About This Game
Dear players. Please take note that the game is quite complicated therefore requires a lot of training and patience, so I advise those that prefer simpler games not to waste their time. The game is in the pre-alpha version currently, so it is possible to see and experience a variety of bugs, balance changes and experimental mechanics. I am making the game alone, in any free time I have, so I can not always devote enough time to answer every question. The world will not be reset, so enjoy creating lasting landmarks.
Thank you for understanding and I hope you enjoy the game.
- Online Multiplayer Sandbox meets Tactical RPG!
- One single massive world for all players.
- Full freedom of choice, interactions between players, hostilities and trading.
- Everyone is absolutely equal: you are what you have achieved in the world of the game.
- In-game items can only be crafted from resources of the game world.
- Single shared environment where everyone lives, builds, produces and battles.
- Every action affects the world story, and you can become the part of it, and start your own lasting impression!
Key features:
- Fully generated world for research
- Various biomes (forest, desert, mountains, and plans are many more)
- Two game modes: real-time mode for mining, production, construction and other peaceful game functionality and Turn-By-Turn mode for fighting.
- Component crafting system.
- Destruction of all objects in the game world is possible.
- Development of various skills and parameters for a unit that the player chooses.
- Various effects can afflict units: fractures, poisoning, bleeding and more.
- Various types of bots for PVE: peaceful animals, zombies, bosses.
- Full player interaction in one world.
- Private player territory restricting access to equipment and warehouses of other players.
- Building various buildings from many types of resources available.
- Farming
- Trade and economy
- Clans and clan territories
- Dungeon – basements, crystal caves, glades
- Fishing
- Food and Hunger system
- Day and Night cycles
- Genetics system
- Weapons from World War I
- Repair and modification of weapons
- Electricity
- Steam Achievements
Project Development Plans:
- Various dungeons (natural and artificial – mines, cave systems, arenas)
- Livestock
- Complex chemical mixtures for experiments
- New technologies and resources
- More Weapons from the First and Second World Wars
- New types of bots and bosses with different behaviors.
- Transport
- Railway
- Robotics
- Natural phenomena
- Radioactive zones, diseases
- Global events (meteoric crashes, bots invasion, bosses challenge)
- Trade and economic development
- Mail, letters, notes
- The development of clans. Alliances (community of clans)