Epirus Legendary: Get rich in 1 turn.
Preface
Patch 7 broke this guide.
While it is not possible to achieve the goals set in this guide by the end of turn 1, I was still able to come very close by turn 5. Because of this I will leave the guide up as a generic guideline of the diplomatic possiblities.
This is a guide to demonstrate step by step how you can use the diplomacy system to great gain. Epirus starts in a uniquely powerful diplomatic position despite the fact that the AI cannot survive 10 rounds.
While it is not possible to achieve the goals set in this guide by the end of turn 1, I was still able to come very close by turn 5. Because of this I will leave the guide up as a generic guideline of the diplomatic possiblities.
This is a guide to demonstrate step by step how you can use the diplomacy system to great gain. Epirus starts in a uniquely powerful diplomatic position despite the fact that the AI cannot survive 10 rounds.
Goals
- Obtain 7 Military Alliances.
- Obtain 9 Trade Agreements.
- Seperate Macedon from Sparta and Athens.
- Obtain a treasury of 30,000+.
Turn 1
- Send your Spy into Sparta and Poison Provisions on The Brave Companions army.
- Research Water Sluicing in the Construction tab. (growth)
- Offer to join the war against Tylis.
- Offer a NAP and demand 500.
- Offer Trade and demand 1500.
- Demand they break their defensive alliance with Sparta.
- Offer a Defensive Alliance and pay 500 - 1000.
- Offer NAP.
- Offer NAP and pay 500.
- Offer Trade and demand 2000-3000.
- Offer Defensive Alliance and demand 1500.
- Offer Military Access.
- Offer Military Alliance and demand 1500.
- Offer NAP and demand 500.
- Offer Trade and demand 500.
- Offer a NAP.
- Demand they join the war against Tylis.
- Offer a Defensive Alliance and demand 2000.
- Offer Military Access.
- Offer Military Alliance and demand 1000.
- Offer Trade.
- Demand they join the war against Tylis.
- Offer a NAP and demand 1000.
- Offer Trade and demand 3500.
- Offer a Defensive Alliance and demand 3000.
- Offer Military Access.
- Offer Military Allaince and demand 2000.
- Offer NAP demand and 1000.
- Offer Trade and demand 2500.
- Offer Defensive Alliance and demand 1500.
- Offer Military Access.
- Offer a Military Alliance and demand 500.
- Offer a NAP and demand 1000.
- Offer Trade and demand 1500.
- Offer a Defensive Alliance.
- Offer Military Access.
- Offer a Military Alliance and demand 2000.
- Demand they join the war against Tylis.
- Offer Trade and demand 1000.
- Offer a Defensive Alliance (they previously rejected)
- Offer a Military Alliance and demand 500-1500.
- Offer a Military Alliance and demand 1500. (they previouly rejected when offered free)
- Demand they break Client State treaty with Athens and pay 500.
Notes
- Epirus starts with 2 trade resources and this has a huge impact on how you can gouge for trade.
- This guide is based on Vanilla Legendary Patch 5 gameplay.
- All offer and demand quatities are subject to minor fluctuation.
- If the projected acceptance of a treaty is low or moderate, sometimes you can leave the diplomacy screen and come right back; you caught them on a bad day so to speak. If this does not change after 1 or 2 attempts its not likely to change.
- You can check out my Diplomacy Guide for an explination of the mechanics behind Diplomacy.
- From Patch 7 beta notes; Campaign diplomacy: It’s now harder to sign trade & alliance treaties with AI factions, gifts now give a bigger boost to relations.
Patch 7 may brea this guide.
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