The Henry Stickmin Collection Guide - 100% All Endings, Achievements, and Bios
Introduction
Note:
- On the right hand side of the guide you will see that I refer to each chapter by their full name once, after which I will abbreviate it as it appears in the game's menu (Its also easier on the eyes).
- In the Full Name sections, I will walkthrough how to get each ending, so don't worry, I won't forget about them.
This guide will cover everything needed to unlock every ending, achievement, and bio in the game IN ORDER as they appear in the game per route (this becomes more extensive later on).
That is 100% for:- Breaking the Bank
- Escaping the Prison
- Stealing the Diamond
- Infiltrating the Airship
- Fleeing the Complex
- Completing the Mission
I will check frequently in case I missed anything, so don't hesitate to add a comment
However, please do not add me to ask a question.
Thank you! If you wish to refer back to this guide easier, please click the Favorite and Like buttons! And if you find this guide useful please share with a friend or send an award for more visibility on the platform.
So without further ado, Happy Hunting!
*UPDATE LOG*
Due to the sheer complexity of this guide, I will publish this now and update it in the coming days. As I continue to update the guide, please let me know in the comment section if there is something I missed in the chapters I have covered.
- 100% Breaking the Bank
- 100% Escaping the Prison
- 100% Stealing the Diamond
- Added Intro Cutscene to StD Bios as it was initially missing
- Updated Infiltrating the Airship Endings to be numbered lists
- Added Achievements for Infiltrating the Airship
- Added Bios for route Government Supported Private Investigator of Infiltrating the Airship
- Finished Bios for Infiltrating the Airship
(Infiltrating the Airship is now 100% complete) - Added Fleeing the Complex Endings
- Added Achievements for Fleeing the Complex
- Updated an incorrect image shown for Gary Mann's 3rd location for the Rise 'n Shine Achievement
- Added Bios for Fleeing the Complex
(Fleeing the Complex is now 100% complete)
- Started Endings for Completing the Mission
- Finished Endings for Completing the Mission
- Added Achievements for Completing the Mission
- Added a Temporary Video Format in CtM Bios
(Completing the Mission is now (informally) 100% complete)
Breaking the Bank
BtB Achievements
BtB Bios
- As a general note, Henry is already collected as a Bio at the start of each Chapter.
- Another Rule of Thumb, basically click on every character you can when going through all of the fails and endings and clean up bios afterwards, it makes it far less of a headache, especially in Completing the Mission
- To Collect a Bio use the Right Mouse Button over a character in any scene.
Escaping the Prison
QTE - Quick Time Event
- Cell Phone
- Present Disguise Bag
- Drill
- Crowbar (After using the Crowbar, you will enter a chase sequence.)
- (During chase) Down Arrow
- (During chase) Left Arrow towards the wall
- (QTE) Hover your mouse over "Get Ready" and press "Click!" when given the option.
- File
- Cell Door (Clicking Cell Door will put you in a QTE)
- (1st QTE) Press "Click!" on the left side of the screen
- (2nd QTE) Press "Click!" on the right side of your screen
- Chair
- (While in Vents) Right Arrow
- Plungers
EtP Achievements
EtP Bios
- As a general note, Henry is already collected as a Bio at the start of each Chapter.
- Another Rule of Thumb, basically click on every character you can when going through all of the fails and endings and clean up bios afterwards, it makes it far less of a headache, especially in Completing the Mission
- To Collect a Bio use the Right Mouse Button over a character in any scene.
These two guards on the right can be collected if you missed them during the Intro
There are only 4 people to collect though, so keep that in mind.
The skeleton under the prison floor is a Bio to collect as well
Stealing the Diamond
QTE - Quick Time Event
- Bust In
- Ram
- Shield
- Tow Cable
- Rock
- Bubble Shield
- Diamond
- Sneak In
- Pick
- (QTE Timed) Airplane
- Left Arrow towards the Retro Room sign
- Mushroom
- (At the CCC) Press the Gear button. (Bottom Left most button)
- Sneak In
- Teleporter (It finally works)
- Penny
- Wire
- Hammer
- Plank
- Diamond
StD Achievements
The remaining 10 can all be found during the Intruder on a Scooter route
StD Bios
- As a general note, Henry is already collected as a Bio at the start of each Chapter.
- Another Rule of Thumb, basically click on every character you can when going through all of the fails and endings and clean up bios afterwards, it makes it far less of a headache, especially in Completing the Mission
- To Collect a Bio use the Right Mouse Button over a character in any scene.
After selecting the Hammer option in Diamond (Solo) or after Plank in the Storage
Infiltrating the Airship
QTE - Quick Time Event
- Helicopter Door - Earpiece
- Airship Topside - Vacuum
- Boardroom - Glue
- Engine Room (Vault Side) - Robo Helper
- Engine Vents - Bone Melt
- Records Library - Spook (QTE Timed)
- Air Duct - Reroute the power.
- Cargo Bay (Evidence) - Force Gun
- Helicopter Door - Cannon Ball
- Bridge - Chair
- Warehouse - Eject (QTE Timed)
- Quarters Hallway - Beans (QTE Timed)
- Brig (Damaged) - Rocket Jump
- Showdown - Tools (If selected Dirk) or Goods (If selected Yo-Yo)
- Ventilation - Glider
- Cargo Bay (Hostage) - Dummies
- Helicopter Door - Cannon Ball
- Bridge - Chair
- Warehouse - Eject (QTE Timed)
- Quarters Hallway - Beans (QTE Timed)
- Brig (Damaged) - Rocket Jump
- Showdown - Tools (If selected Dirk) or Goods (If selected Yo-Yo)
- Ventilation - Glider
- Cargo Bay (Hostage) - Tank
- Helicopter Door - Grapple Gun
- Viewing Platform - Wait
- Surveillance Room - Vent
- Engine Room (Records Side) - Leap
- Brig - Paperizor
- Vault - Shrink 'n Grow
- Outer Wing - Armor
- Center for Chaos Containment - Prototype
ItA Achievements
The Key is located in the book on the desk of the computer
This will happen automatically when the Key is in possession
M U L A N
Essentially, the exact same thing...
- Helicopter Door - Sticky Hand
- Cargo Bay - Ball 'n Chain
ItA Bios
- As a general note, Henry is already collected as a Bio at the start of each Chapter.
- Another Rule of Thumb, basically click on every character you can when going through all of the fails and endings and clean up bios afterwards, it makes it far less of a headache, especially in Completing the Mission
- To Collect a Bio use the Right Mouse Button over a character in any scene.
There are 0 Bios to collect when the Captain lists your charges
You can also collect the members at the table by selecting Disguise
Banana Bomb is the best choice to get the Bios if Cargo Bay (Evidence) was selected from the Map
If Brig (Damaged) is selected from the Map, any of the 3 choices could give you enough time for this Bio
Note some characters will already be collected prior to the cutscene
All 5 of these Army Sticks
Note the White Hat Stick runs off screen very quickly
"Scooby Doo this sh*t..."
- Dr Stephen Strange
They can all be collected while they fly in.
Fleeing the Complex
QTE - Quick Time Event
- Transfer Cell - Boost Up
- Maintenance Vent - Left Arrow
- Storage Room (Solo) - Whoopee Cushion
- Outside Security (Solo) - Power Jump
- Elevator - Balloon
- Bowels of the Complex - Helium
- Docks - Leaf
- Outer Docks - Dinghy
- Transfer Cell - Boost Up
- Maintenance Vent - Up Arrow
- Storage Room (Ellie) - Synchronized Takedown
- Outside Security (Ellie) - The Force
- Hallway Standoff HenryEllieSniperTaser
- Two Elevators - Toss
- The Yard (Captured) - Make a Face
- The Yard (Escape Route) - Rightmost Arrow (It is a Motorcycle)
- Transfer Cell - Charge Tackle
- Transfer Cells Hallway - Acrobatics (QTE Timed)
- Transfer Cells Blockade - Item (QTE Timed)
- The Yard (Tactical) - Sword Man, Karlov
- Behind the Truck - Truck
- Car Chase - Ram (QTE Timed)
- Cliffside Wreck - Select No Option
- Transfer Cell - Wait for Transfer
- Henry's Cell - Laser Plane
- Phone a Friend - Government
- Cafeteria (Government) - Flash
- Fire Escape - Mini Helicopter
- Helipad - Leftmost Arrow
- Transfer Cell - Wait for Transfer
- Henry's Cell - Laser Plane
- Phone a Friend - Toppat Clan
- Cafeteria (Toppat) - Drill Pod
- Airship - Sick Ride
FtC Achievements
He has Blue Robotic Eyes and Relatively Medium Length Flat Hair
The first Gary Mann is at the top of the screen here after calling the Toppat Clan at Phone a Friend
The first Landing is after selecting Power Jump in the Outside Security (Solo)
The first one can be found at the end of the Presumed Dead Ending by clicking the moon
You CAN click him when your choices are on screen
Wait a few seconds when it says "Don't press this button" then exhaust the dialogue
FtC Bios
- As a general note, Henry is already collected as a Bio at the start of each Chapter.
- Another Rule of Thumb, basically click on every character you can when going through all of the fails and endings and clean up bios afterwards, it makes it far less of a headache, especially in Completing the Mission
- To Collect a Bio use the Right Mouse Button over a character in any scene.
If Storage Room (Solo) is selected from Map, any choice works to collect these two
If selected from Map, use Spring
This is where you can get the Bio of Gary Mann
And also the 2 guards, if Docks is selected from the Map
Those who run in these scenes run relatively quickly, so it might take a couple tries
If Two Elevators is selected from Map, select Blend In
These Sticks are the only ones you need to collect during the chaos
- Dr Strange
If Transfer Cells Blockade selected from Map, don't select an option
If The Yard (Tactical) selected from Map, click on the Boxer Man, Cocca and these two can be collect along side the Boxer
If Behind the Truck selected from Map, select Costume
You can also select Neurotoxin in Cafeteria (Toppat)
If selected from Map, select Mini Helicopter
FtC Bios PT. 2
Completing the Mission
QTE - Quick Time Event
- Control Tower - Wrist Strapped Grapple Hook
- Inside Helicopter - Mounted Gun
- Under the Rocket - Flute
- Back to Back - Duel Tech
- Driving Up the Ramp - Henry (QTE Timed)
- Left Behind! - Abandoned Tank
- Cargo Stopped - Magic Hat
- Passenger Car - Window
- Top of the Train - Free Transform (QTE Timed)
- Storage Bay - SuccPak
This entire route is a QTE Timed section
- Jungle Trail - Stop
- Onramp - No Option
- Closed Entrance - Spiked Wheels
- Top of the Rocket - Rightmost Hammer
- Tethered! - Precision Shot
- Tank Attack - Plow
- Traintop Sprint - Agility (QTE Timed)
- Conductor Battle - Item/Mirror
- Getaway Means - By Sea
- SAM Turret Roof - Drawing
- Cross Over - Trapeze
- Storage Bay - Remote Tappat
- Engine Room - Red Herring
- Hall of Leaders - Swapper
- Cockpit - Horn
- Front Gate - Convert
- Doorway - Suppressing Fire
- Face to Face - Cheap Fighting Combo
- Bounty's Fate - Ocarina
- Space Scooter - Mosquito Mode
- Gravity Pit - Teleporter
- Station Vault - Open
- Gamma Lounge - Yell
- Secret Weapon - Grow 'n Shrink
Completing the Mission PT. 2
- Infiltrating the Orbital Station - Trash Ball
- Orbital Hull - Charles
- Door's Stuck! - Vent
- Escape Pods - Escape Pod 33
- Orbital Cell - Magic Spell
- Orbital Cell (Still) - Metal Hat
- Choose Your Weapon - Pew Pew Gun
- Cafeteria - Nano-Suit
- Solar Panel Dash - Max Gravity Boots (QTE Timed)
- Escape Plan - Rightmost Option
- Showdown - Blade Forme
- Finishing Move - Y-Type Move
- Claim Revenge - Staple
- The Plank - Helicopter Hat
- The Brig - Dave
- A Few Ideas - Deuces!
- Parking LotHenryEllieRopeWings
- Launch Lower Hallway - Time Machine
- Collapse! - Block (QTE Timed)
- Faction Friction - The Government
- Parking LotHenryEllieRopeWings
- Launch Lower Hallway - Time Machine
- Collapse! - Block (QTE Timed)
- Faction Friction - The Toppat Clan
Completing the Mission PT. 3
- Train Assault - Fire (QTE Timed)
- Crash Site - Fulton
- The Floating Cart - Wombo Combo
- Cliffside - Abuse Physics Engine
- The Watchtower - Lagswitch
- Secret Weapon - Scrambler
- CCC Mobile Unit - Fingerprint Option
- Where We Droppin'? - Jetpack Option
- Rocket Boarding: Last Call - Barrel
- Combo Time! - Cannon
- Cafeteria - Diversion
- Improvise a Plan! - Henry's Plan
CtM Achievements
You must collect them all
And witness a very neat cutscene of course
CtM Bios
COMING SOON
This section of the guide will take quite a while.
I will get to it, but in the meantime this should provide the same information, but in a video format.
https://youtu.be/NCvbSB6R8Yc?si=IwkKCKkDMb2CfuQ9
I wish to make the Bio Page for Completing the Mission as organized as every other part of the guide, so this video will only be temporary.
Thank you all for your patience.
FINAL NOTES
That SHOULD be everything! That has taken me more time than I ever really thought it would've, but I enjoyed the way it evolved and became even more structured.
I may return to it to format everything Pre-Infiltrating the Airship the same as Post-ItA, but as of now, it is informally COMPLETE.
- Informally because I still want to do the CtM Bio Page my way. It still contains the information that relates to Bios.
I will check back on this regularly, I want to know if there is anything I missed in the sections I have already covered so if you see this and noticed something missing, send a comment.
To anyone reading this
Thank you all very much for your viewership and patronage (by sending awards).
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