Overkill Loud Build: Shotguns are OP [Updated for 2.2.1]
Skills
Skill Explanation
I will try to explain why I went for the skills above and what they do.
Triage: we can maximize the healing if we have all 3 buffs active
Scrounger: very strong skill that let's us replenish throwables
Plate Up: this skill makes repairing an armor plating really easy (especially combined with replenish)
Ammo Funnel: puts ammo right into the magazine and gives us infinite ammo
Replenish: automatically picks up ammo from killed enemies
Quick Reload: faster reloads are nice for using Combat Reload
Face to Face: 10% bonus damage to enemies close to you (nice when using a shotgun)
Combat Reload: try to reload really often to refresh your buffs and don't let them run out
From the Hip: reduced hipfire spread
Beast of Burden: stay fast with bags while you have Rush
Deep Pockets: get another Medic Bag
Power Lifter: be able to pick up 2 bags
Unyielding: more health per down
Supraphysiological: more adrenaline per down
Walking Tall: adrenaline degrades slower per down
Pain Asymbolia: doubles Grit Edge and Rush (really strong)
Stockpile: more Medic Bag charges
Medic
Medic + Extra Charge: maximize medic bag chargesTriage: we can maximize the healing if we have all 3 buffs active
Ammo Specialist
Ammo Specialist: needed to skill the other 2 (capacity is also nice)Scrounger: very strong skill that let's us replenish throwables
Plate Up: this skill makes repairing an armor plating really easy (especially combined with replenish)
Mower
Mower: needed to skill the other 2Ammo Funnel: puts ammo right into the magazine and gives us infinite ammo
Replenish: automatically picks up ammo from killed enemies
Tank
Clean Slate: very strong skill that lets us restore armor chunks after they broke. Make sure to only pick up repair kits once your armor broke entirelyEscapist
Escapist: nice source of Rush when sprintingEnforcer
Enforcer(Ace): gain Grit by killing enemies. Aced is not needed but I like it for quality of life and it feels less punishing when losing your buffsQuick Reload: faster reloads are nice for using Combat Reload
Face to Face: 10% bonus damage to enemies close to you (nice when using a shotgun)
Combat Reload: try to reload really often to refresh your buffs and don't let them run out
Gunslinger
Gunslinger: easiest source of Edge by switching weaponsFrom the Hip: reduced hipfire spread
Transporter
Transporter: get rush by picking up bagsBeast of Burden: stay fast with bags while you have Rush
Deep Pockets: get another Medic Bag
Power Lifter: be able to pick up 2 bags
Fortitude
Fortitude(Aced): unlocks adrenaline, more hp, more downsUnyielding: more health per down
Supraphysiological: more adrenaline per down
Walking Tall: adrenaline degrades slower per down
Pain Asymbolia: doubles Grit Edge and Rush (really strong)
Stockpile: more Medic Bag charges
Weapons
Primary
Since Houston Breakout we have the M7 Pursuviant that is now the best Shotgun in the game. If you don't own that weapon pack or just like the Mosconi more you might aswell use this weapon.M7 Pursuviant
Overview
More to come once I leveled it upExplanation
More to come once I leveled it upMosconi 12 Classic
For the primary weapon we go with Mosconi 12 Classic. This Shotgun has really high damage and also a fairly high range. The worst thing about it is the magazine size of 2. However we will counter this with Ammo Funnel.Overview
Explanation
Ranged Barrel and Compact RDS are an easy pickup. We get range and reduced gunkick. Negative targeting speed is nothing we care about since we won't ADS.I went with the Padded stock because once again negative targeting speed is irrelevant.
For the grip there are some possible options but the Stub Grip seems to be the best with it's hipfire spread reduction.
Secondary: Bullkick 500
The Bullkick is by far the best secondary in the game right now and it can easily kill most enemies with one shot (even in the body).Overview
Explanation
Tactical Barrel is great for range but also gives swap speed.The magazine is not worth going for since it reduces the reload speed.
I go for Box RDS because the only negative modifier is targeting speed and it provides less recoil and gunkick
Biofit Grip is a nice option for the grip. It provides less vertical recoil. Tactical Grip is not an option since it gives us more hipfire spread. You could also use Hardwood Grip.
Parted Compensator is the best choice because it reduces the spread.
Deployable
Armor
This section is currently outdated and will be updated for the next update

Standard Lining is the best choice for most situations since you get 25% Damage Reduction and you are super fast.

Adaptive Armor Lining is what I prefer for longer heists like Cook Off since it's easier to sustain and feels less punishing. However if you trade alot of hostages this doesnt really matter
Standard Lining is the best choice for most situations since you get 25% Damage Reduction and you are super fast.
Adaptive Armor Lining is what I prefer for longer heists like Cook Off since it's easier to sustain and feels less punishing. However if you trade alot of hostages this doesnt really matter
Throwable
Tool
Other Guides
Also check out my other guides:
https://steamcommunity.com/sharedfiles/filedetails/?id=3160173765
https://steamcommunity.com/sharedfiles/filedetails/?id=3160173765
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