Command
Values
Description
Availability
/setbotdifficulty difficulty
difficulty ∈ {easy, medium, hard}
Sets the difficulty of the bots. Default: hard
private, admin
/setbotshootrange number
[1, infinite]
Sets the range in which the bots will shoot at enemies. Default: 100m.
private, admin
/setbotsightrange number
[1, infinite]
Sets the range in which the bots will see enemies. Default: 150m.
private, admin
/setfactionspawntimemodifier number faction
number ∈ [0, infinite], faction ∈ {Central, Entente}
Modifies the multiplicator for the respawn timer for a faction. Set to 0, respawns will happen instantly.
private, admin
/setfillbots number
[0, 512]
Sets the amount of slots that will be filled by bots if they are not filled by human players. It will increase the roomsize if the roomsize is smaller than this value. Although, a smaller value than the roomsize will not decrease the roomsize.
private, admin
/setmaxcontesteddistance number
[0, infinite]
Sets the amount of sectors you are allowed to enter, beginning from the contested trench. Openmap has to be set to false to make this work.
private, admin
/setnextmap mapname
Argonne | Vosges | Picardie | Flanders | Artois | Aisne | Douaumont | Champagne | St. Mihiel | Vauquois
Sets the map for the next match. The current map cannot be set as the next map. If you want to play on the same map again, use the command /restart instead. Vauquois will only work for the game modes Rifle Deathmatch and Attrition.
private, admin
/setpermanentattacker option
Central | Entente | None
Makes on side attack only. So if the attacking team conquers a trench, it will attack the next trench immediately without a defense phase.
private, admin
/setroomsize number
[1, 128]
Sets the amount of available slots for players on this server. The old value will still be shown in the player overview until another player joins. No restart required.
private, admin
/setscorefrance number
[0, 60]
Sets the score of the Entente team in Attrition game mode.
private, admin
/setscoregermany number
[0, 60]
Sets the score of the Central Powers team in Attrition game mode.
private, admin
/setsectorpreset
n/a
This command does not work anymore since there is only one sector preset at the moment.
private, admin
/setsquadlevel level
[0, 100]
Sets a mutual squadlevel for all squads. 1-100 define the desired squadlevel. A value less or equal to 0 will reset the squadlevels to their original values.
private, admin
/setteambalance option
on | off
Allows enabling/disabling team balance. Without team balance you can have more than half of the players on one team and will not get any balancing notifications. It is disabled by default.
private, admin
/settimelimit minutes
[1, infinite]
Sets the duration of a match in minutes. Are there already some minutes gone, they will be taken into account. Example given: If a match is already active for 5 minutes and you set the duration to 50 minutes, there will be 45 minutes left to play.
private, admin
/setweapons option
normal, melee, weaponname ∈ {Berthier, Binocs, Chauchat, Feldspaten, Fosbery, G88, G89, G98, Kar88, Kar89, Kar98, Lebel, M1911, M1917, MLE, Mousqueton, P14, Ross, Ruby, Sawn, SMLE, Springfield, Tool, Trenchclub, Vengeur, Webley, Wex}
Only available in Rifle Deathmatch. "Normal" allows only rifles. "Melee" alows only melee weapons. You can also restrict it to one single weapon by providing a weaponname. A new option will be deployed after each respawn individually. Reset the match to make sure everyone has equipped the chosen option.
private, admin
/setweather number
[0, 0]
Sets the weather to the given value. In Verdun, there are currently no different weather conditions available.
private, admin
/setyear year
year ∈ {1914, 1915, 1916, 1917, 1918, unspecified}
Sets the year. It affects the uniforms the soldiers are wearing. Default: unspecified (which means soldiers will wear uniforms according to their squad level)
private, admin
/shootdebug option
on | off
Activates Shootdebug with "on". Deactivates it with any other value. Active Shootdebug displays information about the distance and the quality of hits.
public & private, everyone
/showmessage message
text
Displays a red colored message in global chat.
private, admin
/switchattacker
Switches the team that attacks. Defenders become attackers and vice versa.
private, admin
/textchat option
on | off
Turns the text chat on or off (just for you).
public & private, everyone
/unmute playername
text
Unmutes the given player, so you can read and hear from him again. This is not a global configuration. Everybody has to unmute other players on his own. This function is also available in the graphical user interface.
public & private, everyone
/voicechat option
on | off
Turns the voice chat on or off (just for you).
public & private, everyone