[Character Build] Kirito, The Sword Artiste

STAR WARS™ Knights of the Old Republic™3 · 46 ratings5.9k views57 favorites9 min readby 1312View on Steam ↗

Introduction

For those of you who loves to watch anime, or at least, got some interest into it, must have known a title called Sword Art Online. After I watched the second season, I began to think: Kirito is Force-sensitive. I decided to make a SAO/Aincrad arc Kirito to play in KotOR and later, GGO arc Kirito for KotOR II.

DO NOT use this build if you wanted to play casually. This build prioritizes rule of cool so it can be pretty weak if you don't know what you're doing. This is just a challenge build for fun purpose, and copying this build for first playthrough might be a VERY BAD idea.

This is not really a guide, rather, a build template. I won't give a detailed instruction or reasoning. Just go for it. If you're new to KotOR and its gameplay, I'd recommend you to stay away from this guide.

Preparations and Such

Solo
Not the Scoundrel pilot of Millenium Falcon, but originally Kirito starts as a solo player. So I'd recommend you to challenge yourself doing EVERYTHING by yourself. That means no bringing party member except you're restricted to do so. Some parts of the game are NIGH-IMPOSSIBLE to beat when you're doing solo though. Don't push yourself too hard or you'll break.
Saving Levels
If you don't know yet, you can save your XP and choose not to level up your character. So if by some reason you turned 8 in Taris, DON'T level up further. Turn into Jedi before your next level up.
Fighting Style
A dual-wielding sword artiste. Seriously, watch the anime and start imagining his characteristics. Read the build breakdown and hopefully you'll get the point. Make sure Kirito NEVER touch blasters. If you got stuck, get some companions to help, don't resort to blasters.
Alignment
He once a very dark-sided person came to an enlightment after becoming a Jedi. One huge reason to this is that you need money to gear up and beat Taris ALONE. You're a mere Scout there. Redeem yourself after becoming a Jedi. Oh, if you see cute girls, help. Good, nor bad.
Mods
If you could find mods that fits with Kirito's appearance - the one at SAO/Aincrad arc - then feel free to use it. So far I could only match the blade color (yup, I found a mod to get Black and White crystal). As for where do I get it, just Google it or post your interest and I'll be gladly directs you to the site I found it. Also, I'd rather not use TOO MUCH mods as it might break the game and upset the game's difficulty balance.
Save/Load Often
First of all, this game could get as buggy as Jabba's backside, secondly, you don't want to ruin your choices of action. Loading a messed up situation can be a saving grace. You'd want to do this often to get the best result you want.
Transit
ABUSE THIS.
Grenades, Stims, and Other Consumables
Waste them. But don't overuse and ALWAYS be prepared. As long as you understand the trick, it's rare to run outta moolah. Sell them blings to buy enough supplies for a run.
Pazaak against Suvam Tan
Gambling doesn't suit your way? Well Pazaak is one of the most profitable business around so suit yourself :) Of course, this only applies to Suvam Tan. Any other players aren't worth milking as they could only net around 2,000 credits and/or Pazaak cards.

Gear

My headgear is modded with invisibility so I couldn't careless about anything he's wearing. It won't show up. He's supposedly 100% Light Side so he can't wear Revan's Robe. Star Forge's and Qel-Droma's ain't black or dark at all so he won't be wearing those either.

Jedi Robe
Dark Jedi Master Robe
Max Dex Bonus: +8
Defense: 3
*Dark Jedi Master Corpse, Manaan's Sith Base
Belt
Adrenaline Stimulator
+4 All Saves
+2 Dex
*Mika Dorin/Korriban after Leviathan

Calrissian's Utility Belt
+3 Computer Use
+3 Demolitions
+3 Repair
+3 Security
*Aratech Mercantile/Dantooine

Baragwin Stealth Unit
+4 Awareness
+10 Stealth
+3 Dexterity
*Suvam Tam/Yavin IV after 5th Star Map

Gloves
Advanced Stabilizer Gloves
+3 Dexterity
+5 Blaster Bolt Deflection
*Suvam Tam/Yavin IV

Infiltrator Gloves
+4 Computer Use
+4 Security
+1 Dex
*Aratech Mercantile/Dantooine

Headgear
Stabilizer Mask
+2 All Saves
Immunity: Mind-Affecting
*Tyvark's General Store/Manaan

Demolition Sensor
+8 Awareness
+4 Demolitions
*A Sith Corpse, Tomb of Ajunta Pall

Advanced Agent Interface
+7 Computer Use
+7 Demolitions
+7 Awareness
+7 Repair
+7 Security
*Suvam Tam/Yavin IV after 5th Star Map

Stealth Field Reinforcement
+8 Stealth
*Aratech Merchantile/Dantooine

Implant
Advanced Alacrity Implant
+5 Dexterity
*Suvam Tam/Yavin IV after 5th Star Map
Light Sabers
Violet
Firkrann +2 Atk; +2-12 Energy vs. Droids
*Clay Urn, Tomb of Tulak Hord
Luxum +2 Atk; +1-6 Energy vs. Droids
*Dark Jedi Master Corpse, Manaan's Sith Base

Black
Upari +3 Atk; +1-8 Energy
*Sith Master's Corpse, Unknown World's Temple
Solari +3 Atk; +3 Energy, +1-8 Physical vs. Dark Side; Light Side Only
*Skeletal human remains, Tomb of Naga Sadow

White
Bondar Stun 25% Will DC 10
*Large Central Crystal Formation, Dantooine's Crystal Cave
Jenruax +2 Energy; Blaster Bolt Deflection +5
*Dark Jedi's Corpse, Manaan's Sith Base

Both black and white lightsaber blades are modded

Get the battle gears you need and start investing on skill gears later. If you're able to fight with ease, credit is a trivial matter. Most of them are only available after Leviathan/last Star Map anyways.

Here's a list of alternatives prior to Leviathan/last Star Map.

GenoHaradan Stealth Unit
+8 Stealth
*Baragwin Stealth Unit's alternative
*Part of the second GenoHaradan quest reward

Interface Visor
5/Sonic Damage Reduction
+4 Computer Use
+4 Demolitions
+4 Security
*Advanced Agent Interface's alternative
*Two loot boxes at Kashyyk

Only listed the skill-related alternatives since basically skills are becoming obsolete as the game progress and you'll want to master them soon enough.

This is a refined number of skill points you'll get prior to Leviathan/last Star Map so we could maximize them soon
Skills
Gear bonus modifier
Computer Use
+10
Demolitions
+7
Stealth
+16
Repair
+3
Security
+10
Awareness
+8
Obviously you will want to switch gears outside of battle. Skill gears are horrible inside battles (not if you're mad powerful already).

Feats

Kirito's fighting style is assumed as Flurry. He needs level 3 implant to make use of the best implant. Force Immunity grants a lot of handy immunities. Except to Poison, Mind-Affecting, and maybe herpes.

Starting Scout feats
Armor Proficiency (Light) -> Armor Proficiency (Medium)
Weapon Proficiency (Blaster Pistol)
Weapon Proficiency (Blaster Rifle)
Weapon Proficiency (Melee Weapons)
Flurry
Rapid Shot
Level Progression
  1. Implant Level 1, Toughness
  2. Conditioning
  3. Two-Weapon Fighting
  4. Implant Level 2, Uncanny Dodge 1
  5. Improved Flurry
  6. -
  7. Uncanny Dodge 2, Improved Toughness
  8. Implant Level 3

Starting Sentinel feats
Weapon Proficiency (Lightsaber)
Jedi Defense
Level Progression
  1. Jedi Sense, Force Immunity: Fear, Improved Two-Weapon Fighting
  2. -
  3. Master Two-Weapon Fighting
  4. -
  5. -
  6. Knight Sense, Force Immunity: Stun, Master Flurry
  7. -
  8. -
  9. Improved Conditioning
  10. -
  11. -
  12. Master Sense, Force Immunity: Paralysis, Weapon Focus: Lightsaber

Attributes

No. Kirito ain't that strong but he's uber fast. And whaddaya know, he's such a girl magnet.

Level Progression
Character level
Starting score
4
8
12
16
20
Final score
Final modifier
Strength
10
10
0
Dexterity
15
+1
+1
+1
18
+4
Constitution
8
+1
+1
10
0
Intelligence
14
14
+2
Wisdom
12
12
+1
Charisma
16
16
+3
100% completion on Taris is hard with 10 Strength, but still possible. You've been warned. Adding up the battle gears
Attribute
Ungeared
Fully geared
Final modifier
Strength
10
10
0
Dexterity
18
28
+9
Constitution
10
10
0
Intelligence
14
14
+2
Wisdom
12
12
+1
Charisma
16
16
+3
Is the Dexterity worthy of that much? Defensively, prolly not but it'll make your hits easier to land.

Skills

The goal here is to make Kirito a handy dude like his real world avatar. Admit it: with the helps of gears, Kirito can do ANYTHING he sees fit. With Stealth units, he only needs ONE point to make use of his gears and be invisible enough to peek women's bath.

Because of his previously projected alternative gears, he's going to aim for
Level
1
2
3
4
5
6
7
8
1
2
3
4
5
6
7
8
9
10
11
12
Computer Use
4
5
6
7
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
8
Demolitions
0
1
2
4
4
7
8
11
11
11
11
11
11
11
11
11
11
11
11
11
Stealth
0
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Awareness
4
4
4
4
4
4
4
4
4
4
4
5
5
7
7
8
9
10
11
11
Persuade
0
0
0
0
0
0
0
0
1
2
3
5
6
7
8
10
12
14
16
17
Repair
4
5
6
7
8
9
10
11
12
12
12
12
12
12
12
12
12
12
12
12
Security
2
2
3
3
4
4
5
5
5
6
7
7
8
8
9
9
9
9
9
9
There's 2 points left at your last level. Put it in Injury Treat if you wish.
Final score
Skill
Raw score
Attribute score
Gear score
Final Score
Computer Use
8
+2
+10
20
Demolitions
11
+2
+7
20
Stealth
1
+6
+16
23
Awereness
11
+1
+8
20
Persuade
17
+3
20
Repair
12
+2
+3
17
Security
9
+1
+10
20

Force Powers

Last but not least. Let's not rely on this since Kirito can't do magical stuffs himself. Keep the powers useful enough to buff himself. He only has 13 points anyways.

As a Sentinel, if he max out his Light Side, Kirito will gain +3 Constitution.
  1. Burst of Speed, Force Aura
  2. Force Valor
  3. Force Push
  4. Knight Speed
  5. Force Shield
  6. Knight Valor
  7. Master Speed
  8. Master Valor
  9. Force Armor
  10. Force Whirlwind
  11. Force Wave
  12. Force Resistance

Final Note

Credits
Blennus[yahoo.com] of RPG Classics[shrines.rpgclassics.com].
CJayC of GameFAQs[www.gamefaqs.com].
Every contributor of KotOR FAQs[www.gamefaqs.com].
Contact
I'm open for critics, concerns, and suggestions. Just make a comment down here and rate as you see fit. I'll reply soon as I read 'em.
Version log
1.0 Initial release

This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.