Beginner’s Guide: Keyboard Keys and Shortcuts, Addons
Main action keys
Z / X / Y — Constrain to a specific axis during an action
1, 2, 3 — Quick switch between Vertex, Edge, and Face select modes
G — Move something ( + G: Slide along vertices or edges)
R — Rotate object ( + R: Free rotation)
E — Extrude selected Edges / Vertices / Faces
X / Delete — Delete
F — Create a face from selected vertices
I — creates internal faces. Use modifiers: + O — invert, I — individual face per selection, Ctrl — adjust height, B — prevent new face creation on missing planes.
Y — Separate selected vertices, edges, or faces from the rest of the mesh — creates two disconnected parts, but still one object
L — Select connected vertices ( Quickly selects multiple unconnected parts within a single object when you hover the cursor )
V — Rip Vertices / Edges
J — Connect vertices with an edge
P — Separate into a new object
B — Box select
C — Circle select
Y — Split side (duplicate entry — same as “Separate” above)
H — Hide selection
A — Select all
S — Scale
K — Knife tool ( C — cut through, A — constrain cut by angle or axis )
> — Pivot Point menu (center of rotation/scaling)
O — Proportional Editing (button looks like a target icon)
Alt (+ Shift to continue) — Select loop of Faces / Edges / Vertices
Shift (Hold) - Slows down the movement of the selected
Keyboard shortcut
G/R/S + Shift + X/Y/Z — Exclude axis from transformation
Ctrl + Shift + R — Add supporting edge loops on both sides of the selected loop ( Edge Crease / Bevel support )
Shift + Ctrl + Alt + S — Shifts selected vertices, edges, faces, UV islands, or entire objects relative to each other
Alt + Shift + S — Shrink/Fatten along normals ( Round or smooth the selected geometry )
Ctrl + Shift + Z — Redo ( undo the previous undo step )
Ctrl + Alt + Z — Open Undo History menu
Shift + Ctrl + B — Vertex Bevel tool
Ctrl + Alt + LMB — Select edge ring
Ctrl + B — Bevel Edges ( Mouse wheel changes segments, C — clamps overlap, P — controls profile shape, V — Converts edges to vertices )
Ctrl + T — Triangulate faces (or activates material/texture functions if Node Wrangler add-on is enabled)
Ctrl + X — Dissolve selected Faces / Edges / Vertices while keeping topology connected
Ctrl + P — Set Parent ( allows you to parent another object to vertices )
Ctrl + 1–5 — Add Subdivision Surface modifier with the specified level
Ctrl + R — Loop Cut (add new edge loop)
Ctrl + J — Join selected objects
Ctrl + C / V — Copy / Paste
Ctrl + M — Mirror selection
Ctrl + Z — Undo last action
Ctrl + I — Invert selection
Ctrl + RMB — Extrude to cursor position
Shift + R — Repeat last action (Duplication with transformation, Applying modeling tools, and Creating arrays)
Shift + N — Flips the normals so that they face outward (quick recalculation of outward‑facing normals, Alt + N → Flip — Manual normal flip)
Shift + W — Bend selected Vertices / Edges / Faces ( Important: bending uses the 3D Cursor as the pivot point )
Shift + E — Enables Edge Crease, allowing you to set the edge sharpness for the Subdivision Surface modifier
Shift + Tab — Toggle Snapping for transformations (magnet icon on the top bar)
Shift + K — Knife tool (cut only within the selected area; cuts through)
Shift + C — Reset 3D cursor and camera to view all objects
Shift + V — Slide Vertex along Edge (Edge control tool)
Shift + Z — Toggle Wireframe mode (quick X-ray)
Shift + RMB — Move 3D cursor to cursor position
Shift + H — Hide everything except the selected
Shift + D — Duplicate selection and move
Shift + LMB — Add to selection
Shift + A — Add new object
Shift + G — Select Similar
Alt + S — Moves vertices, edges, and faces along their normals — effectively inflating or deflating the mesh if everything is selected
Alt + D — Creates a linked duplicate that shares data (mesh, materials, modifiers, etc.) with the original object
Alt + F — Automatically creates one or more faces (quads or triangles depending on topology)
Alt + Q — Quick object select (when cursor hovers over an object in Edit Mode)
Alt + L — Manually adjust normals direction (Point to Target)
Alt + G / R / S — Reset Location / Rotation / Scale
Alt + H — Reveal hidden geometry
Alt + Z — Toggle X-Ray mode
Alt + J — Tris to Quads
Alt + P — Break a link
Alt + A — Deselect all
Alt + V — Rip Fill
G + B — Activates the snap function while moving
Action menu
Ctrl + Shift + Tab — Menu Snap
Ctrl + A — Apply transformations Apply Transforms ( A critically important function if you modify the object after moving it )
Ctrl + H — Hook menu (parenting / constraint options)
Ctrl + M — Mirror menu (mirror selected geometry)
Ctrl + G — Add to Group / Group menu
Ctrl + Tab — Mode selection pie menu
Ctrl / Alt + P — Parent actions menu
Ctrl + L — Link/Transfer Data Menu
Ctrl + V — Vertex Menu
Ctrl + E — Edge Menu
Ctrl + F — Face Menu
Shift + S — Cursor & Selection menu (Snap / Cursor to…)
Shift + M — Move to Collection (or to another group)
Shift + O — Proportional Editing falloff menu
Shift + G — Select Similar
Alt + E — Extended Extrude options menu
Alt + M — Merge / Split menu
Alt + N — Normals menu
Q — Quick Access Menu (Opens the quick tools menu, where you can add any operations, brushes, commands, or settings so you don’t have to search for them in the menus)
~ (Tilde key) — View menu (Navigation pie: top/front/side view etc.)
Z — Shading menu (Wireframe / Solid / Material / Rendered view)
N — Properties (Transform / Item / Tool panels)
M — Collections menu or Merge Vertices menu
. (Period key) — Pivot Point menu
P — Separate geometry menu
T — Tool Shelf (Tools menu)
H — Hide selected
Navigation
Ctrl + Alt + Q — Split window into 4 equal views (Top, Camera, Front, Right)
Ctrl + Alt + Space — Hide all panels, leaving only the viewport
Ctrl + Space — Maximize editor window (full screen)
Ctrl + Alt + W — Open a new Blender window
Ctrl + Space — Maximize editor window (full screen)
Ctrl + ~ (Tilde) — Toggle Gizmo visibility
Shift + F — Fine-tune camera view (fly/adjust camera)
Shift + ~ (Tilde) — Free movement / Fly mode
Shift + F1–F12 — Switch between windows
F12 — Render the scene from the active camera
/ — Local view (isolate selected object)
F2 — Rename selected object
F3 — Search menu
Middle Mouse Button ( Scroll ) — Zoom camera in / out toward cursor ( hold to orbit around selected object )
Alt + Scroll wheel — Timeline frame scroll
Shift + MMB — Pan viewport
Animation
Shift + Ctrl + Alt + I — Delete all keyframes
Ctrl + Alt + D — Delete driver
Ctrl + C / V — Copy / Paste keyframes
Ctrl + E — Set F-Curve Extrapolation
Ctrl + T — Toggle Timecode Display
Ctrl + D — Assign driver
Ctrl + M — Mirror Keys
Ctrl + P — Set parent
Shift + Left / Right Arrow — Jump to first / last frame
Shift + Spacebar — Start / Stop animation playback
Shift + E — Extrapolate keyframes
Shift + D — Duplicate keyframes
Shift + S — Snap Keyframes
Alt + P — Clear parent of the object
Alt + H — Reveal animation curves
Alt + K — Clear Keying Set
Alt + I — Delete keyframe
Alt + MMB — Move forward / backward by one second
Numpad - and + — Zoom in / Zoom out of the animation workspace
Right / Left Arrow — Move one frame forward / backward
K — Select Keying Set / open Keying Set menu
T — Choose keyframe interpolation type
X / Delete — Delete selected keyframe
S — Scale keyframes in time
V — Change keyframe type
G — Grab / move keyframe
H — Hide animation curve
I — Insert keyframe
Sculpting
Shift + Alt + A — Expand mask by normals
Ctrl + R — Perform Remesh (Voxel / Quadriflow depending on the mode, also recommended after pressing R)
Ctrl + LMB — Invert brush (Can also clear mask)
Ctrl + W — Create Face Set from selection
Ctrl + 1–4 — Quick subdivision level change
Ctrl + F — Rotate brush texture
Ctrl + I — Invert mask
Shift + H — Hide inactive Face Sets / Unhide
Shift + W — Merge Face Sets
Shift + F — Adjust brush strength
Shift + LMB — Smooth with the brush
Shift + LMB — Refine mask
Shift + A — Expand mask
Alt + 1–2 — Increase / decrease Multires subdivision (if Multires modifier is used)
Alt + Q — Switch to another object
Alt + A — Auto-masking Pie Menu
Alt + H — Show all Face Sets
Alt + M — Clear mask
H — Hide active Face Set (in Face Set mode)
[ ] — Decrease / increase brush size
F — Change brush size (mouse movement)
M — Toggle mask on/off
RMB — Brush settings menu
R — Voxel Size Grid
Texture
Ctrl + T — Automatic adding of texture coordinate and mapping nodes ( Requires the Node Wrangler add-on to be enabled )
Ctrl + J — Create a frame around selected nodes
Ctrl + RMB — Cut links
Shift + RMB — Create a reroute point
Shift + A — Add Node menu
Alt + RMB — Connect nodes
F — Connect two selected nodes
H — Collapse / expand nodes
M — Mute / unmute nodes (disable them but keep them in the node tree)
Ctrl + E — Mark Seam / Clear Seam
Ctrl + I — Invert selection
U — UV Unwrap menu
Numpad
Ctrl + Alt + Numpad 0 — Set the active camera to the current view
Ctrl + Numpad + / − — Increases or decreases the selection area
Numpad 2, 4, 6, 8 — Move the view along the axes ( + Ctrl — change the view from different angles )
Numpad 1, 3, 7, 9 — Move camera to view along axis ( + Ctrl for opposite view )
Numpad + / - — Zoom in / out
Numpad . (period) — Focus / Frame selected
Numpad 5 — Toggle Orthographic / Perspective view
Numpad 0 — Camera view
Project
Ctrl + Shift + S — Save As (save project under a new name)
Shift + Ctrl + O — Open Recent Files menu
Ctrl + N — New File / New Project
Ctrl + S — Save Project
Ctrl + O — Open Project
F4 — File Menu (quick access to file operations)
Modes
Ctrl + Tab — Mode selection menu (in Edit Mode: switch between Vertex, Edge, and Face select
Tab — Toggle between Object Mode and Edit Mode
Shift + F — Free camera / Fly Mode
F12 — Render image from active camera
Addons
Go to Edit → Preferences → Add‑ons — this is where you’ll find all the add‑ons you need to enable. This section will include the add‑ons I use or have verified, and it will be updated over time.
Bridge — connects two or more vertex/edge loops with a spatial bridge.
Circle — turns a selected vertex loop into a perfect circle.
Curve — creates smooth curves based on selected vertices.
Flatten — makes selected faces or vertices perfectly flat.
Relax — smoothes the selected area while preserving the overall shape.
Space — distributes vertices along a loop at equal distances from each other.
Gstretch — stretches vertices along a specified line.
Auto Boolean — automatically applies a Boolean operation and bakes the result immediately, bypassing modifiers.
Brush Boolean — a more advanced and flexible mode where objects are used as brushes; it preserves modifiers and allows editing during the process.
Difference — cuts the shape of one object out of another (Shift + Ctrl + Numpad −).
Union — merges two or more objects into a single mesh, removing internal faces at the object junctions (Shift + Ctrl + Numpad +).
Intersect — keeps only the part of the geometry where objects intersect, deleting the rest (Shift + Ctrl + Numpad ×).
Slice — separates the inner intersecting object into parts.
Blender Source Tools ( Guides to help )
KKBP_Importer ( Related to Koikatsu )
MMD Tools
Russian version
For those who need the Russian version of this guide to make their work easier.
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