Parasite - Mega Brutal Guide (Guaranteed Win)
Parasite - Introduction
This guide if followed exactly with net you a guaranteed win for Parasite on Mega Brutal. I found this one to be rather obvious where balance plays a major role because if you focus on transmission too much or how lethal it is you'll either get stuck without enough DNA to get the job done by the time the cure finishes or end up killing off hosts and missing Countries. Sounds like common sense but there is a little more to it as that balance is fragile, but not to fear this guide will walk you through it step by step!
Shall we begin?
Parasite - Genetic Code
The usual setup should do it!
- ATP Boost
- We're gonna want a decent boost in DNA before genetic shifts make things too expensive allowing us to spread fast and still have enough DNA to finish off humanity.
- Genetic Mimic
- A gene that makes it harder to cure disease.
- Aquacyte
- We have to be very wary of Greenland in this campaign so we need as much help infecting our Islands so this is a must have gene.
- Urbophile
- Urban areas I've found almost as troublesome as Islands if not more with borders closing down and not wanting to use suppression or Bird 1 so this is a great gene to get things done fast.
- Sympto-Stasis
- Our focus will be balanced mostly between Symptoms and Abilities but more so with symptoms so this gene is obvious especially with the quick genetic shifting!
Parasite - Choose Starting Country
Parasite - Symptoms :: Phase One
Parasite - Transmission
Parasite - Abilities :: Phase One
Parasite - Symptoms :: Phase Two
Best not let the cure get out of hand nor find ourselves without enough DNA to kill off the humans our parasite host. We can start slow and pick up the pace but we have to make sure we don't over do it because if our Parasite is too lethal to begin with any newly infected Country may find itself with a handful of infected having died before they could spread it and the game is lost.
Make sure all Countries are infected and start with Necrosis, then when all new Countries are quickly being consumed by infection evolve Total Organ Failure. We'll be spending extra DNA on Abilities and once it's clear humanity can't escape infection or it's stated that all of humanity is infected we can evolve more fatal Symptoms.
- Paralysis
- Coma
- That should take care of the cure for the rest of the game but I usually toss in a shuffle or 2 for a (4/5 score)
- Necrosis
- This will get the ball rolling with hosts dying but infection should still be ramping up.
- Total Organ Failure
- Make sure all Countries have already been infected and have a decent number of infected already. We don't want to clear a newly infected Country out and lose the game do we?!
You can continue to add more fatal symptoms at this point or split/choose abilities for a 4 out 5 score (never cared for 3 out of 5 *shrugs* it's your choice). Just be careful with fatal symptoms as you can easily lose if you kill off every human before they're all infected.
Parasite - Abilities :: Phase Two
Again this part is optional (or should be) for the sake of hitting a score of 4/5 instead of lower which has always bugged me and I hope to find the best 5/5 Perfect Score guide setup with fewest losses asap.
- Genetic Reshuffle 1
- Genetic Reshuffle 2
- Unlikely that you'll have enough DNA for 3 and most likely not 2 either.
Parasite - Conclusion
Everyone has got worms! If you have the DNA spend it one or both. More fatal symptoms and/or Genetic Reshuffle but you're winning either way at this point.
Congratulations you earned this-
Should look something like my Scoreboard below.
That'll do it! I hope you enjoyed this guide and found it as useful as my others :) If you have any questions or requests please let me know and I'll try and respond ASAP.
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