RWR Vehicle Guide
Intro
Running with Rifles boasts a lot of vehicles, including tanks and APCs. This guide compares the vehicles, explains how to play them, and their attributes. Knowing how to use and play the vehicles in RWR will help you a lot, as in RWR vehicle gameplay is much different from normal games. There are a lot of new players out there, and reading this guide can help you no get completely destroyed when driving a vehicle.
--Still in Progress--
-Patrol Ship
-Rubber Boat
-Spawn Truck
-Cargo Truck
-Comms Truck
-Armory Truck
and also, thanks for reading!
Transport Vehicles
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Light transport vehicles (refered to as LTVs in this guide) are an efficient way to move you and a small squad very quickly across the battlefield, whenever to reinforce a position quickly or to just raid and annoy the enemy. These vehicles are quite common, fast, and very lightly armored. LTVs are not tanks, anyone inside can be shot out easily by enemy forces. If encountering a squad of enemies while driving one of these, your best bet would be to back away as fast as possible, as you could be shot, grenaded, or rocketed in an instant.
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Troop transport trucks (refered to as trucks in this guide) are one of the least used faction vehicles in the game (due in part to their incommonness and their lack of weaponry). Each faction's truck are exactly the same, only with a difference in coloring. Slow, unmaneuverable, an easy large target for explosives, and having only slightly more healthpoints than LTVs, the one advantage of trucks is the ability to carry 10 soldiers at once (1 driver, 9 passengers). Though quite slow in terms of speed and acceleration, trucks are never the less the best way to move large amounts of troops over the battlefield.
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Green Version of the Truck. Gray Version of the Truck Brown Version of the Truck.
Light Transport Vehicles
-------------------------------------------------------------------------------------------------------------------------------Light transport vehicles (refered to as LTVs in this guide) are an efficient way to move you and a small squad very quickly across the battlefield, whenever to reinforce a position quickly or to just raid and annoy the enemy. These vehicles are quite common, fast, and very lightly armored. LTVs are not tanks, anyone inside can be shot out easily by enemy forces. If encountering a squad of enemies while driving one of these, your best bet would be to back away as fast as possible, as you could be shot, grenaded, or rocketed in an instant.
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- Armament: Passenger weapons
- Speed: 23
- Acceleration: 6.5
- Healthpoints: 240
- 1 Driver, 3 Passengers (3 armed)
- Armament: Passenger weapons
- Speed: 21
- Acceleration: 7.2
- Healthpoints: 300
- 1 Driver, 3 Passengers
- Armament: Passenger weapons
- Speed: 24
- Acceleration: 8
- Healthpoints: 240
- 1 Driver, 3 Passengers
Troop Transport Trucks
-------------------------------------------------------------------------------------------------------------------------------Troop transport trucks (refered to as trucks in this guide) are one of the least used faction vehicles in the game (due in part to their incommonness and their lack of weaponry). Each faction's truck are exactly the same, only with a difference in coloring. Slow, unmaneuverable, an easy large target for explosives, and having only slightly more healthpoints than LTVs, the one advantage of trucks is the ability to carry 10 soldiers at once (1 driver, 9 passengers). Though quite slow in terms of speed and acceleration, trucks are never the less the best way to move large amounts of troops over the battlefield.
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Green Version of the Truck. Gray Version of the Truck Brown Version of the Truck.
Combat Support Vehicles
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Unlike most other vehicles in the game, combat support vehicles are usually not seen unless:
All Combat Support Vehicles different in their use, yet all have their role in combat.
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Combat Support Vehicles
-------------------------------------------------------------------------------------------------------------------------------Unlike most other vehicles in the game, combat support vehicles are usually not seen unless:
- A player radios in a call for one of these vehicles.
All Combat Support Vehicles different in their use, yet all have their role in combat.
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- Armament: Humvee MG
- Speed: 22
- Acceleration: 6.6
- Healthpoints: 420
- 1 Driver, 3 Passengers, 1 MG-Operator
- Fire Rate of 500 RPM
- Accuracy of 0.57
- Recoil of 0.8
- Recoil Recovery of 0.8
- Kill Probability of 0.5
- Accuracy Falloff of 35m
- Max Range of 70m
- Humvee (GL)
- Armament: Grenade Launcher
- Speed: 22
- Acceleration: 6.6
- Healthpoints: 420
- 1 Driver, 3 Passengers, 1 GL-Operator
- Fire Rate of 60 RPM
- Accuracy of 0.95
- Recoil of 4
- Recoil Recovery of 1
- Kill Probability of (Explosive)
- 60 Damage
- Blast Radius of 3.1m
- Seconds till detonation: (Contact)
- Armament: Buggy MG, Passenger Weaponry
- Speed: 28
- Acceleration: 7.7
- Healthpoints: 240
- 1 Driver, 1 Passenger (1 armed), 1 MG-Operator
- Fire Rate of 600 RPM
- Accuracy of 0.6
- Recoil of 0.8
- Recoil Recovery of 0.8
- Kill Probability of 0.5
- Accuracy Falloff of 38m
- Max Range of 68m
- Armament: Minigun
- Speed: 10
- Acceleration: 25
- Healthpoints: 840
- 1 Driver, 4 Passengers, 1 Mg-Operator
- Fire Rate of 750 RPM
- Accuracy of 1
- Recoil of 0.17
- Recoil Recovery of 1.1
- Kill Probability of (Explosive)
- 3 Damage
- Blast Radius of 1m
- Seconds till detonation: (Contact)
- Armament: D40mm-Flak
- Speed: 8
- Acceleration: 12
- Healthpoints: 840
- 1 Driver, 4 Passengers, 1 MgC-Operator
- Fire Rate of 200x2 RPM
- Accuracy of .9
- Recoil of 0.8
- Recoil Recovery of 0.8
- Kill Probability of (Explosive)
- 3x2 Damage
- Blast Radius of 1m
- Seconds till detonation: (Contact)
- Quad
- Armament: Passenger Weaponry
- Speed: 28
- Acceleration: 9.7
- Healthpoints: 50
- 1 Driver, 1 Passengers (armed)
- Supply Quad
- Armament: None
- Speed: 24
- Acceleration: 8.5
- Healthpoints: 50
- 1 Driver
Special Support Vehicles
===Currently under construction===
Boats
===Currently under construction===
APCs
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Armored Personnel Carriers (refered to as APCs) are quick, armored vehicles with a autocannon turret. Capable of taking out almost any enemy emplacement, the APC's status as an armored vehicle is inferior only to tanks. Yet, despite being a decent armored vehicle, the autocannon turret is unable to stand up against a tank in a straight up fight, and traverses slowly, thus being unable to effectively take on large enemy forces without proper support. Remember to work with infantry when driving an APC, and make sure not to take it further ahead of friendly lines without good reason. Though the APC can be a devastating presence on the battlefield because of its fast firing autocannon, it is also vulnerable to enemy AT tactics, as only 2 rockets are requried to place an APC out of action.
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Armored Personnel Carriers
-------------------------------------------------------------------------------------------------------------------------------Armored Personnel Carriers (refered to as APCs) are quick, armored vehicles with a autocannon turret. Capable of taking out almost any enemy emplacement, the APC's status as an armored vehicle is inferior only to tanks. Yet, despite being a decent armored vehicle, the autocannon turret is unable to stand up against a tank in a straight up fight, and traverses slowly, thus being unable to effectively take on large enemy forces without proper support. Remember to work with infantry when driving an APC, and make sure not to take it further ahead of friendly lines without good reason. Though the APC can be a devastating presence on the battlefield because of its fast firing autocannon, it is also vulnerable to enemy AT tactics, as only 2 rockets are requried to place an APC out of action.
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- Armament: APC HMG
- Speed: 20
- Acceleration: 6.7
- Healthpoints: 720
- 1 Driver, 6 Passengers, 1 HMG-Operator
- Fire Rate of 120 RPM
- Accuracy of 0.9
- Recoil of 1.2
- Recoil Recovery of 1.2
- Kill Probability of (Explosive)
- 45 Damage
- Blast Radius of 2m
- Seconds till detonation: (Contact)
Tanks
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Tanks are heavily armored vehicles capable of withstanding AT weapons and other explosives. Their powerful cannon can devastate any enemy equipment, vehicles, and often other tanks as well. Despite this power, tanks are lacking in terms of anti-infantry power, being equipped only with one machine gun turret.
It is often best to group tanks together, as the firepower of 2 or 3 tanks can often cause enemy defensive lines to become little more than the Maginot Line of France from WWII
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TANKS
-------------------------------------------------------------------------------------------------------------------------------Tanks are heavily armored vehicles capable of withstanding AT weapons and other explosives. Their powerful cannon can devastate any enemy equipment, vehicles, and often other tanks as well. Despite this power, tanks are lacking in terms of anti-infantry power, being equipped only with one machine gun turret.
Despite this, tanks are NOT immortal, and can fall over time due to grenades and AT weapons. Take a tank straight into enemy lines, and it will soon be overwhelmed and turned into a burning husk.
Though tanks can be used to penetrate enemy entrenchments with infantry support, or hold baak an enemy counter-offensive, the best use for a tank is to fight enemy armor, due to the deadliness of an APC or even a humvee in tearing up the infantry-bound front lines given adequate infantry support.
- Armament: Tank Cannon, Machine Gun
- Speed: 11
- Acceleration: 27
- Healthpoints: 1200
- 1 Driver, 1 TC-Operator, 1 MG-Operator
- TC Fire Rate of 15 RPM ___ MG Fire Rate of 462 RPM
- TC Accuracy of 0.7 ___ MG Accuracy of 0.57
- TC Recoil of 0.8 ___ MG Recoil of 0.8
- TC Recoil Recovery of 0.8 ___ MG Recoil Recovery of 0.8
- TC Kill Probability of (Explosive) ___ MG Kill Probability of 0.5
- (TC) 300 Damage
- (TC) Blast Radius of 3.5m
- (TC) Seconds till detonation: (Contact)
- (MG) Accuracy Fallofff of 35m
- (MG) Max Range of 70m
- Armament: Tank Cannon, Machine Gun
- Speed: 12
- Acceleration: 25
- Healthpoints: 1260
- 1 Driver, 1 TC-Operator, 1 MG-Operator
- TC Fire Rate of 15 RPM ___ MG Fire Rate of 429 RPM
- TC Accuracy of 0.7 ___ MG Accuracy of 0.6
- TC Recoil of 0.8 ___ MG Recoil of 0.8
- TC Recoil Recovery of 0.8 ___ MG Recoil Recovery of 0.8
- TC Kill Probability of (Explosive) ___ MG Kill Probability of 0.5
- (TC) 390 Damage
- (TC) Blast Radius of 3m
- (TC) Seconds till detonation: (Contact)
- (MG) Accuracy Fallofff of 35m
- (MG) Max Range of 70m
- Armament: Tank Cannon, Machine Gun
- Speed: 10
- Acceleration: 22
- Healthpoints: 1350
- 1 Driver, 1 TC-Operator, 1 MG-Operator
- TC Fire Rate of 15 RPM ___ MG Fire Rate of 500 RPM
- TC Accuracy of 0.7 ___ MG Accuracy of 0.56
- TC Recoil of 0.8 ___ MG Recoil of 0.8
- TC Recoil Recovery of 0.8 ___ MG Recoil Recovery of 0.8
- TC Kill Probability of (Explosive) ___ MG Kill Probability of 0.5
- (TC) 330 Damage
- (TC) Blast Radius of 4m
- (TC) Seconds till detonation: (Contact)
- (MG) Accuracy Fallofff of 35m
- (MG) Max Range of 70m
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