Character Creation: The Impact of Initial Choices...
Basic skills before making choices
Select your character's gender...
You were born years ago, in a land far away. Your father was…
1. An Impoverished Noble
If Male:
- Intelligence: +1
- Charisma: +2
- Weapon Mastery: +1
- Power Strike: +1
- Riding: +1
- Tactics: +1
- Leadership: +1
- One-Handed Weapons: +10
- Two-Handed Weapons: +10
- Polearms: +10
- Reputation: +100
- Honor: +3
- Denars: +100
- Shield: Battered Old Round Shield
- Ability to choose a banner
If Female:
- Intelligence: +2
- Charisma: +1
- Riding: +2
- Leadership: +1
- Wound Treatment: +1
- First Aid: +1
- One-Handed Weapons: +20
- Reputation: +50
- Denars: +100
- Shield: Battered Old Round Shield
- Ability to choose a banner
2. A Traveling Merchant
(Applicable to both Male and Female)
- Intelligence: +2
- Charisma: +1
- Riding: +1
- Leadership: +1
- Trade: +2
- Inventory Management: +1
- Two-Handed Weapons: +10
- Reputation: +20
- Denars: +250
3. A Veteran Warrior
(Applicable to both Male and Female)
- Strength: +1
- Agility: +1
- Charisma: +1
- Ironflesh: +1
- Weapon Mastery: +1
- Power Strike: +1
- Leadership: +1
- Trainer: +1
- One-Handed Weapons: +10
- Two-Handed Weapons: +15
- Polearms: +20
- Throwing: +10
- Reputation: +10
- Denars: +50
- Shield: Battered Plain Kite Shield
4. A Hunter
(Applicable to both Male and Female)
- Strength: +1
- Agility: +2
- Power Draw: +1
- Tracking: +1
- Path-finding: +1
- Spotting: +1
- Athletics: +1
- Two-Handed Weapons: +10
- Archery: +30
- Denars: +30
5. A Steppe Nomad
If Male:
- Strength: +1
- Agility: +1
- Intelligence: +1
- Power Draw: +1
- Horse Archery: +1
- Path-finding: +1
- Riding: +2
- One-Handed Weapons: +10
- Archery: +30
- Throwing: +10
- Reputation: +10
- Denars: +15
- Shield: Battered Plain Cavalry Shield
If Female:
- Strength: +1
- Agility: +1
- Intelligence: +1
- Wound Treatment: +1
- First Aid: +1
- Path-finding: +1
- Riding: +2
- One-Handed Weapons: +5
- Archery: +20
- Throwing: +5
- Denars: +20
- Shield: Battered Plain Cavalry Shield
6. A Thief
(Applicable to both Male and Female)
- Agility: +3
- Power Throw: +1
- Inventory Management: +1
- Looting: +1
- Athletics: +2
- One-Handed Weapons: +20
- Throwing: +20
- Denars: +25
- Weapon: Throwing Knives
You spent your early life as…
1. A Page at a Nobleman's Court
(Applicable to both Male and Female)
- Strength: +1
- Charisma: +1
- Power Strike: +1
- Persuasion: +1
- One-Handed Weapons: +15
- Polearms: +5
2. A Craftsman's Apprentice
(Applicable to both Male and Female)
- Strength: +1
- Intelligence: +1
- Enginer: +1
- Trade: +1
3. A Shop Assistant
(Applicable to both Male and Female)
- Intelligence: +1
- Charisma: +1
- Inventory Management: +1
- Trade: +1
4. A Street Urchin
(Applicable to both Male and Female)
- Agility: +1
- Intelligence: +1
- Spotting: +1
- Looting: +1
- One-Handed Weapons: +14
- Thrown Weapons: +5
5. A Steppe Child
(Applicable to both Male and Female)
- Strength: +1
- Agility: +1
- Horse Archery: +1
- Power Throw: +1
- Archery: +15
- Reputation: +5
Then, as a young adult, life changed as it always does. You become…
1. A Squire / A Lady-in-Waiting
If Male:
- Strength: +1
- Agility: +1
- Riding: +1
- Weapon Mastery: +1
- Power Strike: +1
- Leadership: +1
- One-Handed Weapons: +30
- Two-Handed Weapons: +30
- Polearms: +30
- Archery: +10
- Crossbows: +10
- Throwng: +10
Items: - Armour: Ragged Leather Jerkin
- Armour: Tattered Leather Boots
- Weapon: Rusty Sword
- Weapon: Hunting Crossbow
- Ammunition: Bolts
- Food: Smoked Fish
- Horse: Swaybacked Saddle Horse
If Female:
- Intelligence: +1
- Charisma: +1
- Persuasion: +1
- Riding: +1
- Wound Treatment: +1
- One-Handed Weapons: +10
- Crossbows: +15
- Denars: +100
Items: - Armour: Sturdy Woolen Dress
- Armour: Sturdy Woolen Hood
- Weapon: Dagger
- Weapon: Hunting crossbow
- Ammunition: Bolts
- Food: Smoked Fish
- Horse: Spirited Courser
2. A Troubadour
(Applicable to both Male and Female)
- Charisma: +2
- Weapon Mastery: +1
- Persuasion: +1
- Leadership: +1
- Path-finding: +1
- One-Handed Weapons: +25
- Crossbows: +10
Items: - Armour: Sturdy Tabard
- Armour: Ragged Leather Boots
- Weapon: Rusty Sword
- Weapon: Hunting crossbow
- Ammunition: Bolts
- Food: Smoked Fish
- Horse: Swaybacked Saddle Horse
3. A University Student
(Applicable to both Male and Female)
- Intelligence: +2
- Weapon Mastery: +1
- Surgery: +1
- Wound Treatment: +1
- Persuasion: +1
- One-Handed Weapons: +20
- Crossbows: +20
Items: - Armour: Sturdy Linen Tunic
- Armour: Woolen Hose
- Weapon: Rusty Sword
- Weapon: Hunting crossbow
- Ammunition: Bolts
- Food: Smoked Fish
- Horse: Swaybacked Saddle Horse
- Book: Random
4. A Goods Peddler
(Applicable to both Male and Female)
- Charisma: +1
- Intelligence: +1
- Riding: +1
- Trade: +1
- Path-finding: +1
- Inventory Management: +1
- Polearms: +15
- Denars: +90
Items: - Armour: Leather Jacket
- Armour: Ragged Leather Boots
- Armour: Leather Gloves
- Armour: Fur hat
- Weapon: Staff
- Weapon: Hunting crossbow
- Ammunition: Bolts
- Food: Smoked Fish
- Horse: Saddle Horse
- Horse: Sumpter Horse
- Goods: Wool (x2)
- Goods: Pottery
- Goods: Linen
5. A Smith
(Applicable to both Male and Female)
- Strength: +1
- Intelligence: +1
- Weapon Mastery: +1
- Enginer: +1
- Tactics: +1
- Trade: +1
- One-Handed Weapons: +15
- Denars: +100
Items: - Armour: Tunic with vest
- Armour: Ragged Leather Boots
- Weapon: Well-balanced sword
- Weapon: Hunting crossbow
- Ammunition: Bolts
- Food: Smoked Fish
- Horse: Saddle Horse
- Goods: Tools
6. A Game Poacher
(Applicable to both Male and Female)
- Strength: +1
- Agility: +1
- Power Draw: +1
- Tracking: +1
- Path-finding: +1
- Athletics: +1
- Polearms: +10
- Archery: +35
Items: - Armour: Rawhide Coat
- Armour: Hide Boots
- Weapon: Chipped Axe
- Weapon: Hunting Bow
- Ammunition: Barbed Arrows
- Food: Dried Meat (x2)
- Horse: Heavy Sumpter Horse
- Goods: Furs (x2)
What made you take this decision was…
1. Personal Revenge
- Strength: +2
- Power Strike: +1
2. The Loss of a Loved One
- Charisma: +2
- Ironflesh: +1
3. Wanderlust
- Agility: +2
- Pathfinding: +1
4. Being Foced out of Your Home
- Strength: +1
- Intelligence: +1
- Weapon Mastery: +1
5. Lust for Money and Power
- Agility: +1
- Intelligence: +1
- Looting: +1
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