Entertainment buildings
Basics
This guide mostly consists of the tables with buildings parameters. Some of the parameters are not visible until building gets built, so it's useful to have all of them in one place. On side notes I focus on service quolity as most important parameter; depending on your playing style you may need something else, like maximised fee.
As you probably know that buildings have "work modes" and upgrades. Both change building stats, but upgrades cost money and are persistent while work modes may be changed. Also most additional work modes require research. Upgrades in the table below are marked with cursive.
Most buildings have base efficiency of 100%. But sometimes buiding (like Tavern or Cocktail bar) can receive location beauty bonus. In the table below it's marked with (+loc) in "service quality" column.
In the tables below empty cell means that value is not changed with work mode or upgrade.
Some work modes or upgrades have a specific side effects, marked with (!) in the tables below.
Some buildings have complicated political work modes or upgrades. Marked by (!!) in the tables below.
Colonial era
Here main choise is "Tavern vs Circus". Circus costs a lot ($4800 + $2400 for blueprint) but offers service quality 45. Tavern basic service quality is only 30, but it's location dependent, so you can easily increase efficiency up to 150% and get almost same result as basic circus. Also you can build multiple taverns and avoid transportation problem.
Theater and Opera are too expensive to build. Note, blueprint cost for this buildings in the next era will be twice cheaper.
World wars
Bothanical Garden is useless, nobody except broke people will visit it.
If there is electricity, Funfair Pier is best for poor people, otherwice they will have to use circus.
Restaurant and Cabaret are the choice for well-off. Theater from previous era also can be used, but it has lower service quality.
Cold War
Cold War brings useful upgrades for older buildings and a lot of new ones.
Theater gets a upgrade making it available for poor people. Restaurant, Cabaret and Funfair Pier get upgrades improwing quality, so they still may be used in this era.
Movie theater is best for poor people; Funfair pier still can be used. Also poor people will visit Childhood museum and Mausoleum; this buildings have specific political options, but are actually entertainment.
Cocktail bar placed in good location is best for well-off. Restaurant and Cabaret still can be used; also Snorkel bay.
Fast Food Joint and Arcade are useless. Theater (with upgrade), Night club and Casino have rather bad parameters.
Another useful things:- "National day" edict (Increase efficiency of all taverns and cocktail bars by 10%. Decrease crime safety by 8. Decrease standing with Religious faction by 10)
- Gourmet Restaurant has a special work mode when it's not actually an enternainment building, but adds bonus to diplomacy
Cold war (updrades)
Cold War (buildings)
Cold War (tourism)
Modern Times
Roller coaster is the best for poor people, but Movie theater and even upgraded Funfair Pier have similar service quality.
For well-off people Stadium, Hand Gliding, Yach club (with work mode) and Night club (with upgrade) all give basic service quality 80. So it may reach 100 if budget is increased.
Hang Gliding building has a special work mode that makes spy operations better
Museum of modern art is useless. However, it has a special work mode that increases efficiency of local schools and collegesThis guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.