An overview of the FOB PVP 'meta' loadout
Primary and secondary weapons
- Gas lingers for a short while after impact (can create pressure but conversely makes it dangerous for the user approach the gas, potentially causing issues when trying to approach a sleeping opponent)
- Can go through walls
- Only one grenade hit close enough to a player can tranquilise them, however its tranquilising effects wane over time and dolphin diving can reduce the impact of the gas
- Cardboard boxes are ineffective at countering sleep grenades
Stun grenade launchers
- Marks target on hit, even if they are protected by a cardboard box
- No lingering effect on impact (meaning that the user is more likely to be able to approach the stunned opponent without fear of being knocked out by their own stun grenades)
- Requires two hits to stun Snake/Avatar (or any soldier with the tough guy ability), but dolphin diving can reduce the stun effect
- Cardboard boxes can protect against the stun effect except for direct hits on the player
Stun grenades marking the target on hit is the biggest reason as to why the stun grenade launcher is used over the sleep grenade launcher as well as why stun grenades are so central to the meta. A large portion of FOB PVP matches revolve around trying to find the other player, knocking them out, and then neutralising them.
Note - the Hand of Jehuty allows for one to perform a stun lock on the opposing player for as long as it has enough charge, please do not do this unless the opponent is a cheater!
Support weapons
Items
You become marked in the following cases:
- Whenever you are hit (including by stun grenades from grenade launchers)
- When looked at through a scope or binoculars for long enough (or by placing a marker on the player through the binoculars)
- When a guard/camera/UAV spots the infiltrator (typically when a guard says 'contact' and mentions the direction of the infiltrator this usually means a mark has been placed on the intruder)
- During reflex mode (this does not always happen, auto-aim helps with spotting the intruder this way)
Cardboard boxes can also protect against stun grenades given how central they are to the meta. Do bear in mind however that the box will not protect you from direct hits from stun grenades and getting 'hit' (as indicated by the damage marker on the reticle) will still mark you.
Character of choice + armour
FOB Deployments
Whilst not necessarily a part of the loadout, deployments are used by PVP players to make infiltrations easier.
Other notable gear
The following are not usually used in the traditional meta loadout, but are used enough in PVP to be worth mentioning.
https://steamcommunity.com/sharedfiles/filedetails/?id=3640601921
How many FOBs do I need to make all of this gear?
However, being an infiltrator without the highest grade gear puts you at a greater disadvantage, especially when infiltrating high level FOBs and facing off against experienced defenders. Not having the highest level sneaking suit makes it very easy for one to be neutralised from the guards and the lower grade sniper rifles are not able to take out guards with higher level armour in one hit.
Do I need to use all of this gear if I want to do PVP?
Not necessarily but it is very hard to do so. Despite the wealth of options MGSV provides the player, a lot of them do not perform well in terms of PVP. Grenade launchers and specifically stun grenades are so central to the meta it is difficult to use anything else against experienced players and win consistently.
As mentioned before defenders have more leeway in being able to use less meta weapons due to the match being skewed to their favour. Personally I tend to use lower level equipment when on defence and sometimes I may experiment with using unconventional weapons. Further, if I know I will be going against an inexperienced opponent I will often elect to use a more unconventional loadout to make things more fair and more fun for myself.
That said, please do not take this as meaning that you cannot deploy with anything else. Some players specialise in using loadouts different to the meta, such as stealth PVP loadouts or anti-meta loadouts. If you can find a loadout that you have the most fun with I think that is more important, even it includes using auto-wormholes and energy walls. For some people using the same loadout over and over again can get quite boring.
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