In-Depth Weapon Statistics

Magicka 24 · 52 ratings5.6k views82 favorites5 min readby SephardUpdated Oct 25, 2015View on Steam ↗

Introduction

There wasn't a weapon guide yet so I decided to test every weapon I could.

Weapon information will look like this:
  • Weapon Name: Weapon location

    Damage information
    (optional) Miscellaneous information regarding damage

    (optional) Quirks besides damage

    (optional) Strange status effect interactions


Note: Despite my previous notes I believe I have tested everything!

Unlockable Weapons

  • Wizard Sword: Default equipment

    200 physical damage

  • Cheese Slicer: Prologue sidepath after obtaining rock element

    125 physical damage and 125 death damage

  • Training Sword: Prologue after beating up the training dummy

    200 physical damage
    Gets -25% damage from enchantments

  • Mallet: Chapter 1 by whack-a-wizard

    300 physical damage

    Knocks down enemies
    Still knocks back enemies who die

  • Backstabber: Chapter 2 in a chest across a submerged path

    200 physical damage and 50 cold damage
    Causes chill
    Gets -50% damage from enchantments

    Chill is applied at the same time as wet from water enchantment
    Chill is applied at the same time as burning from fire enchantment

  • Wood Axe: Chapter 2 between the burning houses

    275 physical damage

  • Rune Sword: Chapter 2 after saving the villager from crabs

    200 physical damage and 50 death damage

    500 life 'damage' to self with death enchantment

  • Small Humongous Fungus: Chapter 3 near the first stream; must carry to Chapter 8!

    100 physical damage and 5 water damage
    Causes wet
    Gets +50% damage from enchantments

    Wet is applied after the lightning damage from lightning enchantment
    Wet is applied at the same time as burning from fire enchantment
    Wet is applied at the same time as chill from cold enchantment

  • Hunk o' Meat: Chapter 3 in the chest at the first camp

    150 physical damage and 100 fire damage without cold enchantment
    Causes burning without cold enchantment
    65 physical damage with cold enchantment

    Burning is applied at the same time as wet from water enchantment
    Only applies chill with cold enchantment

  • Ghost Sword: Chapter 3 in a hidden path after lighting candles and solving a puzzle

    100 physical damage and 150 death damage

  • New Pry Tool: Chapter 3 after reading the cryptic gravestone near the end

    125 physical damage and 125 cold damage
    Causes chill

    Chill is applied at the same time as wet from water enchantment
    Chill is applied at the same time as burning from fire enchantment

  • Yummy Carrot: Chapter 4 at the end of cave

    150 life 'damage' without enchantment
    50 physical damage with enchantment

  • Hel Axe: Chapter 7 Dark Altar after neutral zone

    175 physical damage and 100 fire damage
    Causes burning

    Burning is applied at the same time as wet from water enchantment
    Burning is applied at the same time as chill from cold enchantment

  • Meat Carver: Chapter 7 after saving the food cart

    400 physical damage
    Gets -90% damage from enchantments

  • Stale Cinnamon Bun: Chapter 8 in a chest in the fenced-off field

    300 physical damage
    25 physical damage with water enchantment

  • Bouquet of Flowers: Chapter 8 right before the bear traps

    10 physical damage and 250 life 'damage'
    Gains an extra 500 life 'damage' when using life enchantment

  • Chainsword: Chapter 8 from the blacksmith

    350 physical damage

  • Otherworldly Staff: Chapter 8 Dark Altar in human settlement

    100 physical damage and 250 death damage

    120 death damage to self without enchantment
    240 death damage to self with enchantment

  • Scythe: Chapter 9 in Vlad's stash

    175 physical damage and 75 cold damage
    Causes chill

    30 life 'damage' to self without enchantment
    60 life 'damage' to self with enchantment

    Chill is applied at the same time as wet from water enchantment
    Chill is applied at the same time as burning from fire enchantment

  • Frying Pan: Chapter 9 in the kitchen

    100 physical damage

    Small amount of knockback without water-enchantment
    Extreme knockback with water enchantment
    Extreme knockback on enemies who die, regardless of enchantment

DLC Weapons

  • Headmaster Sword: Preordering Magicka 2 (no longer possible)

    251 physical damage

    Similar to a lot of things

  • Ritual Sickle: Participating in pre-release webgames (no longer possible)

    250 physical damage

    Recharges focus with attacks

  • Platypus Sword: Linking paradox account

    200 physical damage

    Same as Wizard Sword

  • Soul Screecher: Purchasing Deluxe Edition

    300 physical damage

    Knocks down enemies
    Still knocks back enemies who die

    Same as Mallet

  • Ritual Sword: Purchasing Deluxe Edition

    200 physical damage and 75 death damage

    Similar to Cheese Slicer

  • Icicle Mace: Purchasing Three Cardinals Robe Pack

    500 ice damage

  • Dessert Cutter: Purchasing Three Cardinals Robe Pack

    350 physical damage

    Same as Chainsword

  • Jade Blade: Purchasing Three Cardinals Robe Pack

    425 physical damage
    Gets -90% damage from enchantments

    Similar to Meat Carver

Non-Unlockable Weapons

  • Torch: Found all over the game

    150 physical damage and 75 fire damage without water/cold enchantment
    Causes burning without water/cold enchantment
    25 physical damage with water/cold enchantment

    Only applies wet with water enchantment
    Only applies chill with cold enchantment

    Similar to Hunk o' Meat

  • Carpet Beater: Chapter 1 after the bridge

    100 physical damage

    Small amount of knockback without water-enchantment
    Extreme knockback with water enchantment
    Extreme knockback on enemies who die, regardless of enchantment

    Same as Frying Pan

  • Goblet of Inebriation: Chapter 5 past the first camp along the cliff

    25 physical damage and 1 water damage
    Causes wet
    Gets +50% damage from enchantments

    Gives focus to its target (description is wrong)

    Wet is applied after the lightning damage from lightning enchantment
    Wet is applied at the same time as burning from fire enchantment
    Wet is applied at the same time as chill from cold enchantment

    Similar to Small Humongous Fungus

  • Every-Flavour Lollipop: Chapter 6 in the water near the bridge

    300 life 'damage'
    Does 0 base damage with non-life enchantment

    Small amount of knockback without water-enchantment
    Extreme knockback with water enchantment
    Extreme knockback on enemies who die, regardless of enchantment

    Similar to Frying Pan and Yummy Carrot

  • Vanir Sword: Chapter 9 before the funky statue puzzle

    300 physical damage
    Gets -50% damage from enchantments

    Similar to Meat Carver

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