"What Do I Sell?" Guide
1) Introduction
Hi, I've played Kenshi a lot. This guide is based on my own gameplay style, when I play Kenshi I essentially sell any item that I know I can get easily later simply with money or because I know where to run to in order to find it.
Additionally, this is focused on a hybrid townie/adventurer playstyle. Typically setting up a base somewhere is inevitable for me, so I always hang onto research artifacts, knowing I WILL need them later - but your mileage may vary, and if you have no intention of doing research or building a base, you might want to simply vendor AI Cores and such you find anyway.
This guide ought to be useful for newbies or anyone else who needs a quick reference sheet.
I'm also going to note down some tips and tricks that might be of interest, in-line with the general theme of selling stuff for cats.
2) Quick Reference Guide
2.1) Big Money Vendor Trash - Sell On Sight!
CPU Unit - Avg. Price c.6,000
This sturdy green cube has no use in vanilla Kenshi, so sell it as soon as you get the chance.
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Power Core - Avg. Price c.3,000
No use in vanilla Kenshi, sell it.
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Skeleton Muscle - Avg. Price c.1,944
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Skeleton Eye - Avg. Price c.3,600
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Robotics Component - Avg. Price c.2,838
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Skeleton Repair Kit - Avg. Price c.4,341
Not only are these extremely common to find scattered across the world, you can even buy them easily. They can even be crafted, and the research is relatively inexpensive. Sell!
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Weapons - Mk. III quality & Below (Grey, White, Blue, Green quality)
Since you only want the best for your crew, I honestly don't even bother holding onto these. Better to have some more cash you can use to spend on genuine Edgewalkers. In vanilla Kenshi, ALL weapons crafted by the player up to and including Mk. III (so, Grey, White, Blue, Green quality), are equivalent to the same quality weapons found or bought. So, you may as well craft them if you need them in quantity.
For these reasons, I just sell without even thinking.
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Skeleton Limbs - Specialist quality & Below (Grey, White, Blue, Green and Gold quality)
Some people might disagree with this aggressive sales strategy, but I don't need replacement limbs very often, so I usually just vendor anything that isn't Masterwork. You can easily and relatively cheaply buy replacement limbs, and if you explore many ruins, you will find many that are Masterwork quality anyway. If you have to replace a limb, you generally want the best possible quality, the best arms tend to range from 25k-32k, and the best legs are only around 18k.
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Chainmail Sheets - Avg. Price c.2,527
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Steel Bars - Avg. Price c.648
You often find these in various quantities just around the game world. While on their own they aren't worth too much, they ARE fairly compact and valuable if you have a stacking backpack (Wooden Backpack for instance or a Pack Beast/Bull on hand), so you may as well pick them up if you have the space for it - especially earlygame.
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Armour - High Quality & Below (Grey, White, Blue, Green quality)
High quality or lesser is fairly easy to come by if you are looking for armour. Unless you particularly like the type of armour you're looking at, just sell it, you'll find something better anyway.
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Grog - Avg. Price c.1,155
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Bloodrum - Avg. Price c.1,328
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Skeleton Muscle - I just wouldn't bother trying to hold onto them, given they are an intermediate crafting component. You need to make a motor, or find one, to craft a robotics component out of the muscle, and then you have a robotics component that sells ~400 cats more than the materials you spent crafting it. Now you need 3 more and you can make one limb. Or you could just vendor the muscle, save yourself a lot of time, effort, space for the respective workbenches, and labour from your own characters, and get almost the same profit.
2.2) Situationally Salable - Maybe Hold Onto It
Armour - Specialist quality & Masterwork (Gold quality)
-- Weapons - Edgewalkers Type 1, 2, 3 & Meitou quality (Gold quality)
CRAFTED Edgewalkers in vanilla Kenshi are NOT equivalent to looted/purchased Edgewalkers!
With that out of the way, feel free to vendor any CRAFTED Edgewalkers any members of your squad make. LOOTED or PURCHASED Edgewalkers, thanks to their rarity, may give you pause. For me, I just ask myself if I have any interest in training any characters to use the weapon in question. Edgewalkers Type 3 Horse Chopper? Sell, vendor it. Edgewalkers Type 3 Falling Sun? Okay, I will keep that, and use it. Additionally, maybe hold onto high rarity Spiked Clubs and Mercenary Clubs, because stacking several of them in your inventory can be useful for weight training, and their weight increase with rarity.
Meitou weapons... are one-of-a-kind, so even if I don't like the weapon in question, I usually hold onto them, just for the sake of having a trophy. If that doesn't appeal to you, feel free to sell!
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Copper Alloy Plates - Avg. Price c.608
-- Miscellaneous Map Items - (Ancient Military Documents, Engineers Map and more)
You can metagame by simply using a wiki or whatever to find locations throughout the world, instead of utilizing the maps you find in-game, in which case you can just sell them and rake in a healthy amount of cats, but... I'd honestly just use the map. It's more fun that way!
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Generator Core - Avg. Price c.2,755
-- Crossbows
I debated having an entire section for this because crossbows are very complicated and they all have a particular purpose (except for the Spring Bat which is terrible), and you might even want crappy quality crossbows, just to have 'trainer' weapons that won't instantly kill your own guys if your trainee sharpshooter accidentally clips someone in the skull with a Masterwork Eagle's Cross.
I've been using heavy weapons a lot lately, so no room for crossbows in the squad, but if I were running a more dedicated crossbow squad with an offhand Guardless Katana or whatever, I would probably take a mix of Masterwork or Specialist Oldworld Bow Mk. II and Eagle's Cross, and just risk friendly fire incidents. Mixed melee/ranged squads might want to instead use Rangers or even Tooth Picks/Junkbows. If you want to micro all your ranged squadmates, you could use Oldworld Bows, use them to open the engagement with a firing line, then retreat them behind your melee units, which would push forward, and then you could move your crossbows to flank the enemy and take shots from the sides or even behind them, which would reduce the chances of a friendly fire incident...
TL;DR sell any quality below Specialist/Masterwork (sell Prototype, Shoddy, Standard, High qualities) if you intend to use crossbows full-time. Use best available quality you find in a mixed ranged/melee squad, and sell the rest. Either way, sell all Spring Bats you find. I prefer the Oldworld Bow Mk. II, but the Oldworld Bow Mk. I is technically much better for newbie crossbow users, so probably keep that too. And the Oldworld bows basically have better stats than the Ranger, so I sell Rangers too. The Eagle's Cross is exquisite when used by a trained sniper, though, so definitely keep those.
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Beak Thing Egg - Avg. Price 4,200
I would be remiss in my duties of being as exhaustive as possible if I failed to mention one of the most lucrative cash items you can find. Beak Thing (also known as Gutters) eggs spawn in clusters in Beak Thing nests. I feel like that's all I really need to say, but let me go on to explain the dangers.
So not only does the item in question weigh a ton, not only will you be surrounded by extremely dangerous creatures, actually escaping will be very difficult if not impossible thanks to how fast these animals are and how relentlessly they chase you.
They also eat you, if you fail. So I only recommend even trying if you have a very capable squad, ideally armed with weapons that give % bonus damage to Beak Things, such as the Heavy Polearm or maybe Falling Sun. Think about gathering eggs only when your group can reliably kill Beak Things in pairs or more without anyone being downed
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2.3) Do NOT Sell This Stuff (With Some Exceptions)
AI Core - Avg. Price c.25,000(!)
There are only a few more than you need scattered across the world in guaranteed locations, and there are VERY few renewable sources, so I highly recommend you do NOT sell AI Cores.
Ancient Science Books - Avg. Price c.5,000
Books - Avg. Price c.300
Engineering Research - Avg. Price c.8000
3) Tips & Tricks For Selling The Stuff That You Are Selling
Bull Backpacks stack items up to 5, and Pack Beast Backpacks stack to 6, but it doesn't generally matter which animal you buy, as long as you have one of them at least. They are also extraordinarily easy to feed, since while in the wild they are often labelled as 'herbivorous' I've found you can feed them a range of things, including foodcubes.
- Buy stuff you need while you offload your trash. If you're at some weapons trader and you can't dump all your CPUs into his pocket, maybe pick up some other stuff while you're there. Like blueprints, they always go over well. Sometimes, securing a useful blueprint early on can pay off later when you don't need to go on an excursion to find it elsewhere, particularly if it's an item you like.
Other items you might want to pick up include Books, Ancient Science Books if you have a real surplus of cats, as well as maybe Engineering Research. The best part of buying artifacts like these is you can also usually sell them back for the same price you paid if you bought too many.
All members of your squad should have one. This is particularly important if you're planning on raiding any location with a lot of combat gear (swords, armour, helmets, etc.) because it will not stack in your Garru's backpack. If you have too many, worst case scenario, you can use them to store a bunch of heavy items, then put the now-full impossibly heavy backpack in your regular inventory (not your backpack or backpack slot) to train Strength.
Alternatively... use them for trading.
It's not worth it going out of your way to scour the world for the 'best' possible values in trading, when you could instead vendor now and then head to the nearest ruin or whatever, and simply find even more loot to sell.
This is one of those things that to me really establishes the difference between an adventurer playstyle and a builder playstyle. In the short term, I think 'adventure' and exploration in general can earn you more cats up-front, but in the long-term, when you can crank out dozens of swords out of rocks you found in the ground, you'll have so many things to sell you won't be able to sell all of them, you just won't have the time, and vendors will not have the budget to buy them all from you.
4) Conclusion
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