Armoured Commander II

Armoured Commander II

About This Game

In Armoured Commander II, you play the role of a tank commander in World War II, leading your crew through a campaign in one of the major conflicts of the war. ArmCom2 features over 45 campaigns set between 1939 and 1945, and nearly six hundred unit types. The terrain map for each combat day and the types of enemies you encounter are randomly and procedurally generated, which means that each playthrough of a campaign will bring new and unexpected challenges. Your commander and crew gain experience and can improve their stats and gain skills over time, but they are also vulnerable to injury and may be seriously wounded or killed during the course of a campaign.

Gameplay

ArmCom2 is a game of survival rather than destruction. You will frequently find yourself outnumbered and outgunned. Your success in a campaign will depend on your ability to deal with a variety of challenges, and to make best use of all the tactics and tools that you have at your disposal. Different tanks, historical eras, and regions of the world will produce a very different play experiences, from the initial armoured clashes in Asia and Poland in 1939, to the final drive on Berlin in 1945.

The gameplay is turn-based, so you can pause and consider your options at any point in the game. You can choose to take on the role of your Commander, meaning that if your Commander is killed in the game your campaign ends (Permadeath), or you can continue playing through an entire campaign, replacing your tank and crew as needed.

Early Access

Armoured Commander II is currently a playable game, but I do want to continue to refine and expand the game further. I have continued to develop the game since its Early Access release, adding new campaigns, nations, and so on. All future additions to the game will be free to anyone who has purchased the game.

Roadmap for the Future

Moving forward, I plan on adding campaigns covering all the major theatres of the war, including appropriate historical unit types, and new game mechanics for them where appropriate. After the game leaves Early Access, I’d also like to expand the range of campaigns beyond this, to include the Pacific and South-east Asian theatres, and perhaps one day, earlier time periods like the Spanish Civil War, and later ones such as the Korean War.

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