About This Game
An action/stealth game where you infiltrate a realistic cult in the 1970s, see if your nephew is safe, and try to get the best ending for everyone.
No one is forced to join a cult. It welcomes you. It understands you. It envelops you until the words become more than truth—they make you whole.
In the late 1970s, the charismatic Isaac and Rebecca Walker lead the Collective Justice Mission. Labeled radicals and feeling persecuted by the US government, they relocate their followers to the one place they believe they can create a socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the US become worried: what exactly is going on at this compound in the jungle?
You play as Vic, an ex-law enforcement officer who has snuck into Freedom Town to check on their nephew, Alex. Whether you choose stealth or violence, you must infiltrate the commune, find out what’s going on within, and locate your nephew, before it’s too late.
- The dynamic story of The Church in the Darkness changes every time you play. It’s up to you to explore Freedom Town, figure out the shifting personalities and motivations of the cult leaders, and decide what to do.
- What ending will you get? Will you get Alex out, whether he wants to go with you or not? Will you confront the cult leaders? Will you join the cult?
- Try to find the best ending you can live with for each scenario by trying different play styles or making different choices.
- Multiple ways to play: Avoid detection completely, taking out guards and civilians non-lethally, or kill anyone who gets in your way.
- Interview characters from Freedom Town and search for clues. Documents and letters scattered around camp will hint at the true nature of the commune.
- Fully voiced game, starring Ellen McLain (best known as GLaDOS in Portal) and John Patrick Lowrie (the Sniper from Team Fortress 2) as the cult leaders, Rebecca and Isaac Walker.
- Directed, designed, and written by Richard Rouse III (The Suffering). With guest writing contributions from legendary game writers Chris Avellone, Marc Laidlaw, Steve Meretzky, Brian Moriarty, and Brenda Romero.
How dangerous are the Walkers? How far will you go to uncover the truth and save Alex? Could it all have turned out differently?