Quake Live Config
Info
Navigate to `Steam\steamapps\common\Quake Live\baseq3` and create the following 2 files.
in your autoexec.cfg put
Then, in your <name>.cfg, you place the below config. Once ingame, you can open the console, default key being `, and type
- autoexec.cfg
- <name>.cfg (you can name this whatever you want, for example, mine is called eo.cfg)
in your autoexec.cfg put
exec <name>.cfg
Then, in your <name>.cfg, you place the below config. Once ingame, you can open the console, default key being `, and type
exec autoexec.cfg
which will then run your config file.
Thanks to the person who uploaded this [pastebin.com] cfg that I have changed and updated with more things.
If you use my cfg you will most likely have to remap most keys as I am left handed and play with IKJL.
the hud is ripped from CYpheR[liquipedia.net]
This[qlhud.lifeisabug.com] page has more huds and a link to how to set a custom one in the sidebar
Config
// ______ _____
// | ____ / __ \
// | |__ | | | |
// | __| | | | |
// | |____ | |__| |
// |______ \_____/
//==================//
// BINDINGS //
//==================//
unbindall
unaliasall
bind ` "toggleconsole"
bind ESCAPE "togglemenu"
// bind TAB ""
// bind ENTER ""
bind ALT "+voice"
// bind SHIFT ""
// bind SPACE ""
// bind LEFTARROW ""
// bind RIGHTARROW ""
// bind UPARROW ""
// bind DOWNARROW ""
bind 1 "say glhf"
bind 2 "say ^4:)"
bind 3 "say ^4x_x"
bind 4 "say NASA-grade tracking"
// bind 5 ""
bind 6 "weapon 8"
bind 7 "weapon 2"
bind 8 "weapon 9"
bind 9 "droppowerup"
// bind 0 ""
bind a "say_team BASE IS ♥♥♥♥♥♥, GET TO BASE NOW!"
bind b "weapon 3"
// bind c ""
bind d "dropweapon"
bind e "messagemode"
bind f "dropflag"
bind g "weapon 6"
bind h "+moveLeft"
bind i "weapon 5"
bind j "+back"
bind k "+moveRight"
// bind l ""
// bind m ""
// bind n ""
bind o "+button2"
// bind p ""
// bind q "say_team QUAD IN 10!"
bind r "messagemode2"
bind s "say_team HIGH HIGH HIGH"
bind t "weapon 1"
bind u "+forward"
bind v "+speed"
// bind w ""
bind x "say_team LOW LOW LOW"
bind y "weapon 7"
// bind z ""
bind MOUSE1 "+moveUp"
bind MOUSE2 "+attack"
bind MOUSE3 "+voice"
// bind MOUSE4 ""
bind MOUSE5 "+zoom"
bind MWHEELUP "weapon 4"
bind MWHEELDOWN "weapon 5"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "readyup"
// bind F4 ""
bind F5 "+acc"
// bind F6 ""
// bind F7 ""
// bind F8 ""
// bind F9 ""
bind F10 "say !name mr_eo"
// bind F11 ""
// bind F12 ""
bind \ "+scores"
// bind , ""
bind . "+moveDown"
// bind / ""
// bind ; ""
// bind ' ""
// bind [ ""
// bind ] ""
//==================//
// ROCKET JUMP //
//==================//
set rjump "+moveup;wait;+attack;wait;-moveup;wait;-attack"
bind SPACE "vstr rjump"
//==================//
// VIDEO //
//==================//
seta r_mode "-1"
seta r_fullscreen "1"
seta r_aspectRatio "0"
seta r_colorBits "32"
seta r_contrast "1.0"
seta r_windowedWidth "2560"
seta r_windowedHeight "1440"
seta r_customWidth "2560"
seta r_customHeight "1440"
seta r_displayRefresh "180"
// vid_restart
seta r_swapinterval "0"
seta r_gamma "1.200"
seta r_contrast "1"
seta r_intensity "1"
seta r_fastsky "0"
seta r_fastSkyColor "0x131313"
seta r_vertexlight "0"
seta r_dynamiclight "0"
seta r_mapOverBrightBits "1"
seta r_mapOverbrightCap "80"
seta r_overBrightBits "0.4"
seta r_enablePostProcess "1"
seta r_enableColorCorrect "0"
seta r_enableBloom "0"
seta r_ext_compressed_textures "1"
seta r_detailtextures "1"
seta r_primitives "2"
seta r_gl_reserved "1"
seta r_ignorehwgamma "0"
//==================//
// FOV //
//==================//
seta cg_fov "110"
seta cg_zoomfov "50"
seta cg_zoomScaling "0"
//==================//
// MOUSE //
//==================//
seta sensitivity "1.18" // 22.01/360 @ 1600 DPI
seta m_pitch "0.022"
seta m_yaw "0.022"
seta in_mouse "2"
seta m_filter "0"
seta cg_filter_angles "0"
seta cl_mouseAccel "0"
seta cl_mouseAccelStyle "0"
seta cl_mouseSensCap "0"
//==================//
// CROSSHAIR //
//==================//
seta cg_drawCrosshair "2"
seta cg_crosshairSize "24"
seta cg_crosshairColor "5"
seta cg_crosshairHitStyle "2"
seta cg_crosshairHitColor "1"
seta cg_crosshairHitTime "200"
seta cg_crosshairBrightness "1"
seta cg_crosshairPulse "0"
seta cg_crosshairHealth "0"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_forceDrawCrosshair "0"
seta cg_drawCrosshairNames "0"
seta cg_drawCrosshairNamesOpacity "0.75"
seta cg_drawCrosshairTeamHealth "0"
seta cg_drawCrosshairTeamHealthSize "0.12"
//==================//
// WEAPON VIEW //
//==================//
seta cg_weaponConfig_hmg "cg_gunX 0; cg_gunY 0; cg_gunZ 0"
seta cg_weaponConfig_cg "cg_gunX 0; cg_gunY 0; cg_gunZ 0"
seta cg_weaponConfig_pl "cg_gunX 0; cg_gunY 0; cg_gunZ 0"
seta cg_weaponConfig_ng "cg_gunX 0; cg_gunY 0; cg_gunZ 0"
seta cg_weaponConfig_gh "cg_gunX 0; cg_gunY 0; cg_gunZ 0"
seta cg_weaponConfig_bfg "cg_gunX 0; cg_gunY 0; cg_gunZ 0"
seta cg_weaponConfig_pg "cg_gunX 0; cg_gunY 0; cg_gunZ 0"
seta cg_weaponConfig_rg "cg_gunX 0; cg_gunY 0; cg_gunZ 0"
seta cg_weaponConfig_lg "cg_gunX 0; cg_gunY 0; cg_gunZ 0"
seta cg_weaponConfig_rl "cg_gunX 0; cg_gunY 0; cg_gunZ 0"
seta cg_weaponConfig_gl "cg_gunX 0; cg_gunY 0; cg_gunZ 0"
seta cg_weaponConfig_sg "cg_gunX 0; cg_gunY 0; cg_gunZ 0"
seta cg_weaponConfig_mg "cg_gunX 0; cg_gunY 0; cg_gunZ 0"
seta cg_weaponConfig_g "cg_gunX 0; cg_gunY 0; cg_gunZ 0"
seta cg_drawgun "2"
seta cg_lightningStyle "1"
seta cg_lightningImpact "0"
seta cg_truelightning "1"
seta cg_trueShotgun "1"
seta cg_smoke_SG "0"
seta cg_smokeRadius_RL "0"
seta cg_smokeRadius_GL "0"
seta cg_smokeRadius_NG "0"
seta cg_bubbleTrail "0"
seta cg_marks "0"
seta cg_brassTime "0"
seta cg_muzzleFlash "0"
seta cg_switchToEmpty "0"
seta cg_impactMarkTime "0"
seta cg_impactSparks "0"
seta cg_damagePlum "mg sg gl rl lg rg pg bfg gh cg ng pl hmg"
seta cg_damagePlumColorStyle "1"
seta cg_railStyle "1"
seta cg_railTrailTime "150"
seta color1 7
//==================//
// MODELS //
//==================//
seta model "bitterman/bright"
seta cg_forceEnemySkin "fb"
seta cg_forceEnemyModel "keel/bright"
seta cg_enemyUpperColor "0x33ff00ff"
seta cg_enemyLowerColor "0x33ff00ff"
seta cg_enemyHeadColor "0x33ff00ff"
seta cg_forceTeamModel "sarge/bright"
seta cg_teamUpperColor "0x0000FFFF"
seta cg_teamLowerColor "0x0000FFFF"
seta cg_teamHeadColor "0x0000FFFF"
seta cg_forceEnemyWeaponColor "1"
seta cg_forceTeamWeaponColor "1"
seta cg_playerLean "0.3"
seta r_lodbias "-2"
//==================//
// HUD & UI //
//==================//
seta cg_drawFPS "1"
seta cg_lagometer "1"
seta cg_weaponbar "3"
seta cg_drawFullWeaponBar "0"
seta cg_drawFragMessages "1"
seta cg_drawRewards "1"
seta cg_levelTimerDirection "0"
seta cg_drawItemPickups "7"
seta cg_useItemMessage "2"
seta cg_useItemWarning "2"
seta cg_speedometer "1"
seta cg_teammateNames "2"
seta cg_drawHitFriendTime "1500"
seta cg_drawAttacker "1"
seta cg_zoomOutOnDeath "1"
seta cg_chatHistoryLength "8"
seta cg_chatbeep "0"
seta cg_teamChatBeep "1"
seta cg_teamChatTime "8000"
seta cg_teamChatsOnly "0"
seta cg_enemyCrosshairNamesOpacity "0.1"
seta cg_weaponColor_grenade "0xFFFFFFFF"
//==================//
// SIMPLICITY //
//==================//
seta cg_simpleItems "1"
seta cg_simpleItemsRadius "18"
seta cg_predictItems "0"
seta cg_simpleItemsBob "2"
seta r_picmip "5"
//==================//
// EFFECTS OFF //
//==================//
seta com_blood "0"
seta cg_kickScale "0"
seta cg_screenDamage "0"
seta cg_screenDamage_Team "0"
seta cg_screenDamageAlpha_Team "0"
seta cg_screenDamage_Self "0"
seta cg_waterWarp "0"
seta cg_gibs "0"
seta cg_bob "0"
seta cg_allowTaunt "0"
seta cg_itemFx "0"
seta cg_smokeRadius_dust "0"
seta cg_smokeRadius_flight "0"
seta cg_smokeRadius_haste "0"
seta r_teleporterFlash "0"
//==================//
// SOUND //
//==================//
seta s_ambient "0"
seta cg_buzzerSound "0"
seta cg_announcer "1"
seta cg_hitbeep "2"
//==================//
// NETWORK & SYS //
//==================//
seta cl_demoRecordMessage "0"
seta cl_maxpackets "125"
seta rate "25000"
seta com_maxfps "250"
seta com_idlesleep "0"
seta cg_premium "1"
vid_restart
cg_hudFiles ui/eomenu.cfg
HUD Part 1
#include "ui/menudef.h"
// team menu
//
// defines from ui_shared.h
{
assetGlobalDef {
cursor "ui/assets/3_cursor2" // cursor
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
fadeClamp 1.0 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
shadowX 5 // x amount for shadow offset
shadowY 5 // y amount for shadow offset
shadowColor 0.1 0.1 0.1 0.25 // shadow color
font "fonts/font" 24 // font 24
smallFont "fonts/smallfont" 16 // font 16
bigFont "fonts/bigfont" 48 // font 48
}
//*****AMMO*****//
menuDef {
name "Ammo"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 95 453 99 36
widescreen 2
itemDef {
name "ammoIcon"
decoration
rect 103 -9 28 28
visible 1
ownerdraw CG_PLAYER_AMMO_ICON2D
}
itemDef {
name "ammoValue"
decoration
rect 28 -25 63 12
visible 1
textstyle 6
textscale .95
forecolor 1 1 1 1
ownerdraw CG_PLAYER_AMMO_VALUE
addColorRange -999 0 1 0.02 0.02 1
addColorRange 1 999 1 1 1 1
}
}
//*****PLAYER HEALTH*****//
menuDef {
name "Player"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 256 453 95 36
widescreen 2
itemDef {
name "healtValue-PQL"
decoration
rect -5 0 63 22
visible 1
textalign 2
textstyle 6
forecolor 1 1 1 1
textscale .95
ownerdraw CG_PLAYER_HEALTH
addColorRange -999 25 1 0.02 0.02 1
addColorRange 26 100 1 0.8 0.02 1
addColorRange 101 999 0 0.4 1 1
cvarTest "cg_armorTiered"
showCvar { "1" }
}
itemDef {
name "healtValue-VQL"
decoration
rect 15 -25 63 22
visible 1
textalign 2
textstyle 6
forecolor 1 1 1 1
textscale .95
ownerdraw CG_PLAYER_HEALTH
addColorRange -999 25 1 0.02 0.02 1
addColorRange 26 100 1 0.8 0.02 1
addColorRange 101 999 0 0.4 1 1
cvarTest "cg_armorTiered"
showCvar { "0" }
}
}
//*****PLAYER ARMOR*****//
menuDef {
name "Armor"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 353 453 95 32
widescreen 2
itemDef {
name "armorValue"
decoration
rect 34 -25 63 22
visible 1
textstyle 6
textscale .95
textalign 0
ownerdraw CG_PLAYER_ARMOR_VALUE
addColorRange -999 0 1 1 1 0
addColorRange 1 49 1 0.8 0.02 1
addColorRange 50 100 0.2 0.8 0.5 1
addColorRange 101 999 0 0.4 1 1
}
itemDef {
name "armorIcon"
ownerdraw CG_ARMORTIERED_COLORIZED
decoration
rect -22 -13 40 36
visible 1
style 1
background "ui/assets/hud/armor.tga"
cvarTest "cg_armorTiered"
showCvar { "1" }
}
}
//*****CLAN ARENA*****//
menuDef {
name "caFrame"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 255 415 64 48
ownerdrawflag CG_SHOW_CLAN_ARENA
widescreen 2
//*****CLAN ARENA STILL ALIVE COUNT*****//
itemDef {
name "playersleftBackground"
decoration
rect -250 35 102 18
visible 1
backcolor 0.8 0.8 0.8 0.2
style 2
}
itemDef {
name "redClanPlayers"
decoration
ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_BLUE
ownerdraw CG_RED_CLAN_PLYRS
rect -178 50 136 40
visible 1
textalign ITEM_ALIGN_RIGHT
textscale .3
//forecolor 1 0.1 0.1 0.9
forecolor 1 0.1 0.1 0.9
}
itemDef {
name "blueClanPlayers"
decoration
ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_BLUE
ownerdraw CG_BLUE_CLAN_PLYRS
rect -230 50 32 16
visible 1
textalign ITEM_ALIGN_RIGHT
textscale .3
forecolor 1 1 1 0.7
}
itemDef {
name "redClanPlayers"
decoration
ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_RED
ownerdraw CG_RED_CLAN_PLYRS
rect -230 50 32 16
visible 1
textalign ITEM_ALIGN_RIGHT
textscale .3
forecolor 1 1 1 0.7
}
itemDef {
name "blueClanPlayers"
decoration
ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_RED
ownerdraw CG_BLUE_CLAN_PLYRS
rect -178 50 136 40
visible 1
textalign ITEM_ALIGN_RIGHT
textscale .3
forecolor 1 0.1 0.1 0.9
}
itemDef {
name "ca_vs"
rect -190 49 136 40
visible 1
textalign 2
textscale .3
forecolor 1 1 1 0.7
decoration
text vs
}
}
//*****SCORES TEAM*****//
menuDef {
name "scoresFrameTeam"
rect 580 416 60 60
fullScreen MENU_FALSE
visible MENU_TRUE
ownerdrawflag CG_SHOW_ANYTEAMGAME
widescreen 3
//*****SCORE BACKGROUNDS*****//
itemDef {
name "backgroundRed1"
decoration
rect -40 32 52 22
visible 1
ownerdrawflag CG_SHOW_IF_RED_IS_FIRST_PLACE
backcolor 0.8 0.1 0.1 0.6
style 1
}
itemDef {
name "backgroundBlue1"
decoration
rect 10 32 52 22
visible 1
ownerdrawflag CG_SHOW_IF_RED_IS_FIRST_PLACE
backcolor 0.1 0.1 0.8 0.6
style 1
}
itemDef {
name "backgroundRed2"
decoration
rect 10 32 52 22
visible 1
ownerdrawflag CG_SHOW_IF_BLUE_IS_FIRST_PLACE
backcolor 0.8 0.1 0.1 0.6
style 1
}
itemDef {
name "backgroundBlue2"
decoration
rect -40 32 52 22
visible 1
ownerdrawflag CG_SHOW_IF_BLUE_IS_FIRST_PLACE
backcolor 0.1 0.1 0.8 0.6
style 1
}
//*****SCORE VALUES*****//
itemdef {
name "scoreRed1"
decoration
ownerdraw CG_RED_SCORE
ownerdrawflag CG_SHOW_IF_RED_IS_FIRST_PLACE
rect -27 50 32 20
visible 1
textscale 0.35
textalign 2
}
itemdef {
name "scoreBlue1"
decoration
ownerdraw CG_BLUE_SCORE
ownerdrawflag CG_SHOW_IF_RED_IS_FIRST_PLACE
rect 23 50 32 20
visible 1
textscale 0.35
textalign 2
}
itemdef {
name "scoreRed2"
decoration
ownerdraw CG_RED_SCORE
ownerdrawflag CG_SHOW_IF_BLUE_IS_FIRST_PLACE
rect 23 50 32 20
visible 1
textscale 0.35
textalign 2
}
itemdef {
name "scoreBlue2"
decoration
ownerdraw CG_BLUE_SCORE
ownerdrawflag CG_SHOW_IF_BLUE_IS_FIRST_PLACE
rect -27 50 32 20
visible 1
textscale 0.35
textalign 2
}
}
//*****SCORE LIMITS*****//
menuDef {
name "scoresFrameLimit"
rect 580 416 60 60
fullScreen MENU_FALSE
visible MENU_TRUE
widescreen 3
itemDef {
name "scoreLimit"
decoration
rect 30 64 32 20
visible 1
textscale 0.25
textalign 2
forecolor 1 1 1 0.5
ownerdraw CG_CAPFRAGLIMIT
ownerdrawflag CG_SHOW_IF_CHAT_VISIBLE
}
}
HUD Part 2
//*****SCORE BORDERS*****//
menuDef {
name "bordersteam"
rect 580 416 60 60
fullScreen MENU_FALSE
visible MENU_TRUE
ownerdrawflag CG_SHOW_ANYTEAMGAME
widescreen 3
itemDef {
name "BorderFirst"
visible 1
rect -43 30 52 22
border WINDOW_BORDER_FULL
bordersize 2
bordercolor 0.8 0.8 0.8 1
ownerdrawflag CG_SHOW_IF_PLYR_IS_FIRST_PLACE
}
itemDef {
name "BorderSecond"
visible 1
rect 8 30 50 22
border WINDOW_BORDER_FULL
bordersize 2
bordercolor 0.8 0.8 0.8 1
ownerdrawflag CG_SHOW_IF_PLYR_IS_NOT_FIRST_PLACE
}
}
//*****SCORES DUEL/FFA*****//
menuDef {
name "scoresFrameDuel"
rect 580 416 60 60
fullScreen MENU_FALSE
visible MENU_TRUE
ownerdrawflag CG_SHOW_ANYNONTEAMGAME
widescreen 3
//*****SCORE BACKGROUNDS*****//
itemDef {
name "background1st"
decoration
rect -30 34 45 20
visible 1
ownerdrawflag CG_SHOW_ANYNONTEAMGAME
backcolor 0.1 0.1 0.8 0.6
style 1
}
itemDef {
name "background2nd"
decoration
rect 15 34 45 20
visible 1
ownerdrawflag CG_SHOW_ANYNONTEAMGAME
backcolor 0.8 0.1 0.1 0.6
style 1
}
//*****SCORE VALUES*****//
itemdef {
name "myscore"
decoration
ownerdraw CG_PLAYER_SCORE
ownerdrawflag CG_SHOW_ANYNONTEAMGAME
rect -18 51 120 20
visible 1
textscale .35
textalign 2
}
itemdef {
name "enemyscore1st"
decoration
ownerdraw CG_1STPLACE
ownerdrawflag CG_SHOW_IF_PLYR_IS_NOT_FIRST_PLACE
rect 30 51 120 20
visible 1
textscale .35
textalign 2
}
itemdef {
name "enemyscore2nd"
decoration
ownerdraw CG_2NDPLACE
ownerdrawflag CG_SHOW_IF_PLYR_IS_FIRST_PLACE
rect 30 51 120 20
visible 1
textscale .35
textalign 2
}
}
//*****CTF FLAG STATUS*****//
menuDef {
name "ctfFlags"
rect 550 440 60 60
fullScreen MENU_FALSE
visible MENU_FALSE
ownerdrawflag CG_SHOW_CTF
widescreen 2
//*****FLAG STATUS ICON*****//
itemDef {
name "redflag"
decoration
rect -30 0 40 36
visible 1
ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_RED
ownerdraw CG_RED_FLAGSTATUS
}
itemDef {
name "blueflag"
decoration
rect 30 0 40 36
visible 1
ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_RED
ownerdraw CG_BLUE_FLAGSTATUS
}
itemDef {
name "redflag"
decoration
rect 30 0 40 36
visible 1
ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_BLUE
ownerdraw CG_RED_FLAGSTATUS
}
itemDef {
name "blueflag"
decoration
rect -30 0 40 36
visible 1
ownerdrawflag CG_SHOW_IF_PLYR_IS_ON_BLUE
ownerdraw CG_BLUE_FLAGSTATUS
}
//*****FLAG BORDERS*****//
itemDef {
name "BorderFirst"
visible 1
rect -34 -4 44 40
border WINDOW_BORDER_FULL
bordersize 2
bordercolor 0.8 0.8 0.8 1
}
}
//*****RACE STUFF*****//
menuDef {
name "RaceHUD"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 269 25 115 25
widescreen 2
itemDef {
name "raceBackground1"
rect 0 0 8 64
visible 1
decoration
backcolor 1 1 1 0.5
style 1
background "ui/assets/hud/scoreboxl2.tga"
cvarTest "cg_gametype"
showCvar { "2" }
}
itemDef {
name "raceBackground2"
rect 8 0 100 64
visible 1
decoration
backcolor 1 1 1 0.5
style 1
background "ui/assets/hud/scoreboxm.tga"
cvarTest "cg_gametype"
showCvar { "2" }
}
itemDef {
name "raceBackground3"
rect 108 0 8 64
visible 1
decoration
backcolor 1 1 1 0.5
style 1
background "ui/assets/hud/scoreboxr.tga"
cvarTest "cg_gametype"
showCvar { "2" }
}
itemDef {
name "raceStatus"
rect 58 22 110 15
visible 1
decoration
align 1
textscale 0.25
ownerdraw CG_RACE_STATUS
cvarTest "cg_gametype"
showCvar { "2" }
}
itemDef {
name "raceTimes"
rect 25 34 110 15
visible 1
decoration
align 0
textscale 0.25
ownerdraw CG_RACE_TIMES
cvarTest "cg_gametype"
showCvar { "2" }
}
}
//*****PLAYER PICKUPS*****//
//*****POWERUP*****//
//quad, bs, regen ...
menuDef {
name "powerup"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 565 330 74 156
widescreen 3
itemDef {
name "powerupArea"
decoration
rect 0 0 35 35
visible 1
textscale 0.55
textstyle 3
ownerdraw CG_AREA_POWERUP
special 0 // spacing
align HUD_VERTICAL
}
}
//*****USEABLE PICKUP*****//
//tele, injection thingy, suicide thingy etc.
menuDef {
name "pickups"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 20 445 32 64
widescreen 2
itemDef {
name "playeritem"
decoration
rect 30 0 30 30
visible 1
ownerdraw CG_PLAYER_ITEM
}
itemDef {
name "CTFPOWERUP"
decoration
rect 775 4 25 25
visible 1
ownerdraw CG_CTF_POWERUP
}
}
//*****PLAYER HAS ENEMY FLAG ICON*****//
menuDef {
name "playerHasFlag"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 530 124 50 50
widescreen 2
itemDef {
name "flag"
decoration
rect 0 0 40 40
visible 1
style 1
ownerdraw CG_PLAYER_HASFLAG
}
}
//*****KILL/DEATH MESSAGES*****//
menuDef {
name "obit area"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 6 15 160 32
widescreen 2
itemdef {
name "hudObit"
decoration
ownerdraw CG_PLAYER_OBIT
rect 0 0 160 32
visible 1
textscale .28
}
}
//*****CHAT AREA*****//
menuDef {
name "chat area"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 0 0 32 256
widescreen 2
itemdef {
name "chatWindow"
decoration
ownerdraw CG_AREA_NEW_CHAT
rect 5 300 600 100
visible 1
}
}
//*****GAME TIME*****//
menuDef {
name "timerFrame"
rect 255 50 50 12
fullScreen MENU_FALSE
visible MENU_TRUE
widescreen 2
itemDef {
name "timerfg"
decoration
rect -20 -32 130 36
visible 1
backcolor 0 0.5 1 0.4
style 1
}
itemDef {
name "Timer"
decoration
textalign 1
style 0
rect 0 0 130 50
visible 1
textstyle 3
forecolor 1 1 1 1
textscale 0.8
ownerdraw CG_LEVELTIMER
}
itemDef {
name "roundTimer"
decoration
textalign 0
style 0
rect 0 0 130 50
visible 1
textstyle 3
forecolor 1 1 1 1
textscale 0.50
ownerdraw CG_ROUNDTIMER
}
}
HUD Part 3
//*****ESCORT AND RETURN INDICATORS*****//
menuDef {
name "Team Status"
fullscreen MENU_FALSE
visible MENU_TRUE
rect 320 400 0 0
ownerdrawflag CG_SHOW_CTF
widescreen 2
itemDef {
name "ESCORT_BG"
decoration
rect 80 -20 100 26
visible 1
ownerdrawflag CG_SHOW_YOURTEAMHASENEMYFLAG
backcolor 0.1 0.1 0.8 0.2
style 1
}
itemDef {
name "RETURN_BG"
decoration
rect -180 -20 100 26
textalign 2
visible 1
ownerdrawflag CG_SHOW_OTHERTEAMHASFLAG
backcolor 0.8 0.1 0.1 0.2
style 1
}
itemDef {
name "ESCORT"
rect 90 0 0 0
textscale 0.4
forecolor 0 1 1 1
text "ESCORT"
ownerdrawflag CG_SHOW_YOURTEAMHASENEMYFLAG
}
itemDef {
name "RETURN"
rect -90 0 0 0
textscale 0.4
textalign 2
forecolor 1 1 0 1
text "RETURN"
ownerdrawflag CG_SHOW_OTHERTEAMHASFLAG
}
}
}
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