Oxygen Not Included Early Game guide
Welcome To Oxygen Not Included
You just bought Oxygen Not Included, and is about to play the game. Or maybe you have already played the game a bit? In any case, I hope this guide will help you understand Oxygen Not Included.
This guide applies to both the base game, as well as the Spaced out DLC.
So click that "New Game" Button and Choose your difficulty and mode, as well as asteroid type.
I suggest you pick "Terra", which will be the first asteroid type presented to you, as it is the easiest and most simple.
Terra as seen when you have "Spaced Out" Activated, classic asteroid style to the left, spaced out style to the right
Terra as seen when you are playing the base game
Once you have made your new world, go on to the next section.
Choosing your Starter Dupes
Here's a quick breakdown of what the different stuff means:
If you click the arrow, you can even influence what type of interrests they get.
For starter duplicants, I suggest you pick one with interrest in digging, one with interrest in researching and one with interrest in either building or farming.
Traits doesn't matter too much, but there are a few you should avoid at all costs:
- Anemic: Duplicant will be super-slow
- Mouth Breather: Duplicant will consume a lot more oxygen than normal
- Bottomless stomach: Duplicant will eat a lot more food than normal
- Flatulent: Duplicant will fart, slowly filling your base with natural gas
- Loud Sleeper: Duplicant will wake up nearby duplicants when sleeping.
Once you have picked your three starter duplicants, click the Embark button (Though you should pick a cool name for your world before starting)
A New World
Lets do a quick breakdown of what you are seeing:
Considering the game is called "Oxygen Not Included", one may think your top priority would be to get oxygen, but for now you won't need to produce any, as there should be plenty or oxygen at your starter location. Instead, locate a body of water that's close to your Printing Pod, then, using the dig tool, dig a tunnel to the water.
If the water is below or above you, you may want to click on the "Base" tab and place some ladders, so your duplicants can go up and down this tunnel.
Now that you have access to water, the next thing you should do is make a small room for an outhouse, which is also found in the plumbing tab. It's very important to make this before the end of the cycle, as otherwise your duplicants will make "messes" on the floor, which would be very unsanitary.
If you have already found some copper, you can place a door to make a room, but this isn't necessary, though it is a good idea, as it gives some bonusses I will explain later.
Obtaining Copper
When you have obtained some copper, go to the stations tab and place a Research Station.
All you need now is some electricity to power this thing. For now, the only way to generate electricity is to use Manual generators, so place one or two of those and a battery. Once you have done this you can connect it all with wire. Be sure to connect the tiles with the socket icons to the wire
If you have any copper left, you can construct an oxygen diffuser (Found in the oxygen tab) to start producing some oxygen. It will consume algae, which should be plentiful for now, to produce much-needed oxygen. Remember to connect it to the battery, though.
Researching
Click on the Research tab in the top right corner of your screen:
For now, you should research "Basic Farming", as it will give you access to farms for growing crops. After you have researched Basic Farming, you should start research on one of the following:
- Meal Preperation (More compact farms)
- Advanced Research (Important for later)
- Sanitation (Will be useful later)
While you are waiting for Basic Farming to be completed, you should dig out room for your farms, as to not waste time.
Farms
Once you have researched Basic Farming, you can now go into the food tab where you will find the Planter Box. Place a bunch of these in the room you dug out.
New Printables are available
If you can choose a food item, that will be the best choice for now.
Skill points
Once this happens, click on the "Skills" button, which will take you to this screen:
When your digger gets a skill point, it should be spent on the "Hard Digging" skill, which enables them to dig tougher tiles, such as granite.
If you have a duplicant that is dedicated to farming, it may be a good idea to spend their skill point "Grilling" skill, so you can use electric grills once you get those.
Your duplicants will get more skill points over time, which should mostly be spent on higher tiers of whatever skills you spent their first skill points on.
When your duplicants learn a skill, you may notice that their "Morale Need" goes up. For now, this shouldn't be a problem, but as they get more skills, their morale need will continue to rise. Duplicants get higher morale the better their life is, which comes in the form of better food, better personal stuff (Beds, tables, entertainment) and so on.
What's next?
Which one you do first is up to you.
Advanced Research
Having access to advanced research will be very helpful for when you need to explore other biomes, as well as when you want to upgrade your base.
The Super Computer uses a lot of water, though, so don't research everything right away.
Expanding your base
While you have set up the basic necessities, this won't work in the long-term. Expanding your base and constructing more useful rooms is key to long-term survival. For now, the best course of action would be to construct some basic rooms which will make your duplicants work more efficiently.
You can enable the room overlay to check if the rooms you make fulfill the requirements to be considered a specific room type, which may improve their efficiency.
For a room to count as a room, it has to be enclosed by tiles and doors.
Preparing food will increase the amount of kcal's it gives, which means you will need to grow less plants to feed your duplicants.
Place down a few mess tables ("Meal Preperation" research required) to make one.
You can even upgrade it to a great hall if you place a water cooler and a decorative plant inside (Requires "Employment" and "Interior decor" Research)
For now, you don't have any ways to deal with it, so digging a pit and letting it accumulate there is the best option.
It's also simple to make: Just a room with a bunch of Storage bins in it. When you have made it, click on each storage bin and select which materials it should store.
The easiest (and best) way to make a functioning washroom is to make a water loop. By connecting the outputs of the lavatories and sinks to a water sieve input, then connecting the water sieve output to a liquid bridge, that connects to the lavatory and sink inputs, you can use the same water, which will be cleansed each time it loops.
The liquid is important, as the water loop will actually produce a bit of water each time it loops. By using the bridge, we can make a water runoff, to prevent the pipe from clogging.
Remember to have the water sieve in a seperate room to get the morale bonus.
Exploring the nearby area
By now, you have probably noticed some other biomes some distance away from your base. These biomes contain other resources than your starter biome, and some are incredibly useful.
You will need a duplicant with the "Hard Digging" skill to breach the granite barrier seperating the biomes from each other.
The Swamp is one of the biomes found near your starter biome. It contains mostly polluted oxygen, slime and a great deal of algae, as well as sedimentary rock and gold.
Plantlife include Thumble Reed and Dusk cap, and pufts, flying yellow creatures, can be found here as well. In it's many polluted water resevoirs you can sometimes find pacu, a very tasty fish.
At a glance, it looks like a peaceful biome, however, if you press the germ overlay (Found in the upper right corner of your screen), you will see that it is full of slimelung germs!
While not lethal, should your duplicants be infected, they will be a lot less efficient, which could very well be the downfall of your base.
Proceed with caution, and skip ahead to the "Swamp" section of the guide if you wish to enter this biome. The Jungle
Filled with hydrogen and chlorine, the jungle is not a place you should go unprepared. It's home to the pincha peppernut, balm lily and the Mirth leaf, as well as drecko's. Exploration into this biome should take into consideration the unbreathable gasses.
Proceed with caution, and skip ahead to the "Jungle" section of this guide if you wish to explore this biome.
The Swamp
- Decontamination
However, the swamp contains a lot of slimelung germs, which you don't want into your base.
There's a few ways to prevent the germs from entering your base, but these are the 2 easiest, and most effective, ways to do so: Decontamination
By placing a wash basin along with some deodorizers at the entrance to the swamp, you will somewhat reduce the amount of slimelung that enters your base. Duplicants may still get sick, though, and polluted oxygen may slip through, which could cause a major outbreak of slimelung to happen. Placing a manual airlock may also help.
By making the only way in and out of the swamp a trip through a water basin, you will effectively stop any slimelung from entering your base. Duplicants may still get sick, though you shouldn't be at any risk of major outbreaks.
Waterlocks are by far one of the best ways to make sure you don't get any slimelung germs into your base.
Other ways to reduce risk of slimelung infection
Here's a list of ways to reduce the risk of slimelung infection:
- Try to not dig any slime tiles, as this will release large amounts of slimelung into the air.
- Use deodorizers to purify the polluted oxygen inside the biome.
- Trap any morbs you find in an enclosed space (Or kill them)
Thimble reed is a very useful material, used to make protective suits, as well as fine decoration items.
Thimble reed, however, requires a lot of polluted water to grow when domesticated, so leaving wild plants may be the best option, even if it is slower than if you grew them yourself.
Storing slime
While digging the slime may result in more slimelung, it may be worth it anyway, as slime can either be used to grow dusk caps, a consumable plant found in the swamp, or turned into algae and polluted water, both useful resources. However, if slime is left on the ground, it will slowly turn into polluted oxygen. A simple trick is to simply make a storage container in a body of water, as this will cause the slime to not be able to evaporate.
If you wish to turn slime into algae, and place down an algae distiller, you probably noticed by now, that it needs a liquid pipe attached to it. Pipes are one of the easiest ways to transport liquids, and it is required for some buildings that produce liquids to work, such as the algae distiller that produces polluted water.
Liquids will enter pipes via the green outputs, then go towards a white input. So, for an algae distiller to work, you will have to connect the green output of the distiller with any white input that accepts polluted water.
The easiest one is a Liquid vent. You can use this to make a polluted water resevoir for later use. Or, if you have access to a water sieve, you can run the pipe through it and convert the polluted water into clean water.
The Jungle
By constructing a waterlock, you can prevent any of the jungle gasses from entering your base. Simply make the entrance to the jungle in a body of water, either by using a naturally occuring one, or by making one yourself. This way, the gasses cannot enter the base, but your duplicants can walk through.
Avoiding the gas
An alternative to the waterlock is to simply never interact with the gas.
Dig around the biome in a way that lets you avoid the gasses, and you won't have to worry about them. While this means you won't be able to make use of the plants and animals found in the jungle, you can use this approach to simply carve a path through the jungle, letting you check if there's any other biomes worth exploring on the other side.
Optimization: Priorities
This is usually caused by the colony growing big and more machines and stuff being needed. Your duplicants may simply have too many tasks, or they spend a long amount of time travelling between locations.
To combat this, there's a few things you can do:
Morale and stress
Morale
Morale is by far the most important aspect of stress. Having a high morale will reduce your duplicant's stress, while having a low morale will increase it.
By going to the skill tab, you can see how much morale each duplicant has, and how much they need.
There's 5 types of stress reactions in the game:
VomiterDuplicants with the vomiter trait vomits all over the place when stressed out, creating polluted water. Other duplicants may then step in this water and become more stressed as a result. Not only that, the polluted water may end up in your water resevoir, potentially infecting it with food poisoning.
When vomiting, the duplicant will also lose calories, which can be fatal. Other duplicants will gain a lot of stress if one of your duplicants die, so this can spiral out of control very, very quickly.
Ugly Crier
Ugly criers will cry when stressed. This will reduce decor around them, which will cause morale to drop for your other duplicants.
Destructive duplicants will damage machines and other stuff around them when stressed. This can quickly spiral out of control if they damage something important. Destructive duplicants won't repair buildings when they are above 60% stress.
Binge Eater
Binge eaters will eat a ton of food if they become stressed. While this won't be too much of a problem if you have plenty of food, it can be fatal if you don't have much.
Banshee
Banshee's will scream when stressed.
Stress is one of the fastest ways your colony can die. Managing stress is important, and left untreated it can make quick work of all of your duplicants.
Sometimes, if your duplicants have a very high morale, they may become overjoyed. This may increase their productivity or give other benefits.
Balloon artist
Balloon artists will hand out balloons when overjoyed, giving a huge amount of stats to other duplicants, making them much more effective.
Sparkle Streaker
Sparkle streakers gain 8 atheltics, making them very fast, and causing nearby duplicants to gain 5 athletics.
Super Productive
When a duplicant is super productive, they may sometimes perform a task instantly.
Sticker Bomber
Duplicants with the Sticker Bomber overjoy response will put stickers around your colony. This increases decor, which could potentially lead to other duplicants becoming overjoyed.
Jodeler
Jodeler's sing.
What now?
Well, that's for you to decide. You can use another guide to navigate through the mid-game, though you can also just try for yourself.
Research, explore, upgrade your colony.
But most importantly.
Have fun.
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