Where They Cremate The Roadkill

Where They Cremate The Roadkill

About This Game


A thread of three lives confront the personification of appearances as it grows from larva to adult.

At the dead-end of the future a telepath assists the embodiment of insanity and is marooned in the mind of a flea.

In the primeval past one quadruped forages for food as a sentient cancer swallows the last of Earth’s living tissue.

Between the present’s many crossroads a jobless coolie that cannot die kills for rebellion and revenge.

All this as a desire for sleep returns in the heart of existence.

Where They Cremate The Roadkill features in brief:

  • -A populating cast of more than 700 unique characters
  • -Few if any repeated assets with underlayers of content ensconced in half of every corner
  • -Over 700 hand drawn landscapes
  • -A fully animated interactive world where even shop vendors and ground worms can be targeted for a fight
  • -Four playable incarnations of outsiders with visually distinguished chapters
  • -A musical score of 132 tracks with themes converted from the protein sequences of nematodes (genetic music)
  • -Dialogue excised from near death accounts, bathroom graffiti, sensory deprivation tanks, witch trials, monastic exegesis and out of body experiences
  • -Open Exploration with real-time combat
  • -The death of novelty and an option to assassinate the Illuminati
  • -Fungivores, Crumb Keepers and Rockings Sharks
  • -Structurally anomalous, experimentally driven story and gameplay
  • -The notion that–when the real world is transformed into mere images…mere images become real beings-

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