 1. First Book: On the far left (light-colored).
  • 2. Second Book: On the bookshelf next to the main door (closest to the secret door).
  • 3. Third Book: On the same shelf, but closer to the broken glass.
  • The Cellar Key: Enter the secret room, read the note, and take the Cellar Key.
  • The Encounter: As you exit, you will hear a hostile sound. Immediately run to the local history room and hide in the cabinet until it stops.


The Laboratory & The Cellar
  • Laboratory Prep: Return to the entrance hall and go downstairs to the Laboratory. Grab the Alembic from the table and any Oil/Tinderboxes available.
  • The Wine Cellar: Use the Cellar Key to enter. Fill your lamp at the oil barrel.
  • Calamine: Found near the inverted table.
  • Orpiment: Inside a cabinet after clearing rocks from the door.
  • Cuprite: In the room next to the map.
  • Aqua Regia: In the back area surrounded by wine bottles.
  • Monster Alert: When the monster appears, turn off your lantern, crouch in a dark corner, and do not look at it.
  • Escape: Once you have all ingredients and the Laudanum, head to the first door on the left and return to the Laboratory.

Create Acid

  • Return to the Laboratory: Head back to the Laboratory. You will now need to combine the various chemicals you recovered from the cellar.
  • Placing the Chemicals: Approach the chemistry equipment. Open your inventory and click on your chemical jars to fill the empty ampoules on the desk.
  • Mixing the Acid: First, turn the leftmost valve to the right. After that, turn all four main valves clockwise to mix the liquids together.
  • Collect the Acid: Once the chemical reaction is complete, take the final ampoule from the equipment. You now have the Acid needed to clear your path.

The Refinery

  • Fixing the Stairs: Head back up the stairs towards the Entrance Hall. You will find the path has been destroyed by a tremor. To cross, pick up the long wooden planks nearby and place them across the gap.
  • Dissolving the Blockage: Return to the Entrance Hall. Go downstairs to the door blocked by the red organic mass. Open your inventory and use the Acid to dissolve it. Proceed into the Refinery.
  • Avoiding the Monster: Walk straight ahead into a room with giant barrels. Wait in hiding until the patrolling monster leaves the area before continuing.
  • Gathering Supplies: Enter the room on the left. Grab the Oil from the shelf, then go through the next door. Read the note on the table and enter the door directly ahead to collect Tinderboxes and read more notes.
  • The Hidden Crawlspace: Return to the long hallway where your vision previously turned red. Look to the right and move the wooden crates to reveal a hidden hole in the wall. Crawl inside.
  • The Trapdoor Puzzle: Fill your lantern at the oil barrel, then head left to a trapdoor attached to a rope mechanism. Pick up any nearby Tinderboxes. You will notice the mechanism is jammed by a wooden stick in the gears. Pick up a crate and throw it at the stick to break it. Once the gears are clear, turn the wheel to open the trapdoor and proceed down.

The Cellar Archives

  • The Invisible Enemy: Run ahead as water begins to fill the area. An invisible water monster (the Kaernk) is hunting you. Immediately jump onto the crates to stay out of the water.
  • Opening the Gate: Enter the room on the right and pull the lever. To safely cross the water, turn off your lantern, pick up a book or object, and throw it far away to distract the monster. Jump from crate to crate until you reach the platform at the end of the corridor, then pass through the gate.
  • The Valve Room: In the next flooded section, immediately jump onto the chest on the left (another monster is in the water). Grab the Oil. You need to open the gate on the left using the nearby rotary valve.
  • Feeding the Monster: Pick up a piece of human remains (meat) from the water/crates and throw it into a far corner. While the monster is distracted eating, run to the boxes next to the gate. Throw a second piece of meat to distract it again, drop into the water, and turn the valve clockwise. Repeat this process until the gate is completely open.
  • The Hollow Needle: Enter the newly opened room and retrieve the Hollow Needle from the shelf (you will need this item later).
  • The Chase: Proceed to the next door leading to the Archive Tunnels. A chase sequence will trigger. Run as fast as you can, open the doors, and close them behind you to slow the monster down. Follow the path: left, straight, jump over the obstacles, left again, straight, and one final left to reach the exit door leading out of this area.

The Rear Corridor

  • The Fountain Area: From the fountain, turn around and check the area with the chairs near the stairs. Grab the Oil and the Tinderbox from the crate.
  • The Guest Room: Go up the stairs to the left and enter the first room on the right: the Guest Room. Take the note from the table and read it.
  • The Jammed Door: Approach the inner door, which is stuck. Open your inventory and use the Crowbar to pry it open. Before proceeding further, take note of the open wardrobe immediately on your right.
  • Monster Encounter: Go to the desk and read the note. This will trigger a monster to spawn. Immediately hide inside the open wardrobe and wait. Do not peek. Wait until you clearly hear the door close and the footsteps fade away before stepping out.
  • The Machine Room Key: Examine the painting on the wall and pull it aside to reveal a glass jar with a key inside. Pick up the jar, throw it against the wall or floor to break the glass, and collect the Machine Room Key.

The search for lift components

The Study & The First Rod
  • Entering the Study: Leave the Guest Room and proceed to the Study. Enter the room on the right to grab two Tinderboxes, then exit. Read the note in the small room and continue down the corridor. Grab the Oil by the window.
  • Flashbacks: Enter the room on the right, examine the board for a flashback, then move to the center. Go forward, read the note on the table, and check the drawers for a Tinderbox.
  • The Ledge Walk: Return to the corridor to find your path blocked by debris. Go back to the window where you found the oil and break it with an object. Carefully jump along the outside ledges until you reach another open window and enter.
  • The Flow Cycle Rod: Touch the container for a flashback, read the note, and fill your lantern. Pick up the Flow Cycle Rod from the table. Open the chest for Tinderboxes, then exit via the window ledge and return to the Back Hall.


The Storage & Explosives
  • Entering Storage: Go down the stairs to the fountain, watch the flashback, and head through the door leading to the Storage.
  • The Hand Drill Parts: Head downstairs and explore the dark rooms. Stick to the right wall to navigate safely. Collect Tinderboxes from the shelves. On the shelves in the back rooms, you will find a Hand Drill part and a Wooden Crank (the drill handle). Open your inventory and combine them to create the Hand Drill.
  • Making the Explosive: Approach the large liquid vats. Use the Hand Drill on the first barrel to pierce it. Open your inventory and use the Glass Jar on the leaking liquid. Drill the second barrel and collect the liquid from it as well to obtain the Explosive Mixture.
  • Clearing the Path: Go to the blocked staircase in Storage. Place the Explosive Mixture on the boulders. Walk back to a safe distance (up the stairs) and throw a rock at the explosive to detonate it. The path is now clear. Gather Tinderboxes from the crates beyond.


The Machine Room & Final Rods
  • Exploring the Machines: Proceed to the Machine Room (using the key you found in the Guest Room). Enter the half-open door on the right, move the barrels for Oil, and exit. Continue straight, avoiding the door on the right (a monster patrols there).
  • The Last Two Rods: A small tremor will occur. Enter the room on the right. Pick up the Trinity Steam Rod and the Four-Phase Amplitude Rod (the last elevator components). Don't forget the Tinderbox.
  • Escaping the Monster: A monster has now awakened in the main corridor. Turn off your lantern. Wait for the monster to pass or hide in a dark corner. Once the coast is clear, exit and carefully explore the previously blocked rooms for Tinderboxes, then quickly run back out and head to the Elevator area.

Adjusting the Elevator

The Levers & The Rods
  • Entering the Machine Room: Run straight ahead to the elevator area. Watch the flashback, then head left and use the Machine Room Key to unlock the door.
  • The Pressure Levers Puzzle: Enter the first room, read the note on the table, and grab the two Tinderboxes from the boxes. Locate the pressure levers on the wall. To solve this puzzle, the sum of the levers pulled must equal exactly 8 on both the top and bottom.
  • 1. Top Row: Pull the levers marked III, III, and II (3+3+2 = 8).
  • 2. Bottom Row: Pull the levers marked VI and II (6+2 = 8).
  • Inserting the Rods: Exit the room and go down the stairs. Enter the room on the left, read the note, and pick up the Tinderboxes. In the middle of the room is a control panel. Insert your components into their matching shapes:
  • - Flow Cycle Rod: Insert into the Circle.
  • - Trinity Steam Rod: Insert into the Triangle.
  • - Four-Phase Amplitude Rod: Insert into the Square.




The Cogs & The Furnace
  • Gathering the Cogs: You need to find three gears (cogs) scattered in the area to fix the machinery below.
  • 1. Grab the first cog resting on the chest to the right before leaving the rods room. Carry or throw it down the stairs.
  • 2. Find the second cog sitting on top of a pipe nearby and drop it down the stairs as well.
  • 3. Head down to the lower level. Look behind a barrel to find the third cog. Gather all three in the center of the gear puzzle room. Read the note on the table with the candle.
  • Fueling the Furnace: Proceed to the next room (the boiler room). Grab the Tinderbox on the right and fill your lantern at the oil barrel. Pick up three pieces of coal from the pile, carry them to the furnace, and throw them inside. Pull the lever next to it to ignite the fire.
  • Placing the Gears: Turn around and face the gear machinery on the wall. Place all three cogs onto the empty pegs to complete the connection. The machinery will now start running.
  • The Elevator Ride: The power is fully restored. Quickly exit the Machine Room, return to the Elevator (on the left), step inside, and immediately pull the lever to descend.

Exploring the Prison

Stealth & The Hammer
  • Entering the Block: Proceed straight and watch the flashback. Clear the debris blocking the door to open it. You will hear a monster approaching; quickly retreat to the previous room to hide.
  • Finding the Hammer: At the junction, head left twice and enter the broken cell door. Look under the bed to find the Hammer. Memorize this room, as it is a great hiding spot for the frequent monster patrols in this area.
  • Navigating the Corridors: Exit and head left—another monster will likely spawn, so retreat to your hiding spot. Once clear, return to the fork, proceed straight down the corridor, and grab the Tinderboxes from the cell on the right.




The Chipper & The Escape Hole
  • The Chipper: Head towards the stairs (hide again in the usual room if a monster appears). Go all the way up the stairs and straight ahead to grab the Oil. Enter the door on the left, pick up the Chipper from the floor, and combine it with the Hammer in your inventory to create the Hammer and Chipper.
  • Breaking In: Exit the room and use your new Hammer and Chipper to break the lock on the cell door to the left. Enter and collect the Oil.
  • The Final Cell: Exit the cell and head left. A gust of wind will signal another monster—immediately hide in the room on the left with your lantern off. Once it's safe, exit, turn left, and enter the last cell down the hall.
  • The Escape: Watch the flashback in this cell, then push the bed aside to reveal a small hole in the floor. Use your Hammer and Chipper on the hole to enlarge it, then drop down into the tunnels below to proceed to the Northern Block.

The North Wing of Prison

The Storage Area & The Glass Jar
  • Navigating the Tunnels: Go straight from the hole to a crossroads. Turn right, pull away the rocks blocking the path, and continue. At the next crossroads, turn left and go up the stairs. Use the rocks to hide as a monster patrols the area.
  • Cell Area 3: Follow the dark corridor towards "Cell Area 3" and head towards the Storage. Enter the open door, turn off your lantern, and hide until the monster leaves. Afterwards, read the note and grab the Tinderbox.
  • The Corpse Room: Exit, head right, and at the fork turn right twice. Grab the Tinderbox, watch the flashback, and enter the room ahead to find a corpse. Take the Oil from the ground.
  • Finding the Jar: Navigate the corridors following the signs for the "Storage" (Warehouse). Go down the stairs (be ready to retreat and hide if a monster appears). Enter the storage room and pick up the Glass Jar from the shelf.


The Kitchen & The Acid
  • Heading to the Kitchen: Exit the storage and navigate through the corridors following the signs for the "Kitchen". Go up the stairs and open the kitchen door.
  • Monster Encounter: Read the note on the table and grab the Oil near the fire. A monster will soon appear. Immediately run towards the boiling green cauldron, turn left, and crouch in the dark corner near the dead pigs. Wait 1-2 minutes for it to leave.
  • Collecting Acid: Once it is safe, approach the boiling green vat. Open your inventory and use the Glass Jar on it to collect the Acid.


Breaking the Lock & Escape
  • Reaching the Gate: Exit the kitchen and head back down the stairs. Navigate your way back towards the main locked gate near the Storage area. Grab the Tinderboxes nearby.
  • Melting the Padlock: Approach the gate. Open your inventory and use the Acid on the padlock to weaken it. Then, use your Hammer and Chipper to completely break the lock.
  • The Escape: Open the gate and walk through. Close the gate quickly behind you to delay any monsters, and proceed to the Cistern area.

The Cistern

The Main Hub & The Rusted Lever
  • The Oil Pipe: After the flashback, walk straight to the center of the hub. Turn right to find a pipe leaking oil. Open your inventory and use the empty Glass Jar on it to collect the oil.
  • The Rusted Lever: You cannot proceed through the water below yet. Find the rusty lever nearby that controls the bridges. Open your inventory and use the Jar of Oil to grease the lever.
  • Breaking the Pipe: A pipe blocks the ladder you need to climb. Push the greased lever up and down repeatedly until the machinery breaks the pipe above.
  • Entering the Cistern: Climb the newly accessible ladder. Pull the two levers to lower the bridges. Cross them to enter the main Cistern area.




Turning the Three Valves
  • Valve 1: Follow the main platform, jump into the water, and quickly run up the stairs to the right. Grab the Tinderbox. Go up the ramp next to the red organic matter. Read the note, then turn the valve.
  • Valve 2: Grab the Oil from the nearby crate. Make your way across the platforms to the next section. You will find a bridge stuck in an upright position. Pick up a rock and throw it at the rusty chain holding the bridge to break it. Cross over, read the note, and turn the second valve.
  • The Water Monster: A water monster (Kaernk) patrols the next flooded section. Pick up a rock and throw it to the opposite side of the room to distract it.
  • Valve 3: Jump into the water and quickly move left to the stairs. Turn the small valve on the pipe to stop the steam blocking your path. Cross the bridge, read the note on the box, and locate the third and final large valve on the right wall. Turn it.
  • Escape: Now that all three large valves are turned, jump back into the water and run as fast as you can to the main stairs. Exit back to the main hub, turn right, and enter the Control Room of the Cistern.

The Control Room of the Cistern

Propping the Door & Gathering Pipes
  • The Heavy Door: Walk straight ahead for a flashback. The door in front of you closes on its own. Turn the valve next to it to raise the door, then quickly push two crates underneath to prop it open.
  • Pipe 1: Enter the room to the right. Pick up the Wooden Pipe and a Tinderbox.
  • Pipe 2: Enter the room on the left (the Weight Room). Grab the second Wooden Pipe from the floor.
  • Pipe 3: Enter the far right room (the Lever Room). Go down the stairs, grab the Oil, read the note, and pick up the third Wooden Pipe from the table.
  • Fixing the Plumbing: Carry all three Wooden Pipes into the central room you propped open with the crates. Place them into the empty slots on the pipes to complete the connection.


The Weight & Lever Puzzles
  • The Weight Room (Left): Return to the room on the left with the three chain-and-weight valves. You must match the heights to the adjacent diagram. Turn the left valve 3 times, the middle valve 3 times, and the right valve 2 times.
  • The Lever Room (Right): Go back to the room on the right with the stairs. Look at the control panel with four levers. To balance the system, pull only the first and fourth levers (so they are in the down position, while the middle two remain up).


Unjamming the Bridge
  • Return to the Hub: With the machinery fully working, exit the Control Room and return to the main Cistern hub.
  • Lowering the Bridge: Pull the lever on the right to lower the final bridge. However, it will get stuck halfway.
  • Clearing the Jam: Go down the nearby stairs, pick up a rock, and carry it up to the platform. Throw the rock at the jammed circular gear/chain mechanism holding the bridge. The bridge will drop freely into place.
  • To the Morgue: Cross the newly lowered bridge and proceed down the stairs to the Morgue.

The Morgue and the Vaccine

The Copper Tube
  • Entering the Morgue: Watch the flashback upon entering. Proceed forward into the room filled with skeletons.
  • Gathering Supplies: Examine the fallen shelf on the floor for a second flashback. Retrieve the Tinderbox underneath it. Look at the standing shelf to find and pick up the Copper Tube.


The Vaccine Extraction
  • The Corpse Room: Exit the skeleton room, go straight, then turn left to find a fresh corpse on a table. Read the note on the shelf and grab the Tinderbox. Read the second note on the table with the candle.
  • Preparing the Hideout: Open the door to the right of the table to find a dark room filled with corpses in water. Memorize this room: it will be your hiding spot when the monster arrives shortly.
  • Drawing the Blood: Return to the fresh corpse on the table to extract the vaccine.
  • 1. Open your inventory and use the Hand Drill on the corpse's head.
  • 2. Use the Copper Tube on the hole you just made.
  • 3. Finally, use the Hollow Needle (found earlier in the Cellar Archives) on the Copper Tube to extract the blood.
  • Administering the Vaccine: Open your inventory and use the filled Hollow Needle on yourself. You are now vaccinated against the toxic spores.


Escape to the Sewers
  • Monster Encounter: Start walking towards the exit door. You will hear a monster approaching. Quickly run back to your hideout (the dark room with the corpses in the water) and close the door. Wait in the dark until the monster leaves.
  • Leaving the Morgue: Once the coast is clear, exit the hideout, turn left, and follow the corridor back to the Cistern hub.
  • Entering the Sewers: Cross the bridge, turn right, and go down the stairs. Head left into the newly cleared corridor, then take the stairs down to enter the Sewers.

Exploring the Sewers

The Loose Pipe & The Brute
  • The First Encounter: Open the door in front of you and go down the stairs. You will immediately hear a terrifying new monster (a Brute) approaching. Quickly run back up the stairs and wait for it to pass.
  • Finding the Pipe: Once it is safe, go back down and turn right. Grab the Tinderbox near the pipes. At the junction, go straight. You will find an almost broken pipe on the wall. Interact with the Loose Pipe and wiggle your mouse to break it off completely. Add it to your inventory.
  • Navigating the Tunnels: Return to the main room. Go straight, then right. Take note of the room on the left with rocks in it—this is a great hiding place. Continue forward to find your path blocked by a fast-spinning fan. Enter the control room on the left.


Slowing and Jamming the Fan
  • The Control Panels: Inside the control room, fill your lantern with oil. Examine the two control panels that operate the fan's speed.
  • The Lever Puzzle: To slow the fan down, position yourself at the left panel and move the lever so it points to the smaller gear symbol. Then, go to the right panel and move its lever to the larger gear symbol.
  • Another Patrol: Exit the control room and step forward. A monster will spawn. Immediately run back into the control room, close the door, and hide in the dark until it leaves.
  • Jamming the Blades: Once clear, head right, forward, and left back to the fan. It is spinning slower now, but still deadly. Open your inventory and use the Loose Pipe on the fan to jam the blades and stop the motor.


The Ambush
  • Through the Fan: Crouch down and walk through the stopped fan blades to enter the new area.
  • Hiding from the Ambush: Go up the stairs to the right. A monster will suddenly enter the scene ahead of you. Quickly drop down and hide among the rocks nearby until the coast is completely clear.
  • Recovery: Turn around, exit your hiding spot, and pick up the Laudanum nearby to heal if necessary.

Fleeing from the Sewers

  • The Lower Levels: Crouch down and carefully proceed down the stairs. A monster will likely spawn; if you hear its roar, immediately run back up and hide among the rocks again.
  • The Flooded Tunnels: Once the coast is completely clear, continue all the way down the stairs. When you reach the water, turn left, then go straight into the next large room.
  • The Brute Blockade: You will spot a monster guarding the exact path you need to take on the left. You must distract it. Look for a loose rock on the left wall, about halfway into the room. Pick it up and retreat slightly toward the entrance.
  • The Distraction: Throw the rock far to the opposite side of the room. The monster will turn and walk away to investigate the noise.
  • The Escape: As soon as the monster moves away from its post, sprint past it towards the path it was guarding. Run up the stairs, open the door, and slam it shut behind you to block the pursuit. Quickly climb the ladder to finally escape into the Nave.

Exploring the Nave

The Well & The Nave Hub
  • Arrival: You have reached the Nave by climbing out of a well. Locate the rope nearby and grab the Tinderbox.
  • Blocked Door: Check the door in front of you. Rocks block the passage, but you can find another Tinderbox here.
  • The Control Room: Turn right, then go straight. Avoid the red-marked door (the Chancel) for now. Enter the next room. Read the note and fill your lantern from the oil barrel.


Meeting Agrippa
  • Descending: Exit the room, go left, and enter the door you skipped earlier. Go straight and down the stairs. On the left, collect the Tinderboxes scattered among the boxes.
  • The Laboratory Door: Enter the door at the bottom of the stairs. The Laboratory on the right is currently inaccessible. Turn left, go straight, and proceed down another set of stairs.
  • Agrippa: Approach the chained man, Agrippa. He will ask you to free him. Pull the lever on the wall to the right. After your conversation, take the Oil from the table on the left.
  • The Ceiling Trapdoor: Stack some nearby crates onto the table on the left so you can reach the ceiling. Interact with the trapdoor/gears to pry it open.


Opening the Main Gates
  • The Two Levers: Head back up the stairs, go through the door, and turn right to climb the spiral staircase back to the main Nave hub. Return to the Control Room (where you filled the oil earlier) on the right and pull both levers up to unlock the main gates in the lower area.
  • To the Transept: Exit the room and turn left. Go back down the spiral stairs, head left, and down again. Turn right, then go straight. At the junction, take a left. Ignore the first door on the left for now, and proceed straight ahead to enter the Transept.

Compose the Agrippa Sphere & Potion

The Transept: Blood & Orb Pieces
  • The String: Go up the spiral stairs and enter the Transept. Grab the Tinderbox and Oil. Pick up the String and combine it with your empty Glass Jar in your inventory.
  • Orb Piece 1 (Iron Maiden): Enter the torture room directly ahead. Open the cabinet on the right to find the first Orb Piece. Touch the torture device and the wall gear for flashbacks.
  • Orb Piece 2 (Brazen Bull): Return to the center, turn left, and go straight. Move the bags on the right to uncover the second Orb Piece. Touch the bull for another flashback.
  • Orb Piece 3 & Blood (The Rack): Enter the final, unvisited torture room. Grab the Tinderbox from the vase. Find the third Orb Piece near the ropes. Open the grate on the floor over the red fleshy mass. Use the Glass Jar with String on the grate to lower it and collect the Blood.


The Choir: Poison & Orb Pieces
  • The Ritual Room: Exit the Transept and head towards the Choir. Read the notes and grab the Tinderboxes. In the ritual room (right door), watch the flashback, pick up the dagger on the right, and touch the lines on the prisoner's chest.
  • Stealth in the Choir: Proceed down the stairs into the main Choir. Keep your lantern off and crouch—there are several Brutes patrolling this area. Hug the left wall.
  • Orb Piece 4 (Sarcophagus): Enter the first room on the left. Grab the Laudanum on the right, and pick up the Orb Piece next to the sarcophagus.
  • Orb Piece 5 (The Wheel): Exit, crouch, and keep going straight (ignore the left bridge). Walk the bridge on the right towards the left. At the junction, turn right. In the Wheel of Torture room, grab the Orb Piece from the corner.
  • The Poison Gland: Go back to the main corridor, hug the right wall, and cross the broken pillar. Go straight, then right. At the door, examine the glowing mushrooms on the right. Use the Hammer and Chipper on them to extract the Poison Gland.
  • Orb Piece 6: Proceed past the mushroom door into the next room to find the final Orb Piece in the upper right corner. Carefully navigate back to the entrance and return to the Nave.


The Chancel & The Bone
  • Finding the Meat: Talk to Agrippa, then take the door to the right to enter the Chancel. Explore the rooms carefully, collecting Tinderboxes along the way. In one of the rooms, you will find a piece of Meat on a table. Take it.
  • The Well: Go back down to the Nave. Turn right and approach the large well. Open your inventory and use the Meat on the rope hanging over the well.
  • Extracting the Bone: Turn the crank gear to lower the meat down into the water. Wait a moment for the water monster to eat it, then turn the crank again to pull the rope up. Take the Bone left behind.
  • The Ambush: Speak to Agrippa again, then return to the Chancel (where you found the meat). Open the main door and climb the stairs. You will be ambushed by several monsters, knocked unconscious, and dragged into a cell.

Escape from the Cell

Breaking Out
  • Waking Up: Regain consciousness and grab the Oil on the right. Examine the cell bars in the corner. One of them is loose; interact with it and move your mouse to break it off completely, obtaining the Iron Pipe.
  • The Escape Hole: Look at the gap created in the bars/wall. Pull the bed directly underneath the hole to use it as a stepping stone. Jump onto the bed, then jump and crouch in mid-air to squeeze through the gap into the next cell.
  • Gathering Supplies: Go left and enter the second open cell. Grab the Oil next to the overturned bed and read the note. Head back towards your broken cell. When the lights flicker back on, thoroughly search the corners and rocks in the cells to find Tinderboxes.


The Well & The Key
  • The Wooden Bucket: Enter the last cell on the left and pick up the Wooden Bucket from the floor.
  • Drawing Water: Approach the well in the center of the cell block area. Attach the bucket to the rope, then turn the crank gear to lower it. Turn the crank again to pull it up and take the Bucket of Water.
  • Floating the Key: Locate the vertical broken pipe on the right side of the room. Open your inventory and use the Bucket of Water on the pipe. The water will cause the Cell Area Key to float to the top. Take it.


The Shadow Chase
  • Unlocking the Gate: Approach the locked main door and use the Cell Area Key to open it.
  • The Pursuit: The red organic mass (The Shadow) will violently burst into the area. Start sprinting as fast as you can. Close every door behind you to slow down the pursuit. Throw debris or crates in front of the final doors if needed.
  • Back to the Nave: At the fork, turn left. When you reach the room with the pool of water, quickly run up the stairs, open the door, and escape back into the Nave.

Agrippa's Tonic

Return to the Laboratory
  • Navigating the Nave: Walk straight, read the note on the left, and grab the Tinderbox. Go through the doors to the well area. You will notice that the red organic matter (The Shadow) has spread rapidly. Jump over the fleshy blocks and crouch under the large root to reach the spiral stairs.
  • Entering the Lab: Go down the spiral stairs, move the barrel out of your way, and proceed forward. Enter the Laboratory, which is now accessible.


Mixing Weyer's Tonic
  • The Right Machine (Blood): Approach the chemistry equipment on the right. Place your Jar of Blood under the spout, then turn the small valve to boil it. Take the jar back.
  • The Middle Machine (Bone): Move to the middle machine. Open the small square hatch and place the Bone inside. Close the hatch. Place your jar under the spout and pull the lever to crush the bone into the mixture. Take the jar back.
  • The Left Machine (Poison): Move to the left machine. Place your jar under the spout. Put the Poison Gland into the top receptacle, then turn the crank gear to grind it into the mixture. Collect the jar to finally obtain Weyer's Tonic.


Agrippa's Head
  • Administering the Tonic: Exit the laboratory and head back down the stairs to Agrippa. Open your inventory and give him Weyer's Tonic.
  • The Beheading: Agrippa will ask you to sever his head so he can come with you. Look around the nearby tables/shelves to find a Meat Saw. Use the saw on Agrippa, then pick up Agrippa's Head.
  • Moving On: Turn right, go straight, and proceed through the newly opened double doors leading towards the Inner Sanctum.

The Sphere

The Tar Extract & The Gears
  • Stealth on the Bridges: Go up the stairs. Crouch, turn off your lantern, and proceed through the door. You will be in an area with three connected bridges. Reach the center, turn left, and go forward. If a monster appears, retreat down the stairs and wait in the dark.
  • Gathering Supplies: Enter the room to find Tinderboxes and the Tar Extract. Read the note on the table.
  • Jamming the Machinery: Pick up a rock in this room and walk down the small set of stairs inside. Throw the rock directly into the moving gears. The machinery will grind to a halt, unlocking the mechanism for the door.




Reconstructing the Orb
  • The Magic Barrier: Go back up, open the door, and follow the bridge. Turn left to reach the massive magical barrier blocking your way to the Inner Sanctum.
  • The Pedestal: Approach the pedestal situated just to the left of the barrier. Open your inventory and use the Tar Extract on the pedestal. It will act as a strong glue.
  • The Orb: Now, interact with the pedestal again and place all six Orb Pieces onto the sticky surface. The Orb will magically reassemble itself, shattering the barrier in the process.
  • Moving Forward: With the path finally clear, proceed through the doorway to enter the Inner Sanctum.

The Clash with Alexander

The Inner Sanctum
  • The Secret Passage: Quickly go down the stairs, pull the lever on the pillar on the left, and enter the passage that opens. Read the note on the table.
  • The Blood Altars: Proceed to the room with the altar. Interact with it to prick your finger and offer blood. Exit the room, go straight across the hall, and enter the second altar room to repeat the procedure.
  • Entering the Chamber: Activating both altars will unlock the massive main doors on the right. Enter to reach the final area: the Orb Chamber.




The Three Endings
You have reached the final room. Alexander is levitating in the center, waiting for the portal to open. Your actions here determine how the game ends:
  • Revenge Ending (Stop Alexander): Ignore Alexander and run to the three large obelisks/pillars powering the portal. Push all three of them down to disrupt the energy flow. Alexander will be consumed by the Shadow, and Daniel will walk away free.
  • Bad Ending (Let Alexander Escape): Stand back and do absolutely nothing. Wait for the portal to fully open and for Alexander to step through. He will escape, and the Shadow will enter the room to kill Daniel.
  • Agrippa's Ending (True Ending): Walk towards the center of the room. Wait patiently for the portal to fully open (it will turn into a large, glowing blue void). Open your inventory and use Agrippa's Head to throw it into the portal. Alexander will be annihilated, and though Daniel is consumed by the Shadow, he will be saved by Weyer.

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