An Epic Guide To Polygons (Testing Grounds) [ENG]
Atomic Fart
Testing Grounds include unique rewards in the form of Weapon Upgrade Blueprints.
There are 8 dungeons in total, each one includes 3 reward chests (Lootyagins) coloured Bronze, Silver and Gold. These are found at the end of each challenge.
Note: Gold is always last and usually by an exit.
Note: Lootyagins emit a jingle which makes them easier to find.
Most testing grounds have their entrance hidden. This entrance has to be unlocked via a Dandelion (Camera).
Dandelions can be accessed through a corresponding terminal which can be seen using your scanner.
Note: Dandelions are disabled whenever a corresponding Hawk drone is down.
A HAWK Relay enables robotics to function which includes Dandelions, Enemies and Pchelas.
Dandelions are connected to a Terminal, accessing a Terminal lets you look through its connected Dandelions which can be used to open Testing Grounds using the 'interact' key (
To view a Dandelions Terminal use your scanner, as it will show a line leading to a Terminal.
Note: If a Dandelion is disabled, it cannot be accessed until repaired by a Pchela.
Note: You can temporarily disable a HAWK Relay using a special terminal, this disables all robotics in the area including Dandelions. This lasts for quite a while.
Pro Tip: Remember to occasionally look up.
Pro Tip: The movement speed upgrade makes platforming easier.
Relevant Achievements
✅Bug Fix: Recent update has made these achievements obtainable.
As of March 10th, there has been another achievement patch.
ExplorerThis achievement is self explanatory, just enter 8 Testing Grounds.
Find a testing ground. (0/8)
Clean-upIt's in the description... just like... y'know...
Complete all testing grounds. (0/8)
More Than ProfitUh... yeah...
Find all Lootyagins. (0/24)
The Great InventorYou'll need to get a few upgrades from Polygons to upgrade a weapon to its maximum.
Upgrade a weapon to the maximum level.
The NecromancerSome Testing Grounds include corpses you can talk to.
Talk to every dead.
Note: This achievement may still be bugged.
Patch Notes
https://store.steampowered.com/news/app/668580/view/3639508923214013832?l=english
Achievements Guide
English
https://steamcommunity.com/sharedfiles/filedetails/?id=2936568952
Achievements Guide
Руский
https://steamcommunity.com/sharedfiles/filedetails/?id=2936515280
Achievements Guide
中文
https://steamcommunity.com/sharedfiles/filedetails/?id=2938063460
Polygon 1
- Fox Ergonomic Handle
- MP Expansive Converter
- KS-23 Extended Magazine
- Zvezdochka Reverse Shot
There is a building with a blue roof. The door can be opened with a Dandelion. Then take the elevator.
This challenge is a little homage to Indiana Jones, it also shows that player they shouldn't always just wait for the magnets to finish moving as you can act while they are moving. Just don't get crushed.
Once on the other side there is a vent you can go through.
Once you exit there will be a Bronze Lootyagin to your left.
Note: I've completed all of these quite some time ago, I am going off of memory for this one.Once complete there is an exit on the other side of the room, you'll go through a hole in a wall and through a 2 step magnetic door.
At the door make sure to go to your right as not to miss the Silver Lootyagin. (I know I have)
You just shock it once and jump to the other side, remember you can dash mid air.
At the end there is a Gold Lootyagin to the left next to the exit elevator.
Polygon 6
- MP Extended Magazine
- Kalash Collimator
- Electro Electromagnetic Emitter
- Snowball Battering Blow
This entrance is hidden underground, through a semi-cylindrical-whatever-the-♥♥♥♥-you-call-it thing by the water, you can't miss it.
The big door can be unlocked with a dandelion, the terminal is on the other side of the lake on top of a tower.
The first valve will spin both contraptions at once. There is a second valve on the lower spinner which you can use to spin the upper spinner separately.
To climb up you can use the shelf on the lower spinner. (image below)
Note: Spinning both contraptions while the upper is already spinning will only cause the lower one to spin.You can also look at the funny mannequins. (Such funny)
Once up there will be an opening to your left leading to a large room. There will be a Bronze Lootyagin in front of you.
Once you reach the exit, climb up out of the vent, there will be a Silver Lootyagin right behind you.
🧀 CheeseThere is also more funny mannequins.
The last challenge is another spinner... now I will admit I have no idea how to solve this one, however I know a very epic gamer way of beating it. What you want to do is get a shelf, climb on it (this might take a few tries as the ledge is quite small) and simply turn around and jump. I am pretty sure this is how the devs intended this.
After beating the last challenge, there will be a Gold Lootyagin to the right of the exit elevator.
✅ Legit
So the real way of beating this puzzle takes a few more steps.
Just like... follow the images and you should be fine y'know :)
Polygon 9
- KS-23 Collimator
- Dominator Impulse Divider
- Kalash Electromagnetic Polarizer
- Pashtet Ergonomic Handle
When you first enter this area Dandelions will be disabled, how come? Well turns out the HAWK Relay has been hit by Morgana Q and is currently Rooted, sadge.
You should arrive at a room with a few boilers, to your right is a door leading to a room full of hot energy balls... see where this is going... Crispy Critters, burn the ♥♥♥♥ out of it.
Fun Fact: It is using the default Unreal Engine 4 texture.
What you're looking for is a statue of Lenin. It has a switch which... oh... it opens an elevator behind it... I thought it would like move or something... little underwhelming.
To enter this challenge, you'll gave to get through a door. You can open it with a zapper in a room next to it. The door opens for less than a second, this can be extended using the Polymer Jet Skill. 🍆💦
for polygon 9 door use the poly fluid skill on the device then shock it. this will make the door open and close. Hope this helps :)
Note: This door is reused in Polygon 10, have fun.
- The first should be visible to you as you enter the room, use it to go through the big door in front of you. To your right will be a door with 2 holders, remember that.
- To your left will be a Bronze Lootyagin.
- If you go down the stairs, there will be a big, red and obvious button. Press it and see what happens.
- Cool, now get the 2nd ball from the under water container and place them in the 2 holder in the room you went through.
- You will have to manage your balls on the door to get both of them through.
- Once through, there will be another nice red button to your right, this will open a door in front of you (as you're looking at it through a window.)
If you want tips for this there are some:
- Plyusch is immune to gunfire, he is melee only.
- Raspberry Juice is very effective against him (Fire Cartridge), better when mixed with Polymeric jet if you have that. Don't spam your shots as it's a damage over-time effect.
- Mass Telekinesis (And its slam upgrade) is the best ability in this game, it is insanely good and taking out large groups of enemies.
- Bonk
The Exit is at the end of the room. The Silver Lootyagin should be to your right.
The last room is quite east... if you look behind.
- As always you'll need 2 balls (I'm beginning to see a pattern here.) The idea is to use these balls to climb up a set of large stairs.
- The first ball is shilling on the ground, you can plug it into a holder to see what happens.
- The second ball is behind you, up on a platform. There should be a set of magnets near the wall, you can use these as an elevator to reach the ball.
- Once you have 2 balls you can use them to climb up the steps. It's pretty from here (You can throw them if you hold the interact key).
Polygon 8
- Zvezdochka Lower Blade With Reflex Booster
- Fox Lightweight Titanium Blade
- Dominator Vortex Transducer
- MP Revolver-type Bolt Frame
- Swede Polymeric Alloy Extension
To enter you'll need to activate 3... things... via Dandelions through 3 separate terminals. Once activated an elevator will open inside the building.
Note: polygon 8 will be available only after you start “Bug in the System” mission. Otherwise door inside a building won’t be opened even if all terminals are activated.
Once you reach the door, go forward and the Bronze Lootyagin will be to your right.
Once you exit there will be a Silver Lootyagin to your left.
This challenge is a collection of a few smaller challenges.
- First you want to make your way across this large drop. (Try not to fall)
- Before you continue there are a few chests you can loot, for materials or ammo.
- Next, there is a room with a tube and a large drop down. Now remember how I told you not to fall... well instead jump down and fall with style. (The polymer will prevent fall damage)
- Down there you will be in a room with a ton of balls, a door and a button. You want to fill all of the ball holders so the door opens for longer when you press the button.
- I recommend taking a ball with you to the next room as it will help out. (I believe it is the intentional way of beating that room, as the door opens anyway)
- With your new ball, you want to place it into a ball holder on top of a stair case, which will move over a wall with parkour stuff on it, at that point just parkour you way through this room, that's all there is to it. The door is on the far right corner of the room.
The Big Boy will solve all of your problems. (in-game)
Polygon 10
- Kalash Extended Magazine
- MP Collimator
- Fat Boy Trap Mine
- Dominator High-Intensity Modulators
The entrance is similar to the intro to Vavilov. You can use a dandelion on a farm building thing which reveals a hidden elevator.
Note: You can get through this door without Polymer Jet if you're fast enough and have the movement speed upgrade.
Note: You can still get through the door with just 1 ball, though you'll need the speed and 2 dashed upgrades. And be real fast. Gotta go fast man.
- There should be a ball somewhere around you (Prolly to your right somewhere), take it and throw it at the holder near the exit. This will let you raise the contraption holding the second ball.
- Take the first ball again and throw it at the second holder near the entrance.
- This will let you lower a platform so you can jump to the other side.
- There, using magnets, take the elevator up and go towards the seconds ball and pick it up.
You will not be able to jump with the ball so instead throw it to the other side. (it won't explode)
There will be a Bronze Lootyagin ahead of you.
If you zap the left first, it will leave the 2nd door half open, enough for you to crawl under, that's the entire challenge.
There should be a Silver Lootyagin in front of you, or somewhere close.
There will be a Gold Lootyagin to your right.
Polygon 2
- MP Electromagnetic Polarizer
- KS-23 Expansive Converter
- Kalash Thermal Imager
- Snowball Polymeric Alloy Aerodynamic Attachment
There is another building with a blue roof just like Polygon 1. Just make sure to avoid all of the Rotorobots... creepy ♥♥♥♥♥...
🧀 Cheese
The first challenge is another spinner, now I will admit I am too stupid to solve these, however I am good at breaking them.
There is a way to parkour over the cabinet (screenshot below shows the combination I used.) to get through.
There will be a Bronze Lootyagin to your right.Note: If you jump over, remember that you will not be able to go back and have to finish the chamber.
✅ Legit
So... turns out the legit way is even easier...
The first valve rotates manequins in the far contraption, one of those is a cabinet which is blocking your way. If you spin it once or 3 times it should leave the cabined in a rotation where you can pass trough.
You can move the large magnet to enter he room.
The 2nd valve controlls the rotation of the 2nd contraption, you want to make sure you select the one with the large green cabinet.
There should be a Silver Lootyagin to your right. To continue move the magnetized door.
Note: You can close it behind yourself otherwise you'll be locked out if you ever decide to come back (You know... in case you're making a Steam Guide...)
After that there shoudl be a Gold Lootyagin near the exit as always.
Polygon 11
- Kalash Expansive Converter
- MP Thermal Imager
- KS-23 Damper-Polymer Stock
- Fat Boy Homing Projectiles
The last 2 Facilities don't need you to use Dandelions to unlock a super special door, instead Polygon 11 has a different super duper mega special door. It's a revolutionary new gameplay mechanic called... a keycard.
Now where do we find a random ass keycard in the Soviet Union, well of course it's the large locked walled off building North-East of the entrance (on top of the cliff).
✅ Legit
The main gate to the building is locked so we'll have to find our own way in.
To get in you'll have to dock the HAWK for maintenance, after which you can fly up into the air and down the zipline on top of the large building.
🧀 Cheese
A good enough alternative is climbing on top of a train right next to the wall and simply jumping over, it's a lot simpler than it looks. This way you can also disable the HAWK first which mean you won't have to deal with all of the enemies.
Once inside the keycard... cookie... whatever, will be in a brown shack by the main gate, sitting in a case next to a corpse.
Fun Fact: The lock on the main gate is the most complex colour combination in the entire game... or at least I wasn't able to find a more complicated one.I'd say this is the most interesting Polygon out of all of them, as all of the challenges are pretty interesting.
Once that is over there should be a Bronze Lootyagin nearby.
One of the balls is in a building, you can enter it through the roof. There might be some VOV-A inside and the door will have a lock on it but overall this challenge is easy. I will say this room looks very pretty, not as cool as the submarine but still cool.
- You'll see that there are 4 ball holders on the other side of the room with 2 balls filled. For every ball there is the walls will spin slower.
- The 2 balls you want are to the right where you'll see a seperate wall spinner.
- Standing in the door, you want to pick up a ball from its holder from afar, this will make the contraption stop spinning.
- As you're holding the ball you want to go bakc to the large contraption.
- To get the balls to the holder I recommend aligning your camera so the crosshair is slightly above the holder and stand near the edge.
- Wait for the contraption to spin and once it finishes the spin, you want to walk forward and throw the ball before it spins again.
- This will make it spin slower making the 2nd ball easier to land.
- The second ball is where the first ball was, to the right through a hallway.
- Repeat the ball throwing part.
Remember to dash through, there should be a Gold Lootyagin to your right.
Polygon 12
- KS-23 Thermal Scope
- Kalash Electrokinetic Stock
- Fat Boy Revolver Loading Module
- Electro Energy Vampire Module
- Pashtet Reflex Blade
The last Polygon is in a cliff on the beach... that's it, I don't remember there being anything complicated. Just a nice walk on the beach... except for the parasites, ♥♥♥♥ them.
There will be a Bronze Lootyagin somewhere.
If you need some help I'll give a brief explanation as to how things work.
The ball is important, the holder above the tube lets you use magnets, while the holder inside the magnet (to the left) spins the large platform.
- First you want to spin the platform until there isn't a yellow door in the way.
- After that you want to move the ball back and toggle the magnets to move the wall out of the way.
- Then you'll be able to walk through. You'll want to go to your right and climb up to boxes and through the window. At the end you can open a shortcut back to the start. (this will be important.)
- There is a similar setup on the other side of the puzzle. Put the ball back into the magnet to make the platform spin again, it should spin around 3 times. (What you're looking for is another yellow door (or rather a lack of) behind the fence to your left as you'll have to go through.).
- Once you do that put the ball back into the first holder to be ale to influence magnets again and move to the other side.
- By toggling magnets you should be able to move to the exit but the puzzle isn't finished quite yet.
- Just like before you'd want to climb up to unlock a shortcut. You'll need the ball to open the door.
The End
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