The Henry Stickmin Collection Guide - 100% All Endings, Achievements, and Bios

The Henry Stickmin Collection5 · 496 ratings12k views940 favorites26 min readby HashfulUpdated Sep 17, 2025View on Steam ↗

Introduction

Hey there! Are you struggling to find everything required to 100% The Henry Stickmin Collection? Yeah, I did too. Which is why I have created this guide for anyone and everyone looking to 100% the game.

Note:
- On the right hand side of the guide you will see that I refer to each chapter by their full name once, after which I will abbreviate it as it appears in the game's menu (Its also easier on the eyes).

- In the Full Name sections, I will walkthrough how to get each ending, so don't worry, I won't forget about them.

This guide will cover everything needed to unlock every ending, achievement, and bio in the game IN ORDER as they appear in the game per route (this becomes more extensive later on).

That is 100% for:
  • Breaking the Bank
  • Escaping the Prison
  • Stealing the Diamond
  • Infiltrating the Airship
  • Fleeing the Complex
  • Completing the Mission

I will check frequently in case I missed anything, so don't hesitate to add a comment
However, please do not add me to ask a question.
Thank you! If you wish to refer back to this guide easier, please click the Favorite and Like buttons! And if you find this guide useful please share with a friend or send an award for more visibility on the platform.

So without further ado, Happy Hunting!

*UPDATE LOG*

Due to the sheer complexity of this guide, I will publish this now and update it in the coming days. As I continue to update the guide, please let me know in the comment section if there is something I missed in the chapters I have covered.

9/7
Published Guide with:
  • 100% Breaking the Bank
  • 100% Escaping the Prison
  • 100% Stealing the Diamond
9/7
Added Endings for Infiltrating the Airship
9/8
  • Added Intro Cutscene to StD Bios as it was initially missing
  • Updated Infiltrating the Airship Endings to be numbered lists
  • Added Achievements for Infiltrating the Airship
  • Added Bios for route Government Supported Private Investigator of Infiltrating the Airship

9/9
  • Finished Bios for Infiltrating the Airship
    (Infiltrating the Airship is now 100% complete)
  • Added Fleeing the Complex Endings
  • Added Achievements for Fleeing the Complex
  • Updated an incorrect image shown for Gary Mann's 3rd location for the Rise 'n Shine Achievement
  • Added Bios for Fleeing the Complex
    (Fleeing the Complex is now 100% complete)

9/11
  • Started Endings for Completing the Mission

9/12
  • Finished Endings for Completing the Mission
  • Added Achievements for Completing the Mission
  • Added a Temporary Video Format in CtM Bios
    (Completing the Mission is now (informally) 100% complete)

Breaking the Bank

Breaking the Bank Ending
The Story Begins - Click the Disguise

BtB Achievements

*chirp chirp*
Select the Shovel option, then click this car during the explosion.


Pentafail
View all Unique Fails


Bank Account
Collect every Bio in BtB

BtB Bios

  • As a general note, Henry is already collected as a Bio at the start of each Chapter.
  • Another Rule of Thumb, basically click on every character you can when going through all of the fails and endings and clean up bios afterwards, it makes it far less of a headache, especially in Completing the Mission
  • To Collect a Bio use the Right Mouse Button over a character in any scene.
Simply click the Disguise option to get these bios

Escaping the Prison

As a reminder, the ordered lists are the direct sequence to follow to achieve the endings.
QTE - Quick Time Event

Rank: LU
  1. Cell Phone
  2. Present Disguise Bag


Rank: BBO
  1. Drill
  2. Crowbar (After using the Crowbar, you will enter a chase sequence.)
  3. (During chase) Down Arrow
  4. (During chase) Left Arrow towards the wall
  5. (QTE) Hover your mouse over "Get Ready" and press "Click!" when given the option.


Rank: SE
  1. File
  2. Cell Door (Clicking Cell Door will put you in a QTE)
  3. (1st QTE) Press "Click!" on the left side of the screen
  4. (2nd QTE) Press "Click!" on the right side of your screen
  5. Chair
  6. (While in Vents) Right Arrow
  7. Plungers

EtP Achievements

It's a Joke...
In the Bathroom click the Opacitator, then click "Opaque" the first time it shows up in the description.


Donut Want
To get this achievement you must click on all donuts (and a bagel too) throughout the prison.
There is one in a cop's hand during the NRG cutscene
There is a Bagel in the Bathroom after using the Drill
After using the Opacitator, you will phase through the floor and there will be a box of donuts on a desk
The last donuts can be found on the left of this room on a table when going Left in the Vents after selecting Chair in the Closet


BRAAAGH!!
Click the Sun at the end of the Sneaky Escapist ending.


lolbrawlreference
During the chase sequence in the Lobby Turn select the Down Arrow


Prisoneer
View all 18 Unique Fails in EtP


Prisoner Log
Collect every Bio in EtP

EtP Bios

  • As a general note, Henry is already collected as a Bio at the start of each Chapter.
  • Another Rule of Thumb, basically click on every character you can when going through all of the fails and endings and clean up bios afterwards, it makes it far less of a headache, especially in Completing the Mission
  • To Collect a Bio use the Right Mouse Button over a character in any scene.
Intro Cutscene


Sneaky Escapist
After passing the Cell Block QTE
After going Left in the Vent when selecting the Chair in the Closet


NRG
Everyone will be completing motionless during this cutscene, so it will be fairly easy to click everyone.
These two guards on the right can be collected if you missed them during the Intro
You must also collect the Bio of the stickman in the portrait on the wall


Teleporter
After Henry teleports to the firing range


Rocket Launcher
After firing the Rocket Launcher through the Cell Door


Lawyered Up
Everyone in the courtroom.
Everyone outside the courtroom, it might take a couple tries to get everyone.
There are only 4 people to collect though, so keep that in mind.


Badass Bust Out
After selecting the Opacitator, Henry will descend through the prison
The skeleton under the prison floor is a Bio to collect as well
After selecting the Crowbar in the Bathroom, Henry will be fall in front of these guards.
After the chase, you must click on everyone in this circle

Stealing the Diamond

As a reminder, the ordered lists are the direct sequence to follow to achieve the endings.
QTE - Quick Time Event

Rank: IoaS
This entire route is a QTE Timed section.
  1. Bust In
  2. Ram
  3. Shield
  4. Tow Cable
  5. Rock
  6. Bubble Shield
  7. Diamond


Rank: JPE
  1. Sneak In
  2. Pick
  3. (QTE Timed) Airplane
  4. Left Arrow towards the Retro Room sign
  5. Mushroom
  6. (At the CCC) Press the Gear button. (Bottom Left most button)


Rank: UB
  1. Sneak In
  2. Teleporter (It finally works)
  3. Penny
  4. Wire
  5. Hammer
  6. Plank
  7. Diamond

StD Achievements

BUNP
During the Unseen Burglar route, once you get to Backdoor, select Snap Neck


Like a D6
At the Outer Wall, select the Jumble Hoppers 3 times


100111010
In the Retro Exhibit, Select the GoodBall and remove 3 error messages before the Fail Screen

Connoisseur
There are 30 Framed Paintings you must find and click on in the Museum. Clicking it once saves it's collection, so you don't need to worry about doing it multiple times.
3 can be found in the Retro Exhibit
4 total can be found in the Storage, but one right here
The other 3 are stacked behind the boxes here
2 can be found right before your choices in the Retro Exhibit
1 can be found during the Mushroom cutscene
A total of 3 can be found during the C.C.C. section when pressing the Gear Button for the Just Plain Epic ending, but 2 are found here
The other one is more of a QTE, it will be covered by debris very quickly so you need to click it fast
A total of 7 can be found in the WWII Exhibit, all of which can be collected after selecting the Pick at the Outer Wall
The 7th is hiding behind this guy's head
The remaining 10 can all be found during the Intruder on a Scooter route
7 total after the Ram option, but 2 here
2 here
and 3 here
Before your choices in the Medieval Hall, you will see this painting quickly go by
These last 2 can be easily collected by doing nothing or by selecting Lance during the Medieval Hall QTE


tl; dr
Select the Wormhole Rifle on the Catwalk and click "here" in the fail text


Failsterpiece
View all 40 Unique Fails in StD


The Ledger
Collect every Bio in StD

StD Bios

  • As a general note, Henry is already collected as a Bio at the start of each Chapter.
  • Another Rule of Thumb, basically click on every character you can when going through all of the fails and endings and clean up bios afterwards, it makes it far less of a headache, especially in Completing the Mission
  • To Collect a Bio use the Right Mouse Button over a character in any scene.
Intro Cutscene


Intruder on a Scooter
After selecting Bust In at Lookout
After selecting Ram in Parking Lot
After selecting Shield in Medieval Hall
After selecting Cable in Diamond (Scooter)
During the Police Chase (Car)
During the Police Chase (Heli)
At the Bridge


Unseen Burglar
On the Rooftop
These two can be found during this route as well.
After selecting the Hammer option in Diamond (Solo) or after Plank in the Storage
This guy will also show up after the Plank option from the Storage or you could do the Rifle option at the Backdoor for an easy collection


Just Plain Epic
After selecting the Pick option at the Outer Wall
These two can be collected before the choices are given in the Retro Exhibit
During the Mushroom cutscene
At the C.C.C. (After the Mushroom cutscene)

Infiltrating the Airship

As a reminder, the ordered lists are the direct sequence to follow to achieve the endings.
QTE - Quick Time Event

Rank: GSPI
  1. Helicopter Door - Earpiece
  2. Airship Topside - Vacuum
  3. Boardroom - Glue
  4. Engine Room (Vault Side) - Robo Helper
  5. Engine Vents - Bone Melt
  6. Records Library - Spook (QTE Timed)
  7. Air Duct - Reroute the power.
  8. Cargo Bay (Evidence) - Force Gun


Rank: RPE
  1. Helicopter Door - Cannon Ball
  2. Bridge - Chair
  3. Warehouse - Eject (QTE Timed)
  4. Quarters Hallway - Beans (QTE Timed)
  5. Brig (Damaged) - Rocket Jump
  6. Showdown - Tools (If selected Dirk) or Goods (If selected Yo-Yo)
  7. Ventilation - Glider
  8. Cargo Bay (Hostage) - Dummies


Rank: RBH
  1. Helicopter Door - Cannon Ball
  2. Bridge - Chair
  3. Warehouse - Eject (QTE Timed)
  4. Quarters Hallway - Beans (QTE Timed)
  5. Brig (Damaged) - Rocket Jump
  6. Showdown - Tools (If selected Dirk) or Goods (If selected Yo-Yo)
  7. Ventilation - Glider
  8. Cargo Bay (Hostage) - Tank


Rank: PBT
  1. Helicopter Door - Grapple Gun
  2. Viewing Platform - Wait
  3. Surveillance Room - Vent
  4. Engine Room (Records Side) - Leap
  5. Brig - Paperizor
  6. Vault - Shrink 'n Grow
  7. Outer Wing - Armor
  8. Center for Chaos Containment - Prototype

ItA Achievements

Biggol Sword
To get the Biggol Sword you need to have played through the majority of this chapter's routes, however you must start on the Pure Blooded Thief route.
Step 1.
Click the Key in the Surveillance Room after selecting the Wait option on the Viewing Platform
The Key is located in the book on the desk of the computer
Step 2.
Play through the route until the Brig and Henry will release the prisoner using the Key
This will happen automatically when the Key is in possession
Step 3.
Proceed to the Vault using the Paperizor option. After doing so, the previously released prisoner will drop from a vent and leave behind a Flashdrive, you then have to click it
Step 4.
Proceed through the route until reaching the Center of Chaos Containment choices, there will be the Flashdrive from earlier waiting in the drawer, click it and it will reveal the code: 1214
Step 5.
After collecting the Flashdrive and receiving the code, you need to enter the Boardroom by using the Vacuum at Airship Topside and click on the Keypad/Phone looking device and enter the code
Step 6.
Entering the code successfully will open a door. This door is located on the Rapidly Promoted Executive/Relentless Bounty Hunter route in the Quarters Hallway. Upon entering the Quarters Hallway, Henry will end his pursuit with the Tophat Leader and find the Biggol Sword, granting you the achievement


Barnyard Blitz
Click [Make an animal noise.] in the Air Duct during the Government Supported Private Investigator route


Buttery Snack
Select the Parachute option in the Cargo Bay (Hostage), and click the "Butterfingers" fail text


Gold
Select the Banana Bomb option at Cargo Bay (Evidence). Click "OOoohhhhh BANANA!" from the fail text, and wait about 3 seconds


Famous Movie Line
Select the Ninja Star option in the Records Library and click on letters in the fail text to spell
M U L A N


Bound to the Earth
Click the Yo-Yo option, followed by the Goods option at the Showdown during the Rapidly Promoted Executive/Relentless Bounty Hunter route


Last Reverie
Click the Dirk option, followed by the Tools option at the Showdown during the Rapidly Promoted Executive/Relentless Bounty Hunter route
Originally posted by author:
Essentially, the exact same thing...


You Win!
AKA Fake Ending Lightning Quick Larcenist
  1. Helicopter Door - Sticky Hand
  2. Cargo Bay - Ball 'n Chain


braaagghh..
Click the Sun at the end of the Relentless Bounty Hunter ending


LOLOLOL!!11
Select the Hack option in the Brig and hover the cursor over the fail text


BEEEEEEEE
Click the TF2 icon on the left side of the screen at the end of the Rapidly Promoted Executive ending


Frequent Failer
View all 60 Unique Fails in ItA


Membership
Collect every Bio in ItA

ItA Bios

  • As a general note, Henry is already collected as a Bio at the start of each Chapter.
  • Another Rule of Thumb, basically click on every character you can when going through all of the fails and endings and clean up bios afterwards, it makes it far less of a headache, especially in Completing the Mission
  • To Collect a Bio use the Right Mouse Button over a character in any scene.
Intro Cutscene
Only these front 5 Tophat members need to be clicked
Note
There are 0 Bios to collect when the Captain lists your charges


Government Supported Private Investigator
Choosing Knock on Airship Topside
Before your choices in Board Room.
You can also collect the members at the table by selecting Disguise
After selecting Glue in the Board Room, as Henry jumps in a trash chute
In Engine Vents. Several choices can allow this Bio to be collected
In Records Library
After choosing "Reroute the power." in the Air Duct
In the Cargo Bay (Evidence).
Banana Bomb is the best choice to get the Bios if Cargo Bay (Evidence) was selected from the Map


Rapidly Promoted Executive/Relentless Bounty Hunter
Directly after selecting the Cannon Ball option at Helicopter Door
After selecting the Chair option in the Bridge
After selecting Beans or in Quarters Hallway OR
If Brig (Damaged) is selected from the Map, any of the 3 choices could give you enough time for this Bio
After defeating the Right Hand Man at Showdown
Anyone you missed can be collected right before your choices here.


Pure Blooded Thief
After selecting Wait at the Viewing Platform
After selecting Shrink 'n Grow in the Vault
The short Stickman and the narrow portrait on the wall are both collectable Bios
Propane Tank
Selected at the Outer Wing
Power Armor Cutscene
Typically, when mentioning anything to this point as basic as possible, it often means there isn't much worth noting. However, this cutscene IS part of the route's natural progression and takes a couple of attempts to get every Bio.
Note some characters will already be collected prior to the cutscene

All 5 of these Army Sticks
Everyone here EXCEPT the Stick laying facedown are Bios
Note the White Hat Stick runs off screen very quickly
Luckily, the Bio page outlines which Bios that need to be found here. However, to keep it simple, while the camera pans right, THESE are the Bios you need to collect.
"Scooby Doo this sh*t..."
- Dr Stephen Strange
D.E.B. / Dark Energy Bomb
Prototype
When selecting the Prototype disk, these (stupid looking) robotsuit Sticks will come.
They can all be collected while they fly in.
These 3 will be vaporized very quick so collect them fast or replay the cutscene

Fleeing the Complex

As a reminder, the ordered lists are the direct sequence to follow to achieve the endings.
QTE - Quick Time Event

Rank: GI
  1. Transfer Cell - Boost Up
  2. Maintenance Vent - Left Arrow
  3. Storage Room (Solo) - Whoopee Cushion
  4. Outside Security (Solo) - Power Jump
  5. Elevator - Balloon
  6. Bowels of the Complex - Helium
  7. Docks - Leaf
  8. Outer Docks - Dinghy


Rank: CA
  1. Transfer Cell - Boost Up
  2. Maintenance Vent - Up Arrow
  3. Storage Room (Ellie) - Synchronized Takedown
  4. Outside Security (Ellie) - The Force
  5. Hallway Standoff
    Henry
    Ellie
    Sniper
    Taser
  6. Two Elevators - Toss
  7. The Yard (Captured) - Make a Face
  8. The Yard (Escape Route) - Rightmost Arrow (It is a Motorcycle)


Rank: PD
  1. Transfer Cell - Charge Tackle
  2. Transfer Cells Hallway - Acrobatics (QTE Timed)
  3. Transfer Cells Blockade - Item (QTE Timed)
  4. The Yard (Tactical) - Sword Man, Karlov
  5. Behind the Truck - Truck
  6. Car Chase - Ram (QTE Timed)
  7. Cliffside Wreck - Select No Option


Rank: IRO
  1. Transfer Cell - Wait for Transfer
  2. Henry's Cell - Laser Plane
  3. Phone a Friend - Government
  4. Cafeteria (Government) - Flash
  5. Fire Escape - Mini Helicopter
  6. Helipad - Leftmost Arrow


Rank: TB
  1. Transfer Cell - Wait for Transfer
  2. Henry's Cell - Laser Plane
  3. Phone a Friend - Toppat Clan
  4. Cafeteria (Toppat) - Drill Pod
  5. Airship - Sick Ride

FtC Achievements

Rise 'n Shine
Click Gary Mann in 5 different cutscenes
He has Blue Robotic Eyes and Relatively Medium Length Flat Hair
The first Gary Mann is at the top of the screen here after calling the Toppat Clan at Phone a Friend
The second Gary Mann can be found on the left side of the screen during the Earthbend cutscene in Cafeteria (Government)
The third Gary Mann can be found in the top of the screen (just off to the right of Henry here) during the Leaf cutscene at the Docks
The fourth Gary Mann can be found standing in the center of the screen after the Toss cutscene at the Two Elevators during the brawl in the yard
The last Gary Mann is found exiting a door in the top right of the screen after defeating Sword Man, Karlov at The Yard (Tactical)


Nailed it!
In 3 different cutscenes during the Ghost Inmate route, Henry falls flat on his face. However, you can spam click where he would have landed and he will stick the landing.
The first Landing is after selecting Power Jump in the Outside Security (Solo)
The second Landing is after selecting Helium in the Bowels of the Complex
The third Landing is after selecting Leaf at the Docks


brUGHNO
Find Shoop da Whoop 3 different times
The first one can be found at the end of the Presumed Dead Ending by clicking the moon
The second can be found by selecting the Item option and spam clicking the Item Box during the Transfer Cells Blockade chase
The last one can be found by clicking the moon during the Shadozer cutscene at the Docks


xXn00bslayerXx
Watch the Instant Replay in the Hallway Standoff after selecting
Henry
Ellie
Sniper
Crossbow


Waldorf
Click Waldorf in The Yard (Escape Route)
You CAN click him when your choices are on screen


aeiou
Keep clicking the "aeiou" fail text when selecting the Plunger Boots in Bowels of the Complex


Spooked
Select the Leftmost option in The Yard (Tactical) and wait for Freddy Fazbear to appear after the fail


Easy Achievement
Select the Slingshot option at the Airship and follow along with the "Click HERE for a medal" text
Wait a few seconds when it says "Don't press this button" then exhaust the dialogue


Notorious Failster
View all 60 Unique Fails in FtC


Roll Call
Collect every Bio in FtC

FtC Bios

  • As a general note, Henry is already collected as a Bio at the start of each Chapter.
  • Another Rule of Thumb, basically click on every character you can when going through all of the fails and endings and clean up bios afterwards, it makes it far less of a headache, especially in Completing the Mission
  • To Collect a Bio use the Right Mouse Button over a character in any scene.
Intro Cutscene


Ghost Inmate
After leaving Ellie behind in Maintenance Vent
If Storage Room (Solo) is selected from Map, any choice works to collect these two
Right before your choices in Outside Security (Solo)
If selected from Map, use Spring
Longshot
Selected in Outside Security (Solo)
Button
Selected at the Elevator
After selecting Helium at the Docks and right before your choices
During the Leaf cutscene at the Docks
This is where you can get the Bio of Gary Mann
And also the 2 guards, if Docks is selected from the Map
S.S. Annie
Selected from Outer Docks


Convict Allies
After selecting The Force in Outside Security (Ellie), Henry will open the doors to every inmate's cell.
Those who run in these scenes run relatively quickly, so it might take a couple tries
Right before your choices in Hallway Standoff
If selected from Map, these are the best combos to easily get the Bios
Henry
Ellie
Grenade
Crossbow
Sniper
Crossbow
After defeating the guards in the Hallway Standoff
If Two Elevators is selected from Map, select Blend In
After selecting Toss at the Two Elevators
Toss Cutscene
This still happens after selecting Toss at the Two Elevators but it's fast so it can be a bit confusing.
These Sticks are the only ones you need to collect during the chaos
"Please! Scooby Doo this sh*t..."
- Dr Strange
Selecting the Leftmost Arrow in The Yard (Escape Route)
Selecting the Middle Arrow in The Yard (Escape Route)


Presumed Dead
Directly after selecting Charge Tackle in Transfer Cell
After selecting Acrobatics in the Transfer Cells Hallway
If Transfer Cells Blockade selected from Map, don't select an option
After selecting the Item in the Transfer Cells Blockade
If The Yard (Tactical) selected from Map, click on the Boxer Man, Cocca and these two can be collect along side the Boxer
Tank
Selected from The Yard (Tactical)
After defeating Sword Man, Karlov in The Yard (Tactical)
If Behind the Truck selected from Map, select Costume
During the Car Chase
Bail
Selected during the Car Chase


The Betrayed
When calling Toppat Clan in Phone a Friend
This may take a few attempts
You can also select Neurotoxin in Cafeteria (Toppat)
After selecting Drill Pod in Cafeteria (Toppat)


International Rescue Operative
When calling the Government in Phone a Friend
Before your choices at Fire Escape
If selected from Map, select Mini Helicopter

FtC Bios PT. 2

Before your choices at the Helipad
If selected from Map, select the Up Arrow

Completing the Mission

As a reminder, the ordered lists are the direct sequence to follow to achieve the endings.
QTE - Quick Time Event

Ending: TK
Infiltrating the Airship
Fleeing the Complex
Rapidly Promoted Executive
Convict Allies
  1. Control Tower - Wrist Strapped Grapple Hook
  2. Inside Helicopter - Mounted Gun
  3. Under the Rocket - Flute
  4. Back to Back - Duel Tech
  5. Driving Up the Ramp - Henry (QTE Timed)
  6. Left Behind! - Abandoned Tank


Ending: CeO
Infiltrating the Airship
Fleeing the Complex
Government Supported Private Investigator
Ghost Inmate
  1. Cargo Stopped - Magic Hat
  2. Passenger Car - Window
  3. Top of the Train - Free Transform (QTE Timed)
  4. Storage Bay - SuccPak


Ending: SSR
Infiltrating the Airship
Fleeing the Complex
Pure Blooded Thief
Presumed Dead
Note
This entire route is a QTE Timed section
  1. Jungle Trail - Stop
  2. Onramp - No Option
  3. Closed Entrance - Spiked Wheels
  4. Top of the Rocket - Rightmost Hammer
  5. Tethered! - Precision Shot


Ending: LNE
Infiltrating the Airship
Fleeing the Complex
Relentless Bounty Hunter
Presumed Dead
  1. Tank Attack - Plow
  2. Traintop Sprint - Agility (QTE Timed)
  3. Conductor Battle - Item/Mirror
  4. Getaway Means - By Sea


Ending: SBO
Infiltrating the Airship
Fleeing the Complex
Government Supported Private Investigator
International Rescue Operative
  1. SAM Turret Roof - Drawing
  2. Cross Over - Trapeze
  3. Storage Bay - Remote Tappat
  4. Engine Room - Red Herring
  5. Hall of Leaders - Swapper
  6. Cockpit - Horn


Ending: MBH
Infiltrating the Airship
Fleeing the Complex
Relentless Bounty Hunter
International Rescue Operative
  1. Front Gate - Convert
  2. Doorway - Suppressing Fire
  3. Face to Face - Cheap Fighting Combo
  4. Bounty's Fate - Ocarina


Ending: JB
Infiltrating the Airship
Fleeing the Complex
Pure Blooded Thief
Ghost Inmate
  1. Space Scooter - Mosquito Mode
  2. Gravity Pit - Teleporter
  3. Station Vault - Open
  4. Gamma Lounge - Yell
  5. Secret Weapon - Grow 'n Shrink

Completing the Mission PT. 2

Ending: VH
Infiltrating the Airship
Fleeing the Complex
Government Supported Private Investigator
Presumed Dead
  1. Infiltrating the Orbital Station - Trash Ball
  2. Orbital Hull - Charles
  3. Door's Stuck! - Vent
  4. Escape Pods - Escape Pod 33


Ending: FM
Infiltrating the Airship
Fleeing the Complex
Relentless Bounty Hunter
Ghost Inmate
  1. Orbital Cell - Magic Spell
  2. Orbital Cell (Still) - Metal Hat
  3. Choose Your Weapon - Pew Pew Gun
  4. Cafeteria - Nano-Suit
  5. Solar Panel Dash - Max Gravity Boots (QTE Timed)
  6. Escape Plan - Rightmost Option


Ending: R
Infiltrating the Airship
Fleeing the Complex
Rapidly Promoted Executive
The Betrayed
  1. Showdown - Blade Forme
  2. Finishing Move - Y-Type Move
  3. Claim Revenge - Staple


Ending: TCW
Infiltrating the Airship
Fleeing the Complex
Rapidly Promoted Executive
Ghost Inmate
  1. The Plank - Helicopter Hat
  2. The Brig - Dave
  3. A Few Ideas - Deuces!


Ending: PP
Infiltrating the Airship
Fleeing the Complex
Pure Blooded Thief
Convict Allies
  1. Parking Lot
    Henry
    Ellie
    Rope
    Wings
  2. Launch Lower Hallway - Time Machine
  3. Collapse! - Block (QTE Timed)
  4. Faction Friction - The Government


Ending: TR
Infiltrating the Airship
Fleeing the Complex
Pure Blooded Thief
Convict Allies
  1. Parking Lot
    Henry
    Ellie
    Rope
    Wings
  2. Launch Lower Hallway - Time Machine
  3. Collapse! - Block (QTE Timed)
  4. Faction Friction - The Toppat Clan

Completing the Mission PT. 3

Ending: CG
Infiltrating the Airship
Fleeing the Complex
Relentless Bounty Hunter
Convict Allies
  1. Train Assault - Fire (QTE Timed)
  2. Crash Site - Fulton
  3. The Floating Cart - Wombo Combo


Ending: T4L
Infiltrating the Airship
Fleeing the Complex
Rapidly Promoted Executive
Presumed Dead
  • Cliffside - Abuse Physics Engine
  • The Watchtower - Lagswitch
  • Secret Weapon - Scrambler
  • CCC Mobile Unit - Fingerprint Option


Ending: TT
Infiltrating the Airship
Fleeing the Complex
Government Supported Private Investigator
Convict Allies
  • Where We Droppin'? - Jetpack Option
  • Rocket Boarding: Last Call - Barrel
  • Combo Time! - Cannon
  • Cafeteria - Diversion
  • Improvise a Plan! - Henry's Plan

CtM Achievements

Assemble the Crew
There are 12 Among Us Crewmates scattered in the cutscenes of CtM
You must collect them all

The Red Crewmate
Found during the Convert cutscene selected at the Front Gate on the Master Bounty Hunter route
The Blue Crewmate
Found during the Leafmode cutscene selected at the Storage Bay on the Cleaned 'em Out route
The Green Crewmate
Found during the "Come in Phantom" cutscene selected in the CCC Mobile Unit on the Toppat 4 Life route
The Pink Crewmate
Found during the Midnight Surprise cutscene selected in The Brig on the Toppat Civil Warfare route
The Orange Crewmate
Found at the end of the Fire cutscene selected at the Train Assault during the Capital Gains route
The Yellow Crewmate
Found during the Free Transform cutscene selected on the Top of the Train on the Cleaned 'em Out route
The Black Crewmate
Found during the Intro Cutscene of the Revenged route
The White Crewmate
Found during the Remote cutscene selected in the Orbital Cellon the Free Man route
The Purple Crewmate
Found during the Teleporter cutscene selected in the Gravity Pit on the Jewel Baron route
The Brown Crewmate
Found during the Umbrella cutscene selected at "Where We Droppin'?" on the Triple Threat route
The Cyan Crewmate
Found during the (Luxury) Escape Pod 32 cutscene selected at the Escape Pods on the Valiant Hero route
The Lime Crewmate
Found during the Stop cutscene selected in the Jungle Trail on the Stickmin Space Resort route


Play of the Game
Watch the Play of the Game cutscene by selecting the Absorb option at the Finishing Move


Greasy Delight
Click the "Butterfingers?" fail text after selecting Hot Knife at the Orbital Hull


Lockpick Pro
In the Orbital Cell (Still) select the Lockpick 6 times


This is fun!
During the Rocket Boarding: Last Call select Swap 6 times


Speedrun Strats
Spamclick anywhere on the screen after about 15 seconds during the Walkthrough cutscene selected at the Secret Weapon


BRRYYESS!
Click the Sun at the end of the Capital Gains ending


Respects
To Pay Respects you must press the F Key when the fail text appears after selecting the Mannequin option in the Passenger Car


Multiverse Correction
After viewing ALL Unique Fails in the entirety of The Henry Stickmin Collection remove all of the sticky notes in the CCC Mobile Unit and press the Fix button under Multiverse Imbalance
Originally posted by author:
And witness a very neat cutscene of course


The Story Ends
View all 164 Unique Fails in CtM


Allies and Enemies
Collect every Bio in CtM

CtM Bios

COMING SOON

This section of the guide will take quite a while.
I will get to it, but in the meantime this should provide the same information, but in a video format.
https://youtu.be/NCvbSB6R8Yc?si=IwkKCKkDMb2CfuQ9
I wish to make the Bio Page for Completing the Mission as organized as every other part of the guide, so this video will only be temporary.

Thank you all for your patience.

FINAL NOTES

That SHOULD be everything! That has taken me more time than I ever really thought it would've, but I enjoyed the way it evolved and became even more structured.

I may return to it to format everything Pre-Infiltrating the Airship the same as Post-ItA, but as of now, it is informally COMPLETE.
- Informally because I still want to do the CtM Bio Page my way. It still contains the information that relates to Bios.

I will check back on this regularly, I want to know if there is anything I missed in the sections I have already covered so if you see this and noticed something missing, send a comment.

To anyone reading this
Thank you all very much for your viewership and patronage (by sending awards).

With that, goodbye for now.
🏆

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