Achievements guide
Welcome
Welcome to this guide, concerning Alien Swarm, which I played in 2010. I did an achievement guide because some of them need some explanations. Like I've said, it is not a strategy guide: so don't ask me how to do speedruns. But I recommend you to see videos or even the wiki[alienswarm.wikia.com].
Full campaign achievements
Easy Campaign
- Objective: Complete the Jacob's Rest campaign on Easy difficulty or harder.
Normal Campaign
- Objective: Complete the Jacob's Rest campaign on Normal difficulty or harder.
Hard Campaign
- Objective: Complete the Jacob's Rest campaign on Hard difficulty or harder.
Insane Campaign
- Objective: Awarded for finishing the Jacob campaign on Insane difficulty.
Brutal Campaign
- Objective: Complete the Jacob's Rest campaign on Brutal difficulty.
Outstanding Execution
- Objective: Complete a campaign on Normal difficulty or harder without any marines dying.
Just have two medics in your team and it should be easier.
Speedrun achievements
Landing Bay Speed Run
- Objective: Complete Landing Bay within 1:25 on Normal difficulty or harder without any marines dying.
The chainsaw is really useful for opening closed doors without having to hack them, adrenaline is slowing time, slowing Swarms while you're a little faster than them and is making the final hack easiers. The Tech should begin his hack while the others are setting the sentries, tripmines or any other weapons for protecting him.
Cargo Elevator Speed Run
- Objective: Complete Cargo Elevator within 2:50 on Normal difficulty or harder without any marines dying.
Unfortunately for you, you have a time constraint: the elevator: you can't make it go faster or slower. You'll need some adrenaline if you want to be sure that your team can avoid Swarms. In the first part of the run, you can't stop for killing enemies, as a lot are used to. Use the grenade launcher for the waves, Hornet Barrages or Smart Bomb. Make sure that everyone isn't stopping.
When you have to make explodes some barrels for the cylinder to roll, don't wait until the bridge is made, just follow the movement.
If you need ammo during the elevator ride, make sure that someone equips boxes, so you can save a few seconds before entering the elevator. Don't forget also that you have time to put a sentry before Swarms's arrival.
Just at the end of the ride, make sure everyone is standing near the door, for not loosing time to reach the exit.
Deima Surface Bridge Speed Run
- Objective: Complete Deima Surface Bridge within 2:30 on Normal difficulty or harder without any marines dying.
Deima is also having somewhere a constraint: the ship at the end. But you can make a good run if you have two Techs: one will take Assault Jets you can find at North of the first wielded door (near the pipe in the dark) and the others, along with the team can unweld that door - Vegas is apparently the most effective there -. The first tech should use the Assault Jets while being close of the corner in the right where he found them for passing the building and arrives close to the building with the hack for the fence.
Apparently, it is possible to jump over the fence, so, if you're the Tech with Assault Jets, use them for getting over it and reach the fastest you can the panel for activating the bridge. The second Tech has to hack during that time and escapes with the team after he's done (and not staying until no Swarm is coming).
During that, the first Tech can blow the pipeline, avoid the Shieldbug and run (or jump) towards the second hack panel. Don't forget that if you're alone there, you're still being attacked, so it's better to have a fast team that can delay the Shieldbug and protect you.
For the final run, you can or stay with Bloodhound or use any Smartbomb or Hornet Barrage for clearing the path. Once you've crossed the ship, you know that it's better to run towards the exit than trying to kill every Swarm (the day people will understand "come here" instead of fighting without ammo, I will be glad).
Rydberg Reactor Speed Run
- Objective: Complete Rydberg Reactor within 3:10 on Normal difficulty or harder without any marines dying.
You have to count with the time needing for opening at least two doors and to activate the reactor, so, the best to do is to slipt the team for buying time. Have the Tech and a bodyguard to go to the reactor and have the rest near the first door, so that it can be open as soon as possible. Then, if you can avoid to loose time by extinguishing the fire, head to the upper part of the crashed chopper (near the fire), there is no wall, no collision, in other words, you're free to walk.
Once you're arriving at the final door, keep in mind that Boomers and Rangers will be your main enemies, so have Tesla Coils and/or sentries in order to kill them quickly. Once the door opens, you'll be swarmed again, so use powerful weapons like Grenade Launcher to kill them. Don't stay too long, once they're out of the room, you can run to it.
SynTek Residential Speed Run
- Objective: Complete SynTek Residential within 2:30 on Normal difficulty or harder without any marines dying.
Splitting the team in half is the best strategy here: one can take care of the eggs on the left part of the map and the other on the right part of the map (conducts mainly). If you're really fearing parasites, make sure to have two medics (one in each part), flamers and chainsaws (or Smart Bomb for the three eggs behind the closed door). You can also split in four: one taking care of the first half of the conduct, the other of the second for the right team, one of the lab and another of the mall area for the right team. Just have the Electrified Armor if you're really afraid of the parasites (yeah, I'm wearing it when parasites are in sight).
Sewer Junction Speed Run
- Objective: Complete Sewer Junction within 1:30 on Normal difficulty or harder without any marines dying.
This level can be done quickly if you don't stay near Swarms in the first part of the mission. Be sure to explode the barrels as soon as you can and avoid the four-five Shieldbugs ahead by slaloming between them. One of you should throw a grenade in the barrels near them for sealing the tunnel then you should slip in two for destroying eggs, making explode the barrels and kill parasites. Then just avoid the final Shieldbugs and you should have made it.
Timor Station Speed Run
- Objective: Complete Timor Station within 4:25 on Normal difficulty or harder without any marines dying.
For anyone having completed this map, you know that 4:25 is a real exploit. For doing it, you can still wear Hornet Barrage or Smart Bomb, for the terminal mainly, with all the eggs.
You can also take the Blink Pack and the Assault Jets on this map (the Blink Map is near the first three eggs, in the beginning, after activating the bomb and passing the door - the Assault Jets are next to the panel activating the bridge). If you're a Tech, you can use these for getting faster near the terminal while your team is clearing the path until the biomass.
Grenade Launcher makes wonders for destroying eggs and chainsaws are advised for the closed door and the rocks. Make sure to destroy any parasites and make sure one of your team takes the Blink Pack to put it near the Biomass when you're coming back from the hack. Use of adrenaline can help also for it.
Single (or two) missions (no special class or no special kills)
Hardocre
- Objective: Complete any mission on Brutal difficulty with Onslaught and Hardcore Friendly Fire enabled.
Hat Trick
- Objective: Complete 2 co-op missions online. Earns a Team Fortress 2 parasite hat.
Perfect
- Objective: Complete a mission on Normal difficulty or harder without receiving any damage.
But you know that being surrounded by Swarms (swarmed) is frequent in the game, so you may want to bring enough firepower with you and... friends that can aim. Indeed, if you play Wildcat, which is the best in terms of weapon and speed, you will not to have worry about being hit, especially if you take Hornet Barrage. Your only worry is the friendly fire. I recommend not to play with newbies or they will happily shoot you and you can say bye bye to your achievement.
For once I managed to get in the half of Landing Bay without damage, an idiot just shoot at the swarm in front of me (but far away), resulting in an important lost of health (we have done it at least one time - or several times like me when lagging -).
Zero Mortality
- Objective: Complete a mission on Normal difficulty or harder without any marines dying.
Technician Secured
- Objective: Finish a mission without the tech getting killed.
Cargo Elevator(2), Syntek Residential(5) and Sewer Junction(6) are the only missions where a Tech isn't required (you can blow the door in mission 5 for destroying the eggs).
Sharpshooter
- Objective: Complete a mission with better than 90% accuracy.
Short Controlled Bursts
- Objective: Complete a mission with no friendly fire incidents. Four marines must be present in the mission.
Kills in a single mission
Scrambled Eggs
- Objective: Destroy all Swarm Eggs in a mission without allowing any to hatch.
Smoking Barrels
- Objective: Kill 5 Swarm with explosive barrels in a single mission.
Clear Firing
- Objective: Kill 25 drones without friendly fire. Four marines must be present in the mission.
Close Encounters
- Objective: Kill 20 Swarm with melee attacks in a single mission.
Weapons (all classes) and total kills
On the Ready Line
- Objective: Kill 1 000 Swarm.
Another Bughunt
- Objective: Kill 5 000 Swarm.
Kill Them All
- Objective: Kill 25 000 Swarm.
Nuke From Orbit
- Objective: Kill 100 000 Swarm.
Damage Amped
- Objective: Kill 15 Swarm with all four marines under the effects of a Damage Amp in a single mission
Level Unlocked for the Damage Amp: 4
Static Defender
- Objective: Kill 500 Swarm with deployable Sentry Guns.
Assault Specialist
- Objective: Kill 250 Swarm with the Assault Rifle.
Shotgun Specialist
- Objective: Kill 250 Swarm with a Shotgun.
Level Unlocked for the Shotgun: 3
Pistols Expert
- Objective: Kill 250 Swarm with Twin Pistols.
Small Arms Specialist
- Objective: Kill 250 Swarm with PDWs
Level Unlocked for the PDWs: 11
High Voltage Expert
- Objective: Kill 250 Swarm with a Tesla Cannon.
Level Unlocked for the Tesla Cannon: 5
Railgun Specialist
- Objective: Kill 250 Swarm with a Rail Rifle.
Level Unlocked for the Rail Rifle: 7
Pyrotechnician
- Objective: Kill 250 Swarm with a Flamethrower.
Level Unlocked for the Flamethrower: 13
Professional Marksman
- Objective: Kill 250 Swarm with a Marksman Rifle.
Level Unlocked for the Marksman Rifle: 19
Slaughter Soldier
- Objective: Kill 250 Swarm with a Chainsaw.
Level Unlocked for the Chainsaw: 23
Grenadier Expert
- Objective: Kill 250 Swarm with a Grenade Launcher.
Level Unlocked for the Grenade Launcher: 27
Weapons kills (cont.)
Hornet Barrage Expert
- Objective: Kill 100 Swarm with Hornet Barrages.
Level Unlocked for the Hornet: 6
Tactical Explosives Expert
- Objective: Kill 100 Swarm with Laser Tripmines.
Blast Radius
- Objective: Kill 6 Swarm with a single Grenade.
Level Unlocked for the Grenade Launcher: 27
Level Unlocked for the Hand Grenades: 22
Stay Frosty
- Objective: Freeze 6 Swarm with a single Freeze Grenade.
Level Unlocked for the Freeze Grenades: 8
Specific Aliens achievements
Bug Stomper
- Objective: Kill 100 Swarm Grubs.
Mission: Syntek Residential
Parasite Puncher
- Objective: Kill a Swarm Parasite with a melee attack.
Difficulty for having parasites on all levels: Insane
Lesser difficulties: Syntek, Sewer, Timor
Shield Down
- Objective: Deliver the finishing blow to a Swarm Shieldbug.
Quick and Dead
- Objective: Kill a Swarm Boomer before it inflates
Under the Gun
- Objective: Roll under a Swarm Ranger projectile.
Technician achievements
Circuit Breaker
- Objective: Complete 10 wire hacks without access being logged.
Level Unlocked for Adrenaline: 10
Security Expert
- Objective: Complete 10 computer hacks without access being logged.
Level Unlocked for Adrenaline: 10
Mission: Timor Station
Prototype Professional
- Objective: Kill 250 Swarm with a Prototype Rifle.
Electro-Stunned
- Objective: Stun 6 Swarm with a single Stun Grenade.
Weapon: Prototype Rifle
Medic achievements
Peace Medic
- Objective: Heal 300 points of damage in a single mission without dealing any non-melee damage to the Swarm.
Level Unlocked for the Healgun: 9
Group Heal
- Objective: Heal all 4 marines with a single Heal Beacon.
Infestation Savior
- Objective: Cure an Infested marine.
Officier achievements
Vindicator Veteran
- Objective: Kill 250 Swarm with a Vindicator.
Firewall Specialist
- Objective: Kill 100 Swarm with Incendiary Mines.
Level Unlocked for the Incendiary Mines: 16
Special Weapons achievements
Autogun Expert
- Objective: Kill 250 Swarm with an Autogun.
Minigun Master
- Objective: Kill 250 Swarm with a Minigun.
Level Unlocked for the Minigun: 17
Miscellaneous achievements
Protect the Tech
- Objective: Guard the squad's tech so that he takes no damage during the hack.
Seal of Quality
- Objective: Seal a door with the welder.
Armory Access
- Objective: Unlock all the available weapons.
Ammo Technician
- Objective: Deploy 10 ammo stashes that are used by other marines.
Quick Load
- Objective: Successfully perform a fast reload.
Gunslinger
- Objective: Successfully perform 5 fast reloads in a row
Copyright
The content of the guide is mine, don't steal it and claim it's yours. You can publish the guide but you have to mention my name. If you're publishing it, don't change anything in it. Don't edit and add your own stuff. But you can correct my spelling or grammar mistakes, given the fact English isn't my native language.
- Author: Vic=HKC= aka Vicrabb aka Arkena
- Written in 2010 - Steam Guide version: 2013
- Already published on GameFaqs, Neoseeker and Supercheats in 2010
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