Fight Club Guide
Introduction
The Fight Club is a game mode that opens automatically when you are level 50. The quest ("Lv50. Fight Club") is automatically obtained once you have reached that level. This type of fight is basically a rock-paper-scissors type of fight (Though the last difficulty applies to all three.)
Elementary Guide
The Elementary difficulty is a good introduction of what to expect in the Fight Club. This difficulty helps you get used to the basics. However, do not get used to the rhythm just yet. The skills change over the course of the difficulties.
-Flurry of Jabs (A one-two punch that is the money maker to lead you to victory.)
-DEF (The DEF skill should only be used once the opponent is about to use "Flurry of Jabs.")
-Battle Cry (This does nothing at the moment.)
-Conditioning (This is useful when you are just getting used to the Fight Club and are making mistakes. This restores 10% of your hp per second for 6 seconds, making it a total of 60% hp.)
-Flurry of Jabs (A one-two punch that is the money maker to lead you to victory.)
-DEF (The DEF skill should only be used once the opponent is about to use "Flurry of Jabs.")
-Battle Cry (This does nothing at the moment.)
-Conditioning (This is useful when you are just getting used to the Fight Club and are making mistakes. This restores 10% of your hp per second for 6 seconds, making it a total of 60% hp.)
Intermediate Guide
Things are starting to heat up a bit. A slight increase of difficulty than before.
-Flurry of Jabs (This skill is performed with double the speed. A fast one-two punch.)
-DEF (Same as above.)
-Battle Cry (This does nothing at the moment.)
-Conditioning (This version of the skill gets weaker. This time it restores 2% of your hp per second for 10 seconds for a total of 10% hp.)
-Flurry of Jabs (This skill is performed with double the speed. A fast one-two punch.)
-DEF (Same as above.)
-Battle Cry (This does nothing at the moment.)
-Conditioning (This version of the skill gets weaker. This time it restores 2% of your hp per second for 10 seconds for a total of 10% hp.)
Advanced Guide
I would have to say this one is more annoying than the Ultimate difficulty in my opinion. The ATK changes to a one-two-three punch, which is very annoying if the opponent switches to DEF mode.
-Flurry of Jabs (This skill is now slower with a one-two-three punch and adding a second to cooldown.)
-DEF (This has an added second in cooldown, and lasts for the same amount of time.)
-Battle Cry (Still nothing...)
-Conditioning (This version sort of goes back to the Elementary version of the game. This restores 10% hp per second for 2 seconds, making it a total of 20%.)
-Flurry of Jabs (This skill is now slower with a one-two-three punch and adding a second to cooldown.)
-DEF (This has an added second in cooldown, and lasts for the same amount of time.)
-Battle Cry (Still nothing...)
-Conditioning (This version sort of goes back to the Elementary version of the game. This restores 10% hp per second for 2 seconds, making it a total of 20%.)
Ultimate Guide
This is the final level, but it isn't as bad as Advanced. However, it does have some changes. When the opponent is in DEF mode, they start to heal. This is when, finally, that one skill that never did anything does something. Also, your Conditioning skill is removed. Having some heal-over-time equips will be a bit helpful!
-Flurry of Jabs (Not as slow as the Advanced one, but second slowest. A one-two punch.)
-DEF (Same as above, but don't use it recklessly!)
-Battle Cry (This is important to use once your opponent is in DEF mode! After breaking their defense, use Flurry of Jabs!)
-Flurry of Jabs (Not as slow as the Advanced one, but second slowest. A one-two punch.)
-DEF (Same as above, but don't use it recklessly!)
-Battle Cry (This is important to use once your opponent is in DEF mode! After breaking their defense, use Flurry of Jabs!)
Tips and Tricks
-Sometimes during the match, they announce they are using "Flurry of Jabs!". However, they never do. The best way to tell if they are going to use it is if the blue aura appears, so that is when you use "DEF"!
-You can still sit after a round is done, recovering a good amount of hp.
-If you die during the round, don't worry! Just try again on that round.
-You can still sit after a round is done, recovering a good amount of hp.
-If you die during the round, don't worry! Just try again on that round.
Equips that can help
These equips have been confirmed to activate during the Fight Club:
Harp:
Bewitching Harp
Glorious Harp of the Warbringer
Staff:
Illusion Flower Staff
Armor Set:
Moon Shadow Gauntlets/Boots/Belt
Trophies:
Talen's Ghostly Gem
Talen's Bloodthirsty Gem
This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.