Production Chain Simplified with Pictures
Energy Cell Production
Refined Metals
Silicon Wafers
Antimatter Cells
Superfluid Coolant
Graphene
Hull Parts
Advanced Composites
Microchips and Smartchips
Plasma Conductors
Quantum Tubes
Claytronics
Now we come to one of our first really complicated stations.
Claytronics is an end product but it is one you will want to be able to make as early as possible. It only has ONE use, station modules but both you and the other factions will be building stations all the time everywhere so you want to get this up and running.
Claytronics requires all the raw resources except ice and ore. The three things you actually need are quantum tubes, microchips, and antimatter cells but it could also be a good idea to set up the prior stages of production so that you are only importing raw materials and exporting claytronics.
Scanning Arrays
This could be a simple station to build. It requires ore and silicon to make refined metals and silicon wafers. Both ore and silicon go in solid storage so you don't have to worry about liquid storage. A very safe-ish place along the highway is Argon Prime which just so happens to have both ore and silicon. It might be a good idea to set up a scanning array factory there in the early game with medium miners if you don't have enough money for large miners yet.
Engine Parts
The Circle
All of the next level tier items are made not from raw materials or the lowest tier items. They are made from second tier and up. The pattern is that there are five tier two items and they can be combined to make six tier three items. The combinations are set up so that the system goes in a circle.
Hull parts + plasma conductors = weapon components
Plasma conductors + quantum tubes = field coils & shield components
Quantum tubes + microchips = advanced electronics
Microchips + advanced composites = antimatter converters
Advanced composites + hull parts = missile components
Missile components
Field Coils & Shield Components
Advanced Electronics
Quantum tubes and microchips make advanced electronics.
Honestly, you will be making a LOT of microchips. They are needed for some mission critical things and when I build one huge factory it was always the microships I was short on because everything wanted to use them. So in order to solve my problem building more microship or advanced electronics production on my wharf wasn't the answer. I had to spin out advanced electronics to its own factory site to solve the issue. Maybe your game won't go the same way but keep an eye on microchips. You will need a lot of them.
Advanced Electronics and Claytronics have very similar recipes. Maybe it is a good idea to make these at separate stations because they will both be fighting with each other to use your microchips.
Antimatter Converters
Weapon Components
All of the station plans above, even claytronics, sees you combining materials and no one material is being used to make more than one product unless you intentionally go for efficiency and make things that have the exact same recipe on the same site. With Weapon Components we now have a situation where graphene is needed for both sides of production. We need it for hull parts but we also need it for plasma conductors. That might be a sign to double up on methane and graphene production from the beginning and make sure you always have enough.
Turret Components
Drone Components
Drone Components require four raw resources with the only exceptions being ice and helium. If you build a station that takes in raw resources and goes all the way to drone components then you will start to really develop the skills you need to be able to manage a mega wharf. Notice that Refined metals is needed for almost everything except microchips. There was no way in a 2d picture to show refined metals being split into three productions factories without lines crossing over so I did something else that I hope everyone will understand. This factory would just have to be complicated regardless.
Food Rations
Moving over to ice, what do you do with it. You make human food. You could also make alien food or narcotics but we're not doing that. We're just making food. By now you should be able to follow my way of representing everything so please take a look. Ice makes water. Water is put in clean CONTAINER storage, not dirty liquid storage. Water is used as the only input for meat, wheat, and spices. All three of those together with some more water and energy cells and you have food rations so your people can eat.
Medical Supplies
Terran Intro
For all the Terran stuff, everything has been streamlined.
All Terran station modules are made out of four things.
Energy cells
Metallic Microlattice
Computronic Substrate
Silicon Carbide
That’s it. Just four four things. That’s four station modules to build and then you can build station modules for free, but it no longer matter because you have already built all the station modules you need to build. But you can build additional clones of your station for free and more importantly, you can build ships for free.
The thing you have to keep in mind about Terran production is that you always need to mix a solid and a liquid together so your stations ALWAYS need ALL three storage units.
Solid storage
Liquid Storage
Container Storage
Metallic Microlattice
Computronic Substrate
Silicon Carbide
Terran MRE
Ice + Methane + Energy Cells = Protein Paste
Protein Paste itself can be turned into MRE without any additional input. (plus energy cells of course)
Terran Medical Supplies
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