How to find opponents to PVP against in FOB
Finding opponents as a defender
This is notably easier to do compared to an infiltrator. There are two main ways of attracting players to your FOB, enabling security challenge and having a nuclear weapon. Each have their perks which will be explained below.
- When an infiltrator invades your FOB you will always receive an alert to defend no matter what.
- No retalitory wormhole will be created (except if the infiltrator disconnects or aborts).
- A blockade will not be raised after someone infiltrates your FOB, regardless of whether they reached the core or not.
- When an infiltrator invades your FOB you will always receive an alert to defend no matter what.
- You will receive a wormhole to the infiltrator as long as they were spotted at least once.
- A blockade will be raised after the infiltrator is either neutralised, disconnects, or reaches the core. The duration of the blockade increases in accordance to how many nuclear weapons you have, although this caps at a certain point (I believe the maximum blockade duration is around a week).
Do bear in mind that by attracting players to your FOB, you are very likely to incur damages including injured/killed guards, stolen staff, and resource/GMP loss. Additionally, cheaters may infiltrate your FOB!
Finding opponents as an infiltrator
There are three main ways of finding defenders to fight against (outside of organising matches directly with an individual), those being retalitory wormholes, finding FOBs with a nuclear weapon, or security challenge. To gain a better idea of whether a defender may deploy or not, you can open up the Steam profile of the player to see if they are in game. If their game activity is private but you can see their recently played games and MGSV was last played on the current day, chances are they are in game.
- No security guards are set (consequently the security level will typically be very low, around 1).
- The FOB has been in the security challenge tab for multiple days.
- oumeded2012 - this FOB is the best for gaining resources as the security level has been artificially raised to level 99 meaning that it is fairly easy to successfully core and will net you a lot of resources for doing so. However, bear in mind that the S++ staff obtained from this FOB will revert to being A++ after being captured.
- 48216 - this FOB is great for obtaining S++ staff. The security has been set to be easily clearable with low level gear and you can gain a lot of S++ staff by fultoning the guards and reaching the core.
With the two aforementioned FOB categories in mind, the main way of identifying security challenge FOBs for PVP are if you have not seen that particular FOB before and they do not fall into either being an empty or charity FOB. As you keep playing for long enough, you may find some familiar FOBs that open themselves up for PVP.
If you find an FOB with no deployment spots, do not infiltrate it! Attempting to do so will cause the game to become soft locked. As of writing this guide there is currently an FOB on security challenge set up like this.
Using the 'training' function for PVP
When you support another player in FOBs it becomes possible to go to their FOB via a visit or training. Both of these will send an alert to the FOB owner as well as other players who support them, allowing them to deploy for PVP. This allows for an easier way of having matches with friends however they come with some caveats that must be kept in mind.
The main benefit of doing PVP under training is that no resources or losses will be received for either player, mitigating one of the greatest issues FOBs has.
However, under training you cannot send any dispatches which is the main reason as to why most PVP players do not conduct matches using this method. It is possible to have the defender lower the security grade beforehand, but one thing they cannot modify is the reinforcements. Not being able to reduce reinforcements via a dispatch will result in essentially infinite reinforcements - thus making PVP much more difficult.
There are two workarounds to this, however. One is getting insurance (and only having S+/S++ staff in the security team) or having no eligible guards (sometimes you can find empty FOBs like this). Either way, the intent is to make the guard rank become E as E rank guards cannot call for reinforcements.
Conclusion
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