All Ownerless Ships in X4: Foundations (9.00 Base Game + All DLCs)
Intro
This guide will give you an overview of all "ownerless ships" in the X4 Open Universe gamemode as well as detailed maps and descriptions on how to get to the ships! If you are still relatively new to the game, consider checking the FAQ section of the guide. Should you have questions not covered in the guide, ask away in the comments!
I hope the guide is of use to you. Godspeed!
Additional Links:- [9.00] Ship Gallery (All Ownerless Ships)[imgur.com]
- [9.00] All Guide Maps (Image Mirror)[imgur.com]
Changelog
- Maps updated to 9.00 RC2
- Imgur albums (Ship Gallery & Maps) updated to 9.00 RC2
- New Plots section for plot-related ownerless ships!
- FAQ section expanded
I also uploaded an album of the various ships and their paintmods to Imgur, and made a separate album with the guide's images as a backup should Steam decide to stop showing images:
Still, do let me know in the comments if something goes missing again.
FAQ
- Q: What is an ownerless ship?
AThese ships are not owned by any NPC faction and can be claimed by the player. They are also available immediately upon starting a new savegame in the Open Universe game mode (the Timelines rewards are available as soon as you unlock them in the Timelines game mode).
- Q: How do I claim these ships?
AYou can spacewalk to them by leaving your ship in a spacesuit, then toggle on Scan Mode (default key: Shift+2) and either scan or repair laser the pulsating red data leak on the ship (usually located near the ship's spacesuit docking bay).
Alternatively, if you have a ship controlled by one of your captains and at least one marine onboard, you can also order that ship to capture a specified ownerless ship (if it is nearby) to avoid having to spacewalk to it. However, the marine will partially damage the ship's hull (it cannot get destroyed from this penalty) and the ship might lose some of its previous equipment. So if you are collecting these for their monetary value then spacewalking is the preferred method.
If you would like a visual guide: Daniel Kwan made a brief video where they showcase how to capture ships. Check it out!
- Q: Can I have multiple copies of the ownerless Timelines ships?
AYes! The Terran ships and the Commonwealth sport variants unlock research projects for Boso Ta after you capture them. You can then complete these research projects to unlock each ship's blueprints. However, you do need your own player wharf to construct them.
The Xenon ships are not unique (outside of their paintmods) and if you lose these, you will have to capture more on your own (Fs and Bs will sometimes get abandoned while fighting them, while Hs can only be boarded (extremely difficult until mid- or lategame due to their high boarding resistance and small crew space).
- Q: I can't find a ship! Where is it?
AWhen you use the maps in this guide to find the location in your own game, make sure to only use jump gates and resource fields as reference points! Stations and other objects usually have wildly different locations (either because it was determined by the universe seed at gamestart or because it was randomly placed afterwards), so they are unreliable as guides.
- Q: I still can't find it!! What's happening?
AIf you have the Cradle of Humanity DLC, there is a small chance that a Yaki squadron passed by the target ship and claimed it for their own use. Especially at gamestart or when the DLC was just activated, there are Yaki squadrons throughout the universe and they might claim some of the ownerless ships that are close to the map center (before being shot down by patrols).
It happened to me with the Osprey Vanguard during the 9.00 Public Beta. In those cases, you will have to reload an earlier save or accept the loss.
Additionally, some mods might modify the map in such a way that the ship will no longer spawn (for example because the sector simply doesn't exist or the ship was removed).
Overview and Index
- F1: Courier Vanguard
- F2: Drill (Mineral) Vanguard
- F3: Elite Vanguard
- F4: Odysseus Vanguard
- F5: Osprey Vanguard
- F6: Perseus Vanguard
- TL1: B
- TL2: Cutlass
- TL3: Elite Sport
- TL4: F
- TL5: H
- TL6: Kestrel Sport
- TL7: Odachi
- TL8: Sapporo
- TL9: Theseus Sport
- ★: Valuable Lockbox
- KE1: Grouper (Mineral)
F1: Courier Vanguard
F2: Drill (Mineral) Vanguard
F3: Elite Vanguard
F4: Odysseus Vanguard
Personally I recommend sticking to the asteroid fields on your way back, as the minefields and asteroid fields do not blend into each other. There is a curve you can fly that will make you pass multiple asteroid fields until you reach the sector's superhighway, making this process much easier.
F5: Osprey Vanguard
F6: Perseus Vanguard
TL1: Xenon B
TL2: Cutlass
TL3: Elite Sport
TL4: Xenon F
TL5: Xenon H
Minor Gameplay Spoilers: The difficulty for capturing the H is usually dependent on how attentive the Xenon patrol the sector. Make sure to shake off any trailing Xenon fighters as they will likely shoot down your ship while you are busy capturing the H.
Thankfully the H has an S-sized docking bay. You can immediately go back to your ship after capturing the H and dock it on the destroyer, then fly both ships back into safe space.
TL6: Kestrel Sport
TL7: Odachi
TL8: Sapporo
In my experience one reliable way is to get a fast S-sized ship with a captain, position it so the Sapporo sits between you and the Kha'ak hive, then jump into your spacesuit and fly the rest of the way 'on foot' (make sure to send your ship away so it does not get shot down by the Kha'ak).
The Kha'ak will not shoot at your spacesuit, but as soon as you capture the Sapporo they will start firing at it so you have to get in fast and gain distance as quickly as possible.
TL9: Theseus Sport
Minor Gameplay Spoilers: There are hidden Xenon asteroids near the ship that might be in range to open fire on you. But depending on how long the Timelines DLC has been active in your savegame the pirates that patrol this system may have cleared them out already.
★: Valuable Lockbox
Content of the 10-lock lockbox:
2x Advanced Seminar for 4-Star Crew (Piloting), 2x Advanced Seminar for 4-Star Crew (Management) and 1x Kyon Crystal
KE1: Grouper (Mineral)
Plots
The first step of this plot involves scanning your first data leak on any* station in the universe, which will then lead into a conversation with Boso Ta. Later during the plot, you will return to the exact same station and an ownerless frigate will spawn close to the mission's guidance.
What's interesting is that the frigate type will always be of the same faction who owns the station. For example, in the screenshot below I scanned the leak on an ARG factory, and the spawned frigate was a Cerberus (with random equipment). This is reproduceable behavior so I suppose it's intentional ... anyway, you can claim the frigate right there and it will remain yours from then on.
* The stations of some smaller factions will not trigger the convo with Boso Ta and therefore not start the HQ plot, for example HAT stations.
This DLC is connected to the main universe through six Jump Gates, and the moment you get close to any of these, a cutscene will play and the neighboring system will essentially be your "entry point" into Split territory as far as the plot is concerned.
For example, if you first approach the Jump Gate in Profit Center Alpha, the next few cutscenes of this plot will always play in this system and the one on the other side (in this case Two Grand), until eventually spawning the Cobra somewhere in Two Grand.This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.