Quake Live Config

Quake Live463 views12 favorites14 min readby mr_eoUpdated 1 MayView on Steam ↗

Info

Navigate to `Steam\steamapps\common\Quake Live\baseq3` and create the following 2 files.
  • autoexec.cfg
  • <name>.cfg (you can name this whatever you want, for example, mine is called eo.cfg)

in your autoexec.cfg put
exec <name>.cfg

Then, in your <name>.cfg, you place the below config. Once ingame, you can open the console, default key being `, and type
exec autoexec.cfg
which will then run your config file.

Thanks to the person who uploaded this [pastebin.com] cfg that I have changed and updated with more things.

If you use my cfg you will most likely have to remap most keys as I am left handed and play with IKJL.

the hud is ripped from CYpheR[liquipedia.net]

This[qlhud.lifeisabug.com] page has more huds and a link to how to set a custom one in the sidebar

Config

// ______ _____ // | ____ / __ \ // | |__ | | | | // | __| | | | | // | |____ | |__| | // |______ \_____/ //==================// // BINDINGS // //==================// unbindall unaliasall bind ` "toggleconsole" bind ESCAPE "togglemenu" // bind TAB "" // bind ENTER "" bind ALT "+voice" // bind SHIFT "" // bind SPACE "" // bind LEFTARROW "" // bind RIGHTARROW "" // bind UPARROW "" // bind DOWNARROW "" bind 1 "say glhf" bind 2 "say ^4:)" bind 3 "say ^4x_x" bind 4 "say NASA-grade tracking" // bind 5 "" bind 6 "weapon 8" bind 7 "weapon 2" bind 8 "weapon 9" bind 9 "droppowerup" // bind 0 "" bind a "say_team BASE IS ♥♥♥♥♥♥, GET TO BASE NOW!" bind b "weapon 3" // bind c "" bind d "dropweapon" bind e "messagemode" bind f "dropflag" bind g "weapon 6" bind h "+moveLeft" bind i "weapon 5" bind j "+back" bind k "+moveRight" // bind l "" // bind m "" // bind n "" bind o "+button2" // bind p "" // bind q "say_team QUAD IN 10!" bind r "messagemode2" bind s "say_team HIGH HIGH HIGH" bind t "weapon 1" bind u "+forward" bind v "+speed" // bind w "" bind x "say_team LOW LOW LOW" bind y "weapon 7" // bind z "" bind MOUSE1 "+moveUp" bind MOUSE2 "+attack" bind MOUSE3 "+voice" // bind MOUSE4 "" bind MOUSE5 "+zoom" bind MWHEELUP "weapon 4" bind MWHEELDOWN "weapon 5" bind F1 "vote yes" bind F2 "vote no" bind F3 "readyup" // bind F4 "" bind F5 "+acc" // bind F6 "" // bind F7 "" // bind F8 "" // bind F9 "" bind F10 "say !name mr_eo" // bind F11 "" // bind F12 "" bind \ "+scores" // bind , "" bind . "+moveDown" // bind / "" // bind ; "" // bind ' "" // bind [ "" // bind ] "" //==================// // ROCKET JUMP // //==================// set rjump "+moveup;wait;+attack;wait;-moveup;wait;-attack" bind SPACE "vstr rjump" //==================// // VIDEO // //==================// seta r_mode "-1" seta r_fullscreen "1" seta r_aspectRatio "0" seta r_colorBits "32" seta r_contrast "1.0" seta r_windowedWidth "2560" seta r_windowedHeight "1440" seta r_customWidth "2560" seta r_customHeight "1440" seta r_displayRefresh "180" // vid_restart seta r_swapinterval "0" seta r_gamma "1.200" seta r_contrast "1" seta r_intensity "1" seta r_fastsky "0" seta r_fastSkyColor "0x131313" seta r_vertexlight "0" seta r_dynamiclight "0" seta r_mapOverBrightBits "1" seta r_mapOverbrightCap "80" seta r_overBrightBits "0.4" seta r_enablePostProcess "1" seta r_enableColorCorrect "0" seta r_enableBloom "0" seta r_ext_compressed_textures "1" seta r_detailtextures "1" seta r_primitives "2" seta r_gl_reserved "1" seta r_ignorehwgamma "0" //==================// // FOV // //==================// seta cg_fov "110" seta cg_zoomfov "50" seta cg_zoomScaling "0" //==================// // MOUSE // //==================// seta sensitivity "1.18" // 22.01/360 @ 1600 DPI seta m_pitch "0.022" seta m_yaw "0.022" seta in_mouse "2" seta m_filter "0" seta cg_filter_angles "0" seta cl_mouseAccel "0" seta cl_mouseAccelStyle "0" seta cl_mouseSensCap "0" //==================// // CROSSHAIR // //==================// seta cg_drawCrosshair "2" seta cg_crosshairSize "24" seta cg_crosshairColor "5" seta cg_crosshairHitStyle "2" seta cg_crosshairHitColor "1" seta cg_crosshairHitTime "200" seta cg_crosshairBrightness "1" seta cg_crosshairPulse "0" seta cg_crosshairHealth "0" seta cg_crosshairX "0" seta cg_crosshairY "0" seta cg_forceDrawCrosshair "0" seta cg_drawCrosshairNames "0" seta cg_drawCrosshairNamesOpacity "0.75" seta cg_drawCrosshairTeamHealth "0" seta cg_drawCrosshairTeamHealthSize "0.12" //==================// // WEAPON VIEW // //==================// seta cg_weaponConfig_hmg "cg_gunX 0; cg_gunY 0; cg_gunZ 0" seta cg_weaponConfig_cg "cg_gunX 0; cg_gunY 0; cg_gunZ 0" seta cg_weaponConfig_pl "cg_gunX 0; cg_gunY 0; cg_gunZ 0" seta cg_weaponConfig_ng "cg_gunX 0; cg_gunY 0; cg_gunZ 0" seta cg_weaponConfig_gh "cg_gunX 0; cg_gunY 0; cg_gunZ 0" seta cg_weaponConfig_bfg "cg_gunX 0; cg_gunY 0; cg_gunZ 0" seta cg_weaponConfig_pg "cg_gunX 0; cg_gunY 0; cg_gunZ 0" seta cg_weaponConfig_rg "cg_gunX 0; cg_gunY 0; cg_gunZ 0" seta cg_weaponConfig_lg "cg_gunX 0; cg_gunY 0; cg_gunZ 0" seta cg_weaponConfig_rl "cg_gunX 0; cg_gunY 0; cg_gunZ 0" seta cg_weaponConfig_gl "cg_gunX 0; cg_gunY 0; cg_gunZ 0" seta cg_weaponConfig_sg "cg_gunX 0; cg_gunY 0; cg_gunZ 0" seta cg_weaponConfig_mg "cg_gunX 0; cg_gunY 0; cg_gunZ 0" seta cg_weaponConfig_g "cg_gunX 0; cg_gunY 0; cg_gunZ 0" seta cg_drawgun "2" seta cg_lightningStyle "1" seta cg_lightningImpact "0" seta cg_truelightning "1" seta cg_trueShotgun "1" seta cg_smoke_SG "0" seta cg_smokeRadius_RL "0" seta cg_smokeRadius_GL "0" seta cg_smokeRadius_NG "0" seta cg_bubbleTrail "0" seta cg_marks "0" seta cg_brassTime "0" seta cg_muzzleFlash "0" seta cg_switchToEmpty "0" seta cg_impactMarkTime "0" seta cg_impactSparks "0" seta cg_damagePlum "mg sg gl rl lg rg pg bfg gh cg ng pl hmg" seta cg_damagePlumColorStyle "1" seta cg_railStyle "1" seta cg_railTrailTime "150" seta color1 7 //==================// // MODELS // //==================// seta model "bitterman/bright" seta cg_forceEnemySkin "fb" seta cg_forceEnemyModel "keel/bright" seta cg_enemyUpperColor "0x33ff00ff" seta cg_enemyLowerColor "0x33ff00ff" seta cg_enemyHeadColor "0x33ff00ff" seta cg_forceTeamModel "sarge/bright" seta cg_teamUpperColor "0x0000FFFF" seta cg_teamLowerColor "0x0000FFFF" seta cg_teamHeadColor "0x0000FFFF" seta cg_forceEnemyWeaponColor "1" seta cg_forceTeamWeaponColor "1" seta cg_playerLean "0.3" seta r_lodbias "-2" //==================// // HUD & UI // //==================// seta cg_drawFPS "1" seta cg_lagometer "1" seta cg_weaponbar "3" seta cg_drawFullWeaponBar "0" seta cg_drawFragMessages "1" seta cg_drawRewards "1" seta cg_levelTimerDirection "0" seta cg_drawItemPickups "7" seta cg_useItemMessage "2" seta cg_useItemWarning "2" seta cg_speedometer "1" seta cg_teammateNames "2" seta cg_drawHitFriendTime "1500" seta cg_drawAttacker "1" seta cg_zoomOutOnDeath "1" seta cg_chatHistoryLength "8" seta cg_chatbeep "0" seta cg_teamChatBeep "1" seta cg_teamChatTime "8000" seta cg_teamChatsOnly "0" seta cg_enemyCrosshairNamesOpacity "0.1" seta cg_weaponColor_grenade "0xFFFFFFFF" //==================// // SIMPLICITY // //==================// seta cg_simpleItems "1" seta cg_simpleItemsRadius "18" seta cg_predictItems "0" seta cg_simpleItemsBob "2" seta r_picmip "5" //==================// // EFFECTS OFF // //==================// seta com_blood "0" seta cg_kickScale "0" seta cg_screenDamage "0" seta cg_screenDamage_Team "0" seta cg_screenDamageAlpha_Team "0" seta cg_screenDamage_Self "0" seta cg_waterWarp "0" seta cg_gibs "0" seta cg_bob "0" seta cg_allowTaunt "0" seta cg_itemFx "0" seta cg_smokeRadius_dust "0" seta cg_smokeRadius_flight "0" seta cg_smokeRadius_haste "0" seta r_teleporterFlash "0" //==================// // SOUND // //==================// seta s_ambient "0" seta cg_buzzerSound "0" seta cg_announcer "1" seta cg_hitbeep "2" //==================// // NETWORK & SYS // //==================// seta cl_demoRecordMessage "0" seta cl_maxpackets "125" seta rate "25000" seta com_maxfps "250" seta com_idlesleep "0" seta cg_premium "1" vid_restart cg_hudFiles ui/eomenu.cfg

HUD Part 1

#include "ui/menudef.h" // team menu // // defines from ui_shared.h { assetGlobalDef { cursor "ui/assets/3_cursor2" // cursor gradientBar "ui/assets/gradientbar2.tga" // gradient bar fadeClamp 1.0 // sets the fadeup alpha fadeCycle 1 // how often fade happens in milliseconds fadeAmount 0.1 // amount to adjust alpha per cycle shadowX 5 // x amount for shadow offset shadowY 5 // y amount for shadow offset shadowColor 0.1 0.1 0.1 0.25 // shadow color font "fonts/font" 24 // font 24 smallFont "fonts/smallfont" 16 // font 16 bigFont "fonts/bigfont" 48 // font 48 } //*****AMMO*****// menuDef { name "Ammo" fullScreen MENU_FALSE visible MENU_TRUE rect 95 453 99 36 widescreen 2 itemDef { name "ammoIcon" decoration rect 103 -9 28 28 visible 1 ownerdraw CG_PLAYER_AMMO_ICON2D } itemDef { name "ammoValue" decoration rect 28 -25 63 12 visible 1 textstyle 6 textscale .95 forecolor 1 1 1 1 ownerdraw CG_PLAYER_AMMO_VALUE addColorRange -999 0 1 0.02 0.02 1 addColorRange 1 999 1 1 1 1 } } //*****PLAYER HEALTH*****// menuDef { name "Player" fullScreen MENU_FALSE visible MENU_TRUE rect 256 453 95 36 widescreen 2 itemDef { name "healtValue-PQL" decoration rect -5 0 63 22 visible 1 textalign 2 textstyle 6 forecolor 1 1 1 1 textscale .95 ownerdraw CG_PLAYER_HEALTH addColorRange -999 25 1 0.02 0.02 1 addColorRange 26 100 1 0.8 0.02 1 addColorRange 101 999 0 0.4 1 1 cvarTest "cg_armorTiered" showCvar { "1" } } itemDef { name "healtValue-VQL" decoration rect 15 -25 63 22 visible 1 textalign 2 textstyle 6 forecolor 1 1 1 1 textscale .95 ownerdraw CG_PLAYER_HEALTH addColorRange -999 25 1 0.02 0.02 1 addColorRange 26 100 1 0.8 0.02 1 addColorRange 101 999 0 0.4 1 1 cvarTest "cg_armorTiered" showCvar { "0" } } } //*****PLAYER ARMOR*****// menuDef { name "Armor" fullScreen MENU_FALSE visible MENU_TRUE rect 353 453 95 32 widescreen 2 itemDef { name "armorValue" decoration rect 34 -25 63 22 visible 1 textstyle 6 textscale .95 textalign 0 ownerdraw CG_PLAYER_ARMOR_VALUE addColorRange -999 0 1 1 1 0 addColorRange 1 49 1 0.8 0.02 1 addColorRange 50 100 0.2 0.8 0.5 1 addColorRange 101 999 0 0.4 1 1 } itemDef { name "armorIcon" ownerdraw CG_ARMORTIERED_COLORIZED decoration rect -22 -13 40 36 visible 1 style 1 background "ui/assets/hud/armor.tga" cvarTest "cg_armorTiered" showCvar { "1" } } } //*****CLAN ARENA*****// menuDef { name "caFrame" fullScreen MENU_FALSE visible MENU_TRUE rect 255 415 64 48 ownerdrawflag CG_SHOW_CLAN_ARENA widescreen 2 //*****CLAN ARENA STILL ALIVE COUNT*****// itemDef { name "playersleftBackground" decoration rect -250 35 102 18 visible 1 backcolor 0.8 0.8 0.8 0.2 style 2 } itemDef { name "redClanPlayers" decoration ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_BLUE ownerdraw CG_RED_CLAN_PLYRS rect -178 50 136 40 visible 1 textalign ITEM_ALIGN_RIGHT textscale .3 //forecolor 1 0.1 0.1 0.9 forecolor 1 0.1 0.1 0.9 } itemDef { name "blueClanPlayers" decoration ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_BLUE ownerdraw CG_BLUE_CLAN_PLYRS rect -230 50 32 16 visible 1 textalign ITEM_ALIGN_RIGHT textscale .3 forecolor 1 1 1 0.7 } itemDef { name "redClanPlayers" decoration ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_RED ownerdraw CG_RED_CLAN_PLYRS rect -230 50 32 16 visible 1 textalign ITEM_ALIGN_RIGHT textscale .3 forecolor 1 1 1 0.7 } itemDef { name "blueClanPlayers" decoration ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_RED ownerdraw CG_BLUE_CLAN_PLYRS rect -178 50 136 40 visible 1 textalign ITEM_ALIGN_RIGHT textscale .3 forecolor 1 0.1 0.1 0.9 } itemDef { name "ca_vs" rect -190 49 136 40 visible 1 textalign 2 textscale .3 forecolor 1 1 1 0.7 decoration text vs } } //*****SCORES TEAM*****// menuDef { name "scoresFrameTeam" rect 580 416 60 60 fullScreen MENU_FALSE visible MENU_TRUE ownerdrawflag CG_SHOW_ANYTEAMGAME widescreen 3 //*****SCORE BACKGROUNDS*****// itemDef { name "backgroundRed1" decoration rect -40 32 52 22 visible 1 ownerdrawflag CG_SHOW_IF_RED_IS_FIRST_PLACE backcolor 0.8 0.1 0.1 0.6 style 1 } itemDef { name "backgroundBlue1" decoration rect 10 32 52 22 visible 1 ownerdrawflag CG_SHOW_IF_RED_IS_FIRST_PLACE backcolor 0.1 0.1 0.8 0.6 style 1 } itemDef { name "backgroundRed2" decoration rect 10 32 52 22 visible 1 ownerdrawflag CG_SHOW_IF_BLUE_IS_FIRST_PLACE backcolor 0.8 0.1 0.1 0.6 style 1 } itemDef { name "backgroundBlue2" decoration rect -40 32 52 22 visible 1 ownerdrawflag CG_SHOW_IF_BLUE_IS_FIRST_PLACE backcolor 0.1 0.1 0.8 0.6 style 1 } //*****SCORE VALUES*****// itemdef { name "scoreRed1" decoration ownerdraw CG_RED_SCORE ownerdrawflag CG_SHOW_IF_RED_IS_FIRST_PLACE rect -27 50 32 20 visible 1 textscale 0.35 textalign 2 } itemdef { name "scoreBlue1" decoration ownerdraw CG_BLUE_SCORE ownerdrawflag CG_SHOW_IF_RED_IS_FIRST_PLACE rect 23 50 32 20 visible 1 textscale 0.35 textalign 2 } itemdef { name "scoreRed2" decoration ownerdraw CG_RED_SCORE ownerdrawflag CG_SHOW_IF_BLUE_IS_FIRST_PLACE rect 23 50 32 20 visible 1 textscale 0.35 textalign 2 } itemdef { name "scoreBlue2" decoration ownerdraw CG_BLUE_SCORE ownerdrawflag CG_SHOW_IF_BLUE_IS_FIRST_PLACE rect -27 50 32 20 visible 1 textscale 0.35 textalign 2 } } //*****SCORE LIMITS*****// menuDef { name "scoresFrameLimit" rect 580 416 60 60 fullScreen MENU_FALSE visible MENU_TRUE widescreen 3 itemDef { name "scoreLimit" decoration rect 30 64 32 20 visible 1 textscale 0.25 textalign 2 forecolor 1 1 1 0.5 ownerdraw CG_CAPFRAGLIMIT ownerdrawflag CG_SHOW_IF_CHAT_VISIBLE } }

HUD Part 2

//*****SCORE BORDERS*****// menuDef { name "bordersteam" rect 580 416 60 60 fullScreen MENU_FALSE visible MENU_TRUE ownerdrawflag CG_SHOW_ANYTEAMGAME widescreen 3 itemDef { name "BorderFirst" visible 1 rect -43 30 52 22 border WINDOW_BORDER_FULL bordersize 2 bordercolor 0.8 0.8 0.8 1 ownerdrawflag CG_SHOW_IF_PLYR_IS_FIRST_PLACE } itemDef { name "BorderSecond" visible 1 rect 8 30 50 22 border WINDOW_BORDER_FULL bordersize 2 bordercolor 0.8 0.8 0.8 1 ownerdrawflag CG_SHOW_IF_PLYR_IS_NOT_FIRST_PLACE } } //*****SCORES DUEL/FFA*****// menuDef { name "scoresFrameDuel" rect 580 416 60 60 fullScreen MENU_FALSE visible MENU_TRUE ownerdrawflag CG_SHOW_ANYNONTEAMGAME widescreen 3 //*****SCORE BACKGROUNDS*****// itemDef { name "background1st" decoration rect -30 34 45 20 visible 1 ownerdrawflag CG_SHOW_ANYNONTEAMGAME backcolor 0.1 0.1 0.8 0.6 style 1 } itemDef { name "background2nd" decoration rect 15 34 45 20 visible 1 ownerdrawflag CG_SHOW_ANYNONTEAMGAME backcolor 0.8 0.1 0.1 0.6 style 1 } //*****SCORE VALUES*****// itemdef { name "myscore" decoration ownerdraw CG_PLAYER_SCORE ownerdrawflag CG_SHOW_ANYNONTEAMGAME rect -18 51 120 20 visible 1 textscale .35 textalign 2 } itemdef { name "enemyscore1st" decoration ownerdraw CG_1STPLACE ownerdrawflag CG_SHOW_IF_PLYR_IS_NOT_FIRST_PLACE rect 30 51 120 20 visible 1 textscale .35 textalign 2 } itemdef { name "enemyscore2nd" decoration ownerdraw CG_2NDPLACE ownerdrawflag CG_SHOW_IF_PLYR_IS_FIRST_PLACE rect 30 51 120 20 visible 1 textscale .35 textalign 2 } } //*****CTF FLAG STATUS*****// menuDef { name "ctfFlags" rect 550 440 60 60 fullScreen MENU_FALSE visible MENU_FALSE ownerdrawflag CG_SHOW_CTF widescreen 2 //*****FLAG STATUS ICON*****// itemDef { name "redflag" decoration rect -30 0 40 36 visible 1 ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_RED ownerdraw CG_RED_FLAGSTATUS } itemDef { name "blueflag" decoration rect 30 0 40 36 visible 1 ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_RED ownerdraw CG_BLUE_FLAGSTATUS } itemDef { name "redflag" decoration rect 30 0 40 36 visible 1 ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_BLUE ownerdraw CG_RED_FLAGSTATUS } itemDef { name "blueflag" decoration rect -30 0 40 36 visible 1 ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_BLUE ownerdraw CG_BLUE_FLAGSTATUS } //*****FLAG BORDERS*****// itemDef { name "BorderFirst" visible 1 rect -34 -4 44 40 border WINDOW_BORDER_FULL bordersize 2 bordercolor 0.8 0.8 0.8 1 } } //*****RACE STUFF*****// menuDef { name "RaceHUD" fullScreen MENU_FALSE visible MENU_TRUE rect 269 25 115 25 widescreen 2 itemDef { name "raceBackground1" rect 0 0 8 64 visible 1 decoration backcolor 1 1 1 0.5 style 1 background "ui/assets/hud/scoreboxl2.tga" cvarTest "cg_gametype" showCvar { "2" } } itemDef { name "raceBackground2" rect 8 0 100 64 visible 1 decoration backcolor 1 1 1 0.5 style 1 background "ui/assets/hud/scoreboxm.tga" cvarTest "cg_gametype" showCvar { "2" } } itemDef { name "raceBackground3" rect 108 0 8 64 visible 1 decoration backcolor 1 1 1 0.5 style 1 background "ui/assets/hud/scoreboxr.tga" cvarTest "cg_gametype" showCvar { "2" } } itemDef { name "raceStatus" rect 58 22 110 15 visible 1 decoration align 1 textscale 0.25 ownerdraw CG_RACE_STATUS cvarTest "cg_gametype" showCvar { "2" } } itemDef { name "raceTimes" rect 25 34 110 15 visible 1 decoration align 0 textscale 0.25 ownerdraw CG_RACE_TIMES cvarTest "cg_gametype" showCvar { "2" } } } //*****PLAYER PICKUPS*****// //*****POWERUP*****// //quad, bs, regen ... menuDef { name "powerup" fullScreen MENU_FALSE visible MENU_TRUE rect 565 330 74 156 widescreen 3 itemDef { name "powerupArea" decoration rect 0 0 35 35 visible 1 textscale 0.55 textstyle 3 ownerdraw CG_AREA_POWERUP special 0 // spacing align HUD_VERTICAL } } //*****USEABLE PICKUP*****// //tele, injection thingy, suicide thingy etc. menuDef { name "pickups" fullScreen MENU_FALSE visible MENU_TRUE rect 20 445 32 64 widescreen 2 itemDef { name "playeritem" decoration rect 30 0 30 30 visible 1 ownerdraw CG_PLAYER_ITEM } itemDef { name "CTFPOWERUP" decoration rect 775 4 25 25 visible 1 ownerdraw CG_CTF_POWERUP } } //*****PLAYER HAS ENEMY FLAG ICON*****// menuDef { name "playerHasFlag" fullScreen MENU_FALSE visible MENU_TRUE rect 530 124 50 50 widescreen 2 itemDef { name "flag" decoration rect 0 0 40 40 visible 1 style 1 ownerdraw CG_PLAYER_HASFLAG } } //*****KILL/DEATH MESSAGES*****// menuDef { name "obit area" fullScreen MENU_FALSE visible MENU_TRUE rect 6 15 160 32 widescreen 2 itemdef { name "hudObit" decoration ownerdraw CG_PLAYER_OBIT rect 0 0 160 32 visible 1 textscale .28 } } //*****CHAT AREA*****// menuDef { name "chat area" fullScreen MENU_FALSE visible MENU_TRUE rect 0 0 32 256 widescreen 2 itemdef { name "chatWindow" decoration ownerdraw CG_AREA_NEW_CHAT rect 5 300 600 100 visible 1 } } //*****GAME TIME*****// menuDef { name "timerFrame" rect 255 50 50 12 fullScreen MENU_FALSE visible MENU_TRUE widescreen 2 itemDef { name "timerfg" decoration rect -20 -32 130 36 visible 1 backcolor 0 0.5 1 0.4 style 1 } itemDef { name "Timer" decoration textalign 1 style 0 rect 0 0 130 50 visible 1 textstyle 3 forecolor 1 1 1 1 textscale 0.8 ownerdraw CG_LEVELTIMER } itemDef { name "roundTimer" decoration textalign 0 style 0 rect 0 0 130 50 visible 1 textstyle 3 forecolor 1 1 1 1 textscale 0.50 ownerdraw CG_ROUNDTIMER } }

HUD Part 3

//*****ESCORT AND RETURN INDICATORS*****// menuDef { name "Team Status" fullscreen MENU_FALSE visible MENU_TRUE rect 320 400 0 0 ownerdrawflag CG_SHOW_CTF widescreen 2 itemDef { name "ESCORT_BG" decoration rect 80 -20 100 26 visible 1 ownerdrawflag CG_SHOW_YOURTEAMHASENEMYFLAG backcolor 0.1 0.1 0.8 0.2 style 1 } itemDef { name "RETURN_BG" decoration rect -180 -20 100 26 textalign 2 visible 1 ownerdrawflag CG_SHOW_OTHERTEAMHASFLAG backcolor 0.8 0.1 0.1 0.2 style 1 } itemDef { name "ESCORT" rect 90 0 0 0 textscale 0.4 forecolor 0 1 1 1 text "ESCORT" ownerdrawflag CG_SHOW_YOURTEAMHASENEMYFLAG } itemDef { name "RETURN" rect -90 0 0 0 textscale 0.4 textalign 2 forecolor 1 1 0 1 text "RETURN" ownerdrawflag CG_SHOW_OTHERTEAMHASFLAG } } }

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