Rimworld of Magic Traits

RimWorld105 views10 min readby NeverEverMindedUpdated 18 Aug, 2025View on Steam ↗

Introduction

Quick Cheetsheet for all Traits & Classes

This cheetsheet only describes raw stats and little description.
Why? Because from time to time i need these and nor wiki or mod makes it easy to check.
Use CTRL+F for searching around.

Notes:
  • If "Resistance" is not specified, then it's againts abilities.
  • "Power" is Ability Effectiveness. Combat is for stamina, Arcane is for mana. If not specified, look on standart class resourse.
  • "Energy" is both Mana and Stamina.
  • Stamina regeneration is 3/5s by default. Mana regeneration is 0.24/5s by default.
  • Almost everything were written by hand, mistakes are tend to be made. Notify if any.
  • Some stats are labeled <SaveOurShip2>. They work only with the mod, not with Odyssey DLC (At least yet).

If you have any suggestions lmk.

Traits

    Arcane Conduit
  • +40% Mana regen
  • -20 Mana
    Mana Well
  • +40 Mana
  • -20% Mana regen
    Boundless
  • -40% Energy cooldown
  • -25% XP gain
    Fae Blood
  • -40% Resistance
  • +20% Mana regen
  • +20 Mana
  • -10% Energy cost
    Giants Blood
  • +80% Stamina
  • -40% Stamina regen
    Note: Thought the description says basically "+25% Melee damage", it does not provide that. At least i could not verify.
    Enlightened
  • +50 Psy-sense
  • Duration of Arcane Weakness is halved
    Cursed
  • Arcane Weakness builds up passively instead from casting. Casting magic instead supresses Arcane Weakness.
    Unaffected by death
  • Cancels moodlets: Death; Corpses; Execution;
    Possesed
  • +20% Mana regen
  • +50% Resistance
  • +10% Arcane power
  • +25% Combat power

Different

    Possessor
  • 100 Mana; 100 Spirit / 100% Energy regen / 80% Resistance / 110% Power
  • Cannot become any class.
  • Variants: Lost; Vengeful; Ancient; Regret.
  • Pain x0%
  • Psy-sense +40%
  • Carrying capacity x0%
  • Work x0%
  • No needs.
  • <SaveOurShip2> Hypoxia resistance +100%
  • <SaveOurShip2> Decompression resistance +100%
  • <SaveOurShip2> Vacuum speed +100%
    Undead
  • Cannot become any class.
  • Disabled work: Caring; Social; Animals; Artistic; Intellectual
  • Cancels precepts: Corpses; Cannibalism; Execution; Selling slaves.
  • Comfy temperature: -66°С ~ +58°С
  • Movespeed -2
  • Toxic resistance +100%
  • Immunity gain +4900%
  • Pain resistance +90%
  • Negotiation factor -70%
  • Work speed -50%
  • Foraged food x0%

Magic classes

    Magically Gifted
  • Can be switched to any Magical classes by reading Torn Script or Arcane Tome. Can be switched to "Wanderer" class with provided ability.
  • Learning factor +0.1
  • Psy-sense +10%
  • Immunity gain +10%
  • Tending speed +20%
  • Movespeed +0.1
    Wanderer
  • 100 Mana / 100% Mana Regen / 95% Resistance / 102.5% Power
  • Movespeed +0.2
  • Work speed -10%
  • Immunity gain +20%
  • Psy-sense +10%
  • Mental threshold -3%
  • Comfy temperature: -3°С ~ +3°С
    Empath
  • 20 Mana / 50% Mana regen / 50% Resistance / 125% Power
  • Psy-sense +100%
  • Mental threshold +10%
  • Social impact +50%
  • Negotiation ability +25%
  • Trade factor +25%
  • Certainty loss factor +40%
  • Conversion power +50%
    Fire mage
  • 100 Mana / 100% Mana Regen / 90% Resistance / 105% Power
  • Movespeed +0.2
  • Work speed +10%
  • Immunity gain +40%
  • Psy-sense +20%
  • Mental threshold +6%
  • Accuracy -5
  • Comfy temperature: +7°C ~ +15°C
    Ice Mage
  • 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
  • Mental threshold -10%
  • Research speed +20%
  • Learning factor +10%
  • Work speed -10%
  • Social impact -20%
  • Comfy temperature: -15°С / -7°C
    Lightning Mage
  • 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
  • Movespeed +0.2
  • Work speed +10%
  • Melee dodge +2
  • Mining speed -40%
  • Mining yield -20%
    Arcane Mage
  • 100 Mana / 100% Mana Regen / 50% Resistance / 125% Power
  • Research speed +10%
  • Learning factor +20%
  • Mental threshold +3%
  • Social impact +10%
  • Negotiation +10%
  • Trade factor +10%
  • Psy-sense +100%
  • Tame animal -20%
  • Train animal -20%
    Druid
  • 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
  • Cancels precepts: Magic.
  • Animal gather yield +15%
  • Trade factor +20%
  • Negotiation ability +25%
  • Social impact +25%
  • Plant yield -10%
  • Plant work -10%
  • Toxic resistance -10%
  • Immunity gain +20%
    Paladin
  • 100 Mana / 100% Mana Regen / 110% Resistance / 95% Power
  • Movespeed +0.1
  • Immunity gain +20%
  • Mental threshold -2%
  • Pain threshold +10%
  • Psy-sense -20%
  • Learning factor -15%
    Summoner
  • 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
  • Cancels precepts: Magic.
  • Movespeed +0.1
  • Toxic resistance -10%
  • Comfy temperature: -8°C ~ +8°C
  • Social impact +10%
    Necromancer
  • 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
  • Movespeed -0.3
  • Min comfy temperature -20°C
  • Immunity gain +40%
  • Toxic resistance +40%
  • Mental threshold -10%
  • Learning factor +40%
  • Trade factor -50%
  • Negotiation ability -25%
    Lich
  • 150 Mana / 150% Mana regen / 100% Resistance / 100% Power
  • Granted from Necromancer ability
  • Disabled needs: Sleep; Recreation; Beauty; Comfort; Outdoors; Indoors
  • x10% Hunger and Tiredness
  • Overrides precepts: Cannibalism; Corpses; Organ use; Execution; Slave trading; Magic.
  • Intellectual skill +2
  • Movespeed -2
  • Comfy temperature: -42°C ~ +46°C
  • Toxic resistance +100%
  • Immunity gain +100%
  • Mental threshold -20%
  • Learning factor -40%
  • Trade factor -50%
  • Negotiation ability -50%
  • Work speed -75%
  • Foraged food x0%
    Priest
  • 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
  • Cancels precepts: Magic.
  • Disabled work: Violent
  • Medical skill +2
  • Movespeed +0.15
  • Immunity gain +20%
  • Surgery chance +25%
  • Operation speed +25%
  • Tend quality +25%
  • Tend speed +25%
  • Pain threshold -10%
    Entertainer / Performer / Minstrel / Bard
  • 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
  • Disabled work: Dumb labor
  • Social impact +10/20/30/35%
  • Negotiation ability +20/30/35/40%
  • Trade factor +10/15/20/25%
  • Pain threshold -10/-12/-14/-15%
  • Carrying capacity -10/-15/-18/-20
  • Work speed -10/-12/-14/-15%
    Succubus
  • 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
  • Movespeed +0.2
  • Work speed -20%
  • Immunity gain +15%
  • Trade factor +10%
  • Negotiation ability +20%
  • Carrying capacity -20
  • Learning factor -20%
  • Melee dodge +5
  • Melee hit +5
  • Research speed -20%
  • Aiming time -10%
  • Comfy temperature: +5°C ~ +25°C
    Warlock
  • 100 Mana / 100% Mana Regen / 80% Resistance / 110% Power
  • Cancels precepts: Magic.
  • Movespeed -0.1
  • Work speed -20%
  • Immunity gain -8%
  • Social impact +20%
  • Carrying capacity -20
  • Learning factor +25%
  • Melee dodge -5
  • Melee hit -5
  • Research speed +25%
  • Pain threshold -15%
  • Psy-sense +40%
  • Comfy temperature: -10°C ~ +10°C
    Geomancer
  • 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
  • Overrides precepts: Magic.
  • Movespeed -0.1
  • Toxic Resistance +30%
  • Comfy temperature: -12°C ~ +12°C
  • Melee dodge -5
  • Mining speed +25%
  • Mining yield +25%
  • Carrying capacity +20
  • Work speed -20%
  • Mental threshold -15%
  • Learning factor -20%
    Technomancer
  • 100 Mana / 100% Mana Regen / 90% Resistance / 105% Power
  • Overrides precepts: Magic.
  • Social impact -30%
  • Negotiation ability -20%
  • Trade factor -20%
  • Tame animal -20%
  • Train animal -20%
  • Plant work -20%
  • Plant yield -20%
  • Work speed +20%
  • Learning factor +20%
  • Immunity gain -6%
  • Research speed +25%
  • Psy-sense +20%
  • Accuracy +5
    Blood Mage
  • 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
  • Social impact +20%
  • Negotiation ability +15%
  • Trade factor +10%
  • Tame animal +15%
  • Train animal +10%
  • Learning factor -20%
  • Research speed -30%
  • Immunity gain +10%
    Enchanter
  • 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
  • Tame animal -15%
  • Train animal -15%
  • Learning factor +10%
  • Work speed +10%
  • Comfy temperature: -3°С ~ +3°С
  • Toxic resistance -10%
  • Immunity gain -3%
  • Pain threshold -10%
    Chronomancer
  • 100 Mana / 100% Mana Regen / 95% Resistance / 102.5% Power
  • Learning factor +25%
  • Research speed +40%
  • Work speed -20%
  • Pain threshold -10%
  • Psy-sense +10%
    Chaos Mage
  • 100 Mana / 100% Mana Regen / 75% Resistance / 112.5% Power
  • Learning factor 25%
  • Research speed -20%
  • Work speed -10%
  • Psy-sense +50%
  • Immunity gain -5%
    Shadow
  • 100 Mana / 100% Mana Regen / 87.5% Resistance / 106.25% Power
  • Psy-sense +25%
  • Pain threshold +20%
  • Movespeed +0.25
  • Melee hit 10
  • Melee dodge 10
  • Accuracy -5
  • Work speed -10%
  • Toxic resistance +20%
  • Research speed -20%
  • Social impact -20%
  • Negotiation ability -10%
    Brightmage
  • 100 Mana / 100% Mana Regen / 92.5% Resistance / 103.75% Power
  • Psy-sense +15%
  • Movespeed +0.2
  • Melee dodge 10
  • Work speed +10%
  • Aiming time -25%
  • Accuracy -15
  • Social impact +10%
  • Toxic resistance -30%
  • Carrying capacity -30
  • Pain threshold -20%
    Shaman
  • 100 Mana / 100% Mana Regen / 90% Resistance / 105% Power
  • Psy-sense +20%
  • Toxic resistance -30%
  • Immunity gain +10%
  • Tame animal +30%
  • Train animal +30%
  • Learning factor -10

Might classes

    Physically adept
  • Can be switched to any Combat classes by reading Combat style. Can be switched to "Wayfarer" class with provided ability.
  • Movespeed +0.20
  • Work speed +20%
  • Immunity gain +20%
  • Psy-sense -20%
  • Learning factor -20%
    Wayfarer
  • 100 Stamina / 100% Stamina regen / 105% Resistance / 97.5% Power
  • Movespeed +0.20
  • Work speed -10%
  • Immunity gain +20%
  • Psy-sense -10%
  • Mental threshhold -3%
  • Comfy temperature: -3°С ~ +3°С
    Apothecary
  • 20 Stamina / 10% Energy regen / 100% Resistance / 100% Power
  • Plant work +20%
  • Food poison chance -2.5%
  • Drug cooking +20%
  • Drug synthesis +20%
  • Tend quality +10%
  • Smelting speed -20%
  • Mining speed -30%
  • Deep drilling speed -20%
  • SmoothingSpeed -20%
  • Construction speed -10%
    Gladiator
  • 100 Stamina / 100% Energy regen / 130% Resistance / 85% Power
  • Movespeed +0.20
  • Work speed +20%
  • Immunity gain +20%
  • Psy-sense -60%
  • Mental threshhold -3%
  • Learning factor -30%
  • Melee dodge 4
  • Mining speed +20%
  • Mining yield +20%
  • Plant work -25%
  • Plant yield -20%
  • Research speed -25%
  • Pain threshold +20%
    Woodsman / Hunter / Scout / Ranger
  • 100 Stamina / 100% Energy regen / 100% Resistance / 100% Power
  • Movespeed +0.15 / +0.2 / +0.25 / +0.35
  • Immunity Gain +0.2 / +0.25 / +0.3 / +0.35
  • Comfy temperature: -(10 / 15 / 18 / 20)°C ~ +(10 / 15 / 18 / 20)°C
  • Aiming time -0.15 / -0.20 / -0.30 / -0.40
  • Toxic Resistance +10% / +15% / +20% / +25%
  • Butchery Speed +0.05 / +0.1/ +0.15/ +0.2
  • Smelting Speed -0.1 / -0.15 / -0.18 / -0.2
  • Construction Speed -10% / -15% / -18% / -20%
  • Tame Animal +10% / +12% / +14% / +15%
  • Train Animal +10% / +12% / +14% / +15%
  • Accuracy +2 / +3 / +4 / +5
    Sharpshooter / Sniper / Master Sniper / Legendary Sniper
  • 100 Stamina / 100% Energy regen / 100% Resistance / 100% Power
  • Movespeed +0.1 / +0.15 / +0.2 / +0.25
  • Aiming time -10% / -15% / -22% / -30%
  • Accuracy +3 / +6 / +8 / +10
  • Research speed -10% / -13% / -15% / -16%
  • Work speed -10% / -13% / -15% / -16%
  • Tame Animal -10% / -13% / -15% / -16%
  • Train Animal -10% / -13% / -15% / -16%
    Bladesman / Blademaster / Bladedancer / Legendary bladedancer
  • 100 Stamina / 100% Energy regen / 100% Resistance / 100% Power
  • Movespeed +0.15 / +0.2 / +0.3 / +0.4
  • Mental threshold -3% / -5% / -8% / -10%
  • Melee hit +3 / +6 / +10 / +15
  • Melee dodge +5 / +10 / +15 / +20
  • Accuracy -20 / -25 / -28 / -30
  • Work speed -10% / -8% / -6% / -5%
    Faceless
  • 100 Stamina / 100% Energy regen / 75% Resistance / 112.5% Power
  • Movespeed +0.15
  • Work speed +10%
  • Immunity gain +10%
  • Psy-sense +50%
  • Mental threshhold +10%
  • Learning factor +20%
  • Melee dodge +4
  • Mining speed -10%
  • Plant work -10%
  • Research speed -40%
    Psionic
  • 100 Stamina / 100% Energy regen / 110% Resistance / 105% Power / 120% Energy cost
  • Social impact -25%
  • Negotiation ability -20%
  • Trade factor -10%
  • Carrying capacity 20
  • Melee dodge 10
  • Melee hit 10
  • Pain threshold +20%
  • Psy-sense +20%
    Death Knight
  • 100 Stamina / 100% Energy regen / 112.5% Resistance / 93.75% Power
  • Social impact -25%
  • Negotiation ability -25%
  • Carrying capacity 30
  • Pain threshold +30%
  • Psy-sense -25%
    Monk
  • 100 Stamina / 100% Energy regen / 140% Resistance / 80% Power
  • Melee dodge 5
  • Melee hit 5
  • Carrying capacity 20
  • Pain threshold +10%
  • Social impact -25%
  • Negotiation ability -25%
  • Psy-sense -80%
  • Trade factor -20%
    Commander
  • 100 Stamina / 100% Energy regen / 100% Resistance / 100% Power
  • Disabled work: Dumb labor
  • Social impact +40%
  • Negotiation ability +30%
  • Carrying capacity -20
  • Work speed -30%
  • Research speed -40%
    Super Soldier
  • 100 Stamina / 110% Energy regen / 127.5% Resistance / 98.75% Power
  • Immunity gain +5%
  • Movespeed +0.1
  • Carrying capacity 20
  • Pain threshold +25%
  • Aiming time -15%
  • Social impact -25%
  • Psy-sense -25%
  • Work speed -10%
  • Learning factor -20%

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