Cleric - Druid/Shaman Hybrid build
Soul Tree
Utility Offered:
- 1 Long-Cd 5-second silence
- 2 Short-Cd silences
- 1 10-second sleep
- 1 Purge
- 1 Cure (self-only)
- 1 Defensive Cd (50% damage reduction)
- 1 Shield (Shield of Oak)
- 2 Mobility skills (Fae step / Ride the Lightning)
How it rates in each role:
Damage: 4/5 (Not the best because its a hybrid, but it holds its own very well)Self-Healing: 3/5 (Effectiveness increases as you level, but starts off fairly weak)
Survivability: 4/5 (Not nearly as durable as Justicar, but pet tank can be manipulated to solo harder content)
Support: 2/5 (Offers little to group in the way of buffs, and healing pet offers minimal group heal)
Macros/Rotation
Macros
Fervent Strike#show Fervent Strike
suppressmacrofailures
cast Punishing Strike
cast Resounding Blow
cast Massive Blow
cast Essence Strike
cast Combined Effort
cast Fervent Strike
Wild Strike#show Wild Strike
suppressmacrofailures
cast Punishing Strike
cast Resounding Blow
cast Massive Blow
cast Wild Strike
Depravity#show Bolt of Depravity
suppressmacrofailures
cast Nature's Censure
cast Bolt of Depravity
Rotation
Starting-Use Eruption of Life
-(optional) Fae Step
-(optional, alt) Ride the Lightning [Less favored because its on global cooldown]
Single Target
-Fervent Strike Macro
-(@ Five Stacks of Faith's Reward) Depravity Macro
-(@ Five Stacks of Natural Force w/o Faith's Reward) Nature's Censure
AoE Target
-(4+ Targets with Seer pet active) Fae Dispersion [Toggle off when number of targets fall below 4]
-Wild Strike Macro
-(@ Five Stacks of Faith's Reward) Depravity Macro
-(@ Five Stacks of Natural Force w/o Faith's Reward) Nature's Censure
Choosing the pet for the job
- (low damage, many targets, low hp) Seer or Healer
- (high damage, few targets) Protector
- (low damage, single target, high hp) Destroyer
- (high damage, single target, high hp) Protector
- (high damage, many targets, high hp) Run Away
Resummoning a pet as it dies reduces downtime and resets pet cooldowns (including taunts)
Priority of Stats
Wisdom
Increases both spell power and spell crit.
Crit Power
Massive Blow always crits and makes up the largest part of your damage (25-35%).
This stat increases its damage more than spell power would proportionally.
Spell Power
Increases overall damage.
Spell Crit
You don't particuarly need to focus on this stat.
Hit
Don't Miss.
Increases both spell power and spell crit.
Crit Power
Massive Blow always crits and makes up the largest part of your damage (25-35%).
This stat increases its damage more than spell power would proportionally.
Spell Power
Increases overall damage.
Spell Crit
You don't particuarly need to focus on this stat.
Hit
Don't Miss.
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