An In-Depth Guide to Basic and Advanced Flint Tech
What can this tech do?
As a disclaimer, I'm not claiming that I'm the first person to have discovered all of this tech. I know for a fact that multiple pieces of tech had already been discovered, but the majority of what is in the guide hasn't been previously documented, or hasn't been previously discovered.
Fundamentals you need to know
When you hold down an attack for the flint, the game will attempt to prevent you from moving. Obviously, the game does a horrible job, otherwise this guide wouldn't exist.
When you are holding down an attack, you can still input a jump or a roll, which the game will attempt to do for a few frames, which will move you small amount, before the game remembers that you shouldn't be allowed to move. When this happens, the game forgets that you're holding down attack, but the game fixes itself before you're able to perform an attack.
Because of this, when you jump or roll whilst holding an attack, you will perform the first few frames of your input before suddenly stopping. The game will also briefly release your charge, and then correct itself once your input is stopped. However, despite the fact that your flint is still fully charged, the game will still display the charging animation once the input has concluded.
Almost all of the tech is based off of this, and how this can be abused (to answer your question, a lot).
Basic movement
which will move you in the direction of your choice. Currently, the fastest way to move around is by jumping in the direction of your choosing.
Hangtime jump spam
If you spam jump whilst holding a charged attack, you will continue to move upwards and hang in the air for around 1 second once you reach the peak of your normal jump.
Platform drop
Rope climb
Double-jump-jump-spam
Edge grab
Wall climb
- Press yourself up against a wall, and make sure you're always holding the directional input that would move you into the wall.
- Jump twice in very quick succession. If done correctly, you will see your character leave a trail and move up the wall.
- Once you stop moving up the wall, roll into the wall. This will cause you to climb further up the wall.
- Repeat until you win (you win by doing an edge grab at the top of the wall)
Wall hang
Attack roll spam
Chained quick-charge
This tech allows you to chain fully charged attacks with a reduced attack animation. However, this tech is extremely difficult to do, as it requires extremely tight timing between inputs. Whilst holding down attack, if you jump and then very quickly roll, you will give yourself enough frames of animation for an attack to trigger. When the game corrects itself, it skips the attack animation, and automatically starts charging the weapon again. Because of the fact that you did perform an attack, you will have to wait for the charge to return. It is possible to chain charged attacks in quick succession this way. In order to do this, you need to hold down attack until the weapon in almost fully charged. Then, you need to perform a short jump, and roll very quickly. You should be aiming for the weapon to finish charging just before you roll. If done correctly, this will do a charged attack that will leave a trail. By chaining these, you can do charged attacks at almost the same speed as a normal attack.
However, the timing is very precise; If you jump too soon, then the attack will not be charged. If you roll too early or too late, then you will not perform an attack. If you hold jump down for too long, then you will perform a charged attack, but it won’t leave a trail.
This is really hard to get the hang of, so I'd recommend practising it a lot.
FaQ (all questions sourced from my imaginary friend)
Welcome the the FaQ of this guide.
Question: Connor, is there any practical use for this tech?
Answer: Yes. For a start, this tech eliminates the risk of doing charged attacks, as you can charge them from a safe distance, and move into range. Because of the way the edge grab works, you don't have to worry about slow animations either. The tech also allows you to increase your DPS and attack speed, which is helpful on both bosses and biomes.
Question: Is this all of the tech that you've discovered, or is there some more stuff that you, the egotistical maniac, is keeping from us out of spite.
Answer: No, this isn't everything. There are a lot of other things that I've discovered, but since I don't know how to reliably do them, I can't really talk about it. For instance, I know that it's possible to perform a charged attack on the same frame as an edge grab, but I haven't figured out what causes it. I also know that it's possible to perform attacks every time you jump, because I'm almost certain that it is entirely RNG dependant.
Question: This tech is cool and all, but does this make the flint a good weapon?
Answer: Shut up, I like the flint, okay?
Question: I've been following the instructions, but it isn't working? What am I doing wrong?
Answer: Skill issue.
Question: Is the flint your favourite weapon?
Answer: No, my favourite weapon is the candlestick, which was added in the castlevania DLC.
Conclusion
Hopefully some of you can have fun with this tech, and hopefully it doesn't get patched out.
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