Achievement Guide (DLC included)
Intro & general tricks
Base game
Here are a few things that increase comfort:
- Build Enough bed for people
- Armchairs
- Guitar will help
- Have a radio
- Decent amount of books
*community reports deaths of initial dweller(s) before/during outbreak will fail the achievement A few hints about raiding:
- When you upgrade workshop to lv2, you'll find a board up options(up to 3 times), the more you board up holes on walls the less you get raids.
- Having people on guard at night will have a greater chance of stopping stuff being stolen if raid happens. 2 or more people on guard when the crime rate spike.
- Having weapons/armors in your base stockpile will affect how well your in-base character defend themselves and not get hurt. Note that things like shovel and crowbar counts as weapons, and are great for early game defense
*community reports deaths of initial dweller(s) before winter will fail the achievement mini tips:
If you do not have access to lv2 heater, try building two lv1 heater instead. It will burn more wood but it is probably better than getting sick.
After you met a person in the "Port" location, he'll offer you a chance to leave the city for a price of 8 diamonds. A quick way to get diamonds is to include "sniper junction (sniper event)" in a custom game. Saving the father will reward you with 5 diamonds.
War Child Charity DLC
1 - Shelled cottage (First room from entrance)
2 - Abandoned Cottage ([locked] locked room second floor)
3 - Ruined Block of Flats (First floor right-most)
4 - Super Market (right-most outer wall facing cargo container)
5 - Shelled School ([shovel recommended] underground first floor, right of elderly couples)
6 - City Hospital ( top floor right-most room)
7 - Brothel (rooftop between 2 buildings, on the wall facing left)
8 - Garage ([saw blade] room with staircase & window)
9 - Warehouse (basement left-most room)
10 - Semi Detached House (ruined building second floor middle room)
*Some user did not get the achievement when they should. One possible fix is to start a new game and view any graffiti once more. Another user suggest that it has the be the same character the visit all of them.
The Little Ones DLC
*Best done in conjunction with [Note: No More Tears] The goal is to make the child's mood to be "Content". Making sure the child is well fed and healthy, talk and play with the child as much as possible. The child as well as adults can build toys to play with.
Note that certain action/event will decrease the child's happiness:
- Have the child work.
- Dweller dieing.
- Stealing or killing during scavenging.
- fail to repel raid.
- Events that results in suffering of others.
The other reported way is to have a new person joins the house and have the new guy be friendly to the child.
Have the child learn every teachable task in game. This is more time cosuming then its difficulty. Recommend to attempt this in a custom game with war duration set to something you are comfortable with or you might risk the war ending before you can teach everything. For anyone that played through the game a few times, 40 days might be enough. I personally ran out of standard things to teach at around day 25. Winter is not required.
Stories DLC - Father's Promise
Unmissable Story related achievement, won't spoil it here. Awarded when you reach the church.
Stories DLC - The Last Broadcast
(3) walk near the grate of gas station basement - fuel
(4) army supply truck
(8) guy trapped in basement
{4} fight intensify
(11) military attacks hideout
(13)bombing at brewery*
*I have to hold off broadcasting bombing or Milik will die, I broadcast it on day 20
*Just know that a lot of user reporting this achievement is a bit buggy and might not reward it when you reach 26. I simply quit and reload day 20, and rebroadcast them fixes it for me.
roll ups will do, no need to go for high quality
Stories DLC - Fading Embers
- You'll relocate to another shelter "Museum" quite early on, don't invest on building any structures in the first shelter. A single bed plus a stove should be enough.
- Don't over-scavenge before moving to Museum. You can only bring 16 backpack slot worth of items from old shelter to Museum. Items left in the old shelter are destroyed.
- Although the game says keeping it above 10 degrees will be optimal, I have been keeping the house barely above 0 degrees the whole time. Having more fuel in the heater seems to burn through them quicker, so what I usually do is to ignore the temperature during the day and start adding fuel around 5 pm to boost the temperature up for the night.
You might not want to complete this event yet, see Epilogue: All the way
Complete the event chain that starts from speaking to the child in "Supermarket".
- Bring 10 fuel to "Orphanage"
- Talk to girl in "Orphanage", steal books for her.
- Talk to Adam to obtain information about smugglers in "Railway Station".
List of items:
- Tito's Vinyl records. Unlock after giving him 6 fuel at "Neighbor's house".
- Ruben's backpack. Day 4 at original shelter. size 3.
- Anja's collection. Day 4 at original shelter, remove 2 debris to reach it. size 4.
- War crime documents. Second floor at "Samuel Institution".
- Nenedian vase. Basement of "Samuel Institution".
- Everything in the "Museum". 1 pile on top floor next to the damaged pillar, 2 piles on basement 1, 1 pile at the front door that are brought from Anja's house .
Bring the case files the trader asked for to "Construction SIte"
Bring the painting the colonel asked for to "Army Base"
There are technically 7 endings according to different combination of the Colonel(C), Fence(F), and the Innocent Children(I) event. However some of them only have slightly different flavour text with the same "ending", making 3 of the 7 endings pointless for this achievement.
The combinations:
C
F
I + C
I + F
For those who have no intention to go through the story 4 times, having a day 19 backup save file that hasn't complete any of the above events would be very helpful. You can find the save files storiessavedgames, storiessavedgames.alt under \Steam\userdata\<your id>\282070\remote. To reload a save, start a new game and replace its save file with the backup.
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