Beginner’s Guide: Keyboard Keys and Shortcuts, Addons

Blender4 · 100 ratings1.4k views218 favorites12 min readby LateikaUpdated 10 MayView on Steam ↗

Main action keys

Z / X / Y — Constrain to a specific axis during an action

1, 2, 3 — Quick switch between Vertex, Edge, and Face select modes

G — Move something ( + G: Slide along vertices or edges)

R — Rotate object ( + R: Free rotation)

E — Extrude selected Edges / Vertices / Faces

X / Delete — Delete

F — Create a face from selected vertices

I — creates internal faces. Use modifiers: + O — invert, I — individual face per selection, Ctrl — adjust height, B — prevent new face creation on missing planes.

Y — Separate selected vertices, edges, or faces from the rest of the mesh — creates two disconnected parts, but still one object

L — Select connected vertices ( Quickly selects multiple unconnected parts within a single object when you hover the cursor )

V — Rip Vertices / Edges

J — Connect vertices with an edge

P — Separate into a new object

B — Box select

C — Circle select

Y — Split side (duplicate entry — same as “Separate” above)

H — Hide selection

A — Select all

S — Scale

K — Knife tool ( C — cut through, A — constrain cut by angle or axis )

> — Pivot Point menu (center of rotation/scaling)

O — Proportional Editing (button looks like a target icon)

Alt (+ Shift to continue) — Select loop of Faces / Edges / Vertices

Shift (Hold) - Slows down the movement of the selected

Keyboard shortcut

G/R/S + Shift + X/Y/Z — Exclude axis from transformation

Ctrl + Shift + R — Add supporting edge loops on both sides of the selected loop ( Edge Crease / Bevel support )

Shift + Ctrl + Alt + S — Shifts selected vertices, edges, faces, UV islands, or entire objects relative to each other

Alt + Shift + S — Shrink/Fatten along normals ( Round or smooth the selected geometry )

Ctrl + Shift + Z — Redo ( undo the previous undo step )

Ctrl + Alt + Z — Open Undo History menu

Shift + Ctrl + B — Vertex Bevel tool

Ctrl + Alt + LMB — Select edge ring

CTRL +

Ctrl + B — Bevel Edges ( Mouse wheel changes segments, C — clamps overlap, P — controls profile shape, V — Converts edges to vertices )

Ctrl + T — Triangulate faces (or activates material/texture functions if Node Wrangler add-on is enabled)

Ctrl + X — Dissolve selected Faces / Edges / Vertices while keeping topology connected

Ctrl + P — Set Parent ( allows you to parent another object to vertices )

Ctrl + 1–5 — Add Subdivision Surface modifier with the specified level

Ctrl + R — Loop Cut (add new edge loop)

Ctrl + J — Join selected objects

Ctrl + C / V — Copy / Paste

Ctrl + M — Mirror selection

Ctrl + Z — Undo last action

Ctrl + I — Invert selection

Ctrl + RMB — Extrude to cursor position

SHIFT +

Shift + R — Repeat last action (Duplication with transformation, Applying modeling tools, and Creating arrays)

Shift + N — Flips the normals so that they face outward (quick recalculation of outward‑facing normals, Alt + N → Flip — Manual normal flip)

Shift + W — Bend selected Vertices / Edges / Faces ( Important: bending uses the 3D Cursor as the pivot point )

Shift + E — Enables Edge Crease, allowing you to set the edge sharpness for the Subdivision Surface modifier

Shift + Tab — Toggle Snapping for transformations (magnet icon on the top bar)

Shift + K — Knife tool (cut only within the selected area; cuts through)

Shift + C — Reset 3D cursor and camera to view all objects

Shift + V — Slide Vertex along Edge (Edge control tool)

Shift + Z — Toggle Wireframe mode (quick X-ray)

Shift + RMB — Move 3D cursor to cursor position

Shift + H — Hide everything except the selected

Shift + D — Duplicate selection and move

Shift + LMB — Add to selection

Shift + A — Add new object

Shift + G — Select Similar

ALT +

Alt + S — Moves vertices, edges, and faces along their normals — effectively inflating or deflating the mesh if everything is selected

Alt + D — Creates a linked duplicate that shares data (mesh, materials, modifiers, etc.) with the original object

Alt + F — Automatically creates one or more faces (quads or triangles depending on topology)

Alt + Q — Quick object select (when cursor hovers over an object in Edit Mode)

Alt + L — Manually adjust normals direction (Point to Target)

Alt + G / R / S — Reset Location / Rotation / Scale

Alt + H — Reveal hidden geometry

Alt + Z — Toggle X-Ray mode

Alt + J — Tris to Quads

Alt + P — Break a link

Alt + A — Deselect all

Alt + V — Rip Fill

Other +

G + B — Activates the snap function while moving

Action menu

Ctrl + Shift + Tab — Menu Snap

CTRL +

Ctrl + A — Apply transformations Apply Transforms ( A critically important function if you modify the object after moving it )

Ctrl + H — Hook menu (parenting / constraint options)

Ctrl + M — Mirror menu (mirror selected geometry)

Ctrl + G — Add to Group / Group menu

Ctrl + Tab — Mode selection pie menu

Ctrl / Alt + P — Parent actions menu

Ctrl + L — Link/Transfer Data Menu

Ctrl + V — Vertex Menu

Ctrl + E — Edge Menu

Ctrl + F — Face Menu

SHIFT +

Shift + S — Cursor & Selection menu (Snap / Cursor to…)

Shift + M — Move to Collection (or to another group)

Shift + O — Proportional Editing falloff menu

Shift + G — Select Similar

ALT +

Alt + E — Extended Extrude options menu

Alt + M — Merge / Split menu

Alt + N — Normals menu

WITHOUT +

Q — Quick Access Menu (Opens the quick tools menu, where you can add any operations, brushes, commands, or settings so you don’t have to search for them in the menus)

~ (Tilde key) — View menu (Navigation pie: top/front/side view etc.)

Z — Shading menu (Wireframe / Solid / Material / Rendered view)

N — Properties (Transform / Item / Tool panels)

M — Collections menu or Merge Vertices menu

. (Period key) — Pivot Point menu

P — Separate geometry menu

T — Tool Shelf (Tools menu)

H — Hide selected

Navigation

Ctrl + Alt + Q — Split window into 4 equal views (Top, Camera, Front, Right)

Ctrl + Alt + Space — Hide all panels, leaving only the viewport

Ctrl + Space — Maximize editor window (full screen)

Ctrl + Alt + W — Open a new Blender window

CTRL +

Ctrl + Space — Maximize editor window (full screen)

Ctrl + ~ (Tilde) — Toggle Gizmo visibility

SHIFT +

Shift + F — Fine-tune camera view (fly/adjust camera)

Shift + ~ (Tilde) — Free movement / Fly mode

Shift + F1–F12 — Switch between windows

WITHOUT +

F12 — Render the scene from the active camera

/ — Local view (isolate selected object)

F2 — Rename selected object

F3 — Search menu

Middle Mouse Button ( Scroll ) — Zoom camera in / out toward cursor ( hold to orbit around selected object )

Alt + Scroll wheel — Timeline frame scroll

Shift + MMB — Pan viewport

Animation

Shift + Ctrl + Alt + I — Delete all keyframes

Ctrl + Alt + D — Delete driver

CTRL +

Ctrl + C / V — Copy / Paste keyframes

Ctrl + E — Set F-Curve Extrapolation

Ctrl + T — Toggle Timecode Display

Ctrl + D — Assign driver

Ctrl + M — Mirror Keys

Ctrl + P — Set parent

SHIFT +

Shift + Left / Right Arrow — Jump to first / last frame

Shift + Spacebar — Start / Stop animation playback

Shift + E — Extrapolate keyframes

Shift + D — Duplicate keyframes

Shift + S — Snap Keyframes

ALT +

Alt + P — Clear parent of the object

Alt + H — Reveal animation curves

Alt + K — Clear Keying Set

Alt + I — Delete keyframe

Alt + MMB — Move forward / backward by one second

WITHOUT +

Numpad - and + — Zoom in / Zoom out of the animation workspace

Right / Left Arrow — Move one frame forward / backward

K — Select Keying Set / open Keying Set menu

T — Choose keyframe interpolation type

X / Delete — Delete selected keyframe

S — Scale keyframes in time

V — Change keyframe type

G — Grab / move keyframe

H — Hide animation curve

I — Insert keyframe

Sculpting

Shift + Alt + A — Expand mask by normals

CTRL +

Ctrl + R — Perform Remesh (Voxel / Quadriflow depending on the mode, also recommended after pressing R)

Ctrl + LMB — Invert brush (Can also clear mask)

Ctrl + W — Create Face Set from selection

Ctrl + 1–4 — Quick subdivision level change

Ctrl + F — Rotate brush texture

Ctrl + I — Invert mask

SHIFT +

Shift + H — Hide inactive Face Sets / Unhide

Shift + W — Merge Face Sets

Shift + F — Adjust brush strength

Shift + LMB — Smooth with the brush

Shift + LMB — Refine mask

Shift + A — Expand mask

ALT +

Alt + 1–2 — Increase / decrease Multires subdivision (if Multires modifier is used)

Alt + Q — Switch to another object

Alt + A — Auto-masking Pie Menu

Alt + H — Show all Face Sets

Alt + M — Clear mask

WITHOUT +

H — Hide active Face Set (in Face Set mode)

[ ] — Decrease / increase brush size

F — Change brush size (mouse movement)

M — Toggle mask on/off

RMB — Brush settings menu

R — Voxel Size Grid

Texture

! Shading Editor !

CTRL +

Ctrl + T — Automatic adding of texture coordinate and mapping nodes ( Requires the Node Wrangler add-on to be enabled )

Ctrl + J — Create a frame around selected nodes

Ctrl + RMB — Cut links

SHIFT +

Shift + RMB — Create a reroute point

Shift + A — Add Node menu

ALT +

Alt + RMB — Connect nodes
WITHOUT +

F — Connect two selected nodes

H — Collapse / expand nodes

M — Mute / unmute nodes (disable them but keep them in the node tree)

! UV Editor !

Ctrl + E — Mark Seam / Clear Seam

Ctrl + I — Invert selection

U — UV Unwrap menu

Numpad

Ctrl + Alt + Numpad 0 — Set the active camera to the current view

Ctrl + Numpad + / − — Increases or decreases the selection area

Numpad 2, 4, 6, 8 — Move the view along the axes ( + Ctrl — change the view from different angles )

Numpad 1, 3, 7, 9 — Move camera to view along axis ( + Ctrl for opposite view )

Numpad + / - — Zoom in / out

Numpad . (period) — Focus / Frame selected

Numpad 5 — Toggle Orthographic / Perspective view

Numpad 0 — Camera view

Project

Ctrl + Shift + S — Save As (save project under a new name)

Shift + Ctrl + O — Open Recent Files menu

Ctrl + N — New File / New Project

Ctrl + S — Save Project

Ctrl + O — Open Project

F4 — File Menu (quick access to file operations)

Modes

Ctrl + Tab — Mode selection menu (in Edit Mode: switch between Vertex, Edge, and Face select

Tab — Toggle between Object Mode and Edit Mode

Shift + F — Free camera / Fly Mode

F12 — Render image from active camera

Addons

Go to Edit → Preferences → Add‑ons — this is where you’ll find all the add‑ons you need to enable. This section will include the add‑ons I use or have verified, and it will be updated over time.

UnwrellaConnect
An add‑on that simplifies working with UV unwrapping (doesn’t work with versions below 4.2).
LoopTools
A powerful tool to speed up your modelling workflow with vertex loops (built‑in up to version 4.2, so download it from a trusted source if needed).

Bridge — connects two or more vertex/edge loops with a spatial bridge.

Circle — turns a selected vertex loop into a perfect circle.

Curve — creates smooth curves based on selected vertices.

Flatten — makes selected faces or vertices perfectly flat.

Relax — smoothes the selected area while preserving the overall shape.

Space — distributes vertices along a loop at equal distances from each other.

Gstretch — stretches vertices along a specified line.

BoolTool
An add‑on that simplifies Boolean operations in modelling (press N, it will appear under Edit).

Auto Boolean — automatically applies a Boolean operation and bakes the result immediately, bypassing modifiers.

Brush Boolean — a more advanced and flexible mode where objects are used as brushes; it preserves modifiers and allows editing during the process.

Difference — cuts the shape of one object out of another (Shift + Ctrl + Numpad −).

Union — merges two or more objects into a single mesh, removing internal faces at the object junctions (Shift + Ctrl + Numpad +).

Intersect — keeps only the part of the geometry where objects intersect, deleting the rest (Shift + Ctrl + Numpad ×).

Slice — separates the inner intersecting object into parts.

UniV
Blender Addon for UV Editor which aims to cover all sorts of operators for working with UV.
Ucupaint
A Blender add‑on for managing texture layers in Eevee and Cycles renders, offering many convenient features.
PowerSave
A tool that simplifies saving: it makes the process more accessible and convenient, better suited for artists’ workflows.
Texel Density Checker
Measures the number of texture pixels per unit area of a model (usually expressed in px/m or px/cm). It’s easy to use: just select a mesh (or faces) and the texture size, then simply press the button.
PolyQuilt Retopology Tool
Its a tool to help speed up the process of manual hand retopology, similar to tools like Retopology Flow and Quad Draw.
Edit Mesh tools
Let's have a little influence on the work with extrusion
MeasureIt
Shows a metric measurement.
Section of add‑ons that support import and export

Blender Source Tools ( Guides to help )

KKBP_Importer ( Related to Koikatsu )

MMD Tools

Russian version

For those who need the Russian version of this guide to make their work easier.

Russian version

Feel free to share this guide with others and your friends — wishing you successful work !

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