Canderous - Optimal Build
Introduction
Starting Out
Soldier (Excellent Class)
Attributes
Strength: 14
Dexterity: 12
Constitution: 14
Intelligence: 10
Wisdom: 14
Charisma: 10
Advantages
Very high VP gain per level (Vitality Points)
Natural health regeneration
Good starting strength and constitution
Fast feat progression
Can wear heavy armour
Disadvantages
No force powers (He will be wearing armour anyway)
Can't use lightsabres (Melee weapons are almost as good)
Equipment is expensive
Because he starts with a ranged weapon you might be tempted to build Canderous as a ranged character and most people do this and then stop using him due to lackluster damage, he's much better in melee!
Class Progression
Attributes
All points into Strength
Every 2 points into Strength gives you +1 Attack and +1 Melee Damage
This will help you kill enemies quicker and therefore protect Canderous and other party members from sustaining damage
Skills
All points into Treat Injury
The most useful skill for combat oriented classes, this will make medpacs more effective
Feats
As a Soldier Canderous will get a new feat point almost every level, I recommend spending them in roughly this order:
- Two-Weapon Fighting
- Weapon Proficiency: Melee Weapons
- Power Attack
- Toughness
- Implant
- Conditioning
Armour Progression
Canderous has a Dexterity modifier of +1 due to having 12 Dexterity, this adds +1 Defence from Dexterity where applicable
Defence Bonus: 7
Max Dexterity Bonus: +2
Total Defence: 8 Available from many shops on Taris, equip as soon as you obtain Canderous
Cost: ₹250 Credits
Defence Bonus: 8
Max Dexterity Bonus: +1
Total Defence: 9 Purchase from the shop on Dantooine as soon as you land
Cost: ₹400 Credits
Defence Bonus: 9
Max Dexterity Bonus: +1
Total Defence: 10
Strength +1 Buy from the Czerka store on either Tatooine or Korriban
Cost: ₹2,000 Credits
Defence Bonus: 14
Max Dexterity Bonus: +0
Total Defence: 14
Strength +1
Damage Resistance: Resist 10/- vs. Cold, Fire, Sonic Very expensive but the best armour for Canderous in the vanilla game, buy from Adum Larp on Dantooine
Cost: ₹15,000 Credits
Weapon Progression
Critical Threat: 20-20,x2
Balanced: +2/+0 vs. two-weapon penalty
Attack Modifier: +1
How to obtain: Buy from the Equipment Emporium in Upper Taris, unique item.
This will be your best in slot weapon for a while
Critical Threat: 20-20,x2
Balanced: +2/+0 vs. two-weapon penalty
Attack Modifier: +5
How to obtain: Dropped by the Storyteller on Tatooine, it's very rare item that most players don't know how to obtain. You need to be friendly with the Sand People and give them the moisture vaporators, then ask about their culture until the NPC 'Storyteller' appears, after that have the Sand People turn on you by opening a container or telling the leader you took Sand People clothing from a corpse
This weapon works great with Power Attack due to its high +Attack value
Damage Bonus: +2 Fire
Critical Threat: 20-20,x2
Balanced: +2/+0 vs. two-weapon penalty
Attack Modifier: +5
How to obtain: From the Tomb of Ajunta Pall on Korriban
Damage: Physical (slashing), 2-12 (2d6)
Damage Bonus: +2-12 Energy (2d6), +2-12 Sonic (2d6)
Critical Threat: 17-20,x2
Attack Modifier: +5
These are the best melee weapons in the game by far
How to obtain: From the Yavin IV Station after 3 star maps (including Dantooine) have been found
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