How to combat & treat death waves
Introduction
How do death waves happen?
This means that if you zoned in a thousand houses at the same time, then everyone in those houses will die pretty much at the same time. However, it's not fully uniform, where everyone abruptly meets their end in the blink of a second, but it's more like a scatter plot, for realism (even though the life cycle in this game is not realistic at all).
Another reason death waves happen are because the city does not efficiently utilize deathcare. It turns out that emptying cemeteries will slow down the rate at which crematoriums cremate bodies. This does not mean you shouldn't ever use cemeteries after unlocking crematoriums, as it will still hold a considerable amount of bodies. Emptying cemeteries without crematoriums in the city will cause some bodies to leak over into other cemeteries, basically making the whole system inefficient. That is why it is essential to place crematoriums in the city, as it unclogs a huge bottleneck during death waves.
With that being said, you should also place crematoriums next to cemeteries, so bodies can be transported there faster and not to other cemeteries.
The death wave fix
That being said, healthcare does (sorta) matter. Make sure your citizens arent sick. This guide below I made tells you how to fix citizens being sick. https://steamcommunity.com/sharedfiles/filedetails/?id=3407102199
In some cases, citizens being sick can cause a death wave in itself, as not enough sewage impacting the entire city might just cause everyone to die, which is significantly worse than normal death waves, killing off tens of thousands of cims, which you do not want.
The aftermath of a death wave
Use this time between now and the next death wave to develop deathcare as well, if you haven't already.
Conclusion
This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.