How to Make Castile Dank
Introduction
Hey guys, [cringe at reading this in every guide] this is actually my second guide, but the first to cover a country.
In this guide, I mainly want to go over strategies and other things that I found that did and didn't work in my play through as Castile. I know the guide is almost literally a wall of words, I will be adding more screenshots and pictures soon, so don't worry!
As for using the names Castile and Spain, I try to use Castile in sections most likely to be relevant before the creation of Spain (admin tech 10) and try to use Spain with everything after that, and with events/decisions that pertain only to Spain.
Finally, I haven't played the game recently while writing this guide, so feel free to point out any errors I might have made with the game mechanics in the comments, and I'll happily correct them!
Enjoy!
Ideas
As Castile/Spain, you have two responsibilities: the Continent and Colonization. Your ideas must be chosen to help you achieve your ambitions in both of those theaters.
Choosing colonization ideas first helps you get a head start on other colonial nations, especially Portugal, by grabbing key jumping off points in West Africa. I usually fill these up to the second colonist, and finish them whenever I have the extra diplomatic power.
2. Expansion
These ideas are also pretty nice, providing an extra colonist as well as other ideas that will help Spain's lucrative operations in Asia with extra merchants, trade power, and CBs on Asian nations.
3. Quality
I really like Quality, especially as Spain, because Spain's naval presence makes the naval ideas relevant. Also it flat increases all of your troops' combat ability by 10% and gives an extra 5% discipline. Nice idea group for your military.
- Economic
- Administrative
- Religious or Humanist (really depends on your play style)
Diplomatic
- Influence and/or Diplomatic (really helpful for Spain is the Emperor)
- Offensive
- Defensive
Before You Unpause
OK, so you've loaded up Castile and are now staring at the world on November 11th, 1444. What do you do with what nations?
Well Portugal's mission, when unconquered, is to funnel as much money as it can into the Sevilla node, which also happens to be Castile's home node! The only competition between Castile and Portugal is collecting the money in Sevilla. This means Portugal, in essence, is an extra two traders (minimum) pushing trade towards Sevilla. Portugal also is colonizing provinces overseas, whose trade value will eventually end up in Sevilla.
Thus, Portugal more or less doubles the amount of trade flowing into Sevilla.
If you want to, you could vassalize Portugal early on before their development gets to high, but again, don't annex them. You could conquer a few provinces such as Porto to get extra trade power in the node that counts, Sevilla. I personally dislike that as that makes Portugal rebellious towards Castile, and it results in ugly border gore.
Another option is waiting for an event that gives Spain a personal union over Portugal (http://www.eu4wiki.com/Spanish_events#The_Portuguese_Crown). It requires that the year is between 1550 and 1650, Spain has a royal marriage with Portugal, Portugal has an opinion higher that 150 with Spain, and Portugal has a regency. The event's mean time to happen is 2000 months, or 166 years. If you don't want to subjugate Portugal militarily, this event is pretty much the only way.
But, you may ask, the Granadan provinces are Muslim. Well, after Castile conquers Granada, this event fires: Torquemada and the Conversion of the Moors (http://www.eu4wiki.com/Spanish_events#Torquemada_and_the_Conversion_of_the_Moors). It gives you an option to favor tolerance to the Muslims or to convert the Moors to Catholicism for a province malus. In ture Spanish style, I would choose the convert option because in the long run, it will save you some conversion time with tricky Muslim provinces, while the benefit to go along with tolerance only lasts with your current ruler.
I will discuss HRE and the rest of the world beyond Europe in later parts of the guide, this is just getting acquainted with Castile's neighbors, who are most likely to be conquered.
Colonizing
Needless to say, you want to take exploration ideas first, along with setting your national focus to diplomatic from November 11th, 1444 (what a famed date in EU IV history). When you end up with your first colonist, you want to immediately snag those jumping off points such as Cape Verde and the provinces in West Africa.
The New World
The New World, apart from sparse natives, is quite frankly, new. There's no one there, and thus trade value in nodes is poor until European paint the map, which takes time. Also, trade leaves the New World in several vectors, and overall, funneling trade in the New World into a single node is hard. Also, your trade power is split between the mother nation and the colonial nation, causing less trade power to be utilized in pushing trade towards Europe. Finally, the New World's development is low, and especially outside of the equator where gold, cotton, and sugar lay, the trade goods in North America and Patagonia are somewhat poorer.
I believe focusing on the East is a much more lucrative and efficient strategy. There are two components to the East: Africa and Asia.
Africa
Going to subdivide again (cringe!) Africa can be further broken down into two parts: the coast, and the interior. The coast will be where most colonization and trade efforts should lie. The kingpin of the African coast is the Ivory Coast trade node. This is where virtually all trade routed through the Cape from Asia is doled out to all of the European nodes. Control of trade power here is vital. Grab all of the provinces you can by colonization, and any river estuaries and/or centers of trade that you can from the natives. If you're feeling it, make the Congo a protectorate. The rest of the African coast (Cape of Good Hope, Zanzibar, and the Gulf of Aden) can be conquered and colonized for full control of trade from Asia, and free merchants from trade companies (needless to say every overseas province should belong to trade companies except for rich provinces in China). The Gulf of Aden is important as is decides whether Asian trade goes onto the African coast or to the Middle East and the Mediterranean.
Asia
Finally, Asia, where the riches lie. The advantages in Asia are that most of the trade goods there are bound to increase in price dramatically, you receive extra merchants from trade companies, and most of Asia is already inhabited, producing trade value in the nodes without waiting for the map to be painted. The European's only job in Asia is to control centers of trade to funnel trade to African, stealing the Asians out of their own trade income.
After you secure those points, I usually send one or two colonists off to the New World and one to Africa. In the New World, I would quickly colonize the Caribbean for the achievement "No Pirates in my Caribbean". After that, you can colonize Mexico, Peru, and Columbia for the achievement "Imperio español" and gold. After that there's really not that much to do in the New World.
The real riches lie in Asia and the lucrative trade there. To get to Asia, you have to get through Africa first. I usually colonize down the Ivory Coast trade node and conquer the river mouth from the natives to establish as much control as I can over that trade node, because as mentioned above it decides what part of Europe gets all of the African and Asian trade income. After that I go for the Cape, colonizing the coastal provinces and leaving the inland ones for later. Once finished in Africa, start grabbing all of the open territory in the Indian and Pacific Oceans. You can colonize Australia for small amounts of gold and the achievement "The Five Colonies". Watch out because even though you blocked off access to Asia from Africa with your coastal colonies, your rivals will soon reach Asia by island-hopping the Pacific from the New World.
Apart from the basics, there are a number of interesting things to do in Asia. As Spain you are in a good position to conquer all of India and Japan, especially when administrative efficiency kicks in to even further reduce coring cost, for the achievements "Master of India" and "The Rising Sun", respectively. Also, you can conquer Aden, Hormuz, and Malacca for the achievement "Trade Hegemon". These provinces, without the achievement, are still vital to your trade network in Asia. Aside from achievements, conquering as many centers of trade in Asia to further steer trade to Europe is essential.
All of this money Spain will earn through trade will finance the development of the motherland in something more grand than the war against the sea in those rebellious Dutch provinces.
"Supplement Your Income by Making Your Money Work for YOU!"
The strategy described in this section will be a stark contrast to today's governments: we will be investing most of our income in infrastructure. The Spanish homeland, while not as poor as Hungary, is still not as developed as France. Money will fix that through two ways. Directly, through buildings that further boost our income and manpower, and indirectly, through level 3 advisers that will give us the excess monarch points to develop our land. Now with 500 ducats a month through trade alone, anything is possible.
All of these buildings will further increase your income and manpower to finance and recruit your ever-growing armies so Spain can be the greatest power in Europe.
The Continent Beyond France (à la HRE)
The only reason Spain should be worried about the HRE is for the Achievement "Spain is the Emperor". A the beginning of the 16th century, Charles V was simultaneously the Holy Roman Emperor, Duke of Burgundy, and King of the Spanish Empire. Pretty cool, eh?
With your new land bridge through France, you can go about becoming the Emperor one of two ways: diplomatically convincing the electors to vote for you or just vassalizing them. I found vassalizing them easier. Just wait for diplomatic tech 22 and the imperialism CB, and vassalize 3 or 4 electors. Improve relations, and after you're elected emperor, you can just release the vassals and go on about your colonization.
If you're intent on the diplomatic route and uniting the HRE, Influence and Diplomatic ideas are extremely valuable, and after elected you can try to push reforms through the HRE.
Viva la revolución
https://steamcommunity.com/sharedfiles/filedetails/?id=471022685
What Now?
Well now that Spain is has 1st rank in all three score categories, the world is your oyster. You can go for achievements like conquering the world and other things like that. Go forth and conquer, and spread the glorious Spanish culture and Catholicism (of course)!
You can also [shameless self-advertising]check out my other guide if you haven't already, that covers army composition:
http://steamcommunity.com/sharedfiles/filedetails/?id=301582277
Versions
0.9 - Guide release. Will add screenshots and pictures once save file is found & loaded
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