[HYE] Nanotech Overpower - full description

RimWorld1.3k views13 favorites14 min readby HyelixUpdated 22 MayView on Steam ↗

Full list of stuff because the mod description doesn't have enough space anymore

Since the mod description doesn't have enough space for more explanations, I created this guide to explain everything the mod has to offer.

Here's the link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3533473917

Materials & Resources

  • Nanobots, a ridiculously strong building material. Can be used to craft anything — from walls and clothing to axes. It has incredibly high stats in all categories so anything you build or craft using it is gonna have high HP, enormous damage, armor penetration, attack speed etc.

  • Nanoberries, delicious food made from nanobots in the NanoStove bench. Safe to eat raw. Also very good to tame animals with.

  • New NanoMeal to eat without a table! It grants a huge Mood boost to whoever eats it and has maximum nutrition value.

Weapons and Security

  • The Nanoblaster, a devastating ranged weapon that can solo a mechanoid army. Seriously, don't underestimate this weapon at all, since it has such raw and immense power you can easily kill your own friends if friendly fire is enabled. And it's no joke, you can raid a VOID base alone with this thing and still win.

  • The Nanostunner, a ranged tranquilizer weapon that causes instant anesthetic on the target on hit, regardless of armor. One shot one nap.

  • Nanosword for cutting people in half like butter like a badass samurai. It deals huge damage whenever it strikes so it's just instant beheading for even other OP mods.

  • Nanominigun for the average DOOM experience. Less powerful than the Nanoblast, it still unleashes a powerful barrage of bullets, causing massive damage but in a way that it's not so easy and overwhelming as the Nanoblaster, making battles more entertaining. I also love miniguns.

  • A Nanoturret a day keeps the VOID away... and I'm not joking... put like 10 around your base and VOID or any other OP mod won't stand a chance.

  • Added Nanowarhead a new shell for your genocidal purposes. Huge blast area, huge damage. You might want to watch out where you store it...

  • Added Nanomortar to shower the enemy with bombs before they even see you. It has a cooldown so low that if you put shell storage nearby you'll have a mortar-machinegun.

  • Also the new Nanostick or the "ticklish hand" as the chinese subscriber said... this thing deals no damage BUT can down a pawn in a single hit and mocks them on their downfall.

  • And the new Nanostick turret the almighty ticklish hand now attached to a base that shoots and anesthetizes foes with ease. Also mocking them on their downfall.

Armor & Apparel

  • Nanoarmor and Nanohelmet, making your pawns nearly immortal in combat since it provides huge armor of all types (blunt, perfuration, sharp, etc). They are also wearable by children (Biotech), can withstand vacuum exposure (Odyssey) and are paintable!

  • Nanoaura, an invisible clothe that grants lots of boosts for the pawn (if the Nanoserum wasn't enough). Most of the boosts it applies are work-related like building speed or cooking speed, so every working pawn would benefit from wearing it, differing from the NanoSerum that focus on granting global-type speed boosts such as Global Workspeed or Move Speed.

  • NanoShieldBelt that has huge shield health, very fast regeneration, still lets you use ranged weapons and has its own slot, so you can use any other utility belt, like the orbital strike beacon for example.

Medicine, Drugs & Implants

  • The NanoMedicine that makes even the most advanced Glitterworld surgeons jealous. It has HUGE healing potency and massively increases surgery success chance. Any pawn treated with this shouldn't suffer at all.

  • Seven new implants:
    - Nanoserum (turn any pawn into a god.) It grants massive stats in all things you can imagine so they will move fast, work fast, think fast and have massive body boosts such as metabolism and manipulation.

    - Restless Implant because sleep is overrated. It disables Sleep entirely.

    - NullBite Implant because eating is unproductive. Disables Eating entirely.

    - Stoic Implant because Comfort is for the weak. Disables Comfort.

    - FeelGood implant for a Brave New World! Gives 2540 mood buff to your pawns.

    - Hermes implant for the deft and dandy. Gives massive move speed stat.

    - Beauty implant for the queens. Slaayyy girl! Gives +10.0 beauty stat (really high) and +2000% social impact.

  • (And they are self-injectable!). Just select a pawn and use the right mouse button to interact with the implant on the ground and there will be an option to use it.

  • New Nanoboost drug with lots of boosts (duh) to stats, no side-effects and no addictiveness. It functions as a lesser and time-sensitive version of the NanoSerum, giving you smaller effects but enough to fulfill the drug usage roleplay, recreation and give you a headstart in the game in case you don't want the permanent OP effect of the Nanoserum.

  • New Nanotech Omnitrainer so your pawns aren't just dumb anymore (it trains every skill to maximum - and also works with XP-uncapping mods.) It basically gives your pawns 2.5 million XP points.

Buildings & Utilities

  • A Nanofabricator that can produce nearly all vanilla resources — from wood and luciferium to resurrector mech serum. Also all the weapons and items this mod has to offer. The food was migrated to the new NanoStove bench. This also can fabricate most DLC and some mod items as listed below in this guide.

  • The Nanocabinet that can boost both workspeed in the workbenches and research speed in the research benches to a point that even your lazy pawns won't have excuses anymore.

  • A Nanogenerator and Nanobattery for your infinite energy needs. They generate/store hundreds of millions of Watts or whatever the measurement Rimworld uses.

  • Nanochest, for near-unlimited storage. You can configure how many slots you want in the Mod Settings, the default is 50 slots.

  • New NanoStove for your unlimited food supplies. It can craft most raw food and meals from vanilla, DLCs and also some Mods described in the Mod compatibility below in this guide.

  • A Nano Heater that heats your base or spaceship in seconds with minimal power. It can reach absurd temperatures really fast if you want, but also can just normalize the ambient temperature.

  • Also the Nano Cooler for an instant frostbite. This thing can reach nearly absolute zero (-273C) in seconds if you are crazy enough.

  • And they now have wall-mounted variants for the nanoheater and nanocooler!

  • A new NanoLamp, stupidly bright and costs nothing. Also has a huge radius so one lamp can illuminate your entire base. Wall-mounted.

  • Also the NanoSunlamp, huge radius so you can have your massive yayo farm like a cartel boss. With new wall-mounted variant.

  • The new Nanotech Obelisk. incredible piece of engineering that repairs buildings, items, cures diseases, heals and regenerates damage to the body and lost organs and limbs, cleans the floor and also puts out fire. Has MANY settings configurable in the Mod Settings tab.
    Praise the Obelisk.

  • The new Nanotech Smelter, the new engineering marvel that converts nearly anything into Nanobots. Also works as the average smelter/recycler but with way more efficiency. The main recipe for converting items into Nanobots generates 5 Nanobots by default.

  • New Nanoforge, a specific workbench for crafting all weapons of the mod, vanilla rimworld and DLC. Will also include mod weapons in the future.

  • New NanoBiolab, a workbench that covers all medicines from vanilla, all major implants from vanilla and DLCs, makes most drugs craftable. Also supports mod's drugs and implants.

DLC Support

Royalty
  • You can craft: Psylink Neuroformer, Shield core and all the Psychic abilities (psytrainers).

  • Added a new Nano hybrid-shield (Royalty) that protects you against both projectiles and mortar shells

  • New Psyker implant that gives massive boosts to psychic ability users.

  • New terrains: Nano fine carpet and Nano fine tile. (All terrains mentioned in this entire guide hold the same stats as the Nanotile but they have a different art.)

  • New abilities to destroy your enemies with low psychic power cost and no cooldown: Ruin (insta down enemies with brain shock), Shadowstep (quick teleport with big range and no cooldown), Stormfall (rain lightnings in a large area) and Bolt (rain lightning in a single-target area).

    Ideology
  • You can craft: Gauranlen Seed.

  • New terrains: Nano hex carpet, Nano hex tile, Nano morbid carpet, Nano morbid tile, Nano spikecore tile and nano totemic tile.

    Biotech
  • You can craft these DLC items: Basic subcore, Standard subcore, High subcore, Signal chip, powerfocus chip, nanostructuring chip, tox shells, archite capsules, mechlink, control sublink (standard), control sublink (high).

  • You can also cook these DLC foods: Hemogen and baby food.

  • Added a new Nano Mech Booster (Biotech) so your mechs can walk and work at really high speeds. It has huge range and the effect stacks up to a limit of around 8 boosters. Only affects allied mechs.

  • Added a new Nano Mech Recharger (Biotech) for those power-hungry you have around your colony. Basically a very powerful version of the DLC chargers that can charge all tiers of mechs, from the smallest cleaning buddy to the huge warqueen. It charges really fast and generates low to no waste.

  • Added a new Nano Wastepack Atomizer (Biotech) that can vaporize waste in seconds, it's lightweight, uses little power and can be minified and moved around.

  • Added the new Mech Overlord Implant (Biotech) for the Terminator wannabes. It is a very powerful implant that grants 500 bandwidth, 5 control groups and speed boosts for all sorts of mech works such as repairs, encoding speed etc.

  • Also the new Super Fertility implant that gives 2000% fertility boost.

  • Added the new Zeta Gene that gives similar boosts to the Nanoserum, but giving a more genetical roleplay approach instead of an implant. Will appear randomly like any other genes but could be customized in the beginning of the game.

    Anomaly
  • You can craft these DLC items: Bioferrite, Deadlife shells, voidsight serum, metalblood serum, juggernaut serum, ghoul resurrection serum, mind-numb serum, shard, shard animal pulser, biomutation pulser and golden cube.

  • Added the new Nanotech Holding Platform, a way more powerful version of the DLC's platform and doesn't require research to unlock.

  • Added the new Nanotech Proximity Detector, this one I'll be honest, there's nothing different from the DLC's detector, but this one has huge health and doesn't require much power to work.

    Odyssey
  • You can craft these DLC items: gravcore, gravlite panel, obsidian and vacstone blocks.

  • You can craft these DLC foods: salmon, bass, tilapia, cod, bluefish, guppy, frostfish, catfish, piranha, dogfish, marlin, tuna, flounder and toxfish.

  • You can craft this DLC drug: psilocap (single and batch recipes)

  • New NanoFieldExtender (Odyssey) to build your map-sized mega ship. It adds a huge area so you can expand your gravship. (Kinda buggy (but safe, don't worry) when ship lands, just take it and place it again to solve)

  • The new NanoShuttle for your Odyssey traveling purposes – capable of traveling the whole world for the cost of only 1 nanobot. Also has huge cargo capacity!

  • The new Nanosurge, a super strong laserbeam weapon that penetrates armor like butter and is super satisfying to shoot... give it a try!

Terrains and Tiles

All tiles cost 1 Nanobot to build and can be built on top of any terrain except for deep waters. And they also retain the same OP stats as the normal Nanotile, which makes the custom variations simply aesthetic.

  • Nanotile, an extremely beautiful, easy-to-clean and sterile floor for all purposes - also paintable!

  • Nanosoil that grows plants almost instantly.

  • Nanofluid impassable water-like fluid (literally, it breaks the pathing of every pawn) - don't worry it's removable.

  • Now there's also variations of the Nanotile such as the Hextile, fine tile, flagstone, stone tile and fine carpet and some more.

  • 5 new custom floor styles available: tempest, dark-future, vulcan, cobalt and furrow to decorate your bases.

Mod Compatibility

MODS CURRENTLY SUPPORTED:
  • VV New Harvest – basically all main grains, fruits and berries are craftable

  • Archotech Expanded – all the 3 main machineries

  • Sometimes Raids Go Wrong – only the Youth Serum can be craftable for now

  • Alpha Animals - you can create Blue Gel, Hexagel, Sky Steel, Night Milk and the Black Truffles

  • Dead Man's Switch - an entire workbench separated for all the main resources of the mod. Now with support to Renegade Clan, Synthetic, Shroud Zone Special Forces, Ancient Corps and Expedition modules. Most items are craftable if not all.

  • Vanilla Cooking Expanded + Stews + Sushi - most foods, resources and meals

  • Vanilla Fishing Expanded - most fishes of the mod

  • MedPod - you can craft the Isolinear Processor to build the MedPod.

  • Replimat - you can craft the Isolinear Computing Module and the Synthmeat.

  • Glittertech Expansion - a dedicated workbench to craft all the main items, resources and implants the mod has to offer.

  • Biological Warfare - dedicated workbench for the main items, iron lung implant and respirator mask. Also has the main diseases samples, vaccines, shells... you name it.

  • Save Our Ship 2 - you can craft Uranium Fuel Pods, the Entanglement Manifold, the Mechanite Disassembler Core, the Exotic Particles and the Hullfoam Canister through the Nanofabricator. Also added a new NanoHeatSink for massive heat capacity and exhaustion. And added the new NanoWarhead Torpedo with massive explosion, damage and speed. Lastly, the Nanotech armor, helmet and aura can withstand decompression and hypoxia.

  • Growth Accelerator - added a new building that massively boosts growth inside the vats

  • Kraltech Industries (Rebalanced 1.6 version) - you can craft the Super Steel Alloy and the Super Steel Thread via Nanofabricator

  • More Archotech Garbage - you can craft the Archotech Fragments via Nanofabricator, which are the core to building anything else

  • Biotech Cloning - you can craft the Cloning mech serum via Nanofabricator

  • Age Reversing Mech Serum - you can craft the Age reversing mech serum itself via Nanofabricator

  • Adaptive Storage Framework - now the Nanochest is integrated with the ASF functionality

  • RimCuisine 2 framework, Bottlings and Booze add-on and Meals and Munchies add-on - you can craft all raw foods and meals.

  • Misstal's Foods and Social Drugs - basically can craft all the foods and drugs.

  • Drugs+ - every drug is craftable via Nanobiolab.

  • RimCuisine2 Drugs standalone - every drug is craftable via Nanobiolab.

  • Vanilla Expanded Weapons and the Coilgun, Laser and Non-lethal addons - basically all weapons and grenades the mods have to offer are craftable in the Nanoforge now.

  • Combat Extended - yes, I did it. There's support to this mod's ranged weapons. You can craft the Psycho drug via Nanobiolab and can craft the Prometheum and FSX main resources in the Forge.

  • Alpha Mechs - all the main resources can be crafted via the Nanofabricator; apparel can be crafted via Nanoforge.

  • RH2 V.O.I.D faction - all weapons and apparel are now craftable via Nanoforge; all implants and body parts are craftable via Nanobiolab; resources are craftable via Nanofabricator; all foods are craftable via Nanostove.

  • RH2 Deathstroke Armor - the armor... that's it (via nanoforge)

  • Sunset Technology 3 - adding all the major implants and medical stuff to the Biolab, all weapons to the Forge and all resources/misc items to the Fabricator.

  • Eccentric Tech core - adding the two Core main resources. Also added compatibility with the Foxy's Armory addon, adding all the weapons available and the Fusion Power addon, adding all useful resources to be craftable.

  • Epona Dynastic Rise - added a compatibility patch that allows the race to use the implants from Nanotech.

  • Aliaile race mod - Most items, if not all, are craftable via the nanotech benches + Compatibility patch that allows the main and subordinate races to use the implants from this mod.

  • Mechanite Plague - nearly every item is now craftable

  • Vanilla Gravship Expanded - Chapter 1 - compatibility patch with both Jumper and Hulk engines, linking the Nanotech field extender to them.

  • Vanilla Achievements Expanded - 10 new achievements inside a separated tab.

  • A Rim Reborn modpack - main mod and races/submods were added. Races received compatibility patches for each implant. Most items, if not all, are now craftable.

  • Vaults of Vagar core mod for now - only Quantrons are craftable for now in the Nanofabricator.

Known Issues

  • Lag during building/destroying walls made from Nanobots. Especially when using Nanoserum and other OP stuff that increase the workspeed drastically.

  • When using the Nanotech grav field extender there's a problem when the gravship lands that makes the grav engine to not recognize the new OP range it provides. For that, a simple and effective solution is to just reposition the Nanotech field extender so to update the range.

  • There's a conflict between Vanilla Psycasters Expanded that auto-patches all the Nanotech Psytrainers and turn them into Fireball trainers.

This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.