How one can approach Getting Over It without raging too hard

Getting Over It with Bennett Foddy4 · 29 ratings1.1k views16 favorites8 min readby Gray FoxUpdated Aug 16, 2023View on Steam ↗

The Root of Frustration

Alright, thanks for coming with me on this trip. I'll be explaining a few topics that will be important for the name of this guide.

Getting Over It can be seen as preying upon one major human desire the will to progress and climb up to a higher level. There is nothing else physically in the game aside from progression upward; to a higher level.

Every time you fail, dragged down to an earlier point, it hurts much more because you feel that. You feel yourself plummet downward. It's not so simple as "game over, I hope I saved" like in your traditional RPG. When you fall, you don't die, you don't reload, you are simply back down at a lower level than you "should be", and you must climb back up.

There can be many emotions, and many reasons for those emotions, that you feel once you hit a lower position (especially if you've been a firsthand witness to "the part you shouldn't ride"). But in a very high likelihood, you're reading this because you feel angry when you hit a lower position.

Maybe you felt like you didn't deserve what just happened; you reached a very high level, and you shouldn't have been punished so harshly. Maybe, for the sake of the argument, you have an inferiority complex; and being brought down to an inferior level hurts you to a degree you (and potentially others) couldn't imagine.

Maybe you have people (literally and/or metaphorically) watching over your shoulder, ready to burst into a fit of laughter as soon as you fall; and when you do, it happens, and it tears you apart from the inside. Not unlike something embarrassing in your school years.

Regardless, falling down will almost always hurt. And once that anger kicks in, you're ready to do something you may regret later. You clench your fingers, and hold your mouse tight. You try again, and again, and the angrier you get; the less patience you have, which causes a vicious and violent loop, to the point you may become vicious and violent yourself; taking out said frustration in unhealthy ways that would be seen as unacceptable (and/or laughable).

But we don't have to feel or act this way.

The Psychology

Let's say for the sake of the argument you have just fallen down from one of the highest spots in the game, all the way back to the beginning. It feels like all your time was wasted. All that you had achieved just then was taken away from you. You lose your patience, and you begin to play worse; trying to get up there more recklessly for the sake of getting there faster.

But being reckless will actually punish you. The way this game works is that you can't grind through it mindlessly. You must take your baby steps and think about your next movement. You must have patience, and a cool head. A stone cold, stoic face.

Think less about how much time was wasted, and think more about your technique on getting back up there. Find catharsis and strength in heading back up, than dejection and depression from the time you had wasted falling back down. One area that may have taken you 20-30 minutes will be completed faster and faster if you look more towards refining your technique, than feeling hurt about your loss.

Now, let's say for the sake of the argument that this approach doesn't work the first few times, and your patience is lost as usual.
Well, keep thinking about how you can solve the issue that's causing you problems. Perhaps you're taking an area too fast; perhaps you aren't timing things right, perhaps a major flaw in your strategy is causing you to fall down again and again.

You can rise up again. But only if you can find the reason you fall. Mistakes can be made; as human beings, we are imperfect, and we will make mistakes. But the way to progressing and moving upward is to find the reasoning in our mistakes.

Finding the flaws in our approaches

This part is not a guide to getting over every single area of Getting Over It, however it can be applied to a multitude of core aspects that make up Getting Over It.

Every human will have a flaw in their strategy. There is no way to be perfect on the first few tries of this game. Thinking that your strategy is perfect, and then having a hole punched right in it, will always, always piss you off. Don't hold that standard for yourself.

Instead, focus on what went wrong. What pattern is the reason you keep falling? Are you going up an area too fast? Are you not timing your landings right? Are you going too far up when making a jump from a climb? Did you angle your push incorrectly, and gravity or general misjudgement took you away from that small but meaningful victory?

When you start seeing the bigger picture, try to remove those mistakes. This is not easy for everyone to do , as it could have become a bad habit with worse muscle memory, but seeing and knowing the issue at hand is already a big step to improving the way you can overcome the obstacle.

And even then, when it's hard to find flaws in your mistakes, or hard to overcome them, let's move on to the next section.

Taking a Deep Breath

When you start to feel irritated after realizing the approach to solving your flaws isn't working, and the push to keep using it doesn't satisfy you, then I will offer you another more general method that can apply to situations that isn't just exclusive to Getting Over It.

If you start to feel irritated, I ask politely, please, stop playing, and exit the game.

Out of the deepest region of my heart, and not as judgement for your attitude or actions, I ask that you stop playing, and go outside. Take 15-30 minutes to breathe in the fresh air, and to let the negativity out. Take even longer if you feel the need to. If the weather isn't appropriate or you are not up for going outdoors voluntarily in any way, you can also accompany something gentle on the mind if you wish. Reading a book you love word-for-word, slowly taking in the positivity you find yourself feeling when you read it. Listening to calm music that resonates with you, or a song with lyrics you can relate to, can also help your mood.

Or, if you're not one to read books (regardless of your reading knowledge and/or skill) or listen to music, express it in a creative, healthy way. Conveying how you feel in a way that satisfies you (drawing, writing, playing an instrument, etc.) regardless of the quality will release the negative emotion from you, and put that negative emotion into your creative expression instead.

Remember, when you're conveying your feelings in this way, don't do it for the sake of satisfying others, do it for the sake of satisfying yourself as a person.

Now, that might be off-topic from Getting Over It, but it is in my opinion, a very good way to keep yourself cool when problems arise.

A Good Start

A preface, I had thought the "Basic Guide Information" was where you put the guide contents at first, before hitting the character limit with this section. Therefore, this will probably be where the guide becomes a bit more detailed and wordy. Highly advised you take your time here and read at your own pace.

Getting Over It is a game with physics. You will need to tip-toe your way through learning the hammer, and how it reacts to other surfaces.

A general first step is to take every new obstacle slowly, and pay attention to how the hammer reacts to the surface when you climb slowly. If it's any climb involving a necessity of higher velocity and impact (such as a pushing jump or a climb where you need to be fast, else you'll fall), then you need to understand and get a feel for how the impact will land on the surface.

If you've never studied kinetic energy before, then this is the perfect time to start taking notes about it. The force of the hammer will translate energy into Diogenes to send him in motion, and the energy will stay with him until he collides with another object. In other words, the faster and farther you move, the easier it will be for Diogenes to annoyingly bounce or slip off a surface.

This is why it is more rewarding to take most obstacles slowly, as the force the hammer brings will be a lot different; you will make a slow and precise ascent over a fast and reckless leap. When it is necessary to be fast, you need to get a feel for how fast you need to be, how much force you want to apply (in other words, how far you want to go upward or other direction), and learning to refine your technique so that you do everything as precise as possible.

This is easier said than done, of course, and it will take practice, along with possibly a few re-reads. And it requires you to have a lot of patience, so if you start to lose patience while trying this section, remember what I told you in Section 4.

This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.