Weight (and Other Stats) of Every Liquid and Gas
Details
All elements are arranged from lightest on top to heaviest on bottom. This *should* be the order they fall into in game, though I can't confirm that through anything more than it seeming correct.
Max and minimum temperatures have also been added to hopefully help in finding elements that fit your needs with compatible temperatures. They're in Kelvin because I didn't realize they were in Kelvin until I pasted them into the guide, oops. I can convert them at some point if desired.
There's no real method to my classification as "common", I just took out elements that I feel are unlikely to occur outside of specifically searching for them or that will rarely interact with any other element. "Common" elements are what you'll probably be working with 99.9% of the time.
Inspired from seeing this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1252231172
Please let me know if there are any issues or if you have a better way to display this information.
All Liquids
Common Liquids
All Gases
Common Gases
Code and Methodology
I did this data organizing in Lua; this code is extremely hacky and dirty and relies on some external libraries. If you have any questions about getting this to work yourself, let me know and I'll try to provide aid however I can. I do not think I will clean up this code, feel free to do so yourself if you feel like it.
liquid.json and gas.json were converted from .yaml to .json (for library compatibility) using the first result on Google.
main.luafiles.lua (most of this is probably taken directly from somewhere online)
json.lua: https://github.com/rxi/json.lua
debug.lua: homemade; never used in uncommented code and as such is irrelevant
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