Getting the most out of Policies in Cities Skylines
Key Concepts
The core game goal is to grow a city in various dimensions: population, tourists, value, size, etc. As you do this, you have to balance various aspects to ensure that the city doesn't collapse in one or more ways. So the main driver on the player is the need to balance many variables so that the whole city grows and functions effectively. Typically time is not a factor but in several scenarios growth goals need to be achieved within set timeframes and this can require the use of every tool available to succeed.
Controlling Zoned Areas
Beyond the decision of where to zone and which zone to pick, zoned areas are not directly controllable by the player, so these policies provide a way to influence their happiness and growth.
Affecting Happiness & Health
Additionally, if the city has a particularly strong focus in one of the Industry, Campus or Pedestrian Areas, which have specific ROI then the policies available to those special areas can be used to target citizens in them. This allows for a more efficient use of funds as those citizens directly generate revenue and Healthier citizens live longer.
Influencing Education and Work Decisions
Fine Tuning Services
Controlling Transportation
As the city grows, transport flow becomes a major aspect of the gameplay that needs to be solved for. There are two main side effects of traffic that need to be managed: congestion and noise. Congested roads prevent services and goods from being delivered which leads to flow on effects such as garbage pile up, dead bodies left and crime to rise - the end result of which is building abandonment. Noise has a significant effect on Residential zones, decreasing happiness, health and land value which reduces growth and taxation.
To manage congestion, the primary tools are installing public transport to get citizens out of cars and routing vehicles through higher capacity roads. Noise is managed by reducing large vehicle traffic through areas or choosing lower noise transport options. Citizens and vehicles make weighted decisions on their trip route and modes of transportation. Many of these policies shift those weights to influence that decision-making. There are also a lot of non-policy options to influence them too, some of which are listed beneath.
- Road Hierarchy - road speed is a key decision criteria for route planning
- One Way Roads - limiting possible routes helps to shape decision making
- Median Roads - roads with medians cannot be crossed when entering/exiting buildings so factor into vehcile routes
- Toll Booths - effectively reduce speed to 25 and encourage alternate routes to be taken
- Pedestrian Paths and Pedestrian Roads - provide walking routes that incentivise non-vehicle transportation
- Bike Lanes on Roads/Bike paths - provide significantly higher speeds for bikes than footpaths or pedestrian paths making them more desirable
- Bus Lanes on Roads - doesn't affect decision making but can reduce congestion for Buses
- Bus-Only Lanes/Expressways - on permit Buses and Emergency vehicles so allow for dedicated routes
- Tram/Trolley Bus Roads - these transport modes require specific roads so their routes can be more directly controlled than Buses
- Parking spaces - the availability of parking spaces at the destination can influence a citizen's decision to drive or take other means
Increasing Tourism and Leisure
- Transit connections from outside: Intercity Buses, Trains, Ships and Aeroplanes
- Parks, Plazas, Park Areas and Unique Buildings
- Tourism Specialised Areas and Hotels
- Concerts
- Stadiums and Campus Sports
- Campus Areas (exchange students)
- Campus DLC Museums and the School of Tourism and Travel
- Parklife DLC Unique Buildings that boost Tourism
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