Rimworld of Magic Traits
Introduction
Quick Cheetsheet for all Traits & Classes
This cheetsheet only describes raw stats and little description.
Why? Because from time to time i need these and nor wiki or mod makes it easy to check.
Use CTRL+F for searching around.
- If "Resistance" is not specified, then it's againts abilities.
- "Power" is Ability Effectiveness. Combat is for stamina, Arcane is for mana. If not specified, look on standart class resourse.
- "Energy" is both Mana and Stamina.
- Stamina regeneration is 3/5s by default. Mana regeneration is 0.24/5s by default.
- Almost everything were written by hand, mistakes are tend to be made. Notify if any.
- Some stats are labeled <SaveOurShip2>. They work only with the mod, not with Odyssey DLC (At least yet).
If you have any suggestions lmk.
Traits
- Arcane Conduit
- +40% Mana regen
- -20 Mana
- Mana Well
- +40 Mana
- -20% Mana regen
- Boundless
- -40% Energy cooldown
- -25% XP gain
- Fae Blood
- -40% Resistance
- +20% Mana regen
- +20 Mana
- -10% Energy cost
- Giants Blood
- +80% Stamina
- -40% Stamina regen
Note: Thought the description says basically "+25% Melee damage", it does not provide that. At least i could not verify.
- Enlightened
- +50 Psy-sense
- Duration of Arcane Weakness is halved
- Cursed
- Arcane Weakness builds up passively instead from casting. Casting magic instead supresses Arcane Weakness.
- Unaffected by death
- Cancels moodlets: Death; Corpses; Execution;
- Possesed
- +20% Mana regen
- +50% Resistance
- +10% Arcane power
- +25% Combat power
Different
- Possessor
- 100 Mana; 100 Spirit / 100% Energy regen / 80% Resistance / 110% Power
- Cannot become any class.
- Variants: Lost; Vengeful; Ancient; Regret.
- Pain x0%
- Psy-sense +40%
- Carrying capacity x0%
- Work x0%
- No needs.
- <SaveOurShip2> Hypoxia resistance +100%
- <SaveOurShip2> Decompression resistance +100%
- <SaveOurShip2> Vacuum speed +100%
- Undead
- Cannot become any class.
- Disabled work: Caring; Social; Animals; Artistic; Intellectual
- Cancels precepts: Corpses; Cannibalism; Execution; Selling slaves.
- Comfy temperature: -66°С ~ +58°С
- Movespeed -2
- Toxic resistance +100%
- Immunity gain +4900%
- Pain resistance +90%
- Negotiation factor -70%
- Work speed -50%
- Foraged food x0%
Magic classes
- Magically Gifted
- Can be switched to any Magical classes by reading Torn Script or Arcane Tome. Can be switched to "Wanderer" class with provided ability.
- Learning factor +0.1
- Psy-sense +10%
- Immunity gain +10%
- Tending speed +20%
- Movespeed +0.1
- Wanderer
- 100 Mana / 100% Mana Regen / 95% Resistance / 102.5% Power
- Movespeed +0.2
- Work speed -10%
- Immunity gain +20%
- Psy-sense +10%
- Mental threshold -3%
- Comfy temperature: -3°С ~ +3°С
- Empath
- 20 Mana / 50% Mana regen / 50% Resistance / 125% Power
- Psy-sense +100%
- Mental threshold +10%
- Social impact +50%
- Negotiation ability +25%
- Trade factor +25%
- Certainty loss factor +40%
- Conversion power +50%
- Fire mage
- 100 Mana / 100% Mana Regen / 90% Resistance / 105% Power
- Movespeed +0.2
- Work speed +10%
- Immunity gain +40%
- Psy-sense +20%
- Mental threshold +6%
- Accuracy -5
- Comfy temperature: +7°C ~ +15°C
- Ice Mage
- 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
- Mental threshold -10%
- Research speed +20%
- Learning factor +10%
- Work speed -10%
- Social impact -20%
- Comfy temperature: -15°С / -7°C
- Lightning Mage
- 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
- Movespeed +0.2
- Work speed +10%
- Melee dodge +2
- Mining speed -40%
- Mining yield -20%
- Arcane Mage
- 100 Mana / 100% Mana Regen / 50% Resistance / 125% Power
- Research speed +10%
- Learning factor +20%
- Mental threshold +3%
- Social impact +10%
- Negotiation +10%
- Trade factor +10%
- Psy-sense +100%
- Tame animal -20%
- Train animal -20%
- Druid
- 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
- Cancels precepts: Magic.
- Animal gather yield +15%
- Trade factor +20%
- Negotiation ability +25%
- Social impact +25%
- Plant yield -10%
- Plant work -10%
- Toxic resistance -10%
- Immunity gain +20%
- Paladin
- 100 Mana / 100% Mana Regen / 110% Resistance / 95% Power
- Movespeed +0.1
- Immunity gain +20%
- Mental threshold -2%
- Pain threshold +10%
- Psy-sense -20%
- Learning factor -15%
- Summoner
- 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
- Cancels precepts: Magic.
- Movespeed +0.1
- Toxic resistance -10%
- Comfy temperature: -8°C ~ +8°C
- Social impact +10%
- Necromancer
- 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
- Movespeed -0.3
- Min comfy temperature -20°C
- Immunity gain +40%
- Toxic resistance +40%
- Mental threshold -10%
- Learning factor +40%
- Trade factor -50%
- Negotiation ability -25%
- Lich
- 150 Mana / 150% Mana regen / 100% Resistance / 100% Power
- Granted from Necromancer ability
- Disabled needs: Sleep; Recreation; Beauty; Comfort; Outdoors; Indoors
- x10% Hunger and Tiredness
- Overrides precepts: Cannibalism; Corpses; Organ use; Execution; Slave trading; Magic.
- Intellectual skill +2
- Movespeed -2
- Comfy temperature: -42°C ~ +46°C
- Toxic resistance +100%
- Immunity gain +100%
- Mental threshold -20%
- Learning factor -40%
- Trade factor -50%
- Negotiation ability -50%
- Work speed -75%
- Foraged food x0%
- Priest
- 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
- Cancels precepts: Magic.
- Disabled work: Violent
- Medical skill +2
- Movespeed +0.15
- Immunity gain +20%
- Surgery chance +25%
- Operation speed +25%
- Tend quality +25%
- Tend speed +25%
- Pain threshold -10%
- Entertainer / Performer / Minstrel / Bard
- 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
- Disabled work: Dumb labor
- Social impact +10/20/30/35%
- Negotiation ability +20/30/35/40%
- Trade factor +10/15/20/25%
- Pain threshold -10/-12/-14/-15%
- Carrying capacity -10/-15/-18/-20
- Work speed -10/-12/-14/-15%
- Succubus
- 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
- Movespeed +0.2
- Work speed -20%
- Immunity gain +15%
- Trade factor +10%
- Negotiation ability +20%
- Carrying capacity -20
- Learning factor -20%
- Melee dodge +5
- Melee hit +5
- Research speed -20%
- Aiming time -10%
- Comfy temperature: +5°C ~ +25°C
- Warlock
- 100 Mana / 100% Mana Regen / 80% Resistance / 110% Power
- Cancels precepts: Magic.
- Movespeed -0.1
- Work speed -20%
- Immunity gain -8%
- Social impact +20%
- Carrying capacity -20
- Learning factor +25%
- Melee dodge -5
- Melee hit -5
- Research speed +25%
- Pain threshold -15%
- Psy-sense +40%
- Comfy temperature: -10°C ~ +10°C
- Geomancer
- 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
- Overrides precepts: Magic.
- Movespeed -0.1
- Toxic Resistance +30%
- Comfy temperature: -12°C ~ +12°C
- Melee dodge -5
- Mining speed +25%
- Mining yield +25%
- Carrying capacity +20
- Work speed -20%
- Mental threshold -15%
- Learning factor -20%
- Technomancer
- 100 Mana / 100% Mana Regen / 90% Resistance / 105% Power
- Overrides precepts: Magic.
- Social impact -30%
- Negotiation ability -20%
- Trade factor -20%
- Tame animal -20%
- Train animal -20%
- Plant work -20%
- Plant yield -20%
- Work speed +20%
- Learning factor +20%
- Immunity gain -6%
- Research speed +25%
- Psy-sense +20%
- Accuracy +5
- Blood Mage
- 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
- Social impact +20%
- Negotiation ability +15%
- Trade factor +10%
- Tame animal +15%
- Train animal +10%
- Learning factor -20%
- Research speed -30%
- Immunity gain +10%
- Enchanter
- 100 Mana / 100% Mana Regen / 100% Resistance / 100% Power
- Tame animal -15%
- Train animal -15%
- Learning factor +10%
- Work speed +10%
- Comfy temperature: -3°С ~ +3°С
- Toxic resistance -10%
- Immunity gain -3%
- Pain threshold -10%
- Chronomancer
- 100 Mana / 100% Mana Regen / 95% Resistance / 102.5% Power
- Learning factor +25%
- Research speed +40%
- Work speed -20%
- Pain threshold -10%
- Psy-sense +10%
- Chaos Mage
- 100 Mana / 100% Mana Regen / 75% Resistance / 112.5% Power
- Learning factor 25%
- Research speed -20%
- Work speed -10%
- Psy-sense +50%
- Immunity gain -5%
- Shadow
- 100 Mana / 100% Mana Regen / 87.5% Resistance / 106.25% Power
- Psy-sense +25%
- Pain threshold +20%
- Movespeed +0.25
- Melee hit 10
- Melee dodge 10
- Accuracy -5
- Work speed -10%
- Toxic resistance +20%
- Research speed -20%
- Social impact -20%
- Negotiation ability -10%
- Brightmage
- 100 Mana / 100% Mana Regen / 92.5% Resistance / 103.75% Power
- Psy-sense +15%
- Movespeed +0.2
- Melee dodge 10
- Work speed +10%
- Aiming time -25%
- Accuracy -15
- Social impact +10%
- Toxic resistance -30%
- Carrying capacity -30
- Pain threshold -20%
- Shaman
- 100 Mana / 100% Mana Regen / 90% Resistance / 105% Power
- Psy-sense +20%
- Toxic resistance -30%
- Immunity gain +10%
- Tame animal +30%
- Train animal +30%
- Learning factor -10
Might classes
- Physically adept
- Can be switched to any Combat classes by reading Combat style. Can be switched to "Wayfarer" class with provided ability.
- Movespeed +0.20
- Work speed +20%
- Immunity gain +20%
- Psy-sense -20%
- Learning factor -20%
- Wayfarer
- 100 Stamina / 100% Stamina regen / 105% Resistance / 97.5% Power
- Movespeed +0.20
- Work speed -10%
- Immunity gain +20%
- Psy-sense -10%
- Mental threshhold -3%
- Comfy temperature: -3°С ~ +3°С
- Apothecary
- 20 Stamina / 10% Energy regen / 100% Resistance / 100% Power
- Plant work +20%
- Food poison chance -2.5%
- Drug cooking +20%
- Drug synthesis +20%
- Tend quality +10%
- Smelting speed -20%
- Mining speed -30%
- Deep drilling speed -20%
- SmoothingSpeed -20%
- Construction speed -10%
- Gladiator
- 100 Stamina / 100% Energy regen / 130% Resistance / 85% Power
- Movespeed +0.20
- Work speed +20%
- Immunity gain +20%
- Psy-sense -60%
- Mental threshhold -3%
- Learning factor -30%
- Melee dodge 4
- Mining speed +20%
- Mining yield +20%
- Plant work -25%
- Plant yield -20%
- Research speed -25%
- Pain threshold +20%
- Woodsman / Hunter / Scout / Ranger
- 100 Stamina / 100% Energy regen / 100% Resistance / 100% Power
- Movespeed +0.15 / +0.2 / +0.25 / +0.35
- Immunity Gain +0.2 / +0.25 / +0.3 / +0.35
- Comfy temperature: -(10 / 15 / 18 / 20)°C ~ +(10 / 15 / 18 / 20)°C
- Aiming time -0.15 / -0.20 / -0.30 / -0.40
- Toxic Resistance +10% / +15% / +20% / +25%
- Butchery Speed +0.05 / +0.1/ +0.15/ +0.2
- Smelting Speed -0.1 / -0.15 / -0.18 / -0.2
- Construction Speed -10% / -15% / -18% / -20%
- Tame Animal +10% / +12% / +14% / +15%
- Train Animal +10% / +12% / +14% / +15%
- Accuracy +2 / +3 / +4 / +5
- Sharpshooter / Sniper / Master Sniper / Legendary Sniper
- 100 Stamina / 100% Energy regen / 100% Resistance / 100% Power
- Movespeed +0.1 / +0.15 / +0.2 / +0.25
- Aiming time -10% / -15% / -22% / -30%
- Accuracy +3 / +6 / +8 / +10
- Research speed -10% / -13% / -15% / -16%
- Work speed -10% / -13% / -15% / -16%
- Tame Animal -10% / -13% / -15% / -16%
- Train Animal -10% / -13% / -15% / -16%
- Bladesman / Blademaster / Bladedancer / Legendary bladedancer
- 100 Stamina / 100% Energy regen / 100% Resistance / 100% Power
- Movespeed +0.15 / +0.2 / +0.3 / +0.4
- Mental threshold -3% / -5% / -8% / -10%
- Melee hit +3 / +6 / +10 / +15
- Melee dodge +5 / +10 / +15 / +20
- Accuracy -20 / -25 / -28 / -30
- Work speed -10% / -8% / -6% / -5%
- Faceless
- 100 Stamina / 100% Energy regen / 75% Resistance / 112.5% Power
- Movespeed +0.15
- Work speed +10%
- Immunity gain +10%
- Psy-sense +50%
- Mental threshhold +10%
- Learning factor +20%
- Melee dodge +4
- Mining speed -10%
- Plant work -10%
- Research speed -40%
- Psionic
- 100 Stamina / 100% Energy regen / 110% Resistance / 105% Power / 120% Energy cost
- Social impact -25%
- Negotiation ability -20%
- Trade factor -10%
- Carrying capacity 20
- Melee dodge 10
- Melee hit 10
- Pain threshold +20%
- Psy-sense +20%
- Death Knight
- 100 Stamina / 100% Energy regen / 112.5% Resistance / 93.75% Power
- Social impact -25%
- Negotiation ability -25%
- Carrying capacity 30
- Pain threshold +30%
- Psy-sense -25%
- Monk
- 100 Stamina / 100% Energy regen / 140% Resistance / 80% Power
- Melee dodge 5
- Melee hit 5
- Carrying capacity 20
- Pain threshold +10%
- Social impact -25%
- Negotiation ability -25%
- Psy-sense -80%
- Trade factor -20%
- Commander
- 100 Stamina / 100% Energy regen / 100% Resistance / 100% Power
- Disabled work: Dumb labor
- Social impact +40%
- Negotiation ability +30%
- Carrying capacity -20
- Work speed -30%
- Research speed -40%
- Super Soldier
- 100 Stamina / 110% Energy regen / 127.5% Resistance / 98.75% Power
- Immunity gain +5%
- Movespeed +0.1
- Carrying capacity 20
- Pain threshold +25%
- Aiming time -15%
- Social impact -25%
- Psy-sense -25%
- Work speed -10%
- Learning factor -20%
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