SKILLS & GUNS: Exact numbers, Explanations
CAMPAIGN SKILLS
Name
Explanation
Cost
Unlock Requirements
Firearm Lv. 1
Increase damage of guns by 10%
12,000
—
Firearm Lv. 2
Increase damage of guns by 20%
29,000
Purchase Firearm Lv. 1
Firearm Lv. 3
Increase damage of guns by 50%
75,000
Purchase Firearm Lv. 2
Melee Lv. 1
Increase damage of physical attacks, Stun Rod, Combat Knife, Surival Knife, and Hand-to-Hand by 10%
10,000
—
Melee Lv. 2
Increase damage of physical attacks, Stun Rod, Combat Knife, Surival Knife, and Hand-to-Hand by 20%
25,000
Purchase Melee Lv. 1
Melee Lv. 3
Increase damage of physical attacks, Stun Rod, Combat Knife, Surival Knife, and Hand-to-Hand by 50%
75,000
Purchase Melee Lv. 2
Defense Lv. 1
Enemy attacks deal 80% damage
3,200
—
Defense Lv. 2
Enemy attacks deal 70% damage
28,000
Purchase Defense Lv. 1
Defense Lv. 3
Enemy attacks deal 50% damage
80,000
Purchase Defense Lv. 2
Lock-On Lv. 1
Small decrease in the movement of the red dot sight after firing a gun
2,800
—
Lock-On Lv. 2
Large decrease in the movement of the red dot sight after firing a gun
31,000
Purchase Lock-On Lv 1
Rock Steady Lv. 1
Small decrease in the movement of the aiming reticle after firing a shot
3,500
—
Rock Steady Lv. 2
Large decrease in the movement of the aiming reticle after firing a shot
33,000
Purchase Rock Steady Lv. 1
Critical Hit Lv. 1
Increase chance of critical hit by 50%
3,500
—
Critical Hit Lv. 2
Increase chance of critical hit by 75%
13,000
Purchase Critical Hit Lv. 1
Critical Hit Lv. 3
Increase chance of critical hit by 100%
32,000
Purchase Critical Hit Lv. 2
Piercing Lv. 1
Increase piercing capacity by 1. Does not affect Crossbow or Grenade Launchers.
12,000
—
Piercing Lv. 2
Increase Piercing capacity by 2. Does not affect Crossbow or Grenade Launchers.
28,000
Purchase Piercing Lv. 1
Piercing Lv. 3
Increase piercing capacity by 3. Does not affect Crossbow or Grenade Launchers.
55,000
Purchase Piercing Lv. 2
J'avo Killer Lv. 1
Deal 20% more damage to J'avo
3,000
Kill 30 J'avo
J'avo Killer Lv. 2
Deal 50% more damage to J'avo
25,000
Purchase J'avo Killer Lv. 1
Zombie Hunter Lv. 1
Deal 20% more damage to zombies
3,000
Kill 30 zombies
Zombie Hunter Lv. 2
Deal 50% more damage to zombies
25,000
Purchase Zombie Hunter Lv. 1
CAMPAIGN SKILLS Pt. 2
Eagle Eye
Gain an additional level of zoom on the Sniper Rifle, Semi-Auto Sniper Rifle and Anti-Materiel Rifle
3,000
—
Quick Reload
Increase reload speed by 20%
10,000
—
Last Shot
Increase damage dealt by the last shot in a clip by 300%
55,000
—
Shooting Wild
Removes aiming reticle and sniper scope but increases damage dealt by 50%
65,000
—
Combat Gauge Boost Lv. 1
Increase size of the combat gauge to 8 blocks
70,000
—
Combat Gauge Boost Lv. 2
Increase size of the combat gauge to 10 blocks
90,000
Purchase Combat Gauge Boost Lv. 1
Breakout
Decrease the amount of rotations needed to escape rotation-action prompts
2,800
—
Item Drop Increase
Increase the rate of item drops by defeated enemies
3,500
—
Recovery Lv. 1
The revival gauge in dying State will fill in 10 seconds instead of 15
10,000
—
Recovery Lv. 2
The revival gauge in dying State will fill in 7 seconds instead of 15
70,000
Purchase Recovery Lv. 1
Team-Up
When within 5 meters of your partner in single player, your Al partner will deal as much damage as the player.
14,000
—
Field Medic Lv. 1
Receive 1-2 health tablets wheneveryou're rescued: single-player only
12,000
—
Field Medic Lv. 2
Receive 2-4 health tablets whenever you're rescued: single-player only
95,000
Purchase Field Medic Lv.1
Lone Wolf
Your partner won't help you in single-player
100
—
Any Ammo Pickup Increase skill
Increase drop rate of that Ammo type
Varies
—
Grenade Power-Up
Increase damage dealt by thrown grenades by 100%
40,000
Get 800 kills with grenades
Handgun Master
Increase damage dealt by the Nine-Oh-Nine, Wing Shooter, Triple Shot, and Picador by 100%
37,000
Get 1,500 kills with handguns
Shotgun Master
Increase damage dealt by the Shotgun and Assault Shotgun by 100%
38,000
Get 1,000 kills with shotguns
Magnum Master
Increase damage dealt by the Lightning Hawk and Eléphant Killer by 100%
40,000
Get 800 kills with Magnums
Sniper Master
Increase damage dealt by the Sniper Rifle and Semi-Auto Sniper Rifle by 100%
39,000
Get 1,000 kills with sniper rifles
Machine Pistol Master
Increase damage dealt by the MP-AF and Ammo Box 50 by 100%
38,000
Get 1,500 kills with machine pistols
Assault Rifle Master
Increase damage dealt by the Assault Rifle RN, Assault Rifle for Special Tactics, and Bear Commander by 100%
37,000
Get 1,500 kills with assault rifles
Grenade Launcher Master
Increase damage dealt by the Grenade Launcher and the Bear Commander's Alternate Fire by 100%
40,000
Get 800 kills with grenade launchers
Crossbow Master
Increase damage dealt by the Crossbow by 100%
40,000
Get 800 kills with crossbows
Infinite Ammo Perks
Infinite ammo for the specified weapon type
Varies
Complete all campaigns
AGENT HUNT SKILLS
Name
Explanation
Cost
Unlock Requirements
CREATURE OFFENSE Lv. 1
Damage dealt increases by 10%
5,000
—
CREATURE OFFENSE Lv. 2
Damage dealt increases by 20%
15,000
Purchase CREATURE OFFENSE Lv. 1
CREATURE OFFENSE Lv. 3
Damage dealt increases by 30%
60,000
Purchase CREATURE OFFENSE Lv. 2
CREATORE DEFENSE Lv. 1
Damage sustained decreases by 10%
5,000
—
CREATURE DEFENSE Lv. 2
Damage sustained decreases by 20%
15,000
Purchase CREATURE DEFENSE Lv. 1
CREATURE DEFENSE Lv. 3
Damage sustained decreases by 30%
60,000
Purchase CREATURE DEFENSE Lv. 2
CREATURE HEALTH Lv. 1
Health increases by 20%
5,000
—
CREATURE HEALTH Lv. 2
Health increases by 50%
15,000
Purchase CREATURE HEALTH Lv. 1
CREATURE HEALTH Lv. 3
Health increases by 100%
60,000
Purchase CREATURE HEALTH Lv. 2
CREATURE STAMINA Lv. 1
Stamina gauge increases to 6 units
5,000
—
CREATURE STAMINA Lv. 2
Stamina gauge increases to 7 units
15,000
Purchase CREATURE STAMINA Lv. 1
CREATURE STAMINA Lv. 3
Stamina gauge increases to 10 units
60,000
Purchase CREATURE STAMINA Lv. 2
THE MERCENARIES SKILLS
Name
Explanation
Cost
Unlock Requirements
Eagle Eye
Gain an additional level of zoom on the Sniper Rifle, Semi-Auto Sniper Rifle, and Anti-Materiel Rifle
3,000
—
Item Drop Increase
Increase the rate of item drops by defeated enemies
3,500
—
Go for Broke!
When time is under 30 seconds, you receive an extra 2 seconds to perform a combo (17 seconds total)
60,000
—
Time Bonus+
Gain an additional 10 seconds when you break a Yellow Hourglass
90,000
—
Combo Bonus+
Gain an additional 10 seconds when you break a Green Hourglass
50,000
—
Limit Breaker
Gain an additional 50 points for every combo performed over 50
60,000
—
Blitz Play
If you attack an enemy right after another player, damage dealt is increased by 50%
5,000
—
Quick Shot Damage Increase
Quick Shot Damage increased by 50%
15,000
—
Power Counter
Counter damage increased by 25%
8,000
—
Second Wind
Increase damage by 10% when your health is at 2 blocks or lower
6,000
—
Martial Arts Master
Increase damage of Martial Arts, Hand-to-Hand, Survival Knife, Combat Knife, and Stun Rod by 25% but decrease gun damage by 50%
25,000
—
Target Master
Increase gun damage by 25% but decrease melee attack damage by 50%
25,000
—
Last Stand
Increase damage dealt by 30% but damage you suffer is increased 300%
30,000
—
Preemptive Strike
Increase damage dealt to enemies from behind by 75%
7,000
—
Dying Breath
Increase damage dealt to enemies while you're in dying State by 300% and shortens recovery time from dying State to 5 seconds
15,000
—
Pharmacist
One tablet restores two blocks of health
17,000
—
Medic
Co-op partner's health will restore no matter where they are on screen if you eat a Healing Tablet
12,000
—
First Responder
You can rescue your teammates from dying State without using any items
15,000
—
Take It Easy
In cover, health and Combat Gauge recovery is doubled
20,000
—
Natural Healing
Healing and Combat Gauge recovery is increased by 25%
15,000
—
WEAPON STATISTICS
Nine-Oh-Nine (909)
Ammo
9MM
Characters
Chris, Jake, Agent
Alternate fire
None
Shots Per Clip
15
Damage
150
Crit Chance
12.5
Reload Speed
A
Firing Speed
A
Picador
Ammo
9MM
Characters
Helena, Carla
Alternate fire
None
Shots Per Clip
16
Damage
160
Crit Chance
6
Reload Speed
A
Firing Speed
A-
Wing Shooter
Ammo
9MM
Characters
Leon
Alternate fire
Dual-Wield
Shots Per Clip
18 / 36
Damage
120
Crit Chance
8
Reload Speed
A
Firing Speed
A
Firing Speed (Alt. Fire)
A+
Triple Shot
Ammo
9MM
Characters
Sherry
Alternate fire
3-shot burst
Shots Per Clip
20
Damage
130
Crit Chance
8
Reload Speed
A
Firing Speed
S
Elephant Killer
Ammo
.500 MAGNUM AMMO
Characters
Jake, Sherry
Alternate fire
None
Shots Per Clip
5
Damage
1,600
Crit Chance
12.5
Reload Speed
C
Firing Speed
C
Lightning Hawk
Ammo
.50 ACTION EXPRESS MAGNUM AMMO
Characters
Leon, Helena, Chris, Sherry
Alternate fire
None
Shots Per Clip
7
Damage
1,200
Crit Chance
8
Reload Speed
A
Firing Speed
B
Shotgun
Ammo
12-GAUGE SHELLS
Characters
Leon, Helena, Jake, Sherry
Alternate fire
None
Shots Per Clip
8
Damage
Far―140x7,
Close―180x7
Close―180x7
Reload Speed
C
Firing Speed
C
Hydra
Ammo
10-GAUGE SHELLS
Characters
Helena
Alternate fire
None
Shots Per Clip
3
Damage
Far―120x7,
Close―170x7
Close―170x7
Reload Speed
C
Firing Speed
S
Assault Shotgun
Ammo
12-GAUGE SHELLS
Characters
Chris, Piers, Ada
Alternate fire
None
Shots Per Clip
7
Damage
Far―150x7,
Close―170x7
Close―170x7
Reload Speed
C
Firing Speed
B
MP-AF
Ammo
9MM
Characters
Piers, Ada
Alternate fire
Automatic fire
Shots Per Clip
30
Damage
100
Crit. Chance
6
Reload Speed
B
Firing Speed
A
Firing Speed (Alt. Fire)
S
WEAPON STATISTICS Pt. 2
Ammo Box 50
Ammo
9MM
Characters
Ada, Helena
Alternate fire
None
Shots Per Clip
50
Damage
90
Crit. Chance
5
Reload Speed
B
Firing Speed
S
Assault Rifle RN
Ammo
5.56MM AMMO
Characters
Leon, Helena
Alternate fire
None
Shots Per Clip
30
Damage
210
Crit. Chance
2.5
Reload Speed
B
Firing Speed
S
Assault Rifle for Special Tactics
Ammo
5.56MM AMMO
Characters
Chris
Alternate fire
None
Shots Per Clip
30
Damage
200
Crit. Chance
6
Reload Speed
B
Firing Speed
S
Bear Commander
Ammo
5.56MM AMMO, 40MM EXPLOSIVE ROUNDS
Characters
Jake, Sherry, Ada
Alternate fire
Explosive Rounds
Shots Per Clip
30
Damage
190
Crit. Chance
4
Reload Speed
B
Sniper Rifle
Ammo
7.62MM AMMO
Characters
Jake, Sherry, Ada
Alternate fire
None
Shots Per Clip
6
Damage
700
Crit. Chance
100
Reload Speed
C
Firing Speed
C-
Semi-Automatic Sniper Rifle
Ammo
7.62MM AMMO
Characters
Leon, Helena, Chris, Jake, Agent
Alternate fire
None
Shots Per Clip
5
Damage
600
Crit. Chance
75
Reload Speed
B
Firing Speed
B+
Anti-Materiel Sniper Rifle
Ammo
ANTI-MATERIEL RIFLE AMMO
Characters
Piers
Alternate fire
Thermal Scope
Shots Per Clip
10
Damage
1000
Crit. Chance
100
Reload Speed
B
Firing Speed
D-
Grenade Launcher
Ammo
40MM EXPLOSIVE / ACID / NITROGEN ROUNDS
Characters
Chris, Piers, Leon, Helena, Jake, Carla
Alternate fire
Acid Grenades, Freezing Grenades
Shots Per Clip
6
Damage (Explosive)
1000 + 500 Explosion
Damage (Acid)
250 + 200 Explosion
Damage (Nitrogen)
300 + 0 Explosion
Reload Speed
C
Firing Speed
A
Crossbow
Ammo
ARROWS (Normal), ARROWS (Pipe Bomb)
Characters
Ada
Alternate fire
Pipe Bomb Arrows
Shots Per Clip
1
Damage (Normal)
550
Damage (Pipe Bomb Impact)
150
Damage (Pipe Bomb Explosion)
1000 + 500 Explosion
Crit. Chance
100
Reload Speed
B
Rocket Launcher
Ammo
ONE SHOT PER LAUNCHER
Characters
Leon, Chris
Damage
30000 + 2000 Explosion
Hand Grenade
Ammo
HAND GRENADE
Damage
1200 + 600 Explosion
WEAPON STATISTICS Pt. 3
Incendiary Grenade
Ammo
INCENDIARY GRENADE
Damage
800 + 400 Explosion
Flash Grenade
Ammo
FLASH GRENADE
Damage
1
Remote Bomb
Ammo
REMOTE BOMB
Damage
1600 + 800 Explosion
Survival Knife
Characters
Leon, Jake, Agent
Damage
180
Combat Knife
Characters
Chris
Damage
180
Stun Rod
Characters
Sherry, Ada
Damage
140
Damage (Charge)
280 + 40 + 80
Very effective against
Chrysalids
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