How to stop dying
Foreword
The first steps
First things first, assuming the standard Wanderer start, immediately buy a couple of first aid kits. (Skeletons will have to wait, and should continue to avoid heavy combat until they can afford—or find!—a repair kit.) Then let’s take a look at movespeed. We’re going to be doing a lot of running away for the first few encounters.
There is little reason to leave this panel closed, as it obscures a negligible portion of the screen corner and contains two of the most important character attributes to an inexperienced player: RUN SPEED and KO POINT.
18 mph (the Athletics level 1 speed for Scorchlanders and Hive Workers) is enough to outrun any threat which spawns in the Border Zone, while the 16 mph everybody else starts with will outrun all save the rare well-fed Hungry Bandit Leader. What this means is that entering or leaving combat in this zone is entirely the player’s choice, provided their legs are not injured. Humans and Shek may be interested in looting a pair of Wooden Sandals from a Hungry Bandit Leader, which will boost movement speed by 10%.
Managing leg health
Here’s a screencap from this character’s first combat:
Someone in this group is also dealing 29 damage per hit, meaning that anyone but a Skeleton will lose speed on a second hit at that value. Anyway, I disengage and seek safety. If you cannot run due to being staggered, I suggest toggling Block for a defensive boost until you can get away.
But there is a second reason I need to escape from this one: At -100% (-75 for a Hive Worker,) additional cut damage will remove a limb, assuming limb loss is allowed in your game settings. Two additional 28 damage hits will remove my character’s arm, which is bad news right now for reasons I’ll touch in my next section.
Why can’t I get back up sometimes?
Any character is knocked Unconscious when their Head, Chest, or Stomach receives damage which drops them below 0 HP, or when those body parts receive a hit while below 0 HP. (A resisted crossbow bolt to a vital body part under 0 HP will still knock you back out.) Reaching Coma Point will put you in a recovery coma until that body part’s HP is positive again. This can seem like a big problem for new characters, as a body part being so deeply damaged frequently means that part is also subject to a deteriorating cut wound (indicated by a <, <<, Or <<!! At the end of the health bar.) In each of my previous fights, I saved before escaping so that I could show what happened if my character stayed in combat.
A bit of information about the two types of damage in Kenshi: Cut damage, and Stun (blunt) damage.
Stun Damage:
The grey portion of my character’s health bars represent Stun Damage. Provided the hit itself did not kill you, Stun Damage is 100% non-lethal and will always heal. This is why my character’s health raises from -9 to -8 between screenshots. Cut Damage:
The red portion of my character’s health bars represent Cut Damage. Cut damage will never heal without First Aid, and accumulating 20 points of Cut Damage on a single body part will result in a Deteriorating Wound, which will slowly apply additional Cut damage, worsening further as you accumulate more damage. This is usually what kills you. Nine and a half hours later, note how the grey portion of my character’s Stomach health bar has shrunk to only half, while the HP number has fallen to their Coma Point due to a Deteriorating Wound.
How do I stop dying?
Here I feel I’m at a safe enough distance to start bandaging
I get about a third of my character’s Chest wound bandaged (represented in light-yellow) before they’re close enough to take a swing
And issue a move command
Many Hungry Bandits don’t meet the Strength Requirement of their Iron Clubs. My character is long gone before the blow lands.
Rinse and repeat until you’re all bandaged up! After this I went back to the Dust Bandit group with about 60% of my character’s Chest health Bandaged and let them take another hit.
Well! The funny thing about First Aid in Kenshi is that Bandaged health cannot be undone by attacks. If you have
40 points of health Bandaged and take 20 damage, you will still have 40 points Bandaged and continuing to heal. Deteriorating Wounds, however, can’t touch your HP value until they’ve undone your Bandage first.
Note how the red portion of my character’s health bars has grown, but they’re gaining HP and the light yellow has stayed in roughly the same spots:
My character has survived a knockout, now it’s time for some progress!
First off, if your entire party was knocked out and somebody wakes up with enemies still nearby, they will enter the Playing Dead state. Characters with the Medic job will Bandage themselves while remaining untargetable.
And even better; choosing to Get Up while there are hostile NPCs nearby awards Toughness XP per enemy.
From here I repeated the above tactics until I decided I’d put enough together for this guide, reaching 62 Toughness (dropping those 28 damage Hungry Bandit hits down to 15!)
Conclusion and thanks
I’d also like to thank Jimo’s Steam Guides guide for helping me format my own.
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